Creative (and good) Movesets Mk II (READ THE OP FIRST)

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Victini @ Fire Gem
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Final Gambit
- Fusion Bolt


I want post it here. This set is incredible, it can destroy any sun team (without heatran) and hit hard everything with V-create boosted from Fire Gem and sun. Fusion bolt is for Politoed and other water types, Final Gambit is mainly for Tyranitar and Hippowdon.

I used a Trick Room sun in BW 1. I used this Victini but is better with Flame Plate > Fire Gem. Brick Break > Final Gambit.
 
Final Gambit is a pretty good move on Victini. I wouldn't use it on a set with Trick Room but Final Gambit has the capability to lure in many common hazard setters. Pokemon such as Deoxys-D ,Landorus-T, Heatran, that switch in to Victini to take a V-create are met with Final Gambit which is a nice way to keep hazards off the field without resorting to a spinner. The threat of V-create also tends to lure in Politoed and Tyranitar. Overall a 404Hp Final Gambit is able to lure/eliminate common defensive threats and keep momentum early on in the match.
 
Gengar@focus sash
Ability: levitate
Nature timid
Evs 252 speed 252 spA 4 spD
Counter
Destiny bond
Shadow ball
Hypnosis/sludge bomb/will o wisp

This set is great overall, with the right teammates. It is mainly a sacrifice of one of your pokes to take down two of your opponets'. Counter is to kill of anything that desires to kill you with a physical move, and destiny bond is for you to get rid of one more thing before you die. Shadow ball is for an attack to use if you can't kill something else before you die with destiny bond, and then you have a utility filler. You can have hypnosis to get something asleep, sludge bomb for more coverage, or will o wisp for crippling.

This set is unpredictable and people will not expect it. You can almost guarantee one KO, and maybe more. You will need a spinner though for stealth rocks. Thankfully you won't have to worry about spikes because of levitate.

All credit of this goes to killer nacho off of YouTube.

That set was used already in dp battle tower, so credits likely doesn't go to that killer nacho off of YouTube.
 
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Heatran @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 140 Spd / 116 HP
Quiet Nature
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Ice] / Hidden Power [Grass]

No, this is not a joke. I love this Heatran, it's such a fantastic offensive weapon for Sun teams, and nobody EVER sees it coming. Specs Heatran alone is extremely rare these days, but Eruption? That's never seen, for one simple reason: it forces Heatran to have a Quiet Nature, meaning its Speed automatically sucks. However, it can still make use of this great move. Let me show you a few calcs just so you can see how good this thing really is.

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/4 SpDef Eviolite Chansey: 54.69% - 64.49%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Rotom-W: 93.42% - 110.2%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 4 HP/0 SpDef Starmie: 131.68% - 155.34%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Jellicent: 71.53% - 84.41%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/252 SpDef Gastrodon (+SpDef) : 57.75% - 68.08%

Sheer destruction. This thing wrecks face, any day of the week. And Heatran's so great in this metagame, too, because it scares off Genesect and Scizor and the like, often prompting Politoed switches, just so they can be 2HKO'd by Earth Power/HP Grass. To be honest, there really isn't a good switch-in to Specs Heatran. Like you saw in the calcs, even Chansey is 2HKO'd easily. Nothing wants to eat a Specs Eruption. Once you get it in, something is going to die.
 
I honestly think Eruption Specs Tran is outclassed by the standard version outside of Trick Room teams. Overheat / Fire Blast in Sun get the job done against nearly anything you're going to be facing, and are just as powerful as Eruption after a minor amount of residual damage anyway. If you're using it on Sun, Specs Tran faces a lot of competition from LO Sunny Day Tran as well, which doesn't mind Politoed / Tyranitar switch ins. And if you're going to give it enough support to take out those two first, you would usually be better off using something which is fast enough to potentially sweep.

Specs Tran on non-Sun teams is a different story, and should definitely get more usage imo.
 
