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Tyranitar (Lead) | [QC: 3/3] [GP:2/2]

Before this leaves the QC stage I'd like to see the Additional Comments fleshed out a bit more. Please expand on what teammates would appreciate a Focus Sash Tyranitar. You've mentioned some opposing leads that this set is troubled by but you should also explain teammates that can help deal with leads that sashtar cannot do its job around.

Analyses like this need to 1) explain what the set does and 2) explain how it helps and is helped by your team, and so far you have sparsely explained the first and not really explained the second.



As a GP team member I'd also like to say that the purpose of the GP team is not to fix broken or insufficient writing. Someone writing an analysis needs to know the set well enough to formulate an adequate explanation for why and under what circumstances you are using a set; GPers aren't builders, we're trimmers. I know English is not your main language, LilOU, so I suggest you focus on a logical outline for an analysis before you start writing it, i.e. what would a player who is just trying out the set want to know other than what each move does? The purpose of each move is generally much more obvious than what Pokemon this set can support well or is supported by. Focus on the information is needed to make the analysis as helpful as possible, and the GP team can fill in the blanks on the vocabulary-- prose structure and having the information in there is much more important and is what should be the center of your attention. This kind of information is usually included in the skeleton phase, but that didn't happen and it is often up to the writer to flesh out the examples. I strongly suggest you add the information I have pointed out as lacking before a QC team member gives the third stamp.
 
echoing what woodchuck said, not just ac but the article in its entirety needs to be expanded upon. don't make it fluffy, just add more pertinent information (matchups against certain playstyles, what the moves specifically do and why they should be used over other moves, etc.) and this will be qc'd quickly once that happens.
 
Why does AC talk about replacing Thunder with Thunderbolt and why are there calculations for Thunder on this set? Thunder isn't on the main set whatsoever.

Speaking of which, I honestly don't really like the damage calculations being there on this particular set, mainly due to the fact that the damage is less than impressive. 2HKOing Pokemon that are only somewhat bulky with super effective attacks is honestly not that great - if I hit something as specially frail as a 252/0 Donphan with an Ice Beam, I'd want it to OHKO it, not let it survive with quite a bit of its health remaining. Also, barely OHKOing a Tyranitar and uninvested Garchomp with a 4x Super effective hit isn't really that impressive, especially when the Ice Beam is maximally invested. Not saying that it isn't a good set, but those damage calculations aren't really that impressive. Something like 2HKOing walls with neutral hits / easily destroying resists is something that is fairly impressive.
 
Hey, i'd like for you to address a few things before we approve this.
When you think about Tyranitar, what do you imagine? A really slow but powerful Choice Banded beast (or specially defensive wall) that destroys everything with Stone Edge. Now, this set doesn't rely on physical power, it relays on setting up Stealth Rocks with ease and its surprise factor.

The first sentence is unnecessary fluff? I think it would be more beneficial to the reader if you skipped to the unbolded, since its straight to the point.

Calcs should be only use to emphasis the power of an offensive Pokemon; they're supposed to convey a feeling of POWER. (oh my god, this pokemon can actually do that?!?) Therefore, I don't think its necessary to list a bunch of "obvious" calcs (Ice beam will always ohkoes garchomp, Breloom has no chance of taking Fire blast, etc). You will have to flesh out the AC section in some other way; try to talk about what type of teams this kind of Tyranitar should be used on and mention potential teammates that appreciate Tyranitar as a dedicated lead.
 
Okay, thanks again and sorry for not getting this done, I have to make 2 extended essays and sometimes I only find time to enter the OU forum and check stuff (and post if possible). However, I'm going to do this no matter what.

EDIT: As well as Slowbro.
 
Ok, so I edited some things. It is not done yet, but I have to go right now and will add more tonight.

Speaking of the damage calcs, they may not seem incredible because Tyranitar only has 95 base special attack. This set is not going to wreck like a Choice Band terrakion, it is mainly to kill pokemons that it is not supposed to kill, so don´t expect to get rid of mons with neutral hits because it is not going to work.
 
Here, I'll help you out a bit in presentation, even though this isn't in the GP stage.

