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Do things like Wish and Healing Wish go last when switching in (like say you take Stealth Rock and Sandstorm damage and then you heal)
It happens at the end of the turn. So, you only get healed after the opposing pokémon attacks. This means you do first take all that damage (though I'm not too sure about Sandstorm- I believe you do).

Ok, tested, and you get healed before Sandstorm damage.
 
I don't want to give away my strategy/Pokemon, but if I'm using a Pokemon with two moveslots taken up, and this Pokemon is a great special sweeper, what are the two best attack types?

Should I go with the regular Thunderbolt/Ice Beam combo? There's also the possibility of special bug-attacks, and special psychic attacks being used... so long story short, if you only have two moveslots, what's the best combination?
 
I don't want to give away my strategy/Pokemon, but if I'm using a Pokemon with two moves take up, and this Pokemon is a great special sweeper, what are the two best attack types?

Should I go with the regular Thunderbolt/Ice Beam combo? There's also the possibility of special bug-attacks, and special psychic attacks being used... so long story short, if you only have to moveslots, what's the best combination?

Really all i can say is it depends, does boltbeam lose your STAB? I remember when i used starmie in advance that boltbeaming would seem a little underpowered when not super effective so i always ran surf with thunderbolt or ice beam.

EDIT: Heracross came to my mind but is the choice scarf version powerful enough to sweep late game? and is the choice band one fast enough? I was considering also tauros but i'm really not sure...
 
Really all i can say is it depends, does boltbeam lose your STAB? I remember when i used starmie in advance that boltbeaming would seem a little underpowered when not super effective so i always ran surf with thunderbolt or ice beam.

It gets STAB on neither of the two. There's only one attack that it gets STAB with but my team already has loads of that attack type, so I figured I'd try and hit as much as possible super-effective instead.

I apologize for being vague. I have a battle sometime soon and I'm sure if my opponent wanted to go through my post history he could figure out a lot of my team, so I'm going to try an keep a little bit of mystery.
 
I don't want to give away my strategy/Pokemon, but if I'm using a Pokemon with two moveslots taken up, and this Pokemon is a great special sweeper, what are the two best attack types?

Should I go with the regular Thunderbolt/Ice Beam combo? There's also the possibility of special bug-attacks, and special psychic attacks being used... so long story short, if you only have two moveslots, what's the best combination?

In addition, you could try the Pory-Z (commonly used) Hidden Power Fighting and Dark Pulse.

If possible, there's also the Dragon + Fighting combo, if it can learn moves of those types.
 
In addition, you could try the Pory-Z (commonly used) Hidden Power Fighting and Dark Pulse.

If possible, there's also the Dragon + Fighting combo, if it can learn moves of those types.

But that just provides no resistances, doesn't it? I'm trying to hit as much as possible Super-effective, not just neutral. I'm using more of a tankish Pokemon. I'm thinking I'm going to definitely want Thunderbolt, and my other choices include Shadow Ball, Psychic, and Signal Beam.

So:

Electric+ Ghost
Electric+ Psychic
Electric+ Ice
Electric+ Bug
Electric+ Hidden Power(Fighting/Dark)... but I'm not very patient, so this isn't likely.

What's the best combination? Also, since the Pokemon is a tank, Charge Beam is a viable replacement for Thunderbolt. Thoughts?
 
Should I run Adamant or Jolly on my Burn Orb Swellow?

Jolly or you get beaten by the base 115 (IE Gengar). You get a 1.5 boost from the orb anyway.

I haven't tried this myself yet but i can't honestly see it being that effective, i ran a choice band Swellow for a while in advance and found if it didn't have burn/toxic as well as the choice band it isn't very powerful at all.
 
Can someone explain the EV spread for a Mixape in the analysis. It doesn't have its own EV section and it doesn't really explain it in the description of Mixape.

Mixape is really a special sweeper, with Close Combat to wreck special walls (aka, Blissey). Nasty Plot boosts it's two main attacks, Flamethrower and Grass Knot, and CC is there so you don't get completely walled by anything. (Nasty Plot+Blaze+Flamethrower can OHKO, or almost OHKO Cress IIRC)
 
Tamer-X said:
Damp Mulch causes soil to dry up less quickly but berries will grow slower.

Gooey Mulch causes new sprouts to appear more often after withering.

Growth Mulch will cause soil to dry up quickly but the berries will grow faster.

Stable Mulch causes it to take longer for berries to fall off and the tree to wither and the soil dries more slowly.
Thanks Tamer-X. I'm wondering now, though, about Gooey Mulch and Stable Mulch. What are the "phases" of berry growth? What are the consequences of withering? Is there an in-depth berry growing guide somewhere?
 
Hmm questions questions...

1. Does Endure protect only against 1 hit? (In other words, does Double Hit, or a coordinated 2-on-1 assault in Doubles work against Endure?)
2. (repost) Does Focus Sash protect Shedinja from 1-hit-KO's via indirect damage like Sandstorm or Burn?
3a. Can you Baton Pass or U-Turn out of a Fire Spin or similar trapping moves?
3b. Can you Baton Pass or U-Turn out of Mean Look?
 
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