The Original Thread has Died, so I thought I'd Revive it to try and Finish it.
I've seen a few other attempts to Finish this, so I thought I could Further the cause and Pull it back. This is NixHex's most recently updated List.
Hello guys, to a community project for OI! I've decided to take on a full In-Game Tier List for Pokemon Gold, Sliver, and Crystal. Well, I decided that since we have such a great community here at smogon, I'll just make this a community project. The rule is simple, pick a few Pokemon available in the GSC games, decide what tier it belongs in. Of course, you'll need to refer to the list of users who I've trusted of expertly choosing what tier a Pokemon belongs in. Please refer to this list when deciding what tier a Pokemon belongs in
http://bulbapedia.bulbagarden.net/wiki/Entei_%28Pok%C3%A9mon%29/Generation_II_learnset
Doesn't look like Entei gets Bite. I'd say definitely low or even bottom tier though, It's way too unavailable for mid. It's basically pure luck.
I've seen a few other attempts to Finish this, so I thought I could Further the cause and Pull it back. This is NixHex's most recently updated List.
Hello guys, to a community project for OI! I've decided to take on a full In-Game Tier List for Pokemon Gold, Sliver, and Crystal. Well, I decided that since we have such a great community here at smogon, I'll just make this a community project. The rule is simple, pick a few Pokemon available in the GSC games, decide what tier it belongs in. Of course, you'll need to refer to the list of users who I've trusted of expertly choosing what tier a Pokemon belongs in. Please refer to this list when deciding what tier a Pokemon belongs in
Pokemon GSC In-Game Tier List
Top Tier:
Cydaquil
Availability: Starter
Stats: Above Average
Movepool: Above Average
Additional Comments: Fire STAB is one of the best in-game, with only Rock, Water and Fire resisting it, none of which feature prominently on opposing teams. It also obtains super effective coverage on three gym leaders pre-e4. Defensively it resists Grass, Steel, Fire, Ice and Bug, the latter two being important for gyms.
Abra
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Useless against Whitney, the first leader you can fight after catching it, but excels later. Cleans out Morty's Gym by itself, same with Chuck's Gym, slaughters Jasmine with Fire Punch, fares well vs Pryce and Clair, and does well vs Elite Four. Also cleans out every Team Rocket member by itself except for the final one at Radio Tower.
Red Gyarados
Availability: Required event
Stats: Above Average
Movepool: Above Average
Additional Comments: The Red Gyarados rolls around at about the same level or higher than the rest of your team. It dominates everything in its path with Thrash (which even conserves PP thanks to being a multi hit attack!) and makes a decent Surf user if you lack one already. If worse comes to worse, it's an excellent HM slave.
Lapras - Top Tier
Availability: Right after the 4th Gym at level 20, you need to use Surf inside the Union Cave. The only downfall is that you can find it only on Fridays.
Stats: The HP stat is incredible, combined with its average defenses it allows Lapras to weather all sorts of hits. Offenses are kind of mediocre, but still enough to pull the job. Speed is just high enough to outspeed what is needed, provided Lapras isn't too underleveled.
Movepool: It comes with Body Slam, and you can teach it Surf immediately (as well as Thunder from the TM25 you can buy at Goldenrod Game Corner). That alone should be enough as a start. Ice Beam comes at level 36, just in time to wipe Clair's Gym. Rain Dance at level 43 synergizes well with Thunder and Surf, completing your moveset for the rest of the game.
Power: Pretty high from the get-go, and still holding its own throughout the game thanks to his high powered STAB attacks.
Type: Water/Ice is amazing offensively, especially since Lapras can beat most Water-types one on one thanks to Thunder. Defensively is somewhat decent, especially when backed by that titanic base 130 HP stat.
Suicune (Crystal)
High Tier:
Gastly
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Very High; Good Speed and powerful Special Attack, low defenses. Literally the only reasons it's in High and not Top is that it requires trading and evolves late (Level 25 is late in GSC).
Machop
Availability: Early
Stats: High
Movepool: Average
Additional Comments: Useful immediately to power through Whitney's team, and matches up fairly well with other gym leaders and the Elite 4.
Mareep (Gold and Silver only)
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Great special attack and rather good defenses with all things considered, but is lacking speed. It is also weak to what is probably the least common attacking type in the game, Ground.
Geodude
Availability: Early
Stats: Average
Movepool: Average
Additional Comments: Geodude absolutely dominates the first three gyms and fairs fairly well against Morty if you bring a Mint Berry or two along. Rock Throw is amazing against titans like Falkner's Pidgeotto and Bugsy's Scyther and it can go toe to toe with Whitney's Miltank of all things! Even after the first half of the gyms, it does great in the Team Rocket Portions of the game and walls Rattata and Zubat all day.