[SET]
name: Lead
move 1: Crunch
move 2: Fire Blast / Ice Beam
move 3: Low Kick / Ice Beam
move 4: Stealth Rock
item: Focus Sash
ability: Sand Stream
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>
This set doesn'tRather than rely on sheer physical power, it this set relays on setting up Stealth Rocks with ease while using its surprise factor to significantly damage checks and countersand its surprise factor. Tyranitar's amazing movepool allows it to be very unpredictable and get rid of things it is not supposed to. This set can outspeed common checks and counters like Breloom, Scizor, Landorus-T and hit them with super effective moves, giving Tyranitar the opportunity to bluff a Choice Scarf set and start the game with a really good advantage. You would like be wise to use this set only in offensive teams, as it is not supposed to keep healthy for all the match, andas it just sets hazards and helps somehow to not auto-lose against weather teams. One thing that is really interesting about this set is that it can outspeed common checks and counters like Breloom, Scizor, Landorus-T and hit them with super effective moves, giving you the opportunity to bluff a Choice Scarf set and start the game with a really good advantage.</p>

<p>Crunch works as the main STAB move to deal with Latios, Latias, Espeon, Xatu and other Psychic-types. In the second slot we have an almost mandatory move, Fire Blast,
and with it, you Tyranitar can OHKO Scizor, Breloom, Forretress (if Sturdy is not active) and you have a 45% chance of OHKOing Ferrothorn (which has a 45% of OHKOing without rain). Low Kick is there to hits Terrakion, Heatran and Tyranitar, all important targets and common leads, without having the drawback of the drop in two stats that Superpower has; it strikes a 2HKO in the first two and a OHKO on the latter,.However; you Tyranitar can run Ice Beam to always OHKO Landorus-T, Gliscor and Garchomp and other Dragon-types while 2HKOing Donphan.</p>

<p>It is important to be aware that leads such as Sash Terrakion or Sash Garchomp are able to beat this set unless they set up Stealth Rock
s first turn while you Tyranitar uses Low Kick /or Ice Beam respectively and then kill them second turn, nevertheless; starting the game 6-5, with a 1 HP Tyranitar and no Stealth Rocks is not a good situation.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are pretty standard
,: max Speed to outrun Adamant Breloom and max Special Attack to OHKO standard Ferrothorn 45% of the time. Hasty nature is there to maximize Speed without shrinking Tyranitar's attacking stats; Mild is also a nice option, but you in return, Tyranitar always loses against Breloom. Other attacking moves include Thunder, which works great decently against rain teams, 2HKOing defensive Politoed and to deal dealing some good damage to bulky Water-types,.Even so, it is not recommended because of its general unreliability outside of the rain. Pursuit can be considered if your team struggles against Latios / Latias, but remember that youareTyranitar is not going to survive 2 manyhits. Earthquake works good well hitting bukly bulky specially defensive Pokemons like Jirachi, which can take any of the other moves, and as well as Tentacruel, Tyranitar, Terrakion, and Heatran and other random Pokemons.</p>

<p>Pokemons that appreciate
physically defensive walls out of the way are great partners. That said, Terrakion is an awesome choice as the offensive sweeper, because Tyranitar easily lures Landorus-T and OHKOes. In fact, every offensive sand team likes the help of the dinosaur, weakening or killing threats to your team. If you need Scizor out of the way, go for Fire Blast, if you need Tentacruel out of the way to make your Keldeo sweep easier, go for Thunder.</p>

<p>Here some damage calculations to prove this set's effectiveness:</p>

<ul class="damage_calculation">
<li>Ice Beam vs. 200/0 Landorus Therian 109% - 128%</li>
<li>Ice Beam vs. 4/0 Garchomp 107% - 126%</li>
<li>Ice Beam vs. 252/0 Gliscor 119% - 141%</li>
<li>Ice Beam vs. 252/0 Donphan 65% - 77%</li>
<li>Fire Blast vs. 4/0 Breloom 121% - 143%</li>
<li>Fire Blast vs. 252/168 Ferrothorn 90% - 107%</li>
<li>Low Kick vs. 4/0 Terrakion 75% - 88%</li>
<li>Low Kick vs. 252/0 Heatran 55% - 64%</li>
<li>Low Kick vs. 252/0 Tyranitar 101% - 120%</li>
<li>Thunder vs. 252/0 Politoed 55% - 65%</li>
<li>Thunder vs. 252/0 Tentacruel 49% - 58%</li>
</ul>
 
Thanks BKC. I just wanted to get some advice about the damage calculations before this gets GP checked. PK and SR already told me their opinion, but there are not a lot of things that T-tar can damage significantly, so I just put the things that it is supposed to hit, otherwise, don't bother trying to kill specially defensive hippo, etc.

