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Counter that Pokemon - Mk IV [FINAL MATCH - Team 1 won!]

In response to ginganinja's concern about Starmie:
252 SpA Life Orb Starmie Signal Beam vs. 252 HP / 236+ SpD Celebi: 265-312 (65.59 - 77.22%) -- guaranteed 2HKO after Stealth Rock
0 SpA Celebi Giga Drain vs. 0 HP / 4 SpD Starmie: 186-218 (71.26 - 83.52%) -- guaranteed 2HKO after Stealth Rock

So factoring in Giga Drain regen, worst case scenario is 93 HP restored which becomes essentially
252 SpA Life Orb Starmie Signal Beam vs. 252 HP / 236+ SpD (custom): 265-312 (53.64 - 63.15%) -- guaranteed 2HKO after Stealth Rock
overall. Factor in Leftovers and there is an extremely small chance of surviving, however the chance of survival increases as the RNG falls more in your favor. So Celebi has the chance of surviving a Signal Beam Starmie, with a small but admittedly not unreasonable chance of dying. I could EV up more is SpD over Spe, as I don't believe it's making us outspeed anything important Celebi wouldn't already outspeed. This *should* cause Celebi to always live the two Signal Beams after SR, however I can't say that for certainty. Also, using Signal Beam over either Ice Beam or Thunderbolt could have drawbacks no matter what, as Tbolt is a better check to Slowbro and Ice beam is more helpful against Landorus, both of which cause huge troubles for Starmie. So should Celebi get picked, Starmie probably wouldn't be the most solid choice overall.
 
As for the spikes bait comment, that's why I was thinking about replacing DC with Torment so that a Spikes user couldn't just lay down 3 layers so easily.

Doesn't change the fact that Skarmory is still spiking up on you. The "free" turn you get from Torment just lets Skarmory burn a turn on Roost (or WW I guess) and then Spike again. It doesn't really solve the problem of Skarmory getting a free layer every single time Krookodile comes in.

In response to ginganinja's concern about Starmie:
252 SpA Life Orb Starmie Signal Beam vs. 252 HP / 236+ SpD Celebi: 265-312 (65.59 - 77.22%) -- guaranteed 2HKO after Stealth Rock
0 SpA Celebi Giga Drain vs. 0 HP / 4 SpD Starmie: 186-218 (71.26 - 83.52%) -- guaranteed 2HKO after Stealth Rock

The point is Celebi cannot actually switch in on Starmie, which you actually ignored. I am never doing a 1v1 with a Celebi vs Starmie, im getting a switch elsewhere and killing something while Celebi just cannot risk switching in without heavy damage.

I should point out that I don't have a massive aversion to Celebi, just warning everyone to consider the possible Signal Beam Starmie thats all.
 
The issue with a lot of the suggestions is that they need to:
a) Put up SR
b) Counter EITHER Garchomp OR Rotom-W OR Both
c) Counter rapid spinners that may be chosen by team 2
As of now, the only one that does all three is Ferrothorn who sets up SR, counters Rotom-W and Garchomp to a certain extent and more importantly beats common rapid spinners like Starmie and Donphan.
 
Yeah, I like Ferrothorn, the only thing that sort of sucks is that Skarmory can really outright beat it, especially if Team 2 chooses a version that packs Taunt. Since Scarf Kyurem-B was selected (which can't really hurt Skarmory without relying on getting locked into an electric attack), it may be dangerous to choose another 'mon that Skarmory could set up on.
 
Azelf is the best option for team 1 right now and here is my reasoning (i will be comparing it to Terrakion):

1. Azelf can outspeed Starmie, Gengar, and Lati@s, both Pokemon that have the potential to be problematic for team 1 in some way, so at least being able to outspeed or speed tie with them and deal a good amount of damage with U-turn is nice (or OHKO in Gengar's case)

2. Azelf has more chances to setup SR and generally do something while Garchomp is alive on team 2. Azelf can set-up SR against Zapdos or Rotom-W once in the early-game, as it can take a hit from them at full health, and all it needs to do in order to check Garchomp is to be alive as Outrage OHKOes it regardless of how much remaining life it has. Terrakion, on the other hand, can't afford to take a single hit if it wants to be able to prevent Garchomp from spamming EQ, which means that if it takes one, Chomp fucks us up.

