Demolish

DEMOLISH
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Hey there! I'm going to give making an RMT a shot after having lurked around for so long around these forums. This team was once built around Deoxys-D, who could provide me with two layers of hazards that I could then abuse with my purely offensive team. The team was scrapped after Deoxys-D's ban to ubers, because without reliable hazards, this team functions very poorly. However, then, the gods shined upon me and revealed the rather famous Big Birds RMT. And now the focus of this team is Custap Berry Skarmory, which provides me with the hazards that I need to win. I haven't made very huge accomplishments with this team, mostly because I suck at laddering. However, it is still a very fun Hyper Offense team that thrives on momentum, and I'm hyped to see ways raters could help me improve it.

THE TEAM


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Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature
- Taunt
- Spikes
- Stealth Rock
- Brave Bird

This is the Pokemon that brought this entire team together, and also the one that drives it forward. Skarmory has one job and one job only, get Stealth Rocks and a layer of spikes up, and then die. These hazards are essential to all members of the team as they KO and force switches on the opponent's side. I almost always lead with Skarmory, unless my opponent has an obvious anti-lead on his side. Because I can't really resort to stall using such an offensive team, Skarmory usually serves as a suicide lead. The idea of a suicide lead Skarmory is foreign to a lot of players, and thus, they'll attempt to play around it as if it were a wall that I want to preserve. This allows Skarmory to get up plenty of hazards as my opponent tries predict switches. The investment into speed allows me to taunt common leads as they attempt to set up stealth rocks on me (note that the entire team is immune to spikes and toxic spikes, so that's not a blaring issue).


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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Roost

Latios's main purpose on this team is to check the numerous fighting types in the tier, most specifically, Technician Breloom and Keldeo, both of which threaten this team in their own ways. I initially ran specs Latios; however, the idea of being locked into one move proved annoying, and the set is very common and easy to predict around. So I opted for the life orb route, which gives me freedom to switch up my moves without giving up too much power. Despite the lower damage output than the specs variant, a Draco Meteor from this thing still scores many handy KO's. Latios can also help this team check some of the common dragons in the tier (granted they haven't set up), who can also pose a threat to my team.

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Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Hidden Power [Ice]
- Trick​

Rotom-Wash's main purpose for being on this team is to serve as the choice scarfer, who is essentially necessary on any team in my opinion (especially in a fast paced tier like OU). Rotom-Wash also brings a nice number of resistances to my team, most importantly, a 4x resistance to the almighty Scizor's Bullet Punch. It also deals with rain teams aptly, being able to switch into Hurricanes and Hydro Pumps knowing that it can volt switch without much to fear. Although I don't get a chance to capitalize on its great typing due to my lack of HP EV's, Rotom-Wash is still a very resilient Pokemon that can take numerous hits because of it's typing and overall decent bulk.

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Bisharp @ Life Orb
Trait: Defiant
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Pursuit

Bisharp serves as my counter to a lot of the dragons that feel it's safe to spam outrage/Draco Meteor on my team. It has the choice of either setting up on said dragons locked into outrage or simply taking them out with a stab Sucker Punch. Bisharp also does the job of trapping many pokemon within the ou tier, such as Gengar and Latios, as many of them switch out fearing sucker punch, only to take a pursuit to the face. Although Bisharp has a much harder time breaking through walls than the previously used Honchkrow due to relatively low base power moves and the lack of a viable special moves, it still pulls it's weight around with a typing that overall provides great help to this team. Bisharp also helps with my massive ice weakness that I had somehow overlooked previously. Thanks to user SwampertGuru for suggesting it!​

Honchkrow set previously used.
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Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Sucker Punch
- Heat Wave
- Brave Bird
- Pursuit​

Honchkrow is a strange case. It is by no means the most powerful pokemon on my team, but it scores many KO's simply due to the surprise factor surrounding it. A lot of OU players don't pay much attention to Honchkrow, as it is a pokemon that isn't seen too often, even in its own tier. However, Honchkrow is certainly a threat, as it can check a great number of pokemon in the OU tier. Two of the most important of these are Latios and Gengar, specifically Latios, because other than Honchkrow, my other two available ways to deal with this thing are through two shaky speed ties with Gengar and my own Latios. It can pursuit trap these two and other common psychic and ghost types in the tier, seeing as how almost everyone switches out on this thing, fearing a sucker punch. Heat Wave is also an interesting move that catches a lot of the physical walls in the tier by surprise, helping me nab a few easy attack boosts right off the bat. Sadly, the insane amounts of recoil damage this thing takes with a stealth rock weakness, life orb, and brave bird makes a full blown sweep rare, but it does punch holes through teams with ease.

