Eh, Keldeo is a weak choice for Team 2, it doesn't hit very hard and barely checks the sole member of Team 1, Cube. Power is at a premium early; if one team can force another to use purely defensive checks for things, then they can exploit that and break through easily. Keldeo is good for finishing late game, making it sort of retarded to take second as Team 1 can easily take something that shuts him down without an issue. Keldeo's terrible coverage and middling power means that it can be checked offensively, which I think Team 1 should try to do. Jellicent and Celebii don't hit very hard and are Pursuit bait, even with BP, making a Band Ttar pick at the end very easy for Team 2 to exploit and use. Stamie is better, but has to choose between having Speed and bulk, or Speed and power, either way staying vulnerable to being worn down or easily checked. Something that has both power and good enough bulk and typing to take on Keldeo is Toxicroak. Set is:
@ Life Orb
Trait: Dry Skin
Evs: 48 Hp / 252 Atk / 16 SpD / 192 Spe
Nature: Jolly
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch
The trait and typing check Keldeo, absorbing Water attacks and resisting Fighting, as well as taking weak Hp Ices. The Evs to outspeed Heatran, Life Orb Hp number and max Attack, with the rest dumped in SpD. The moves are standard, Life orb to boost as well as Swords Dance, Cross Chop to take things out, Sucker Punch for prio and Ice Punch for coverage.
Trait: Dry Skin
Evs: 48 Hp / 252 Atk / 16 SpD / 192 Spe
Nature: Jolly
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch
The trait and typing check Keldeo, absorbing Water attacks and resisting Fighting, as well as taking weak Hp Ices. The Evs to outspeed Heatran, Life Orb Hp number and max Attack, with the rest dumped in SpD. The moves are standard, Life orb to boost as well as Swords Dance, Cross Chop to take things out, Sucker Punch for prio and Ice Punch for coverage.