Superfast 1v1 Flashie
LC
all abilites
0/0 chill/recover
training items
Unown Soup
Comp,.go
Accept!
Reffing this also.
Superfast 1v1 Flashie
LC
all abilites
0/0 chill/recover
training items
Unown Soup
Comp,.go
Accept!
Open Challenge
3v3 2 FE, 1 NFE Doubles (>25 Move each)
2 Rec/5 Chills
2 Substitutions
2 Day DQ
ASB Arena ~OR~ Something more interesting.
Items = On
Switch = KO
All Abilities
Accepting with the arena:
Nestled deep beneath a mountain, these mines are a haven for Rock-types. Regions within the mines are known to amplify sounds and carry them everywhere. Due to the shifting of the earth above, either from mining or seismic activity, sand and rocks constantly fall down. The mines are not spacious. It is very cramped under the mountain. Because this a mine under a mountain, there is no grass source. Not enough sunlight down here to nurture and type of plant. There is also no clean water source. All the water brought into the mine comes from the outside, and only enough to hydrate the miners. The little water naturally found down here is dirty with oil and sand. It is fairly dark in the mine. Only a few lanterns can be found.
-Sandstorm is treated as being active, minus the damaging effect. (This means Sand Veil, Sand Force, and Sand Rush are all triggered, and Special Attacks are reduced by 2 BAP against Rock-Types).
-Rock-Type moves gain 10% accuracy, due to the tight quarters.
-Nature Power is treated as Rock Slide
-There is a 15% chance the user will flinch if they use Avalanche, Bulldoze, Dig, Earthquake, or Magnitude. These moves have the potential to cause a cave-in and doom everyone.
-Drill moves gain a 30% chance to flinch, due to the rocks from above falling down.
-Rock Wrecker's BAP is lowered by 2 and EN is raised by 1, but the user does not become sluggish. This is due to the user taking care not to cause a cave-in and doom them all.
-SolarBeam's BAP is halved, unless its user expends 16 EN.
-Grass and Water-Type moves are decreased by 2 BAP, excluding SolarBeam, due to the lack of water and grass in the mine.
-Pokemon with the ability "Magnet Pull" have permanent Levitation, due to the metalic ores in the mine.
-Leech Seed, Ingrain, and Aqua Ring heal/Leech once every round instead of every action, due to the lack of clean water and sunlight in the mine.
-Snow Warning, Hail, Drizzle, Rain Dance, Drought, and Sunny Day have no effect, due to the mine being underground.
-Rock Polish can be used as a +1 Priority evasive attack. Rock Polish will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Rock Polish also fails if used after or before Protect, Detect, Evasive Teleport, Evasive Agility, or the Dodge Command or if used successively. If Evasive Rock Polish is combined with a suitable damaging move, the evasive properties granted by Evasive Rock Polish are nullified.
Accepting.Open Challenge
2v2 FE Doubles (~30-40 moves)
Training items
1 Day DQ
Acceptor chooses rest.
Objection said:Field Type: Neutral
Complexity: Simple enough to be a viable alternative to the ASB arena
Format: All
Restrictions No Water Source
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A field with a white picket fence along the edge. There is also a tyre leaning on the fence and a stop sign with graffiti on it leaning on a cinder block. There is no external water source for moves like Surf and Soak. Apart from that, everything else can be used as normal.
Challenging Cube to a 1v1 LC Flashmatch!
2 Subs
0 Recoveries/Chills
All Abilities
Training Items
Arena: Strong Badia
Challenging Someoneelse to a 1v1 LC
No chills/heals
All abilities
1 Sub
ASB Arena
Training Items
Open 2v2 NFE (Stage 2) Doubles
All Abilities
2 Day DQ
Training Items
2 subs
2 recoveries/5 chills
ASB Arena
Anything else I missed is up to the acceptor.
Ralex BATTLE MEEEEEEEEEEEEE
1v1 FE Singles
No Chills/Recovers
1 Day DQ (Be Faster)
2 Substitutions
All Abilities
Training Items
ASB Arena
Switch = KO
If there's anything I forgot you pick
LESSGO
gogogogogogogo