I can't wait to see what they give Lucario, Weavile, and the others...
Good point. I'd also vouch for Sheer Cold becoming a 55 Acc freeze move
Any suggestions/replacements/hate mail?
Speaking of Ice and Freezing, between this and GenNext I'm not totally sure I understand this idea behind "buffing Kyurem to Ubers", especially as attempts are made to bring certain others back down. You're nerfing Excadrill, Genesect, and Thundurus to drag them back down to OU, but Kyurem needs to be improved so that you can ban it? I'm not really understanding the motivation here.
I can't wait to see what they give Lucario, Weavile, and the others...
The big things with freeze are A) it's basically the same thing as sleep, but added to moves that damage, hence making it very game-changing (I should tell you, my Jellicent beat a Blissey through freeze in OU once), and B) it is very unpredictable, meaning that sometimes the pokemon unfreeze instantly, and sometimes (like in the Blissey case) the pokemon is frozen for 5 or more consecutive turns. Even more notable is the lack of a "Freeze Clause", meaning unlike sleep, you cannot be immune to freeze after one pokemon gets frozen (this may seem insignificant, but I have seen unlucky cases when one pokemon is frozen, switches, and the switch-in is frozen the following turn). To honestly revive freeze w/o making it so dynamic, we would probably have to introduce it as a pure status move, like sleep, and nerf its effects, something I am well convinced we won't and shouldn't do. I will agree with Magolor that we should leave it as is, though on another note, Sheer Force does have an issue w/ the likes of Thunderbolt and Flamethrower, etc, which have their effects removed as well. And for those who REALLY like freeze, look up Pokemon Mystery Dungeon, in it, the effects of freeze are much cooler, both figuratively and literally.
(Deoxys-D is also 600 BST but w/e)
Well, is Ubers actually be supported in some capacity? Otherwise it just kinda feels like those Pokemon are getting kicked out for... having over 600 BST? This feels odd to me, because you're basically saying "This Pokemon is balanced (hell, under powered in Kyurem-N's case, and of course, unusable in Regigigas'), but its stats suggest it shouldn't be balanced. So we're going to buff it, and then ban it for being too strong, as it should be!" While part of me gets it, part of me doesn't understand what's gained. For a mod trying to do things for competitive reasons (specifically focused on OU), it feels sort of odd to be saying you're sending it where it was "designed" to be.
tl;dr: Buffing something to ubers doesn't make a lot of sense when Ubers isn't likely to be played much (since OU has all the fancy changes). It feels like you're just getting rid of these Pokemon, not "sending them where they were designed to be."
tl;dr mk II: A pokemon shouldn't be banned for its BST.
Also, very interested to see what happens to Slaking.
You know these posts actually got me thinking;
What if you just make Freeze status basicly the same Sleep.
Turn Sheer Cold into Freeze varitation of Spore and the only move to cause Freeze.
Tada, ice pokemons became just a little bit more attractive.
And talking about ice, any plans on ice as a type itself getting some buffings? Cause the type itself is pretty weak defensive wise with only 1 resistance and 4 weaknesses making many ice mons really unattractive. It really could do with something to give it a little 'unf' when you think about it balance wise.
As a voice on the server and someone who actualy worked on it some I can say one thing: There will only be DM OU and DM Ubers.DM ubers is planned to be put up a while after DM OU is 100% done/released,And I gotta say Ubers is basicly gonna be OP as fuck,And the reason I know this is because Bulba Rex,Smogoon,Dusk and I were the ones who worked on the pirate pad for it,the planning for DM Ubers is done but it will not be up until a long time.
Weavile just needs Technician :3
Or Adaptibility.
Please tell me Garchomp won't get DD though. It's OP enough without it.
You can now play DuskMod doubles on the server.
You can bring 6 pokemon to each battle, unlike VGC's 4. There is no item clause. Dark Void does not spread.