Bronzor [Bronzor]
Nature: Brave (+Atk, -Spe)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more      susceptible to  sound-based assaults as far as locking on with Psychic      attacks, can lift  and throw opponents with Psychic attacks  regardless     of weight  difference.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to             toxic attacks,  but can be corroded specifically by Acid and    Acid        Spray,   can be  magnetized. Superior senses in high-metal       environments     like   construction  sites or factories.
    
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
EC: 5/6
 
MC: 0
 
DC: 4/5
Abilities:
 Levitate: (Innate) This Pokemon naturally floats above the earth   when released or easily  takes flight, evading the Ground moves   Bulldoze, Earthquake, Fissure,  and Magnitude. Earth Power will have   three (3) less Base Attack Power.  Dig and Dive can strike a Levitating   Pokemon if their user is over Size  Class 4, has Levitate, is 3.5m or   larger, or is a Flying-type. Otherwise  Dig and Dive will miss. Ground   moves can still hit. Levitate Pokemon  will retain the Levitate trait   when they use Skill Swap on an enemy, and  will steal the opponent's   ability (the user can specify if they want a  foe or ally to gain   Levitate from a Skill Swap.) If a Pokemon with  Levitate uses Role Play,   they will copy the opponent's abilities and  retain Levitate.
Heatproof: (Innate) 
This Pokemon's mirror-like alloyed skin protects it from Fire-type    attacks, reducing the type effectiveness of Fire-typed attacks to the    next level of resistance (2x weak becomes neutral, neutral becomes    resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is   immensely dense, doubling its actual  weight. Additionally, when the   Pokemon uses Giga Impact, Gyro Ball, Heat  Crash, Heavy Slam, Tackle,   recoil and uncontrollable attacks [Full  list: Double-Edge, Giga Impact,   Gyro Ball, Head Charge, Head Smash, Heat  Crash, Heavy Slam, Hi Jump   Kick, Jump Kick, Outrage, Petal Dance,  Submission, Tackle, Take Down,   Thrash, Volt Tackle, Wood Hammer, and  Wild Charge] it will calculate   using a Weight Class that adds a value  equal to the Pokemon's Weight   Class divided by their Size Class, minus  (-) one (1). [Ex. HM Aron WC =   5 + ((5 /1) - 1) = 9.
Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Future Sight
Metal Sound
Gyro Ball
Extrasensory
Heal Block
Heavy Slam
Earthquake
Payback
Reflect
Psyshock
Psychic
Gravity
Stealth Rock
Signal Beam
Total: 23