I need to end my unintentional hiatus.
FE 1 vs 1
Training Items
ASB Arena
3 Chills/0 Recoveries
Switch=Face Palm
All Abilities
FE 1 vs 1
Training Items
ASB Arena
3 Chills/0 Recoveries
Switch=Face Palm
All Abilities
Seeking a quick battle. I'm waiting until both of my current tasks finish up before I do any more serious reffings or battles.
1vs1 Singles
1 Day DQ
2 Subsitutions
2 Recoveries/ 5 Chills
Abilities: All
Items: Training
ASB Arena
I'll take it since my battle with Ullar will be ending within the day
Rebble @ Exp. Share
Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:3/9
MC:2
DC:3/5
Moves:(16)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Head Smash
Protect
Fire Blast
Energy Ball
Toxic
All right, all right... Glacier Knight seems to have dissapeared, and before Texas and I could get to battle. Could we have a referee for this simple match, please?Eternal Drifter, Texas Clover Leaf, PM ME LE MONS
With my first raid coming up, I need to train some more to get my mons in good enough shape to give those nay-sayers a chance to quiet down. The more you press, the harder it may get to stop me!
Two identical open challenges:
2vs2 Doubles
2 Day DQ
2 Subsitutions
Infinate Chills/Recoveries
Items: Training
Arena: Gliscor's Peak
If you want to interfere in a match as a referee, now's the chance!me me me me me me me me me
All Abilities
Switch = Why Bother.
Stuff I forget: standard.
accepting^that
Deino, (M)
Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Earth Power
Ice Fang
Thunder Fang
Taunt
Thunder Wave
Torment
Total Moves: 14
Horsea, (F)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Horsea
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Signal Beam
Razor Wind
Disable
Dive
Ice Beam
Protect
Total Moves: 13
Deino @ exp share
Open challenge!
2v2 Babysitter doubles
2 day DQ
Unown Soup
Unlimited chills.
still looking for a ref for this bad boytaking!
Items=ON (probly gonna just use training though)
Abilities=ALL
Switch=Sitter Nana puts you in the corner!
1 Sub
Seeking a quick battle. I'm waiting until both of my current tasks finish up before I do any more serious reffings or battles.
1vs1 Singles
1 Day DQ
2 Subsitutions
2 Recoveries/ 5 Chills
Abilities: All
Items: Training
ASB Arena
Taking this...I'll take it since my battle with Ullar will be ending within the day
Rebble @ Exp. Share
Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:3/9
MC:2
DC:3/5
Moves:(16)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Head Smash
Protect
Fire Blast
Energy Ball
Toxic
Open Challenge
5 vs 5 Weak FE (Below 30 moves or 17 BST) doubles
5 Chills/2 Recovers
2 Substitutions per Pokemon
Arena=Acceptor can pick
48 Hour DQ
Any BST and under 30 moves or a low BST is acceptable @below
...this...Accepting Rediamond's challenge, ASB Arena
Time for Beautifly and Dustox to return to the battlefield motherfuckers (and a poke with a BST of 21, but 29 moves. Is that ok?)!!
Open challenge!
2v2 Babysitter doubles
2 day DQ
Unown Soup
Unlimited chills.
And this! PM me your Pokemon if you haven't already said in your post which ones you're using! :Dtaking!
Items=ON (probly gonna just use training though)
Abilities=ALL
Switch=Sitter Nana puts you in the corner!
1 Sub
Also
Everything else will as requested by challengers.1v1 NFE Flashy
36 Hours DQ
ONE Abilities
3 Subs
No recs / chills
Battle type: 3v3 FE Triples, positioning off
DQ Time: 3 days
Recoveries: 2 recoveries and 5 chills
Music: TBA
Arena: ASB Arena
We need another ref for this as we haven't heard from Glacier in a while. Also, I'm dropping my challenge to dan for this match!Taking Wolfe's challenge. I want to try out something for trips. :)
Switch=KO
Items=On
2 Substitutions
You guys should ref this. It'll be interesting :)
Reffing once someone accepts.4v4 LC Doubles
DQ Time: 2 Days
2 Recoveries/5 Chills per mon
ASB Arena
Items = On
Any takers?
I like it:Battle type: 4v4 FE Doubles
DQ Time: 3 Days (72 hour period)
Recoveries: 2 Recoveries / 5 Chills
Music: TBA
Arena: ASB Arena