3. This is somewhat minor, but i just now noticed that if Garchomp goes for the Outrage on the switch-in to Terrakion, then Terrakion has a pretty big chance to avoid the OHKO, which means that if Chomp gets only a 2 turn Outrage it could kill Terrakion without getting revenge killed by Kyu-B and it could come back later to trouble team 1. Azelf always gets OHKOed by Outrage, which means that no matter what, Chomp will get revenge killed by Kyu-B as it will always be locked into Outrage after killing Azelf

4. U-turn is nice on this project and we all know it :D
 
Yeah, I like Ferrothorn, the only thing that sort of sucks is that Skarmory can really outright beat it, especially if Team 2 chooses a version that packs Taunt. Since Scarf Kyurem-B was selected (which can't really hurt Skarmory without relying on getting locked into an electric attack), it may be dangerous to choose another 'mon that Skarmory could set up on.

Just going to say Kyurem-B being locked into an electrical attack isn't too bad at this point, as only garchomp can safely switch in to bolt strike. If team 2 does go with skarmory, they will have to play garchomp rather conservatively, or kyurem-B can spam bolt-strike without consequence while 2HKO'ing every switch in possible. If team 2 want a scarfer, they will pretty much be forced into choosing Scarfed Jolly Lando-T at that point, or will have to sack pokemon in order to get in a revenge killer safely.

Lets remember that while STAB 170 Adamant boosted outrage is a damn good move, it isn't the only good move Cube has at its disposal.

Relevant calc as well.
252Atk Teravolt Kyurem Black (+Atk) Bolt Strike vs 252HP/252Def Leftovers Skarmory (+Def): 64% - 76% (216 - 256 HP). Guaranteed 2HKO.

So given that garchomp is the only pokemon team 2 has standing between Cube and everything being fried by bolt strike, alongside alexwolf's points, I am going to change my mind and say azelf is now the better pick.

I am still a little concerned about swapping into Rotom-W though...
 
Seems there's not anything more to say, so let's vote.

This vote will decide the fifth pokemon of Team 1. The possible entries are:


As usual, to vote you have to send a PM to Melee Mewtwo; you should write in both the title and the body of your message "CtP: your preference", where your preference is obviously selected from the previous list. You will have at least 24 hours to vote. Go!

P.S.: please mark in some way or delete your previous suggestion if you're doing a new one. Thank you. If you don't do so, I'll just ignore both pokemon; sorry but it's troublesome to always double check every submission because you guys don't even bother to read the rules in the OP.
 
Ok, so implementing ganj4lf and deidarasenpai's suggestions, this is the new set:
FINAL SUBMISSION
Ferrothorn@Leftovers
EVs: 252 HP / 40 Atk / 60 Def / 156 SpD
Nature: Relaxed
IVs: 0 Spd
- Gyro Ball
-Bulldoze
- Stealth Rock
- Power Whip
This set can counter a lot of stuff. Firstly, it dissuades the most common rapid spinners(Tentacruel and Starmie) with Bulldoze and Power Whip respectively.
Thanks to the better EV spread, this can take on hits better,taking just a little(barely 0.7-1.2) more from Chomp and keeping the Special Bulk which makes it a monster on the field. Spikes on the other hand makes it an ideal lead, letting it easily set up SR and a layer of Spikes or maybe even 2 before getting KOed, allowing it to make victory easier for team 1. 94 Atk is nothing to scoff at, and Ferro Gyro Ball hits a lot of things hard, allowing it to tank a hit and pick off a weakened Terrakion.
The disadvantage is that it's not immune to E quake like Terrakion is, but all that being said it makes sure that SR is a lot harder to get rid off, which makes Zapdos amongst other mons less effective.
Once again, feel free to criticize and comment on the set as we work to make it better and better.
Thanks a lot guys!
Vyomov
Ok, sorry guys for not saying it earlier, this is the final submisssion for Ferrothorn.
 
