RU Offensive Blast (First RU RMT) !

The Team

I've been trying to make teams for all the tiers lately, I was tired of OU and went ahead to Ubers, where I actually did good, but decided I was more interested in lower tiers, with not so common pokémon. I ended up in RU now, and I'm enjoying it quite alot. I first made a team that had few success (around 10 wins in 18 matches), when I decided I needed a change.
I'm usually an offensive kind of guy, I like to see pokémon die fast and die hard, so I focused on a more offensive team. This is what I came up with, granting me around 24 wins in 30 matches, which isn't bad, but I could use some improvements and suggestions:

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Manectric @ Choice Scarf
Trait: Lightningrod
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Grass]
- Switcheroo

This is a scarfed standard Manectric, I didn't really change him at all since he fulfills the role I want him to: Hit hard and fast. Volt Switch let's me finish off weakened pokemon, such as Slowking or Moltres, or simply hit and run. Overheat is to hit those pesky grass types like Tangrowth, Lilligant, Amonguss, and Steel types like Steelix or Klingklang. Hidden Power grass provides needed coverage against rock types and Quagsire. Switcheroo is to cripple walls if needed or, after getting a Lightningrod boost, being able to switch moves freely, while locking my opponent to a single move.


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Gallade @ Lum Berry
Trait: Justified
EVs: 252 Atk / 200 HP / 56 Spd
Adamant Nature
- Swords Dance
- Drain Punch
- Psycho Cut
- Shadow Sneak

Another pretty standard set. Lum Berry prevents status conditions while I set up Swords Dance. The EV's are used to give me some bulk, so I can set up one or two SD's and start sweeping. Drain Punch provides me needed recovery (this move is amazing, I've swept teams due to it's draining) and hits decently hard. Night Slash kills Psychic and Ghost types, namely Slowking or Rotom. Edit: Switched Night Slash for Psycho Cut for STAB and coverage. Shadow Sneak gives me a priority move that has actually saved me a few times, and has decent coverage, also hitting psychic and ghost types hard after some boosts. After one Swords Dance or two, Gallade is very hard to stop.


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Cinccino @ Life Orb
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn

I'm aware most people might be ready for Cinccino, but this thing is a beast! I've been able to take atleast two pokémon with him, usually even more. Life Orb gives me the needed power, and the recoil is fine since Cinccino is meant to die eventually, as long as it takes a few enemies with him.
Tail Slap gets STAB, giving it a nice Base Power and neutral coverage to alot of things. Bullet Seed destroys Rock, Ground and Water types easily and Rock Blast helps me kill Flying types and Fire types mostly, like Drifblim, Moltres, Typhlosion, Magmortar and so. Edit: Switched Aqua Tail to U-turn since Aqua Tail seemed rather useless here, and I never did use it. U-turn provides momentum, as well as an escape for Cinccino if needed.

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Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Stealth Rock

Uxie has two roles on my team: 1) Put up Dual Screens and 2) Set up rocks.
I usually go with him as a lead, unless the opponent's team has something that makes me decide otherwise. I set up Rocks and then Screens or vice-versa, depending on what pokémon I'm facing and usually proceed with either Cinccino or Gallade and atempt a sweep. U-turn saves me from being Taunt fodder and provides me a way to switch while keeping momentum or if the opponent is faster, I get a safe switch to a sweeper. This is standard Screens Uxie.


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Entei @ Choice Band
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Stone Edge
- Sleep Talk

There isn't much I can say about Entei. It does a good job revenge killing with Extremespeed, or even sweeping with it. Flare Blitz provides a powerful STAB and hits hard on anything that doesn't resist it, and even if it does, it can hurt badly too. Stone Edge for coverage and hitting harder on some pokémon, usually Flying types, and Sleep Talk so I can switch in on Sleep Inducers and ruin their fun. Smogon's set here.


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Hitmonlee @ Fighting Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Hi Jump Kick
- Stone Edge
- Mach Punch
- Earthquake

Hitmonlee was the first pokémon I decided to put on the team. His speed after Unburden is pretty much unmatched, and he is sure to kill something before he dies. I was unsure about Mach Punch since Fake Out gives me a safe turn to activate Unburden, but I think I chose right. I usually switch Hitmonlee in when something is weak and KO it with a STAB-Fighting Gem boosted Mach Punch. Then, after Unburden activates, the sweep begins.
Hi Jump Kick for an insanely strong fighting STAB (I have to watch out for protect tho), Stone Edge for coverage, Mach Punch for priority and finishing off other pokémon even more safely and finaly Earthquake for yet another coverage move. This thing can punch holes in a team that doesn't have a quick counter for it, and I must say I'm pretty happy with his results.

