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DP Research Thread #1 ("Old")

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If ditto copies the foe's stats EXACTLY, then why would Ditto's IVs matter? It's because they're the same speed, and there's a 50/50 shot of the ditto going first. It would happen with any ditto. Quick Powder or no.
 
This is all from what I've been told, not anything I've tested- But IIRC Ditto's IVs (end EVs, but these're wild) are applied to the foe's base stats... But I think this all warrants some research, so if I get the time, I'll check out Ditto (and Mew, perhaps) sometime later.
 
This is all from what I've been told, not anything I've tested- But IIRC Ditto's IVs (end EVs, but these're wild) are applied to the foe's base stats... But I think this all warrants some research, so if I get the time, I'll check out Ditto (and Mew, perhaps) sometime later.

I tested my Ditto with a high Speed IV and max Speed EVs transforming into my Forretress with a low Speed IV and no Speed EVs. In the subsequent rounds, sometimes the Ditto went first and sometimes the Forretress went first (using the same move). The move order appeared to be random between the two of them.
 
I tested my Ditto with a high Speed IV and max Speed EVs transforming into my Forretress with a low Speed IV and no Speed EVs. In the subsequent rounds, sometimes the Ditto went first and sometimes the Forretress went first (using the same move). The move order appeared to be random between the two of them.
Does this mean that a level 1 ditto could, potentially, survive one round with Focus Sash, and the next turn, strike first with the power of a lv.100? Or does it copy everything but HP, and then adjust for level?
 
You have to take into consideration that level 1 Pokemon do less damage than level 100 Pokemon with the same Attack stat.
 
You have to take into consideration that level 1 Pokemon do less damage than level 100 Pokemon with the same Attack stat.
Things slip my mind occasionally, eep.
*Drops off the Ditto subject because I obviously suck at it*

Does anyone have any input on the Light Ball study I did last page?
 
Couple of ability bits from the Nintendo Player's Guide for D/P:

Abilities affected by Mold Breaker are:
Nintendo's DP walkthrough guide said:
Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, LEVITATE, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard

Edit: Christ on a cracker, how did I forget Levitate?

Moves affected by Soundproof:
Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, Uproar

So the only new moves affected by Soundproof are Bug Buzz and Chatter.
 
You have to take into consideration that level 1 Pokemon do less damage than level 100 Pokemon with the same Attack stat.

Considerably less damage, by the way. A 350-Attack Lucario at L100 deals 1159 damage minimum to Blissey with Reversal at 1 HP.

A L1 Ditto transformed into that same Lucario does... 70 damage maximum.
 
This Mold Breaker list poses an interesting question. Why is Mold Breaker listed as nullifying Flower Gift if Flower Gift only raises Attack and Sp Attack?
 
This Mold Breaker list poses an interesting question. Why is Mold Breaker listed as nullifying Flower Gift if Flower Gift only raises Attack and Sp Attack?

Actually, before you showed up there was a guy named Puniverse who did a ton of testing for us, and was in the running for the Research Badge.

Then one day he asked me to coach him for a Pokemon tournament he had in France. I did, and he emerged from the tournament as the grand champion - and he won a Wii for his efforts. He has never been heard from again. Presumably he's still playing with his Wii.

Anyway, his tests with Flower Gift indicated it boosted stats other than those two, and sometimes not even that combination. His tests showed that Attack and Special Defense got boosted, IIRC.

EDIT: Here is his research.

Ok, I've done testing with cherimu and here are the results :
under sunny day, all stats remains the same exept for physical attack and special defense which both get a 1.5 (or something near) boost.

cherimu : ATT : 151 SPE.ATT : 205 DEF : 157 SPE.DEF : 171
tackle on a 315 DEF groudon (with trait activated, obviously): 19,20,20,20
solar beam on that 194 SPE.DEF groudon : 278,302
damage took from thunderbolt of a 284 SPE.ATT latios : 40,39,40 (with trait active), then 61,60,62 (when sunny day was not active).
Damage took from physical needle arm of a 235 ATT cacturne : 55,54,55 (under sunny day) then 54,53,55 (without sunny day).

damage on a 346 DEF, 354 SPEDEF Umbreon :
tackle : 12,13,13,
solar beam : 78,81,88

now with sunny day :
tackle : 18,17,19
solar beam : 79,81,81


Sorry for always be the one bringing bad news about traits and moves.
Still no luck finding what moves affect hitmonlee trait, and I won't be able to test more stuff from now until sometimes next week if all goes well, so I guess this one will have to wait.
 