Teddiursa (Crystal)
Magmar
Mid Tier:
Chikorita
Availability: Starter Pokemon
Stats: The Chikorita family has fairly balanced stats. They have pretty good defenses, and their attack stats are not great but usable.
Movepool: Chikorita’s level-up movepool is not the best offensively, only giving it Razor Leaf (which has been nerfed in Gen 2) and Body Slam. However, it does learn a ton of great support moves, such as Reflect, Light Screen, PoisonPowder, and Synthesis.
Additional Comments: Chikorita is certainly an interesting starter. It struggles in many places, but its a good team supporter and can excel in some of the games harder match ups, such as Whitney and Red.
Girafarig Tier: Mid/High
Availability: Right after the 4th gym. Surf to Mahogany Town, go north to Route 43, and you should be able to find one within a short amount of time.
Stats: Average, but usable. With base 90 Sp. Atk, 80 Atk, and 85 Spd, he can go mixed, which is recommended. He has 70/65/65 defenses, which leave something to be desired though.
Movepool: Kinda shallow, but it's nothing bad. He gets almost everything he needs through level-up. He comes with Stomp right away, which will be a good STAB. He also starts with Confusion, which comes in handy for the Rocket base in Mahogany. The only TMs you will need to give him are Psychic and Shadow Ball.
Power: Varies. Right away, he starts off pretty good. Later on, though, his power starts to decline, but not much.
Type: Normal/Psychic. He's Neutral to fighting, immune to Ghost, and only weak to Bug and Dark. Gets great STAB moves in Stomp and Psychic.
-Jumpluff - Mid Tier
-Availability: Hoppip is found early on. Only reason this is not High Tier is because you have to baby Hoppip for a while.
-Stats: Extremely Fast, Usable HP, Def, and Spec. Def., Low Offense.
-Movepool: Status Moves (SleepPowder, Poision Powder, Stun Spore, Toxic), Synthesis, and Leeching Moves (Leech Seed, Mega Drain,), make Jumpluff the best support for any team. It helps those High Level Match Ups
-Power: Surprisingly enough, Jumpluff can easily Assist in Sweeping an Entire Team.
-Type: Immune to Ground, and Resists Water and Fighting. Crippling Weakness to Ice, but others on the team can handle that.
-Match-ups: Jumpluff is useful at all stages, because of its Speed. Switch it into tough Pokemon. Put them to sleep and Leech Seed to let any Sweeper massacre an entire team unscathed.
Bad Match-ups:
Pryce, where Ice, the Bane of Jumpluff, has the most to fear. Even then, its speed may let it escape Unscathed
Anything else is pretty even.
Bellsprout
Availability: Early
Stats: Average
Movepool: Shallow
Additional Comments: Bellsprout can be caught right around the first gym and, although it's useless in that particular battle, it does very well in Union Cave. Vine Whip is not to be underestimated when it's striking Onix and Geodude for Quad super effective damage. As time goes by, Bellsprout stays useful by learning Sleep Powder(!) and later on Sludge Bomb and Razor Leaf. Using Vine Whip for so long gets annoying, but it gets the job done when it's needed. Sadly, it will take ages for it to reach its full potential as a Victreebel in Gold and Silver, but it can get off the round pretty early if you're playing Crystal.
Sentret
Availability: Early
Stats: Below Average
Movepool: Wide
Additional Comments: Has bad offensive stats but respectable Speed. Makes an excellent HM slave, learning Surf, Cut, and Strength.
Caterpie
Low Tier:
Jigglypuff
Suicune (GS)
Teddiursa (GS)
Pidgey
Pidgey
Availability: Early
Stats: Below Average
Movepool: Shallow
Additional Comments: Has weak stats all around and doesn't fully evolve until level 36, very late into the game and past the point of usefulness. It does learn Fly, however, and is available rather early.
Bottom Tier:
Murkrow
Availability: Late
Stats: Low
Movepool: Shallow
Additional Comments: It is extremely unavailable, has a poor stat distribution, a terrible movepool, as well as being weak and those defenses aren't helping much. However, it has a niche over Sabrina and Red, but its too late to warrant use.
Misdreavus
Availability: Late
Stats: Low
Movepool: Shallow
Additional Comments: Very rare, only found in Mt.Silver at night. It learns two attacking moves via level up, and only 8 total. It can't really put good TMs to use either besides Psychic.