Once you get it in, something is going to take annoying SR Damage.
Eruption is obviously a powerful move, but without Rapid Spin support, this set won't hold its own for that long. Let's see, how much it does after taking SR damage once:

88% HP 252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/4 SpDef Eviolite Chansey:32.38 - 38.06%

88% HP 252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Rotom-W: 55.26 - 65.13%

88% HP 252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 4 HP/0 SpDef Starmie: 77.86 - 91.6%

88% HP 252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Jellicent: 42.07 - 49.75%

88% HP 252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/252 SpDef Gastrodon (+SpDef) : 50.7 - 59.85%


...do you still think, it's really that viable? I don't want to say Heatran sucks by any means, but it really has other merits it should keep on using.


oops.. i forgot about sun~ It doesn't change any KOes at all, but I still hardly doubt it might work that well as it will lose its raw power the more you have to switch around. Once your opponent figured out you're running Eruption, he knows about your speed so it will be just harder to catch KOes on a switch.
 
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Heatran @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 140 Spd / 116 HP
Quiet Nature
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Ice] / Hidden Power [Grass]

No, this is not a joke. I love this Heatran, it's such a fantastic offensive weapon for Sun teams, and nobody EVER sees it coming. Specs Heatran alone is extremely rare these days, but Eruption? That's never seen, for one simple reason: it forces Heatran to have a Quiet Nature, meaning its Speed automatically sucks. However, it can still make use of this great move. Let me show you a few calcs just so you can see how good this thing really is.

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/4 SpDef Eviolite Chansey: 54.69% - 64.49%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Rotom-W: 93.42% - 110.2%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 4 HP/0 SpDef Starmie: 131.68% - 155.34%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Jellicent: 71.53% - 84.41%

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/252 SpDef Gastrodon (+SpDef) : 57.75% - 68.08%

Sheer destruction. This thing wrecks face, any day of the week. And Heatran's so great in this metagame, too, because it scares off Genesect and Scizor and the like, often prompting Politoed switches, just so they can be 2HKO'd by Earth Power/HP Grass. To be honest, there really isn't a good switch-in to Specs Heatran. Like you saw in the calcs, even Chansey is 2HKO'd easily. Nothing wants to eat a Specs Eruption. Once you get it in, something is going to die.

This does seem interesting. Can we get a few calcs on some of the more common OU Dragons, please?

Dragonite (w/ and w/o Mutiscale in tact), 'Mence, and Lati twins to be more specific.

Otherwise, if you have something reliable to get hazards off of the field for Heatran, this might be viable.
 
This does seem interesting. Can we get a few calcs on some of the more common OU Dragons, please?

Dragonite (w/ and w/o Mutiscale in tact), 'Mence, and Lati twins to be more specific.

Otherwise, if you have something reliable to get hazards off of the field for Heatran, this might be viable.

I run both Xatu and Donphan on the team, so hazards aren't a big deal. Calcs all assume Sun is up.

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Multiscale Dragonite: 46.44% - 54.8% (multiscale intact)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Dragonite: 93.19% - 109.91% (OHKO 62.5%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Salamence: 109.67% - 129% (OHKO 100%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Latios: 92.36% - 108.64% (OHKO 56.25%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Latias: 65.93% - 77.75%

Okay, so let's get this all summarized. Dragonite cannot switch safely into Eruption unless Multiscale is intact. Assuming Stealth Rock is up, Dragonite dies 100% of the time. Salamence cannot switch in at all, 100% OHKO with Eruption. Latios can't switch in with rocks up, and even if rocks aren't up Heatran still has more than a fair chance to OHKO. Latias is easily 2HKO'd (remember that's 252 HP Latias) and can't really do anything to Heatran in return.

What a beast. Use SpecsTran, people.
 
I run both Xatu and Donphan on the team, so hazards aren't a big deal. Calcs all assume Sun is up.

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Multiscale Dragonite: 46.44% - 54.8% (multiscale intact)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Dragonite: 93.19% - 109.91% (OHKO 62.5%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Salamence: 109.67% - 129% (OHKO 100%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 0 HP/0 SpDef Latios: 92.36% - 108.64% (OHKO 56.25%)

252 SpAtk Choice Specs Heatran (+SpAtk) Eruption vs 252 HP/0 SpDef Latias: 65.93% - 77.75%

Okay, so let's get this all summarized. Dragonite cannot switch safely into Eruption unless Multiscale is intact. Assuming Stealth Rock is up, Dragonite dies 100% of the time. Salamence cannot switch in at all, 100% OHKO with Eruption. Latios can't switch in with rocks up, and even if rocks aren't up Heatran still has more than a fair chance to OHKO. Latias is easily 2HKO'd (remember that's 252 HP Latias) and can't really do anything to Heatran in return.

