But Dugtrio has Arena Trap, not Shadow Tag. But I think the rule still applies.
Shadow Tag mons used to trap other Shadow Tag mons back in GSC. However since back then the only Shadow Tag mon was Wobbufett, it was extremely annoying whenever they happened to trap each other as they were forced into a PP stall war. Fortunately, Game Freak corrected this problem in RSE and it has been that way ever since. (even today a Wobb vs Wobb fight would be annoying)Oh, I checked, it's true.
Damn it's so weird and unlogical :@
Yeah, I had thought of Heatran fishing for misses and was almost going to add Tbolt or run a faster spread but then I realized that it is pointless for Heatran to try such a thing. Heatran can't do anything to really hurt Rotom-W so having an extra turn from a Hydro Pump miss isn't doing anything for it. Sub spamming is just going to eat away its own HP (in the mean time Leftovers is going to heal Rotom's) just to be a PP stall troll. The speed investement isn't anything special, it's just to outrun Adament Scizor. Breloom already counters Rotom (well Poison Heal does, Techniloom still takes about 48% min from Hydro Pump) and T-Wave is going to solve any lolsy speed creeping. The Dnite example is a bit unreasonable, in any case Lum Berry is a one time use item and Volt Switch hits neutrally so it's not a very good check.Rotom-W : It is decent, but it does not really beat Heatran or Keldeo. As I already said Keldeo can 2HKO it, and Heatran could totally fish for the Hydro Pump miss by spamming Substitutes. So yes, relying on this move to beat a counter at this point is not something I really want.
Like Jellicent, I believe Rotom-W is really crippled by showing to the world the speed invested, letting Breloom adapt freely to the situation for instance. Dragonite can also sponge a Twave with Lum Berry while he Dragon Dance and kill him right after, picking Rotom-W forces us a little to pick Scarf Latios, and let's say Dragonite can get +2 or still have Multiscale and the situation is bad.
It's not a bad pick, but I think Jellicent is a little above at the moment because it beats more reliably Heatran and Keldeo. But Rotom-W will probably be more useful in the future over Jellicent.
Why pick a defensive mon when we can pick an offensive pokemon that counters team 2's choices and then pick another to put double pressure on the their next picks? :p In all seriousness though, defensive pokemon that lack any offensive punch is something to be avoided in this project. As much as I love Stall, a passive pick like Jellicent is easy to counter (I'm thinking something like Hydreigon/ Lati@s that don't really care about burn nor Night Shade) and isn't going to do much to the opposing team in general outside of countering Heatran and Keldeo. Yes, that is the first point of a pick, to counter the other team, but we also have to think ahead and try to make it as hard as possible for the other team to counter back. Otherwise the end result will be one team having to react to the other while the other controls the flow of the game. Granted, Jellicent does provide valuable utility as a spin blocker but, as others have already pointed out, Team 2 hasn't picked a spinner yet. If we choose our Ghost type before they choose their Rapid Spin user, odds are they won't be dumb enough to let it be beat by the spin blocker.Also, Team 1 has two picks in a row. I can't stress this enough. Why should we not pick a deffensive pokémon that entirely counters Team 2's choices now and then pick a powerful mon?
I edited the part about Calm Mind Keldeo, thanks. However, I disagree with you, Amoonguss has a good synergy with Heatran and Keldeo (famous FGW core) and Regenerator gives it a decent recovery (switching isn't a problem, in my opinion). And please, look the other pokèmons put here, nobody posted a Keldeo and Heatran's counter.First this keldeo is scarfed so it won't get any boosts and second heatran can easily counter it not to mention the bad type synergy and this is a defensive poke that can't lay hazards spin or spinblock and has no reliable recovery bar switching.
o.k now im confused. Amoonguss might have good synergy with Tran / Keldeo, but we are picking for Team #1 which only has Kyurem-B atm. Secondly, I am pretty sure the Jellicent nomination beats with Heatran and Keldeo... (also Slowbro should beat both as well). Can you be a little more clear as to what you mean?I edited the part about Calm Mind Keldeo, thanks. However, I disagree with you, Amoonguss has a good synergy with Heatran and Keldeo and Regenerator gives it a decent recovery (switching isn't a problem, in my opinion). And please, look the other pokèmons put here, nobody posted a counter of Keldeo AND of Heatran
this one, starmie isn't a pussy like jellicent so they can't set up as easily. i am inclined to use life orb + surf, though, to give an extra punch to psyshock and keep the reliability.Ach, I was going to say Starmie. Well, my set is different, I guess.
Jellicent is a great idea, but here's another one:
Starmie @ Leftovers
Timid, 252 HP / 4 SpA / 252 Spe
Hydro Pump / Recover / Rapid Spin / Psyshock
yes, but I think a breloom would be better. should I delete my first one?Well, Team 2 could pick something like Latios and screw your Breloom over with Psyshock, and I don't think Kyurem-B will appreciate a Latios on the loose
@JacobNinja: Don't I remember you submitting a Staraptor set?
Self voting is allowed. You have about 24 hours to vote. Go!Electrolyte
I would still much rather wait to pick our revenge killer and Specs Latios has good synergy with Heatran.
Just a mistake, I didn't remember that we are picking for Team 1. I guess that Amoonguss can work however.o.k now im confused. Amoonguss might have good synergy with Tran / Keldeo, but we are picking for Team #1 which only has Kyurem-B atm. Secondly, I am pretty sure the Jellicent nomination beats with Heatran and Keldeo... (also Slowbro should beat both as well). Can you be a little more clear as to what you mean?
I don't understand what you got against Slowbro. I mean, I do a little, but I seriously don't understand when you say that Jellicent offers more support ?The thing I don't particularly like about Slowbro is that it drags the team behind, and quite literally forceus us to run a bulkier team to compensate for lost momentum. With Slowbro here, it's goin to kick us into a 'select a wall for that pokemon' mode, since any thoughts of having an offensive inclined team go down the drain. I am in no way saying that Slowbro is purely defensive and should only be used on defensive teams, but since we already have a more tankish-defensive oriented pokemon in Kyurem-B, adding another will just slow us down. Of course, if that's what you want to aim for, then Slowbro is your man.
However, if you want this to be interesting, I'd suggest a pokemon that's less geared towards just sitting and taking hits- instead, I'd choose a pokemon with more support capabilites such as Jellicent, or one that can check and smack back with some fiesty coverage moves like Starmie. Jellicent at least spin blocks, which will definitely be useful at some point (though with it, we must be extremely careful in the next pick, as we immediately become extremely weak to SubDisable Gengar and Pursuit trappers.) Starmie is cool too because it spins and can revenge as well as hit hard.
As for Slowbro being able to wall Gothitelle, I'm sure a simple Trick + Calm Mind will definitely allow it to set up and sweep our whole entire team. Doesn't sound like fun at all.