Gen 5 The OU Viability Ranking thread

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I'd second Shaymin for C-Rank. It is, for the most part, outclassed by Celebi, there's no denying that. But outside of that, it does have a few uses and is not bad. It's main claim to fame is Seed Flare, which is extremely dangerous and can be a real pain to deal with. Really, its only big flaw is that most of what it could do is done better by Celebi; but other than that, it doesn't require excess support nor does it hinder you more than it helps you. I'd say C-Rank is the best place for it.
 
Yeah, I mean, Shaymin could be used on teams that want to use Celebi but already have, say, Latias and Starmie and don't want to have any more Pursuit-weak Pokémon. Like False Sense said, Shaymin isn't bad, he's just outclassed. I can totally see it being C-Rank.
 
I also agree that Shaymin is a perfectly good C-Tier Pokemon. As False and Halcyon said, Celebi pretty much out classes Shaymin in every department, whether it's a supporting set or an all out offensive. However, Shaymin has access to that amazing 120 Base power STAB Seed Flare that has a huge chance of harshly dropping the foes Special defense, which is quite amazing. Sure it's got shaky accuracy, but it's worth it, and doesn't have to worry about switching out in order to reset the lost SpA. Shaymin still has the needed move coverage, such as Earth Power, HP Fire, Seed Flare, and Synthesis, however Shaymin is pretty much a Celebi with less weaknesses, but less useful resistances. Heavily out classed by Celebi, but definitely not bad.

Shaymin would be a great C-Tier Pokemon.
 
I'm gonna jump on the anti-Shaymin train and say that it's outclassed in various ways, not just by Celebi, but by Roserade, Virizion, and even RU threats like Sceptile, Tangrowth, Rotom-C, and Lilligant (not being useless in Sun) to the point where I'd say it's D-rank. Its jack-of-all-trades, master of none combination of bulk and speed is not good enough to shine in the OU environment. Using Rest wastes two turns to fully recover, and can be a blatant free turn at times. I'm not even sure if Shaymin should be on the list, to be perfectly frank.
 
Shaymin also has Natural Cure and by far the best Grass STAB move in the game, even acknowledging that Grass is a very poor STAB. Seed Flare's 40% chance to sharply drop Special Defense (not just one stage, but two) lets you cut straight through a lot of "counters".

252SpAtk Life Orb Shaymin (+SAtk) Seed Flare vs 4HP/252SpDef Blissey (Neutral): 23% - 27% (150 - 177 HP). Guaranteed 5HKO.

Pretty pathetic, right? Now lets say you land a Leech Seed on Blissey, getting you QUITE a bit of health back as its attempting to stall you out and then you proceed to land one of those SpDef drops.

252SpAtk Life Orb Shaymin (+SAtk) Seed Flare vs 4HP/252SpDef -2 Blissey (Neutral): 45% - 53% (297 - 352 HP). Guaranteed 3HKO. 12% chance to 2HKO.

And one more...

252SpAtk Life Orb Shaymin (+SAtk) Seed Flare vs 4HP/252SpDef -4 Blissey (Neutral): 68% - 80% (445 - 526 HP). Guaranteed 2HKO.

Shaymin was OU for a very good reason last generation. Air Slash rounds out coverage without resorting to HP Fire for opposing Grass-types (Earth Power already covering most Steel-types), something that Celebi must do, leaving you to use HP Ice for Dragons.

I'm curious to hear how Roserade, Sceptile, Tangrowth, and Rotom-C are so clearly superior, when so far we've only ranked Roserade out of those four. Virizion has Calm Mind, Swords Dance, and one of the best base speeds in the game and Lilligant has Chlorophyll and a base speed that doesn't make it a triviality to outspeed (Tangrowth is outsped by a host of OU and UU Pokémon with a Scarf and easily OHKOd on its special side), not to mention Sleep Powder, but they're occupying niches that Shaymin doesn't try to hold. Of course, Shaymin gets Synthesis and is a base 100 Pokémon, so I'm not sure where you're going with "Shaymin is useless in the sun."
 
I'm gonna jump on the anti-Shaymin train and say that it's outclassed in various ways, not just by Celebi, but by Roserade, Virizion, and even RU threats like Sceptile, Tangrowth, Rotom-C, and Lilligant (not being useless in Sun) to the point where I'd say it's D-rank. Its jack-of-all-trades, master of none combination of bulk and speed is not good enough to shine in the OU environment. Using Rest wastes two turns to fully recover, and can be a blatant free turn at times. I'm not even sure if Shaymin should be on the list, to be perfectly frank.