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Landorus-Therian (M) @ Choice Band
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge​

Landorus-Therian is an absolute powerhouse. It serves as a nice pivot switch and counters A LOT of the common physical attackers in the tier because of how damn bulky this thing becomes after it's opponent is at -1. Landorus-T effectively counters threats like Scizor and Terrakion, and can grab momentum very easily due to the switches it can force. I've chosen to go with a choice band mostly because none of it's non-attacking moves appealed to me whatsoever. I didn't want to set up with it because U-turn is essential, and I also didn't want to run a scarf because lack of hp investment makes it harder to counter things like Terrakion if they are at +1. The plus side to the choice band is mainly that it lets Landorus hit like a truck and scores clean OHKO's on many of the bulkier pokemon within the tier.

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Gengar @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast​

Gengar finds it's way into nearly every Hyper Offense team in the Overused tier for a reason. Due to how important hazards are to this team, a spinblocker is vital, and because of how important momentum is to this team, the spinblocker must not rely too heavily on stall. Gengar fits these requirements to a tee. There isn't too much to be said about this thing: it's fast, powerful, and can also aid in breaking through certain walls via the use of Substitute and Pain Split. The main problem I face with Gengar is that it has difficulty switching into Starmie and Tentacruel, two very common rapid spinners in the tier. If it carries Gyro ball, a Forretress also OHKO's it. Usually, at the cost of attempting to prevent a spin, I lose my Gengar and a pokemon has to come in to scare out (or KO) the spinner. Despite all of this however, there really is no adequate replacement for this thing on a team like this (as far as I know).

THREAT LIST

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Toxicroak: More specifically, the bulk up variant. My main way of dealing with this thing is through Landorus-T's intimidate, which allows me to sponge most of it's hits and fire back with earthquake. However, if it's behind a sub and carries ice punch, then I look at a potential 2 hit KO, and that's assuming it hasn't gotten any boosts up. One of the few instances in which I preserve my Skarmory is when I see a Toxicroak on the opposing team.

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Starmie: The main reason as to why this thing poses a threat to the team is because of how risky it is to spinblock against this thing. It can rob me of my precious hazards or steals my Gengar from me. With the offensive rapid spin set, it even does quite a number on my team, granted that Honchkrow is out of the way.

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Latios is a humongous threat not a lot on my team likes taking hits from this thing. Although the addition of Bisharp lessens the threat this thing poses, Bisharp still doesn't like to take Surfs and other coverage moves from this thing, so I have to play very carefully against Latios, and a misprediction can cost me. The addition of Hidden Power Fire on my Latios also means that I only have Gengar to speed tie with this thing after Bisharp goes down, so I'm forced to play VERY conservatively with my Bisharp.

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After playing against numerous sun teams, I realized how amazingly weak the team was to Venusaur. After a chlorophyll boost, it outspeeds my entire team, and my priority does nowhere enough to take it out right away. It has very nice coverage against my team and if it gets a growth off, it OHKO's it too. I definitely need a counter/check to this thing ASAP.

Here's an importable to aid you guys in testing out my team.

Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Spikes
- Stealth Rock
- Taunt

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]

Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
- Trick

Bisharp @ Life Orb
Trait: Defiant
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Pursuit

Landorus-Therian (M) @ Choice Band
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

Gengar @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

Well, that's it for the RMT. I'm interested to see what suggestions you may have to make for the team, so please feel free to give me as much criticism regarding this team as you feel is necessary. Thank you! Have this totally unrelated gif as my parting gift to you.

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A solid team, and I appreciate the effort put into the OP.

At the moment I can't think of glaring flaws, but consider altering Skarmory's spread. The point of using Skarm over Forre or other Custap leads is to capitalise on it's speed to catch slower leads with Taunt. Also, using a bulky spread like that allows several Pokemon to play around Skarm by outspeeding and 2HKOing without triggering Custap. Hence, I recommend a 252 Spe / 0 HP/Def/SpD IV spread to let Skarm do what it needs to do: set up hazards and die.
 
Adding on to what box said, I'd be running drill peck over whirlwind on that skarmory. Given that it's meant to set up and die, whirlwind will make it go last, allowing for some other mon to strike skarm, rendering his sturdy useless. Also, drill peck with Box's spread secures a KO on breloom, so that's cool.

Also, if you're having trouble handling forretress with gengar, might I suggest a sub disable set? You can get rid of gyro ball that way. Of course, It's totally understandable if you need that painsplit for stall breaking.
 