What a beast. Use SpecsTran, people.

You've sold me on it. I'll give it a chance. Nice work.
 
I kinda miss calcs against other weather inducers. Just put them in here to show how Heatran acts against them.

Modest Specs 252 SpA Eruption vs.:
4/0 Politoed (in rain) : 31.46 - 37.07%
252/4 Politoed (in rain) : 26.3 - 30.98%
4/0 Tyranitar (in sand) : 39.47 - 46.49%
252/192+ Tyranitar (in Sand) : 25.24 - 29.7%
 
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Electrode @ Choice Scarf
Trait: Aftermath
EVs: 252 SAtk / 240 Spd / 16 Atk
Mild Nature (+SAtk, -Def)
- Volt Switch
- Thunder
- Hidden Power [Ice]
- Explosion

Posted this in the megathread already, but I think it's worth reposting in this thread since I don't think most people have even heard of this monster before. It works excellently on both Rain and Volt-Turn teams as a revenge killer and gels incredibly well with Scizor, almost as well as Rotom-W but with more than twice the Speed. Base 80 SAtk isn't much, but STAB Thunder still hits reasonably hard, and Hidden Power [Ice] is a solid revenge kill on Dragonite (no Multiscale), Salamence, and Landorus, among other things. Explosion is what makes this thing so much better than Jolteon, as it can harm things that would otherwise be able to stay in and wall Electrode easily while setting up, most notably Thundurus-T. Aftermath is really situational but can be a great thing to have in late-game scenarios. Overall this thing's a solid Pokemon and a beast in general, surprised it doesn't see usage.

EDIT: Fixed EV spread.
 
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Electrode @ Choice Scarf
Trait: Aftermath
EVs: 252 SAtk / 252 Spd / 4 Atk
Mild Nature (+SAtk, -Def)
- Volt Switch
- Thunder
- Hidden Power [Ice]
- Explosion

Posted this in the megathread already, but I think it's worth reposting in this thread since I don't think most people have even heard of this monster before. It works excellently on both Rain and Volt-Turn teams as a revenge killer and gels incredibly well with Scizor, almost as well as Rotom-W but with more than twice the Speed. Base 80 SAtk isn't much, but STAB Thunder still hits reasonably hard, and Hidden Power [Ice] is a solid revenge kill on Dragonite (no Multiscale), Salamence, and Landorus, among other things. Explosion is what makes this thing so much better than Jolteon, as it can harm things that would otherwise be able to stay in and wall Electrode easily while setting up, most notably Thundurus-T. Aftermath is really situational but can be a great thing to have in late-game scenarios. Overall this thing's a solid Pokemon and a beast in general, surprised it doesn't see usage.

I also posted this in the other thread:


So yeah, about that Explosion...

4 Atk Electrode Explosion vs 0 HP/0 Def Thundurus-T: 46.82% - 55.18% (2-3 hits to KO)

252 SpAtk Jolteon Hidden Power Ice vs 0 HP/0 SpDef Thundurus-T: 54.85% - 64.88% (2 hits to KO)

Jolteon is still winning in that regard.
 
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Electrode @ Choice Scarf
Trait: Aftermath
EVs: 252 SAtk / 240 Spd / 16 Atk
Mild Nature (+SAtk, -Def)
- Volt Switch
- Thunder
- Hidden Power [Ice]
- Explosion

Posted this in the megathread already, but I think it's worth reposting in this thread since I don't think most people have even heard of this monster before. It works excellently on both Rain and Volt-Turn teams as a revenge killer and gels incredibly well with Scizor, almost as well as Rotom-W but with more than twice the Speed. Base 80 SAtk isn't much, but STAB Thunder still hits reasonably hard, and Hidden Power [Ice] is a solid revenge kill on Dragonite (no Multiscale), Salamence, and Landorus, among other things. Explosion is what makes this thing so much better than Jolteon, as it can harm things that would otherwise be able to stay in and wall Electrode easily while setting up, most notably Thundurus-T. Aftermath is really situational but can be a great thing to have in late-game scenarios. Overall this thing's a solid Pokemon and a beast in general, surprised it doesn't see usage.