I have to say I very much disagree with what you're saying. What you're getting at is that Shaymin is basically outclassed by every living grass type, and that it has NO place in OU. You're suggesting D-Rank or lower (that in itself just blows my mind), which obviously implies that is more trouble than it's worth and not a good pokemon.

Let's take a look at the (two) definitions for D-Rank.

D Rank: Reserved for Pokemon who have a small niche in the current OU metagame, but have very noticable flaws that make them more trouble then their worth the majority of the time.

D Rank: Reserved for Pokemon who are simply not very effective in the current metagame.

Now first things first; Shaymin IS, for the most part, outclassed. Celebi often times is easier to fit onto teams. HOWEVER, Shaymin does have a niche in OU as a pure Grass type that isn't hindered by other weaknesses. Seed Flare is also amazing, and that can't be ignored. This is the primary reason I'm against D-Rank or lower; Shaymin is actually a pretty good pokemon; it's flaw is that it's outclassed. It's basically a Celebi without the Psychic typing and a few exclusive moves. It still has great overall stats, good coverage, a very helpful ability, and a unique and devastating attack with a crippling side effect. Seed Flare is just such a good move. On top of that, while it performs less than stellar against Sun teams (like, 99% of Grass types, and don't forget it still is pretty fast and has Earth Power), it performs great against Rain teams. Seed Flare can smack the Water types commonly found on them, and even if they switch they still risk the Sp.Def drop. It can also switch into Scalds and Toxics easily thanks to Natural Cure and Rest (which is actually pretty good).

So, basically what you're saying is that Shaymin is "simply not very effective in the current metagame." I think that this isn't the case; in fact, I think it performs pretty well. Outclassed, yes, but it has a niche, and it's VERY far from bad. C-Rank is best for it, I think.
 
Just a nitpick but shaymin is already C-Rank.

Anyway, I would like to nominate magneton for D-Rank. While it is often labeled outclassed because of magnezone, its higher speed and ability to use the eviolite make it viable. Base 70 speed allows it to outspeed several pokemon if it uses a choice scarf. This includes CS magnezone, starmie, CS scizor, CS tyranitar and alakazam. Magneton can also opt to use the eviolite to increase its average defenses to passable levels and setup charge beams on weak walls. It has the same flaws as magnezone and then some, but is still worthy enough to be a D-Rank pokemon.
 
Just a nitpick but shaymin is already C-Rank.

Anyway, I would like to nominate magneton for D-Rank. While it is often labeled outclassed because of magnezone, its higher speed and ability to use the eviolite make it viable. Base 70 speed allows it to outspeed several pokemon if it uses a choice scarf. This includes CS magnezone, starmie, CS scizor, CS tyranitar and alakazam. Magneton can also opt to use the eviolite to increase its average defenses to passable levels and setup charge beams on weak walls. It has the same flaws as magnezone and then some, but is still worthy enough to be a D-Rank pokemon.

Yeah I totally agree. I might even say C rank, just because it definitely has uses over Magnezone as a Scarfer. There are some teams that benefit from Magneton more than Magnezone, so it isn't completely outclassed.
 
I honestly feel that Magneton is indeed a great Pokemon. Sure Magnezone out classes it in the fire power and all around bulk department without having to run Eviolite, but Mangeton's better speed tier lets it out run threats that Magnezone wishes it could. The most important being +1 neutral-natured Gyarados and Dragonite, Jolly Dugtrio, and Timid Starmie. Since almost all DD Dragonite's and Gyarados' tend to run +Atk natures over +Spe for extra power, Scarfed Magneton can now actually successfully revenge kill the bastards. This makes Magneton not only an amazing Steel trapper, but also a solid revenge killer that can actually make use of its better speed to succeed. Also, Magneton actually has a successful Charge Beam set. Although it can't carry Leftovers to somewhat negate lost HP from Subs, Eviolite makes Magneton quite a sturdy set up sweeper. According to Magneton's OU analysis, it can even survive an Adamant +1 Fire Punch coming from a Dragonite! Now that's quite impressive.