Ledyba (Sliver and Crystal Only)
Availability: Early
Stats: Low
Movepool: Shallow
Additional Comments: Weak to Ice, Electric, Fire, Rock and Flying. Not exactly good news. It isn't worth commenting on its STABS because it has no STAB moves (not even Fury Cutter).
Ditto
Availability: Early
Stats: Low
Movepool: Transform
Additional Comments: Ditto is so terrible it needs no explanation. It's better left waiting until it becomes a Wifi mod.
Smeargle
Availability: Early
Stats: Low
Movepool: ADD
Additional Comments: Smeargle can learn any move it wants, but it's extremely painful to do so once every ten levels with no move tutor and no double battles to copy partner attacks. Did I mention it's hard to get too?
Larvitar - Bottom
Availability: Very Rare, Very Late.
Stats: Slow, But its monstrous Attack more than makes up for it. Good Def and Spec. Def, as well as a Decent Spec Att, allow for a very strong addition to any team.
Movepool: Amazingly diverse for such a seemingly offensive pokemon. Give it whatever you are lacking on your team, and it will work.
Additional Comments: Pretty much Useless in-game due to Availability. Found after every important battle bar Red, and too underleveled there to be of much use. Of course, if you can trade for it early, it is definitely top tier material.
Pikachu - Bottom Tier
Availability: Horrid. In GS, he's found only on Route 2. In Crystal, however, not only is he found on Route 2, but also at the Celadon Game Corner. Better, but still really bad.
Stats: Decent speed, everything else is blow average.
Movepool: Above average. Other than Electric and Normal attacks, he can also make use of some TMs such as Rollout or DynamicPunch, but it's not recommended.
Type: Pure Electric. Weak to ground, resisits itself and Flying, but Pikachu will crumple under any decently powered STAB move anyway.
Power: Base 50 Atk and Base 55 Sp. Atk isn't going to get him very far, unless you trade him from Yellow and let him keep the Light Ball, which is unlikely.
Match-ups: Without a copious amount of grinding, Pikachu won't be contibuting anything significant in any major battles after you catch him.
Additional Comments: You could snag a Thunder Stone and evolve him, but GSC made it very hard to get your hands on one.
These Pokemon Need New Reviews:
Larvitar
Spinarak
Pineco
Refer List:
TrollFreak
TalkingLion
TheMantyke
Texas Cloverleaf
DTC
Please Use This Format:
-Pokemon Name - Top/High/Mid/Low Tier (PICK ONE)
-Availability: Can you get them early on and are they easy to get?
-Stats: Do they have a usable stat distribution?
-Movepool: Do they have a good movepool that needs little TM support? (By that I mean hard to replace TMs such as ones you get from gyms.)
-Power: Are they strong enough to sweep through enemies without taking too much damage in return?
-Type: Do they have useful STABs and resistances?
-Match-ups: Do they fare well in gym and/or boss battles?
Happy Posting!
Top Tier:
Cydaquil
Availability: Starter
Stats: Above Average
Movepool: Above Average
Additional Comments: Fire STAB is one of the best in-game, with only Rock, Water and Fire resisting it, none of which feature prominently on opposing teams. It also obtains super effective coverage on three gym leaders pre-e4. Defensively it resists Grass, Steel, Fire, Ice and Bug, the latter two being important for gyms.
Abra
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Useless against Whitney, the first leader you can fight after catching it, but excels later. Cleans out Morty's Gym by itself, same with Chuck's Gym, slaughters Jasmine with Fire Punch, fares well vs Pryce and Clair, and does well vs Elite Four. Also cleans out every Team Rocket member by itself except for the final one at Radio Tower.
Red Gyarados
Availability: Required event
Stats: Above Average
Movepool: Above Average
Additional Comments: The Red Gyarados rolls around at about the same level or higher than the rest of your team. It dominates everything in its path with Thrash (which even conserves PP thanks to being a multi hit attack!) and makes a decent Surf user if you lack one already. If worse comes to worse, it's an excellent HM slave.
Lapras - Top Tier
Availability: Right after the 4th Gym at level 20, you need to use Surf inside the Union Cave. The only downfall is that you can find it only on Fridays.
Stats: The HP stat is incredible, combined with its average defenses it allows Lapras to weather all sorts of hits. Offenses are kind of mediocre, but still enough to pull the job. Speed is just high enough to outspeed what is needed, provided Lapras isn't too underleveled.
