Data Prize Claiming Thread (Update 5-09-13)

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A decent run
I get 12CC, using it to buy an Exp. Share and a Lucky Egg.
Larvesta (Volcarona) gets 12 KOC. 7 of it will be used as CC to change its nature to Modest (wait a couple of minutes and the profile will be up) and the other 5 as MC, bringing it to 9MC, and it will learn Giga Drain (Tutor (2)), Incinerate (BW TM (2)), Fly (BW TM (2)), and Sunny Day (BW TM (2), leaving it with 0MC.
637.gif

Volcarona* [Firefly] (F)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, unlocked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember*
String Shot*
Leech Life*
Take Down*
Gust
Bug Buzz
Quiver Dance
Heat Wave

Endure*
Morning Sun*
Zen Headbutt*

Giga Drain

Sunny Day
Protect
Psychic*
Flamethrower*
Acrobatics
Incinerate
Wild Charge*
Fly
 
It has come to my attention that my Battle Bears team has only 5 members. I seek to rectify that.

Spending 2 CC on this beaut:

353.png

<Shuppet> [Zombocalypse] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Insomnia: (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Frisk (Type: Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Cursed Body: (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Knock Off
Screech
Curse
Spite
Will-O-Wisp
Shadow Sneak

Confuse Ray
Destiny Bond
Disable

Taunt
Protect
Thunder Wave
 
someoneelse: giga drain is a BW2 tutor so it costs only 2 MC. Also your Volcarona still says Hasty as its nature

someoneelse, akela, lupusater, ullar: Approved

+0.4 MC

I'm claiming a Druddigon for 7 CC

Spending 5 UC to unlock is DW ability and 2 UC to buy it Dragon Claw and Superpower

621.png

Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18


MC: 0
DC: 0/5

Attacks:

Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Superpower

Glare
Snatch
Sucker Punch

Dig
Taunt
Toxic
Total Moves: 16/87

Buygin a Trapinch too for 2 CC

328.png

Trapinch (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap:
Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
(DW) Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide

Endure
Flail
Quick Attack

Double Team
Protect
Toxic
Total Moves: 14/85



Self-Approved
 
Gonna use some UC to prepare for another raid.

First, Heiss the Metang gets 3 EC and 2 DC making him evolve into Metagross and unlocking Light Metal. After that, I'm spending 8 more on MC and using that and his 1 MC to get Hammer Arm (LU), Reflect (TM), Brick Break (TM), Thunderpunch (Tutor), Ice Punch (Tutor).

376.png

Heiss [Metagross]
Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 6/9
MC: 1
DC: 3/5

Attacks (20):
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Miracle Eye
Pursuit
Psychic
Bullet Punch
Meteor Mash
Agility
Hammer Arm

Iron Defense
Iron Head
Zen Headbutt

Ice Punch
Thunder Punch

Brick Break
Reflect

Universal Counters: 55-3-2-8=42

Then, Imoji, the Scyther I got from Engineer a long time ago, will be getting 2 EC and 2 DC, evolving him to Scyther. Bullet Punch and Metal Claw are given automatically, while I'll spend 7 UC on MC to grab Iron Head (Tutor), Superpower (Tutor), and Endure (Egg).

212.png

Scizor [Imoji] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 70 / 110 / 80 / 55 / 80 / 105

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Bullet Punch
Vacuum Wave
Quick Attack
Leer
Metal Claw
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Feint
Wing Attack
Fury Cutter
X-Scissor
Double Team
Swords Dance

Counter
Endure
Night Slash
Reversal

Tailwind
Roost
Iron Head
Superpower

Brick Break
Substitute
Protect

Move Count: 27

Universal Counters: 42-2-2-7=31

That'll be all.
 
Battle Bear failure

I get 1 CC, stockpiling it.

Tillman the Spinda gets 2 DC, and uses his 2 MC on the Level-Up moves Thrash and Teeter Dance.

Huggable the Voodoom gets 4 MC. Stockpiling it for now.
 