All in all, I think Magneton is actually pretty fit for C-Tier. Although it's out classed by Magnezone in almost every way, Magneton's great speed tier makes it a more solid revenge killer that fits well on teams looking for an answer to not only Steel types, but also a solid revenge killer. Magnezone is a bit to slow to properly carry a Scarf, and it's always better off using Specs or Substitute. Also, Magneton arguably has a more effective Charge Beam set, since it's bulk with Eviolite isn't nearly as pitiful as Magnezone. This allows Magneton's Subs to actually keep from breaking as often, since even resisted attacks would still break Magnezone's Subs. Magneton has a very interesting niche in OU, and although it's not Magnezone, it's still very effective at what it does and can sometimes find it easier to fit onto teams then Magnezone since it can function as more then just a trapper.

I think C-Tier is a great tier for it. Not in B-Tier because of Magnezone, but not in D-Tier because it's definitely not mediocre in the meta game.
 
snorlax is even worse than cofagrigus in bw2 ou. trust me, i used it for too long. slow, underwhelmingly weak, with a weakness to the most common offensive type in the game and no recovery worth using.

just pointing that out

IMO, CB Snorlax is legitimately good in this metagame. It can sponge common special attackers and either trap them or him extremely hard with a CB Return. It's also very good against sun.

Any other Snorlax set is horrible outclasses in OU though, it never gets a chance to set up and has no decent recovery.
 
Although STAB Return is really powerful, OU is so littered with Steel types and Gengar that being locked into Return can have some major repercussions, and leave Snorlax as set up fodder. The reason Snorlax is so successful in UU, is due to the plethora of Fire types which Snorlax walls comfortably, and the lack of Steel types that resist his STAB. Even in UU however, a Curse set is usually always preferred. There are so many things in this meta game that out class most of what Snorlax does in OU, and I find it hard to believe that Snorlax was actually rated C-Tier. Don't get me wrong, I love Snorlax. But there is so much in this meta game that can really hurt Snorlax, and at the same time, out class most of his prominent sets. His ability seems to be the only thing going for it in OU, since it can come in on Fire types quite easily. Still, he's slow as molasses, and can often times be set up fodder for Steel types like Skarmory and Gengar who can come in on a CB Return and set up a free Substitute. I actually think Snorlax should be D-Tier along with his friend Chandelure. I just don't feel like he fits well in C-Tier, because Slowbro, Slowking, Vaporeon, Gastrodon, and Cresselia are arguably much better walls, and find it much easier to succeed in the OU environment. Most of the C-Tier is indeed out classed by upper tier Pokemon, however they all have a specific niche that can sometimes come in more handy then some of the upper tier B and A ranked Pokemon, such as Aerodactyl's blazing speed and Azelf's ability to be an amazing anti lead that can also lay Stealth Rocks. Snorlax to me, just doesn't really seem to have any specific niche like the other C-Tier Pokemon, which makes me believe he doesn't even belong in C-Tier.
 
Although STAB Return is really powerful, OU is so littered with Steel types and Gengar that being locked into Return can have some major repercussions, and leave Snorlax as set up fodder. The reason Snorlax is so successful in UU, is due to the plethora of Fire types which Snorlax walls comfortably, and the lack of Steel types that resist his STAB. Even in UU however, a Curse set is usually always preferred. There are so many things in this meta game that out class most of what Snorlax does in OU, and I find it hard to believe that Snorlax was actually rated C-Tier. Don't get me wrong, I love Snorlax. But there is so much in this meta game that can really hurt Snorlax, and at the same time, out class most of his prominent sets. His ability seems to be the only thing going for it in OU, since it can come in on Fire types quite easily. Still, he's slow as molasses, and can often times be set up fodder for Steel types like Skarmory and Gengar who can come in on a CB Return and set up a free Substitute. I actually think Snorlax should be D-Tier along with his friend Chandelure. I just don't feel like he fits well in C-Tier, because Slowbro, Slowking, Vaporeon, Gastrodon, and Cresselia are arguably much better walls, and find it much easier to succeed in the OU environment.

I don't really know much about Snorlax tbh. I was going to nominate it for D-Rank once mostly because CBLax, the one OU viable Lax set, is pretty niche, and for the most part that is sponging shit from Sun Teams while dishing shit back. It can take on most of what sun teams have to throw at it while hitting rather hard with CB Return. The only other use for Lax is pretty much sponging most special attacks anyways, and Pursuit trapping them. I don't know about where Lax really belongs, but D-Rank does seem right mostly because Snorlax, while it has its uses, is a very niche Pokemon in this metagame, and outside of that it doesn't accomplish much. Also, Snorlax struggles with the Steels unless it happens to click Fire Punch, as you said. Plus, a metagame where Terrakion prevails isn't too kind to Lax. But that's all I can say.
 