Movepool: It comes with Body Slam, and you can teach it Surf immediately (as well as Thunder from the TM25 you can buy at Goldenrod Game Corner). That alone should be enough as a start. Ice Beam comes at level 36, just in time to wipe Clair's Gym. Rain Dance at level 43 synergizes well with Thunder and Surf, completing your moveset for the rest of the game.
Power: Pretty high from the get-go, and still holding its own throughout the game thanks to his high powered STAB attacks.
Type: Water/Ice is amazing offensively, especially since Lapras can beat most Water-types one on one thanks to Thunder. Defensively is somewhat decent, especially when backed by that titanic base 130 HP stat.
Suicune (Crystal)
High Tier:
Gastly
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Very High; Good Speed and powerful Special Attack, low defenses. Literally the only reasons it's in High and not Top is that it requires trading and evolves late (Level 25 is late in GSC).
Machop
Availability: Early
Stats: High
Movepool: Average
Additional Comments: Useful immediately to power through Whitney's team, and matches up fairly well with other gym leaders and the Elite 4.
Mareep (Gold and Silver only)
Availability: Early
Stats: Above Average
Movepool: Above Average
Additional Comments: Great special attack and rather good defenses with all things considered, but is lacking speed. It is also weak to what is probably the least common attacking type in the game, Ground.
Geodude
Availability: Early
Stats: Average
Movepool: Average
Additional Comments: Geodude absolutely dominates the first three gyms and fairs fairly well against Morty if you bring a Mint Berry or two along. Rock Throw is amazing against titans like Falkner's Pidgeotto and Bugsy's Scyther and it can go toe to toe with Whitney's Miltank of all things! Even after the first half of the gyms, it does great in the Team Rocket Portions of the game and walls Rattata and Zubat all day.
Teddiursa (Crystal)
Magmar
Mid Tier:
Chikorita
Availability: Starter Pokemon
Stats: The Chikorita family has fairly balanced stats. They have pretty good defenses, and their attack stats are not great but usable.
Movepool: Chikorita’s level-up movepool is not the best offensively, only giving it Razor Leaf (which has been nerfed in Gen 2) and Body Slam. However, it does learn a ton of great support moves, such as Reflect, Light Screen, PoisonPowder, and Synthesis.
Additional Comments: Chikorita is certainly an interesting starter. It struggles in many places, but its a good team supporter and can excel in some of the games harder match ups, such as Whitney and Red.
Girafarig Tier: Mid/High
Availability: Right after the 4th gym. Surf to Mahogany Town, go north to Route 43, and you should be able to find one within a short amount of time.
Stats: Average, but usable. With base 90 Sp. Atk, 80 Atk, and 85 Spd, he can go mixed, which is recommended. He has 70/65/65 defenses, which leave something to be desired though.
Movepool: Kinda shallow, but it's nothing bad. He gets almost everything he needs through level-up. He comes with Stomp right away, which will be a good STAB. He also starts with Confusion, which comes in handy for the Rocket base in Mahogany. The only TMs you will need to give him are Psychic and Shadow Ball.
Power: Varies. Right away, he starts off pretty good. Later on, though, his power starts to decline, but not much.
Type: Normal/Psychic. He's Neutral to fighting, immune to Ghost, and only weak to Bug and Dark. Gets great STAB moves in Stomp and Psychic.
-Jumpluff - Mid Tier
-Availability: Hoppip is found early on. Only reason this is not High Tier is because you have to baby Hoppip for a while.
-Stats: Extremely Fast, Usable HP, Def, and Spec. Def., Low Offense.
-Movepool: Status Moves (SleepPowder, Poision Powder, Stun Spore, Toxic), Synthesis, and Leeching Moves (Leech Seed, Mega Drain,), make Jumpluff the best support for any team. It helps those High Level Match Ups
-Power: Surprisingly enough, Jumpluff can easily Assist in Sweeping an Entire Team.
-Type: Immune to Ground, and Resists Water and Fighting. Crippling Weakness to Ice, but others on the team can handle that.
-Match-ups: Jumpluff is useful at all stages, because of its Speed. Switch it into tough Pokemon. Put them to sleep and Leech Seed to let any Sweeper massacre an entire team unscathed.
Bad Match-ups:
Pryce, where Ice, the Bane of Jumpluff, has the most to fear. Even then, its speed may let it escape Unscathed
Anything else is pretty even.
Bellsprout
Availability: Early
Stats: Average
Movepool: Shallow
Additional Comments: Bellsprout can be caught right around the first gym and, although it's useless in that particular battle, it does very well in Union Cave. Vine Whip is not to be underestimated when it's striking Onix and Geodude for Quad super effective damage. As time goes by, Bellsprout stays useful by learning Sleep Powder(!) and later on Sludge Bomb and Razor Leaf. Using Vine Whip for so long gets annoying, but it gets the job done when it's needed. Sadly, it will take ages for it to reach its full potential as a Victreebel in Gold and Silver, but it can get off the round pretty early if you're playing Crystal.
