There's a bug with the elemental pledges. Their secondary effects don't happen at all, and i was relying on those in VGC.
There's a bug on Assist that makes it a broken strategy on Balanced Hackmons: when picking up Outrage, Petal Dance or Trash the pokemon should be locked in the move for 2-3 turns and even gets confusion.
On PS!, instead, Assist works like Sleep Talk and once you used it and copied Outrage, you're able to use again Assist.
I use bounce and ice punch hits: http://play.pokemonshowdown.com/battle-randombattle6119249
~See the magikarp.
if (!set.moves) {
problems.push((set.name||set.species) + ' does not have any moves.');
}
Err, sending a pull request on Github involves clicking "edit", making edits, and then clicking "Make Pull Request". I'm not entirely sure how you would have trouble with that. :SPokemon Showdown allows users to enter the battle without any moves. While this is not problematic, it is inaccurate. I tried to make a pull request on github but failed due to the complete lack of user-friendliness in the system, so I'll just make a paste of the code here:
addition at line 646-648:
Code:if (!set.moves) { problems.push((set.name||set.species) + ' does not have any moves.'); }
Move order is determined when the turn starts (or at least it is in PS, I'd need Marty to confirm that that's correct).Perhaps I am mistaken about this particular mechanic, but when playing VGC, I have brought in my Drizzle Politoed, which, to my knowledge, should activate swift swim; however, I am still getting outsped by things that, by my calculations, I shouldn't be. Most recently, My adamant, max atk / max speed kabutops (at level 50, the speed is at 132, which doubles to 264) was outsped by a Zapdos, which tops out at 251 speed (jolly / max speed: 167 x1.5 for a choice scarf = 250.5)
If move order is determined pre-turn and nothing else effects that, then this makes sense, but I thought that bringing the Drizzletoed in gives swift swimmers a boost then, which should allow my Kabutops to outspeed in this instance.
I use pursuit, pursuit hits, and then latios changes. http://play.pokemonshowdown.com/battle-ou6143843
The foe's Weezing used Sludge Bomb!
It's not very effective... Magcargo lost 22% of its health!
Magcargo's Air Balloon popped!
Magcargo used Fire Blast!
The foe's Weezing lost 56% of its health!
The foe's Weezing was hurt by its burn!
The foe's Weezing fainted!
MagShark27 sent out Kitsunoh!
The foe's Kitsunoh floats in the air with its Air Balloon!
I don't think kitsunoh should be in his team
What Tier/Metagame was this?
Err, sending a pull request on Github involves clicking "edit", making edits, and then clicking "Make Pull Request". I'm not entirely sure how you would have trouble with that. :S
random battle
Perhaps I am mistaken about this particular mechanic, but when playing VGC, I have brought in my Drizzle Politoed, which, to my knowledge, should activate swift swim; however, I am still getting outsped by things that, by my calculations, I shouldn't be. Most recently, My adamant, max atk / max speed kabutops (at level 50, the speed is at 132, which doubles to 264) was outsped by a Zapdos, which tops out at 251 speed (jolly / max speed: 167 x1.5 for a choice scarf = 250.5)
If move order is determined pre-turn and nothing else effects that, then this makes sense, but I thought that bringing the Drizzletoed in gives swift swimmers a boost then, which should allow my Kabutops to outspeed in this instance.
Move order is determined when the turn starts (or at least it is in PS, I'd need Marty to confirm that that's correct).