Yeah, I remember reading that when I joined. Perhaps I'll pick up where he left off.

On another subject, I've mentioned before that the NP guide says that Gravity boosts the accuracy of all Pokémon. Preliminary testing indicates that the accuracy boost may be much stronger than I suspected.

Out of 50 Fire Blasts (85% accurate), all 50 hit.
Out of 50 Iron Tails (75% accurate), all 50 hit.
Out of 50 Zap Cannons (50% accurate), 44 hit.

I'm going to run more Zap Cannon tests soon, along with some OHKO tests.
 
Yeah, I remember reading that when I joined. Perhaps I'll pick up where he left off.

On another subject, I've mentioned before that the NP guide says that Gravity boosts the accuracy of all Pokémon. Preliminary testing indicates that the accuracy boost may be much stronger than I suspected.

Out of 50 Fire Blasts (85% accurate), all 50 hit.
Out of 50 Iron Tails (75% accurate), all 50 hit.
Out of 50 Zap Cannons (50% accurate), 44 hit.

I'm going to run more Zap Cannon tests soon, along with some OHKO tests.
That's impressive, I'll try to test gravity as well if I have a chance.
 
OHKO attacks are 30% accurate on Pokémon your own level, correct? I just need to be certain before I start crunching numbers that it hasn't changed since ADV or that I haven't been misinformed about how it worked in ADV.
 
Yeah, I remember reading that when I joined. Perhaps I'll pick up where he left off.

On another subject, I've mentioned before that the NP guide says that Gravity boosts the accuracy of all Pokémon. Preliminary testing indicates that the accuracy boost may be much stronger than I suspected.

Out of 50 Fire Blasts (85% accurate), all 50 hit.
Out of 50 Iron Tails (75% accurate), all 50 hit.
Out of 50 Zap Cannons (50% accurate), 44 hit.

I'm going to run more Zap Cannon tests soon, along with some OHKO tests.
Wow, it looks like gravity can actually be usable!
 
It wasn't mentioned in the Analysis thread for Clefable or here either, but I was wondering if Magic Guard negates Belly Drum/Substitute Damage.

Also, is it possible to get Magic Guard after transferring a Cleffa/Clefairy from FR/LG?
 
Yeah, I remember reading that when I joined. Perhaps I'll pick up where he left off.

On another subject, I've mentioned before that the NP guide says that Gravity boosts the accuracy of all Pokémon. Preliminary testing indicates that the accuracy boost may be much stronger than I suspected.

Out of 50 Fire Blasts (85% accurate), all 50 hit.
Out of 50 Iron Tails (75% accurate), all 50 hit.
Out of 50 Zap Cannons (50% accurate), 44 hit.

I'm going to run more Zap Cannon tests soon, along with some OHKO tests.

Holy shit, that's absolutely insane. More testing is definitely needed here.
 
Also, is it possible to get Magic Guard after transferring a Cleffa/Clefairy from FR/LG?

It is possible, but you've got a 50/50 chance.

Holy shit, that's absolutely insane. More testing is definitely needed here.

I agree completely. As I said, that was just my preliminary testing (meaning that I stopped because I went to sleep). I'm honestly hoping that the accuracy boost isn't actually as high as x1.75. A modifier of x1.5 seems slightly more reasonable to me in terms of game balance.

OHKO attacks are 30% accurate on Pokémon your own level, correct? I just need to be certain before I start crunching numbers that it hasn't changed since ADV or that I haven't been misinformed about how it worked in ADV.

I believe this is the case, but haven't done empirical testing.
 
x1.75 fits the numbers you got better (approximately 87% acc on zap cannon if true, when 88% hit), but then again the rng could've just been generous. Even x1.5 would be amazing, though.
 
It is possible, but you've got a 50/50 chance.

Is there evidence that this is actually true?

At the moment, I'm convinced that Magic Guard Cleffas are rarer than Cute Charm Cleffas.
 
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