<ul class="damage_calculation">
<li>Ice Beam vs. 200/0 Landorus Therian 109% - 128%</li>
<li>Ice Beam vs. 4/0 Garchomp 107% - 126%</li>
<li>Ice Beam vs. 252/0 Gliscor 119% - 141%</li>
<li>Ice Beam vs. 252/0 Donphan 65% - 77%</li>
<li>Fire Blast vs. 4/0 Breloom 121% - 143%</li>
<li>Fire Blast vs. 252/168 Ferrothorn 90% - 107%</li>
<li>Low Kick vs. 4/0 Terrakion 75% - 88%</li>
<li>Low Kick vs. 252/0 Heatran 55% - 64%</li>
<li>Low Kick vs. 252/0 Tyranitar 101% - 120%</li>
<li>Thunder vs. 252/0 Politoed 55% - 65%</li>
<li>Thunder vs. 252/0 Tentacruel 49% - 58%</li>
</ul>
 
REMOVE CHANGE COMMENTS

[SET COMMENTS]

<p>Rather than rely on sheer physical power, this set relays capitalizes on setting up Stealth Rock with ease while using its surprise factor to significantly damage common switch-ins checks and counters. This set can outspeed common checks and counters like such as Breloom, Scizor, Landorus-T and hit them with super effective moves, giving Tyranitar the opportunity to bluff a Choice Scarf set and start the game with a really good advantage. You would be wise to use this set only in offensive teams, as it is not supposed to keep intended to healthy for all the match, and just sets but rather just set entry hazards and possibly mess up weather teams' momentum helps somehow to not auto-lose against weather teams.</p>

<p>Crunch works as the main STAB move to deal with Latios, Latias, Espeon, (RC) and Xatu, (AC) two problems for other entry hazard-setting leads, and other Psychic-types. In the second slot we have an almost mandatory move, Fire Blast and, with it, Tyranitar can OHKO Scizor, Breloom, Forretress (if Sturdy is not active), (AC) and Ferrothorn (which has a 45% of OHKOing without rain). Low Kick hits Terrakion, Heatran, (AC) and opposing Tyranitar, all important targets and common leads, without having the drawback of the drop in two stats that Superpower has; it strikes a 2HKOes in the first two and a OHKOes on the latter. However, Tyranitar can run Ice Beam to always OHKO Landorus-T, Gliscor, (AC) and Garchomp, (AC) and other Dragon-types while 2HKOing Donphan.</p>

<p>It is important to be aware that leads such as Focus Sash Terrakion or Sash Garchomp are able to beat this set unless they set up Stealth Rock first turn while Tyranitar uses Low Kick or Ice Beam respectively and then kills them second turn., nevertheless; Starting the game 6-5, (RC) with a 1 HP Tyranitar and no Stealth Rock is not a good situation, and should be avoided. What are some ways to deal with this? It just seems a bit short on information </p>

[ADDITIONAL COMMENTS]

<p>The EVs are pretty standard: max Speed to outrun Adamant Breloom and max Special Attack to OHKO standard Ferrothorn 45% of the time. Hasty nature is there to maximize Speed without shrinking Tyranitar's attacking stats; Mild is also a nice option, but in return, Tyranitar always loses against Breloom. Other attacking moves include Thunder, which works great against rain teams, 2HKOing defensive Politoed and to deal some dealing good damage to bulky Water-types. Even so, it is not recommended because of its general unreliability outside of the rain. Pursuit can be considered if your team struggles against Latios and Latias, but remember that Tyranitar is not going to survive many hits. Earthquake works well hitting bulky hits specially defensive Pokemon like Jirachi, which otherwise gives Tyranitar a lot of problems, as well as Tentacruel, Tyranitar, Terrakion, (AC) and Heatran.</p>

<p>Pokemons that appreciate physically defensive walls out of the way are great teammates partners. That said, Terrakion is an awesome choice as the offensive sweeper, because Tyranitar easily lures in Landorus-T and OHKOes it with Ice Beam. In fact, every offensive sand team likes the help of the dinosaur, weakening or killing threats to your team. Considering it IS the pokemon that makes an offensive sand team, then this is largely useless fluff. If you need Scizor out of the way, go for Fire Blast, if but if you need Tentacruel out of the way to make your help Keldeo, a great Pokemon on offensive sand teams, sweep easier, go for Thunder. </p>

[gp]1/2[/gp]
 
Made the changes (except on the 3rd paragraph of Set Comments, gonna do tomorrow cause tired as hell). Thanks GDF
 
[SET]
name: Lead
move 1: Crunch
move 2: Fire Blast / Ice Beam
move 3: Low Kick / Ice Beam
move 4: Stealth Rock
item: Focus Sash
ability: Sand Stream
nature: Hasty / Mild
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Rather than relying on sheer physical power, this set capitalizes on setting up Stealth Rock with ease while using its surprise factor to significantly damage common switch-ins. This set can outspeed common checks,(comma) such as Breloom, Scizor, Landorus-T,(comma) and hit them with super effective moves, givallowing Tyranitar the opportunity to bluff a Choice Scarf set and start the game with a really good advantage. You would be wise to use this set only in offensive teams, as it is not intended to keep healthy for all the match, but rather justto set entry hazards and possibly mess up the momentum of weather teams' momentum.</p>