Sorry, I forgot to mention that a popular alternative to Custap Skarm is also running a Jolly (you should be running Jolly anyway) 252/252 Spread with Brave Bird. It shits on Breloom if you win the tie and also smashes Terrakion of you're okay with a single layer of Stealth Rock.

Brave Bird > Drill Peck, but a matter of preference in your case (Drill Peck still rapes Breloom regardless). Whirlwind is good for set-up sweepers, but you should really be playing around the ones that try to setup on Skarm.
 
So far, I like this team. You're running Honchkrow, that although doesn't have the best stats can come in on weaken opponents and potentially get the KO with its STAB moves, which I like. There's not too much wrong with tht team but I can point out some things that might help you improve.

If Skarmory's going to be a suicide lead, you should run its EVs as so:

252 Atk/ 4 Def/ 252 Spd is your generic Skarmory lead, usually that's if you want to keep it around for a while longer. However, if you want Skarmory to just get up Stealth Rock and as many Spikes as possible, I'd recommend running 252 HP/ 252 Def/ 4 Spd. This would ensure Skarmory is still faster than your common entry hazard setters (ie. Ferrothorn, Fortress) but can tank hits a bit better than it might have before. Unless a fire or electric move is used on Skarmory, maxed HP and Def should achieve a greater longevity.

Running both Taunt and Whirlwind on a Skarmory lead seems a bit redundant to me, I'd personally only run Whirlwind. Get rid of any other potential hazard setters and also leads you don't want in case they could 2KO Skarmory. Brave Bird is a nice optional, even without any Atk investment as Skarmory can dish out some damage before it dies (or potentially kills itself with recoil) or Roost and try to keep Skarmory around for as long as possible tanking hits and whirlwinding unwanted dragons.

The lack of a steel type would be my main concern but then which of your team would you sacrifice for it...

Honchkrow seems to be doing the least to me, and the Steel types I'd suggest could potentially do its job (pick off weakened targets) and tank. However, that's for you to choose which one of your team you'd replace, but I'll give you some suggestions anyway.

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Bronzong @ Leftovers
Trait: Levitate
Evs: 252 HP/ 252 Def/ 4 SpD OR 252 HP/ 168 Def/ 88 SpD
Sassy Nature
- Gyro Ball
- Hidden Power Ice
- Toxic/Earthquake
- Hypnosis

Gyro Ball is your generic STAB, Hidden Power Ice can put holes in Dragons with the right switch ins. Toxic is a good stall tactic but Earthquake may be more reliable for fire types trying to set up on it. Hypnosis works nicely with Toxic but you could swap that if the not-always reliable accuracy gets to you. With Bronzong, you'd want to keep Rotom-W alive for as long as possible though to tank incoming fire moves.
 
Thanks for the rates guys!

@Box - I have been noticing that issue with Skarmory, so I'll give your ev spread a shot! I really just let Teambuilder do my EV's for me, and I'm glad someone can help me augment that. Whirlwind is mainly there for the Volcaronas that try to set up on Skarmory before rocks go up, so it's necessary as far as I can see. I might go with Brave Bird > Taunt because of my teams overall obliviousness to hazards.

@h34d4ch3 - I feel like Brave Bird is overall better in this situation because of Skarmory's low base attack stat makes for a need to have a high base power stab. I had tried the sub disable set but I found that it caused me to lose a lot of momentum as Gengar stalls the opposing pokemon out.

@Lady Valkyrie - I'll be testing out the 252 Atk/ 4 Def/ 252 Spd set that the previous raters have been recommending to me. I'm not too sure as to how well such a stally pokemon like Bronzong would fit into the team, but since it seems to deal with a lot of scarfers nicely with Gyro Ball, I'll give it shot. I'm not too sure if I can afford to lose Honchkrow's priority, but it's worth a try. (EDIT) Never mind, Bronzong just doesn't do enough damage to make him worth putting on the team over Honchkrow, even with a 4x super effective HP ice, he rarely OHKO's any dragons
 
Against a volc lead, why couldn't you use SR and set up spikes as it dances, use brave bird when it decides to attack(or substitute if its weird), then finish it off with sucker punch?
Honestly, with brave bird it looks like you would appreciate greedy volc leads bc they'll give you completely free turns to set up. Whirlwind just slows you down.
Also, most gengar and latios run 30 speed IVs for hp fire, so you shouldn't be speed tying.
 
Actually, jake, most Gengar and Latios don't run HP-Fire anymore, so the Speed tie is pretty important.