Spending 34 of my 43 CC on 4 new mons and 2 items. My items are an Everstone and another Exp. Share.
My Sableye takes 5 UC to unlock his DW ability, and Scratchet takes 3 UC for the level up move Taunt, and the TM move Brick Break. These are reflected below;
302.png

Sableye (Garnet) (M)
Nature: Sassy(Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks
Level Up
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Egg
Metal Burst
Recover
Sucker Punch

TM
Toxic
Shadow Ball
Will-O-Wisp
ScratchetM.png

Shaman (Scratchet) M
Nature: Adamant (Adds 1 to Atk; Subtracts 1 from SpA)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level-UpScratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg
Confuse Ray
Roost
Yawn

TM
Toxic
Bulldoze
Rock Slide
Brick Break
32.png

Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand

Egg
Sucker Punch
Endure
Counter

TM
Sludge Bomb
Ice Beam
Thunderbolt
322.png

Numel (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Egg
Endure
AncientPower
Yawn

TM
Fire Blast
Will-O-Wisp
Bulldoze


This leaves me with 9 CC and 39 UC.
 
Claiming: Akela vs Archen 2 CC (Amulet Coin was equipped to Cranidos)

Cranidos gets 1 EC and 1 DC, increasing its EC from 1/6 to 2/6 and its DC from 1/5 to 2/5. Spends the 2 MC to learn ThunderPunch (BW Tutor).

Tirtouga gets 1 EC and 1 DC, increasing its EC from 5/6 to 6/6 and its DC from 4/5 to 5/5. Spending the 2 MC to learn Waterfall (BW TM).

6/6 EC? You know what that means:

Carracosta [Oo] [F]
565.png

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 28 [27.826] (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aqua Jet
Aqua Tail
Bite
Body Slam
Crunch
Rollout
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Waterfall (See above)
Special
AncientPower
Brine
Hydro Pump
Water Gun
Other
Bide
Iron Defense
Protect
Rain Dance
Rock Polish
Shell Smash
Wide Guard
Withdraw

Stockpiling the 2 CC
 
Sorry I forgot Amulet Coin, akela. Another subreff, a DQ, and a helping hand nets me 3 UC, 12 UC, 4 UC, and 1 CC to put my wallet at 1 CC & 44 UC.

Lucy the Ralts earns 1 EC, 1 DC, and 4 MC (including Exp. Share and KOC), to learn Pain Split (BW2 Tutor) and Thunderbolt (BW2 TM).

CC: 0+1 = 1
UC: 25+3+12+4 = 44

Ralts - Lucy (F)
280.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Ability 3: Telepathy (DW)
Type: Innate
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (- = 40/1.15)
Size Class: 1
Weight Class: 1

EC: 3/9 Next Evolution at 4
MC: 0
DC: 3/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Disable
Shadow Sneak
Will-O-Wisp
Encore

Signal Beam
Icy Wind
Shock Wave
Thunder Wave
Light Screen
Pain Split
Thunderbolt
 
TheWolfe, KS, Ullar, Complications (show how you got that amount next time), Faylion, waterwarrior, akela, Zt APPROVED.

Maxim: Metagross' moves only cost 9 MC, so you can get 3 UC back I think. APPROVED nevertheless.
rickheg (+): Sableye costs 7 CC, not 2. You're also missing a minus sign on Nidoran's nature. Fix those and you're APPROVED.

48.7

==

(Subway) deadfox081 Challenge 5 (Singles) (Battle 3) (8 UC)
(Subway) TIO Challenge 1 (Singles) (Battle 1) (4 UC)
(Subway) Its_A_Random Challenge 9 (Doubles) (Battle 6) [SUBREF] (6 UC)

claiming uc

vs. Glacier Knight (2v2) (Doubles)
+1 CC
All KO -> MC.
5 MC + 1 MC for Conkeldurr to Smack Down, Dig, and Low Sweep (BW TM).
5 MC for Alakazam to Torment (BW TM) and Bide (Past TM).

also i'm impatient so dumping uc on venonat from 4/0/2 to 6/0/5 for 5.
49.png

Venomoth (Koiga) (F)
NATR: Timid (+15% Speed, +12% [12.43%] Acc, -Atk)

TYPE: Bug / Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (Unlocked): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

STATS: 70 / 65 / 60 / 90 / 75 / 90

HP: 100
Atk-: ** (2)
Def: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 104 (90 * 1.15)