Here I will upload a few videos of replays that might help see how this team does and it's flaws:

Well, that's it! I know the team is pretty standard when it comes to movesets, and yes, I am aware I carry two fighting types, but they both have completely different advantages and coverage moves, and I don't think I can give up on either. They're just too good!
I would appreciate any help with the team. I feel that there are a few edges I might be able to polish and make it better.. Tell me what you think! Thanks :)
 
I'm not knowledgeable enough to give you a ton of advice, but there are a few things I think would be worth changing.

Cincinno should have U-Turn over Aqua Tail for sure, as Aqua Tail really doesn't hit anything Cincinno's others moves don't. U-Turn is great for momentum.

I think Night Slash on Gallade should be replaced by Psycho Cut. Amoonguss walls the heck out of Gallade's current set, but Psycho Cut makes easy work of it. Having access to Gallade's other STAB attack is always nice.

Your team could do with another special attacker, as you only have one, but I honestly can't/don't want to think of one for your team right now.
 
Your team could do with another special attacker, as you only have one, but I honestly can't/don't want to think of one for your team right now.
It seems you do need another special attacker. Maybe you can try Typhlosion for the same coverage that Entei offers. (I'm not the best in RU, I rarely play it [no pun intended lol], so I'm just trying to give some quick advice. I might come back and look more closely at your team later to suggest any improvements that could be made.)
 
I'm not knowledgeable enough to give you a ton of advice, but there are a few things I think would be worth changing.

Cincinno should have U-Turn over Aqua Tail for sure, as Aqua Tail really doesn't hit anything Cincinno's others moves don't. U-Turn is great for momentum.

I think Night Slash on Gallade should be replaced by Psycho Cut. Amoonguss walls the heck out of Gallade's current set, but Psycho Cut makes easy work of it. Having access to Gallade's other STAB attack is always nice.

Your team could do with another special attacker, as you only have one, but I honestly can't/don't want to think of one for your team right now.
Thanks alot for the U-turn idea! I am going to switch Aqua Tail for it, it really does seem alot more helpful!
As for Psycho Cut, won't I be missing a good move to deal with Slowking, Uxie and those Psychic types, as well as Rotom and other Ghosts?

It seems you do need another special attacker. Maybe you can try Typhlosion for the same coverage that Entei offers. (I'm not the best in RU, I rarely play it [no pun intended lol], so I'm just trying to give some quick advice. I might come back and look more closely at your team later to suggest any improvements that could be made.)

I've been thinking about that too, but my team can check most physical walls on it's own. Please help me on this tho, I might be forgetting some, but I can easily check Steelix, Aggron, Dusknoir (not so commonly seen), Uxie (not sure about him if I switch Night Slash for Psycho Cut), Crustle, Tangrowth, Omastar, Rhydon, Klingklang, Durant, ... I can't think of anyone my team has REALLY trouble with, I think I can check most physical walls
 
to be honest, manectric is pretty outclassed as an offensive electric in ru.. overall galvantula fills that role much better, has dual STABs in bug buzz and thunder/volt switch AND gets giga drain. the only thing you really miss out on is trick... id trade the ability to hit uxie and mesprit super effectively over mediocre overheat any day of the week.

overall your team really lacks something to switch into opposing cb entei.. your uxie is the only thing avoiding a cb e speed 2hko after stealth rock. id like to replace hitmonlee with sd leftovers kabutops. not only does that help to mitigate your weakness to entei, it gives you a rapid spinner to help support your own cb entei and helps break down opposing physical walls in conjunction with gallade.

i dont really think dual screen uxie fits your team well... you dont really have any outstanding set up sweepers that need dual screens to function. id much rather run fast lum berry uxie to help stop smeargle leads from getting too many hazards and spread fast paralysis early. it also lets you check cocky kabutops with giga drain.

ok so the changes / sets:

manectric -> galvantula (thunder / volt switch / bug buzz / giga drain)
ds uxie -> lum uxie (giga drain / psychic / sr / twave)
hitmonlee -> kabutops (sd / rapid spin / aqua jet / stone edge)

if you decide to implement these changes let me know how they work
 
to be honest, manectric is pretty outclassed as an offensive electric in ru.. overall galvantula fills that role much better, has dual STABs in bug buzz and thunder/volt switch AND gets giga drain. the only thing you really miss out on is trick... id trade the ability to hit uxie and mesprit super effectively over mediocre overheat any day of the week.

