The  problem I find with Scolipede is that it is incredibly hard to stop it  from doing its job: the worst part being it can fulfill so many roles.  The hazards setting variant will obviously be the most common, yet its  speed prevents it from being Taunted easily, can easily destroy faster  Taunters and can utilise its high speed to simply come back in for Round  2 to set them up again. Scolipede has bar none the best physical  movepool you'll ever see on a Bug type ever (eat your heart out  Genesect), and it has Swords Dance. Even seemingly-soild checks  like Golurk, Rhydon, Regirock, and Golbat become iffy if hazards (SR for  Golbat) are on the field and faced with +2 or even +1 Aqua Tail, EQ,  Superpower or Rock Slide. Misdreavus and Weezing can stop this if they're healthy, but fall  prey to the hazard Pede, who gets up at least 2 layers before Missy's  Taunt or Weezing's Fire Blast. Did I mention this thing gets Baton Pass, which is incredible for  an offensive pokemon that can force so many switches? +2 Attack  Swellow, +2 Defense Musharna and +2 Speed Sawk or Golurk can get pretty  dangerous. Even dry pass in an option for CB Sets.