SC: 3
WC: 2
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [46]
Confusion
Bug Buzz
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Signal Beam
Silver Wind
Sleep Powder
Stun Spore
Supersonic
Tackle
Zen Headbutt

Agility (#)
Morning Sun (#)
Toxic Spikes (#)

Air Cutter
Ominous Wind
Skill Swap
Sleep Talk
Tailwind
Twister

Attract
Double Team
Flash
Protect
Rest
Roost
Struggle Bug (#)
Substitute
Swagger
Toxic (#)
U-turn
Venoshock (#)

Bide
Defog
Endure
Razor Wind
Reflect
Teleport
Whirlwind
49.png

Heart Scale (1): Silver Wind
Level (3): Gust, Bug Buzz, Quiver Dance
BW Tut (3): Skill Swap, Sleep Talk, Tailwind
Past Tut (3): Air Cutter, Ominous Wind, Twister
BW TM (9): Attract, Double Team, Flash, Protect, Rest, Roost, Substitute, Swagger, U-turn
Past TM (7): Bide, Defog, Endure, Razor Wind, Reflect, Teleport, Whirlwind

(1 * 0) + (3 * 1) + (3 * 2) + (3 * 3) + (9 * 2) + (7 * 3) = 0 + 3 + 6 + 9 + 18 + 21 = 57 UC.

57 UC + 5 UC = 62 UC spent.

e: also grabbing SolarBeam, Sludge Bomb, Hidden Power (Ground 7), and Hyper Beam for 8 UC

SELF-APPROVED
 
Claiming from here and here

GemoftheDay:
1 CC -> 2 CC total
0 UC -> 2 UC total


Ralts: 1 EC, 2 MC, 1 DC, 1 KOC

KOC goes towards EC

EC:3/9
MC:4
DC:2/5

using the 4 mc to buy Wish and future sight 4 MC -> 0 MC

Zorua: 1 EC, 2 MC, 1 KOC
KOC goes to EC

EC: 2/6
MC: 2
DC: 0/0

move counters go to getting foul play and agility 2 MC -> 0 MC

using the 2 cc to buy Lincoln the tirtouga 2 CC -> 0 CC

Spr_5b_564.png

200px-564Tirtouga.png


Tirtouga[Lincoln](M)

Nature: brave (+atk, -15% spe, -10% evasion )
Type:
Water
- Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)
-10% evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bide
withdraw
water gun
rollout
bite
protect
aqua jet
ancient power
crunch
wide guard

body slam
iron defense
flail

dive
stone edge
smack down
 
His day shall come...but not today.

It has come to my attention that Shuppet learns Faint Attack and Night Shade by Level-Up before Level 25, so claiming those for free.

I claim 1 CC, stockpiling.

Zombocalypse the Shuppet claims 2 EC, 1 DC, and 2 MC. Claiming the Level-Up moves Hex and Shadow Ball.
 
2 UC

1 CC


Gem was incorrect, since my mon's EC and DC are maxed out, they get 3 MC. Butterfree gets 4 due to Exp Share.

Vanilluxe already had 1 MC, so with the 3 MC obtained in the battle, she goes to 4.

With this, she buys Ice-Beam (No idea why she didnt have that before.....i thought i purchased it) [Level Up] and Swagger (B/W TM), stocking 1 MC once again.


Simisage learns Low Sweep (B/W TM) and stocks 1 MC.

Butterfree learns Hyper Beam and U-Turn (B/W TMs).

Spinda learns Disable (Breeding).
 
GemoftheDay: APPROVED (+.1)
Ullar Warlord: APPROVED (+.1)
Matezoide: APPROVED (+.1)

.4
________________________________

Ok, not buying ponyta yet. so with my 1CC from below, I get 7CC, and i change My mamoswine's nature to Jolly (-1spa +Speed). no more CC for me

473.gif



Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Jolly (-spa +spe)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+Spe, +10 Accuracy)
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail

Curse*

Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Block
Knock Off

Whirlwind

Ice Beam*

Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance

59 moves


1CC. Beartic 3MC/Cryogonal 4MC

Beartic gets the moves Giga Impact (2mc) and Rain Dance (2mc)

Cyrogonal gets the moves Ice Beam, Recover, Acid Armor, and Confuse Ray (All 1MC each)



SELF-APPROVED
 
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