@Lork: You're missin' the point here. Even if Snorlax had Slack Off, that wouldn't make him any more viable in the OU Metagame. He has a base speed of 30. You might say Ferrothorn has an abysmal base 30 Speed, but Ferrothorn has WAY more resistances than Snorlax could even dream of and has better overall Bulk as well. His utility as a wall and Entry Hazard layer is also very useful.
Snorlax is Normal Type with no resistances, weakness to Fighting Type and also lacks a viable niche that isn't covered better by another OU 'Mon.

Actually with Thick Fat, Snorlax has resistances to Fire and Ice, and an immunity to Ghost.

These, along with its colossal special bulk and good 110 Attack to use CB with, form Snorlax's one and only niche in OU; to check Sun and Hail teams and some special threats and dishing strong hits back.

I'd be fine with moving Snorlax down to D-Rank; for the most part it holds a very specific niche in OU and isn't very good outside of that.
 
Snorlax sucks in today's OU metagame because of all the threats running around now like Terrakion which is on every other team. Snorlax is just simply outclassed in every way possible by other pokemon. A wall? Use Ferrothorn. A bulky attacker? Use Conkeldurr. As you can see there are many pokemon out there that can function better in every form than what Snorlax can do.
 
Speaking as someone that's used Snorlax in the past and recently, it requires support but it is very much viable in OU.
With an Expert Belt set Snorlax is one of the few Pokemon that absolutely dismantles CeleTran, fearing absolutely nothing from either of them. It traps Latios with Pursuit should he not use Psyshock on switch since Snorlax really doesn't mind any other attack it has.
Snorlax is a really great glue for Sun teams since Heatran is a joke to Lax even in Sun and Sun generally does struggle againt Lati@s. I've called it the Tyranitar of Sun for a reason. Even Pokemon like Skarmory have a tough time taking Sun-boosted Expert Belt Max Attack Fire Punches.

That said, Snorlax is still only looking at a D Rank imo. Aside from CeleTran removal, Snorlax is outclassed by Tyranitar in Sand and Jirachi or even Metagross in Rain. Hail is just inadvisable because Lax loses the boosted Fire Punch for Skarm and pals. Its special bulk and Thick Fat really lets him throw his weight around in battle more than any other Normal-type and he's not a bad Pokemon by any stretch; he's just outclassed by other Pokemon in most situations.

Oh and CurseLax is horrible. Don't even try. Just stick with 4 attacks.
 
Have we considered placing Accelgor on the list? I'm not honestly sure where it should go, as I don't have much experience with him (I think he was on one of my teams in BW1, but I haven't used him since), but what I do know is that he looks great on paper. With base 100 special attack, base 145 speed and a usable movepool, he can work as a suicide lead spiker now that Deoxys-D is no longer in OU. He can also have a more offensive set, with 232 EVs in speed and a Modest nature, he out-speeds everything in OU except for Jolteon. The major things holding him back are his terrible defenses and Stealth Rock weakness. But maybe D-Rank? I'm not really even advocating him, as I've never used him in BW2, just suggesting it as a possibility.
 
Have we considered placing Accelgor on the list? I'm not honestly sure where it should go, as I don't have much experience with him (I think he was on one of my teams in BW1, but I haven't used him since), but what I do know is that he looks great on paper. base 100 special attack and base 145 speed and a usable movepool, he can work as a suicide lead spiker now that Deoxys-D is no longer in OU. He can also have a more offensive set, with 232 EVs in speed and a Modest nature, he out-speeds everything in OU except for Jolteon. The major things holding him back are his terrible defenses and Stealth Rock weakness. But maybe D-Rank? I'm not really even advocating him, as I've never used him in BW2, just suggesting it as a possibility.
I've considered him for C-Rank along with scolipede, but only jirachicelebimew cared. Accelgor can also get past most rapid spinners with final gambit or bug buzz and can be a great addition to teams. I feel that he is more of a C-Ranker along with his spiking friends.
 
Have we considered placing Accelgor on the list? I'm not honestly sure where it should go, as I don't have much experience with him (I think he was on one of my teams in BW1, but I haven't used him since), but what I do know is that he looks great on paper. base 100 special attack and base 145 speed and a usable movepool, he can work as a suicide lead spiker now that Deoxys-D is no longer in OU. He can also have a more offensive set, with 232 EVs in speed and a Modest nature, he out-speeds everything in OU except for Jolteon. The major things holding him back are his terrible defenses and Stealth Rock weakness. But maybe D-Rank? I'm not really even advocating him, as I've never used him in BW2, just suggesting it as a possibility.