EDIT: Fixed EV spread.

This Electrode seems nice, thanks for put it here
 
Explosion vs Thund-t: 46.48 - 54.84%
Hidden Power [Ice] vs Thund-t: 44.81 - 52.84%

I really don't see why you'd want to use that over something like Scarf Jolteon (which is still really bad). Its only advantages seem to be marginally better physical bulk, Aftermath and Explosion, none of which are massive selling points considering how weak Explosion is off 50 base attack and how situational Aftermath is. Jolteon has far high base SAtk (110 vs 80), allowing it to actually KO Tornadus-t with Volt Switch more often than not, as well as access to Shadow Ball and other coverage moves meaning its not complete dead weight if its not hitting super effectively with boltbeam. Scarf Jolteon is still absolutely terrible but it looks a damn sight better than Electrode at this point.

I can understand Aftermath can be clutch at times but when thats pretty much the only thing Electrode has going for it over Jolteon I can't help but think its not worth it. There's thinking outside the box, and then theres just using clearly outclassed pokemon. This seems to be an example of the latter.

edit: beaten to it 9.9
 
On the topic of Electrode, I remember using an electrode lead back in gen 4 with thunderbolt / taunt / explosion / HP grass and it was surprisingly effective at stopping hazards from coming on the field (because aerodactyl was everywhere). Of course HP grass is pointless now because swampert is non-existent in this meta, but I am sure another move can go there. If anyone has the time, try out lead electrode, idk maybe it works. I also don't think aftermath is better than static, I remember static saving my ass a ton of time because being paralyzed can really cripple a sweep.
 
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Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Hidden Power [Ice] / Icy Wind
- Surf

This is a beast. It can destroy everything with hydro pump + secret sword. HP Ice (or Icy Wind) hits dragons type. I haven't another comments, I suggest you to use this set.
 
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Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Hidden Power [Ice] / Icy Wind
- Surf

This is a beast. It can destroy everything with hydro pump + secret sword. HP Ice (or Icy Wind) hits dragons type. I haven't another comments, I suggest you to use this set.

Uhhmm.. I really don't want to be the bad guy (again), but this looks pretty much like the Specs Set in the current analysis thread, but with a minor difference in its slashes. Having a second Water-type STAB isn't exactly as helpful as an additional coverage move, not to mention this thing is meant to spam Hydro Pump anyways.
 
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Cresselia @ Leftovers
Trait: Levitate
EVs: 248 HP / 228 Def / 32 SAtk
Bold Nature
- Trick Room
- Ice Beam
- Hidden Power [Fire]
- Moonlight

Been using this on sun for a couple of days, funnily enough supporting Quiet SpecsTran that Lavos posted earlier (albeit with min speed ofc). However, it actually turned out to be an excellent, standalone anti-metagame threat thats 6-0ed numerous offense teams. Standard offense in suspect seems to be like sr terrak / breloom / landorus / chomp / genesect / keldeo, and as soon as you get sun up you can easily just set-up trick room vs like half their team and systematically tear them apart. Standard offense generally has very very little to hit Cresselia with outside of Genesect or Scizor, which are scorched by Hidden Power [Fire]. Speed EVs (or rather, lack of), allow Cress to outspeed Genesect under Trick Room and outspeed most Scizor out of it, which is generally exactly what you need. Its also pretty much the best answer sun has available to the numerous things it tends to be weak to, such as Mamoswine, Dragonite, Garchomp and Rock Polish Landorus. I haven't used it in standard OU but I imagine it would work almost exactly the same, except no Garchomp.

Very good set, give it a shot.
 
Latios @ Life Orb
EVs: 88 Atk/ 216 Sp Atk / 244 Spe / 4 HP
Naive
- Draco Meteor
- Dragon Dance
- Earthquake/ Outrage
- Hidden Power Fire

Just a standard LO Latios, but combined with a little dragon dance. Since 95% of the time, Choice Latios uses Draco Meteor, there's no point to include other moves so why not try a dragon dancing set. If Genesect wants to switch in, fuck it up with dragon dance HP fire. If Heatran or Rachi wants to play, nail it with earthquake. Outrage greatly injuries Gastrodon.
 