Sentret
Availability: Early
Stats: Below Average
Movepool: Wide
Additional Comments: Has bad offensive stats but respectable Speed. Makes an excellent HM slave, learning Surf, Cut, and Strength.
Caterpie
Low Tier:
Jigglypuff
Suicune (GS)
Teddiursa (GS)
Pidgey
Pidgey
Availability: Early
Stats: Below Average
Movepool: Shallow
Additional Comments: Has weak stats all around and doesn't fully evolve until level 36, very late into the game and past the point of usefulness. It does learn Fly, however, and is available rather early.
Bottom Tier:
Murkrow
Availability: Late
Stats: Low
Movepool: Shallow
Additional Comments: It is extremely unavailable, has a poor stat distribution, a terrible movepool, as well as being weak and those defenses aren't helping much. However, it has a niche over Sabrina and Red, but its too late to warrant use.
Misdreavus
Availability: Late
Stats: Low
Movepool: Shallow
Additional Comments: Very rare, only found in Mt.Silver at night. It learns two attacking moves via level up, and only 8 total. It can't really put good TMs to use either besides Psychic.
Ledyba (Sliver and Crystal Only)
Availability: Early
Stats: Low
Movepool: Shallow
Additional Comments: Weak to Ice, Electric, Fire, Rock and Flying. Not exactly good news. It isn't worth commenting on its STABS because it has no STAB moves (not even Fury Cutter).
Ditto
Availability: Early
Stats: Low
Movepool: Transform
Additional Comments: Ditto is so terrible it needs no explanation. It's better left waiting until it becomes a Wifi mod.
Smeargle
Availability: Early
Stats: Low
Movepool: ADD
Additional Comments: Smeargle can learn any move it wants, but it's extremely painful to do so once every ten levels with no move tutor and no double battles to copy partner attacks. Did I mention it's hard to get too?
Larvitar - Bottom
Availability: Very Rare, Very Late.
Stats: Slow, But its monstrous Attack more than makes up for it. Good Def and Spec. Def, as well as a Decent Spec Att, allow for a very strong addition to any team.
Movepool: Amazingly diverse for such a seemingly offensive pokemon. Give it whatever you are lacking on your team, and it will work.
Additional Comments: Pretty much Useless in-game due to Availability. Found after every important battle bar Red, and too underleveled there to be of much use. Of course, if you can trade for it early, it is definitely top tier material.
Pikachu - Bottom Tier
Availability: Horrid. In GS, he's found only on Route 2. In Crystal, however, not only is he found on Route 2, but also at the Celadon Game Corner. Better, but still really bad.
Stats: Decent speed, everything else is blow average.
Movepool: Above average. Other than Electric and Normal attacks, he can also make use of some TMs such as Rollout or DynamicPunch, but it's not recommended.
Type: Pure Electric. Weak to ground, resisits itself and Flying, but Pikachu will crumple under any decently powered STAB move anyway.
Power: Base 50 Atk and Base 55 Sp. Atk isn't going to get him very far, unless you trade him from Yellow and let him keep the Light Ball, which is unlikely.
Match-ups: Without a copious amount of grinding, Pikachu won't be contibuting anything significant in any major battles after you catch him.
Additional Comments: You could snag a Thunder Stone and evolve him, but GSC made it very hard to get your hands on one.
These Pokemon Need New Reviews:
Larvitar
Spinarak
Pineco
Refer List:
TrollFreak
TalkingLion
TheMantyke
Texas Cloverleaf
DTC
Please Use This Format:
-Pokemon Name - Top/High/Mid/Low Tier (PICK ONE)
-Availability: Can you get them early on and are they easy to get?
-Stats: Do they have a usable stat distribution?
-Movepool: Do they have a good movepool that needs little TM support? (By that I mean hard to replace TMs such as ones you get from gyms.)
-Power: Are they strong enough to sweep through enemies without taking too much damage in return?
-Type: Do they have useful STABs and resistances?
-Match-ups: Do they fare well in gym and/or boss battles?
Happy Posting!
http://bulbapedia.bulbagarden.net/wiki/Entei_%28Pok%C3%A9mon%29/Generation_II_learnset
Doesn't look like Entei gets Bite. I'd say definitely low or even bottom tier though, It's way too unavailable for mid. It's basically pure luck.