Since we're speaking Accelgor, we should also give Scolipede a place on the list. Like Accelgor, Scolipede is a super speedy spiker who can definitely pull off multiple layers of spikes on the field, while also hitting hard with Megahorn, EQ, and Rock Slide, especially using a decent 90 Attack stat. Tenta hates EQ, and Starmie can't come in on Megahorn. 112 Speed is decent to outpace things like non Scarf Terra and gang. Of course, he's pretty frail and 90 Attack is kinda meh. He's a pretty good spiker overall an should also get a place on the list, maybe D or C-Rank.

Same can be said about Accelgor though.
 
I think I'd like to see Donphan move up from Tier C to Tier B.

Its got great physical stats making it Wall many physical attackers and with good predicition (thanks to Ice Shard) can become problematic stopping Salamence/Garchomp sweeps.

FOr the set that I currently use

[Insert Donphan Sprite Here]

Donphan @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Ice Shard
- Earthquake
- Rapid Spin
- Stealth Rock


From an unboosted Salamence Outrage - 43.79% to 51.55% HP damage
From an unboosted Garchomp Outrage - 42.24% to 50.31% HP damage

with Leftovers these are both 3HKO's, and after Rocks damage they have a small potential of being 2HKO's.

Ice Shard on Salamence - 61.45% to 72.29% HP damage
Ice hard on Garchomp - 49.16% to 58.1% HP damage

Both are 2HKO's (unless you are really unlucky with that Garchomp.

This thing is just a physical attack sponge. It takes HARD hits and even when taunted can still dish out pretty hard. The greatest benefit is the ease of use for Rapid Spin and Stealth Rocks. Donphan's incredible bulk causes mons like Scizor, Terrakion, Landorus-T, etc, etc to switch out leaving him for a free Rapid Spin/Stealth Rocks.

Also, can be a great lead against Sun/Sand teams. The former's Ninetales gets murdered by Equake (if it switches, it does that knowing that SR will come back to haunt it), while being unable to OHKO Donphan thanks to Sturdy. TTar faces the same Equake threat, but on a whole new level. When TTar switches out, it struggles to find a solid response to Donphan on a Sand team as most are either hurt by Equake or Ice Shard (a great combo btw).

Why not use Mamoswine? Its Ice Shard has STAB and it has slightly higher base attack.

The reason Donphan works better then Mamoswine is the more prominent bulk, doesn't get screwed by fighting types, and has access to Rapid Spin, which gives it a lot of reason to be used on a lot of teams.

Reasons why The Phan can't be A Tier?

- Lacks reliable recovery
- Rain Teams have an easy time squashing it (unless your name is Toxicroak)
- Pretty much any mildly powerful SpA OHKO's after rocks

Give him a look and don't be afraid to use him several times. After a couple times of using him, you can really rock (literally) worlds using him.
 
Donphan its fine in the C tier in my opinion.
Lets start with saying that Donphan barely deserves the ou status, because everything it can do, there are things that can do its job better. First thing, maxing defense before hp its not the way to go, even if you want it to only tank phisical hits you should max his hp before to take a random scald or something. The fact that donphan barely 2kos garchomp and it probably fails to 2ko with leftovers should be an enough reason not to use it. Now lets talk about what it can exactly do in this metagame:

1) setup stealth rocks. If you want a ground defensive type with stealth rock, then you have a pletora of things to use before donphan. Hippowdown its a way better thanks to reliable recovery and the fact that it can turn weatherless teams into viable teams, as well as a way more special defense. Garchomp while not being a defensive pokemon it has a similar bulk overall, while its offensive presence its way better than donphan's. Landorus-t then has intimidate, immune to spikes, better typing so it can setup stealth rock easily, and u-turn to gain momentum. The list can go on but i think those 3 are enough.

2) rapid spin. Lets start with saying that donphan barely does something to antispinenrs ( jellicent and gengar are the only two common ghost i guess) since it cant tough gengar and without a lot of evs in speed it cant outspeed and 2ko jellicent, so it fails to do what should be its main job. Not only that, a spinner should be able to rapid spin consistely against defensive teams, but donphan once it takes an hit it has no way to recover his hp. tentacruel and starmie are two examples of a spinner that can constantly spin out stealth rock and stuff thanks to rain dish and recover. The other thing is that donphan barely finds a chance to spin. Lets face it, almost any sun team will smash it with a strong fire blast or with venusaur, rain teams almost always have 2/3 water pokemon. It maybe has chance against sand teams, but it has to be noticed that latios and rotom-w are very very common in sand teams. As last thing, maybe less important, it is weak to toxic spikes. While they are not very common, if you use donphan you force itself to use as well a poison type just to absorb them.