overall your team really lacks something to switch into opposing cb entei.. your uxie is the only thing avoiding a cb e speed 2hko after stealth rock. id like to replace hitmonlee with sd leftovers kabutops. not only does that help to mitigate your weakness to entei, it gives you a rapid spinner to help support your own cb entei and helps break down opposing physical walls in conjunction with gallade.

i dont really think dual screen uxie fits your team well... you dont really have any outstanding set up sweepers that need dual screens to function. id much rather run fast lum berry uxie to help stop smeargle leads from getting too many hazards and spread fast paralysis early. it also lets you check cocky kabutops with giga drain.

ok so the changes / sets:

manectric -> galvantula (thunder / volt switch / bug buzz / giga drain)
ds uxie -> lum uxie (giga drain / psychic / sr / twave)
hitmonlee -> kabutops (sd / rapid spin / aqua jet / stone edge)

if you decide to implement these changes let me know how they work

Well, I chose Manectric because his speed is pretty good and Switcheroo has saved me a few times, crippling opposing walls I have a hard time dealing with. His Overheat isn't really mediocre either, it can actually hit grass and steel types pretty hard, often OHKOing or leaving them within KO range for gallade or extremespeed entei. I will consider Galvantula tho, since more coverage is always good and that godly thunder hits really hard!

As for enemy Enteis, it also explains why the screens really help on the team. Extremespeed can hardly 3HKO anything on my team if reflect is up. Hitmonlee can OHKO Entei with Earthquake and Stone Edge and so can Cinccino with Rock Blast, while surviving his Extremespeeds with Reflect.
I could use a spinner tho, but Kabutops seems really frail :s Are there any other options? And any other pokemon I can replace, since Hitmonlee has been sweeping through other teams after Unburden..

As for Uxie, well, the Dual screens help for the reason I stated above, while they also help me set up Gallade. With Reflect up, Gallade tanks like crazy, and can use one or two Swords Dances easily. It also helps Cinccino against priority and when it doesn't OHKO someone. Same for Entei, he becomes a whole lot harder to kill.

The biggest change I would make was getting rapid spin support, since hazards can be a pain, and being able to dispose of them seems pretty handy. I could run it on Hitmonlee, but I would lose needed coverage and a turn that can cost him his sweep, so idk.

Thanks for the input tho, I'll look into it!

Edit: Instead of Galvantula or Manectric, how about Rotom-C? He's a great scarf user, has better bulk than both of them, can also use Volt Switch, Leaf Storm, Hidden Power Fire and also has Trick!
Thoughts?
 
Hey Ueki, I faced someone with this same team (maybe you) about two weeks ago. It was close due to some good plays on (presumably) your part, but one main thing ruined any chance of your victory: lack of ability to counter a common slowking-amoonguss core with the side of the aforementioned cb entei. Since Uxie has no recovery and it is the most vital thing to your team's success, wearing it down was priority number 1. After it was knocked down to a reasonable amount and slowking and amoonguss took care of stalling out the turns, my cb entei has no problems ripping through the team. Now, keeping with your heavily offensive feel, three changes need to occur.

First, as you just mentioned, Rotom-C should be implemented as it has access to trick, is bulky, and is the best scarfer is the tier due to its ability to take on SD kabutops, that's can wipe out everyone on your team.

Secondly, add that same SD kabutops instead of Hitmonlee (or Cinccino) to keep the sweeping element, counter entei, and keep rocks off the field for manectric and entei that switch in multiple times.

Third, I would swap Gallade or Cin for immediate power and the ability to tank multiple hits from fighting and grass types, that, once Entei and Uxie are hurt, your team fails to accomplish. Offensive Amoonguss would work well, being able to add another fighting resist and allows your team to not be swept by Sceptile. Also, the ability to put something to sleep in RU is always important. With the right speed investment, Amoonguss can beat the Slowking-Amoonguss core.

changes:
Rotom-C scarf :leaf storm, volt switch, hp fire, trick
Kabutops life orb/ lum berry: SD, aqua jet, stone edge, rapid spin
Amoonguss Life orb: Spore, Giga Drain, Sludge Bomb, HP fire/ground
 
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