<p>Crunch works as the main STAB move to deal with Espeon and Xatu, two problems for other entry hazard-setting leads, and other Psychic-types. In the second slot, Fire Blast can OHKO Scizor, Breloom, Forretress (if Sturdy is not active) and Ferrothorn (which has a 45% of OHKOing without rain). Low Kick hits Terrakion, Heatran,(comma) and opposing Tyranitar, all important targets and common leads, without having the drawback of the drop in two stats that Superpower has; it 2HKOes the first two and OHKOes the latter. However, Tyranitar can run Ice Beam to always OHKO Landorus-T, Gliscor, Garchomp and other Dragon-types while,(comma) and to 2HKOing Donphan.</p>

<p>It is important to be aware that leads,(comma) such as Focus Sash Terrakion orand Garchomp,(comma) are able to beat this set unless they uset up Stealth Rock first turn while Tyranitar uses Low Kick or Ice Beam and then killKOes them second turn. Starting the game 6-5 with a 1 HP Tyranitar and no Stealth Rock is not a good situation, and should be avoided.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are pretty standard: max Speed to outrun Adamant Breloom and max Special Attack to OHKO standard Ferrothorn 45% of the time. Hasty nature is there to maximize Speed without shrinking Tyranitar's attacking stats; Mild is also a nice option, but in return,causes Tyranitar to always loses against Breloom. Other attacking moves include Thunder, which works great against rain teams, 2HKOing defensive Politoed and dealing some good damage to bulky Water-types. Even so, it is not recommended because of its general unreliability outside of the rain. Pursuit can be considered if your team struggles against Latios /and Latias, but remember that Tyranitar is not going to survive many hits. Earthquake hits specially defensive Pokemon like,(comma) such as Jirachi, which otherwise gives Tyranitar a lot of problems, as well as Tentacruel, Tyranitar, Terrakion, and Heatran.</p>

<p>Pokemon that appreciate physically defensive walls out of the way are great teammates. Terrakion is an awesome choice as thean offensive sweeper, because Tyranitar easily lures in Landorus-T and OHKOes it with Ice Beam. If you need Scizor out of the way, go for Fire Blast, but if you need Tentacruel out of the way to help Keldeo, a great Pokemon on offensive sand teams, sweep, go for Thunder.</p>

I'll stamp after the extra 3rd paragraph info is added.
 
It is important to be aware that leads, such as Focus Sash Terrakion and Garchomp, are able to beat this set

sorry i don't mean to randomly butt in, but just wanted to point out that i don't think commas should be added there as it changes the meaning of the sentence quite a bit -

leads, such as Focus Sash Terrakion and Garchomp, are able to beat this set implies 'many/ most leads, a few examples of which are terra and chomp, beat this set'

whereas leads such as Focus Sash Terrakion and Garchomp etc reads more like 'terra and chomp are leads that beat this set'
 
Thanks sirndpt. Talking about the third paragraph...

<p>It is important to be aware that leads such as Focus Sash Terrakion and Garchomp are able to beat this set unless they use Stealth Rock first turn while Tyranitar uses Low Kick or Ice Beam and then KOes them second turn. Starting the game 6-5 with a 1 HP Tyranitar and no Stealth Rock is not a good situation, and should be avoided.</p>

The only answer I find for this is to not lead with Tyranitar (using team preview to take advantage of the situation) but, since this is a Lead Tyranitar set, it sounds kinda weird to suggest to not lead with the lead.

What do you suggest?
 
Well, you can just attack first turn, then SR second turn. If you both attack first turn, you can probably deny the other team SR as they deny it to you, or you can just suicide to get SR up.
 
Well, you can just attack first turn, then SR second turn. If you both attack first turn, you can probably deny the other team SR as they deny it to you, or you can just suicide to get SR up.

I mentioned that in the analysis, however...

GatoDelFuego said:
What are some ways to deal with this? It just seems a bit short on information

I need to add more info to get the 2nd stamp
 
That said, taking advantage of the team preview to identify if your opponent is using a dedicated lead that can put you in an immediate losing position helps, so you can save Tyranitarthe dinosaur for later.</p>

[gp]2/2[/gp]

OK, sorry about the delay, I sort of died yesterday right as I got home.
 
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