MEANT FOR UBERS PLAY:

Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Stone Edge
- Superpower

Oh wow. Oh wow oh wow oh wow. Landorus T in ubers is no joke. Doing upwards of 90% to Standard Ferro with Superpower, this thing is absolutely BRUTAL and should be treated as such. I run enough speed for Adamant Excadrill.

vs. Great Wall Lugia: Stone Edge: 214-252 (51.44 - 60.57%) -- 91.41% chance to 2HKO
vs. Max Max Groudon: Earthquake: 144-171 (35.64 - 42.32%) -- 92.29% chance to 3HKO
vs. Great Wall Giratina: Earthquake: 160-190 (31.8 - 37.77%) -- 0.2% chance to 3HKO
vs. Special Wall Giratina: Earthquake: 216-255 (42.94 - 50.69%) -- guaranteed 3HKO
vs. 88 HP Arceus: Superpower: 346-408 (85.85 - 101.24%) -- 6.25% chance to OHKO
vs. Physically Defensive Dialga: Earthquake: 432-510 (106.93 - 126.23%) -- guaranteed OHKO
vs. 4/0 Ogre: Earthquake: 277-327 (80.99 - 95.61%) -- guaranteed 2HKO
vs. 4/0 Palkia: Earthquake: 282-333 (87.85 - 103.73%) -- 25% chance to OHKO

Now the first stats aren't too impressive, but predicting the walls switching in makes life HELL for them. Rocks + Residual Damage means that Lugia is toast (and if it lacks Ice Beam it cannot OHKO Landorus, although it can Phase or Toxic it), Giratina doesn't like switching into it, Arceus is OHKO'd if it has taken any residual damage (and Landorus can take a +1 Extremespeed from Max Max LO Arceus which is an absolutely insane asset for HO teams). After Rocks + 1 Spikes (or 2 Rocks), Kyogre is OHKO'd, as is Palkia after Rocks. Simply put, Landorus is brutal, and it is a great defensive pivot for HO teams.
 
Toxicroak (M) @ Leftovers
Trait: Poison Touch
EVs: 252 HP / 252 Spe
Jolly
- Fake Out
- Drain Punch/Cross Chop
- Ice Punch
- Sucker Punch

This thing is incredibly annoying. Fake Out and just punching stuff on the switch and getting a lot of poison.


Latios @ Life Orb
EVs: 252 Atk / 252 Spe / 4 HP
Naive
- Outrage
- Dragon Dance
- Earthquake
- Draco Meteor/ Hidden Power Fire

This is basically like Salamence, but Latios has better bulk and resistances to pull off a dragon Dance

The main benefit of using Toxicroak is abusing Dry Skin in rain. Uninvested base 106 Attack isn't going to do much for you in terms of damage output, and base 85 Speed is quite underwhelming in OU, so not exactly what you're doing with EVs here. 83/65/65 defenses are okay at best and without that Dry Skin healing you you're going to be pretty miserable. And the main point of this set is to spread poison? You're much better off just going for Toxic Spikes.

Also, if you're looking for bulk from your Dragon Dancer, I don't see how Latios really does that much for you. When you consider Mence's significantly higher attack, that little bit of extra bulk doesn't help much. Mence also has Intimidate at it's disposal, and both that and Moxie serve him better in the role of DD sweeper. It could be argued that Latios's higher SpAtk benefit him, but Mence's SpAtk is nothing to be scoffed at, gets the job done, and the physical attack difference outweighs Latios's SpAtk advantage. Dragonite outclasses Latios by far in terms of a Bulky DD set. The only real advantage DD Latios brings to the table here is surprise factor, but when relying on attacks coming off a base 90 Attack stat, it's not that hard to wall or otherwise dispose of.
 
Latios makes for a rather quirky Dragon Dancer that can't be revenged by any common Scarfer (that's right, FUCK Terrakion) and blasts Steels with HP Fire, but it's rather weak. Still amusing to try though...
 
if only latios got agility 8D the idea of a mixed dd latios is hilarious but sadly ineffective in practice, due to that intense 90 base attack. running dd to escape scarfers would be nice if not for latios's coverage moveslot syndrome.

now, if latios got QUIVER DANCE
 
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