Now, regarding the team itself, the first thing I notice is the redundancy in Rotom's moves. Since you already have Volt Switch, you're better served by the coverage afforded by the Hidden Power of your choice (Fire or Ice would be ideal) than you are by the extra Electric power of Thunderbolt.
 
@youngjake - I made that comment before I made my switch to the more offensively oriented spread. Before I did this, Volcarona could take my hits with ease.

@Darth Missingno - Yes, I've been thinking of that. In some cases, the increase in damage output from Thunderbolt helps. I'll swap out Thunderbolt for Hidden Power Ice and see how well that works out.
 
Offensive Skarm will synergize well with your team, so that's a good choice. Of course, the more defensive you make it the more likely you are to set up more spikes, so you might want to try max Spd/ HP or even max HP/ Def with Whirlwind and Brave Bird just to see if it works well.

Giving Rotom HP Ice is a really good idea, I was going to suggest that as well. Though you should note that it will do 60.54 - 71.42% on Haxorus and only 40.39 - 47.68% on Latios.

As you said, your team has trouble with dragons, and I also have noticed that you might have a problem with ice type moves (though you didn't mention it, so it might not actually be a problem for you) what with having 3 weaknesses to it and only one resistance. That said, I think I might have a solution for you by replacing Honchkrow with the Dark Knight, Bisharp!

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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk/ 248 HP/ 8 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Brick Break
- Pursuit

Bisharp will serve similar purposes as Honchkrow with STAB Sucker Punch and Pursuit, but has several traits that will work better with your team. First, it turns that ice weakness into a resistence. But also a Swords Dance will give you double the power that Krow could even dream of. More importantly however, it gives you a resistence to dragon with fairly good Def. Let's say that scarfed Salamance comes out and is about to wack you with an Outrage:
252 Atk Salamence Outrage vs. 252 HP / 4 Def Bisharp: 100-118 (29.94 - 35.32%) -- 25.56% chance to 3HKO
This will give an oportunity to set up a SD and then...
+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Salamence: 437-515 (132.02 - 155.58%) -- guaranteed OHKO
Viola! Dead Mence.
Starmie a problem too?
252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 0 SpD Bisharp: 75-89 (22.45 - 26.64%)
252 SpA Life Orb Starmie Thunderbolt vs. 252 HP / 0 SpD Bisharp: 151-178 (45.2 - 53.29%) -- 33.59% chance to 2HKO
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 0 SpD Bisharp: 286-337 (85.62 - 100.89%) -- 6.25% chance to OHKO
So even a Hydro Pump can be taken, provided there's no hazards, though you probably wouldn't want to switch into that. Switching into an Ice Beam aimed at Lando-T or Latios is a very good idea so you can OHKO it with either Sucker Punch or Pursuit.

Defiant is there if any intimidators try and slow you down, only to see you stronger than ever. Brick Break is to crack those pesky steel types of course and gives nearly perfect coverage.
You're probably wondering why an offensive pokemon like this wouldn't have hardly any Spd investment. Well, that's because Bisharp can't outrun anything significant really, and anyways, that's what Sucker Punch is for. So the little Spd investment there is to outspeed other 70 base speeds.

I think this dude'll work better for you. Hope this helps!
 
@SwampertGuru - Bisharp is an interesting idea. It does indeed help me deal with the things I'm worried about. 4x weakness to fighting is scary, but it seems like a promising pokemon for the team. I'll check it out over Honchkrow and see how well it works. The reason as to why I didn't mention ice is because of Mamoswine and the occasional Weavile being the only real common ice types in the tier and I find that Rotom-Wash deals with it fairly well. The only ice type in ou I could potentially have trouble with is Scarf Kyurem-Black, but I have legitimately never seen that before.
 
@SwampertGuru - Bisharp is an interesting idea. It does indeed help me deal with the things I'm worried about. 4x weakness to fighting is scary, but it seems like a promising pokemon for the team. I'll check it out over Honchkrow and see how well it works.

Well as you said, Latios is there to check fighting types, not to mention Gengar is immune and Lando-T resists so fighting types shouldn't be too much of a problem provided that you switch.
 
When I was talking about ice, I was talking specifically about ice type attacks, which are fairly common.

Considering the problem with Venusaur, giving Latios HP Fire might be a good option, thought the loss. And if you're using Bisharp it can take a Giga Drain and then if SR and a layer of spikes are down, which you probably will, then it has a garunteed chance of OHKO after LO recoil with a Sucker Punch.
 
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