3) ice shard. Now, donphan may have a nice attack, but the fact that it relies on a 40 base power move to revenge kill dragons is pathetic. Also with your calculations you have just proved that donphan fails to ko any significant threath, like garchomp, Landorus, dragonite. Mamoswine and weavile are a way better if you need ice shard.

So, its donphan useless? no. It has one niche (at least, in my experience) which is being a spinner under sun, because it fix some of the problems that sun has. For example the need of a rock resistor as well as a spinner AND stealth rocker on the same poke, since you cant lose so many slot if you use sun. Venusaur is also common under sun, so it fixes the problem to toxic spikes... but really other than that donphan doesnt do much. C tier is the best fit for it.
 
Yeah, I like Donphan as a Pokémon, but I have to agree with Neliel that he doesn't even really deserve his OU status. He can't reliably beat any spin blocker. Gengar is immune to his main STAB, Jellicent can burn or KO with Scald, Chandelure can OHKO, even Froslass and Cofagrigus can wall Donphan. As for him being useful on Sun teams, it's true that he does combine a lot of roles that sun teams find necessary, but it also puts way too much pressure on one (mediocre) Pokémon, and it makes you even more rain weak than you already are, which is why more sun teams use Starmie. I think C tier is the best place for Donphan.
 
Okay, catching up with the last couple of days here.

Donphan doesn't need to be B-Tier, its fine in C. Its not particularly bulky or powerful, especially when you have to choose between the two. Its also set up fodder, and is just generally difficult to bring in so that it can Spin.

Tornadus seems borderline A-Tier to me. Its certainly powerful, and it has good support options and the like. However, its sorta tough to keep it alive, seeing as Stealth Rocks is a pain for the Specs variant and LO adds up on the other one. Still really good, though.

Accelgor should most definitely has a place on this list, as it does have a niche as a stupidly quick Spiker. Its offensive sets, though, are just not powerful enough to really be used. Maybe if it gets Tail Glow or Nasty Plot in Gen VI, but not before then. I'd put it in C-Rank for its Spiking abilities.
 
Tornadus-T owed a bit of success to its increased speed and bulk, but Regenerator is by FAR what pushed it over the edge and made him usable. Tornadus-I being no-fucking-where since its Therian Forme's ban is testament to that. He simply can't come in and out as easily as Tornadus-T could. Keep him B.
 
Ambipom for E-Rank.

252Atk Choice Band Technician Ambipom (+Atk) Low Kick vs 252HP/252Def Leftovers Ferrothorn (+Def): 51% - 60% (180 - 212 HP). Guaranteed 2HKO.
252Atk Life Orb Technician Ambipom (+Atk) Low Kick vs 252HP/252Def Leftovers Ferrothorn (+Def): 44% - 52% (156 - 184 HP). Guaranteed 3HKO.

Forced to be banded to 2HKO the dominant Steel-type wall in OU. Not good.

Not only this but it's frail, which leads it easily revenged by scarfers, priority, and Dugtrio. Ambipom sucks even worse in OU than in UU, where it's already bad. Even D-Rank is too high for this piece of garbage. I can't believe this gets more usage than some decent Pokemon.
 
Ambipom for E-Rank.

252Atk Choice Band Technician Ambipom (+Atk) Low Kick vs 252HP/252Def Leftovers Ferrothorn (+Def): 51% - 60% (180 - 212 HP). Guaranteed 2HKO.
252Atk Life Orb Technician Ambipom (+Atk) Low Kick vs 252HP/252Def Leftovers Ferrothorn (+Def): 44% - 52% (156 - 184 HP). Guaranteed 3HKO.

Forced to be banded to 2HKO the dominant Steel-type wall in OU. Not good.

Not only this but it's frail, which leads it easily revenged by scarfers, priority, and Dugtrio. Ambipom sucks even worse in OU than in UU, where it's already bad. Even D-Rank is too high for this piece of garbage. I can't believe this gets more usage than some decent Pokemon.

We don't have an E rank, and I'm not sure we want to list things that simply aren't viable at all in OU, as it might give the wrong impression to newer players who might think they are somewhat viable just for being on the list. I know the other tiers have an E rank, but I just don't know if it's a good idea for us to do it.
 
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