Wow, I was so tired I didn't even checked for slashes. I would remove Ferrothorn from the list since again you don't even bother reading the rules, but it received a fair share of support so I won't do so. However please note that the set needs to be edited as soon as possible since it's illegal right now and even if it wins I'll have to ignore it and pick the second most voted if slashes aren't removed.
 
Ok, REALLY SORRY Guys!!!!
Truly didn't mean to do this, have edited but just wish to apologize to all inconvenienced.
Out of interest, isn't voting over by now? This thread's died down a little, so was wondering...
 
Out of interest, isn't voting over by now? This thread's died down a little, so was wondering...

Yea there hasn't been much discussion going on. If I had to guess, I would assume Terrakion is going to be the 5th team member for Team 1 based on the support it received, but Azelf and Ferrothorn probably received some votes as well. I'm sure Melee is going to post whenever he is able to find free time to do so since it has been a couple days if I am not mistaken.
 
I was hoping to hit the 20 votes benchmark again but sadly it was not meant to be.


  • Ferrothorn: 1
  • Celebi: 1
  • Terrakion 3
  • Azelf: 12
  • Total: 17


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We have the next member for Team 1
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Azelf @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
- Psyshock
- Fire Blast
- U-turn
- Stealth Rock

Okay now discussion concerning the 5th pick for Team 2 will be starting. Careful, this part of the stage is very important as it will be our last chance to prevent an overpowering counterpick from Team 1. Although it isn't required by the rules, I strongly suggest that for whatever Pokemon you submit for this round you think ahead to pick 6 for both teams. Meaning, if you suggest Pokemon 1 it would be a good idea to mention strong partner Pokemon 2 as a good 6th pick for Team 2 as it will limit potential choices for Team 1 to the unintimidating X, Y or Z. We want to make sure we don't leave any giant holes that Team 1 will be able to exploit and, on the contrary, force it into such a small pool of picks that it really can't come out a winner.
 
Well, I saw this coming.

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Scizor @ Choice Scarf
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bug Bite
- Bullet Punch
- Pursuit (Or Superpower, see below)
- U-Turn

Scizor absolutely demolishes Team 1 right now. Choice Scarf should beat everything (I haven't run calcs yet, but I will soon) as it outruns everything bar Kyurem-B, which it beats through Bullet Punch. U-Turn continues the great VoltTurn core we have started. Scizor matches up with Rotom-W flawlessly, as Rotom-W can take the Fire attacks aimed at him and Scizor can take the Grass attacks aimed at Rotom-W. Zapdos gives us another VoltTurn mon to use also. The only mon that can safely come in on Scizor right now is Landorus, but he is forced to use Earth Power or Focus Blast, both of which are unreliable as Rotom-W can come in on the Earth Power and Focus Blast can be stopped by a ghost or is miss-prone.

Good teammates for Scizor would probably be any ground type or Heatran at this point, as both stop Magnezone who is known to stop Scizor and this set is especially prone to with being choice locked. MixMence and MixNape also are hugely beneficial as Scizor is lacking the outright power it usually has, so bulkier Pokemon can wall it. Ground types are also once again useful in stopping Heatran, who could also be a problem to this set.

Speaking of Heatran, what do you guys think about Superpower? Pursuit is somewhat useless on a Scarf set as you can just U-Turn out and on Psychic types, and Superpower allows Scizor to get past Heatran and Tyranitar, which are both potential picks for team 1 right now.
 
Yeah Homeslice, Scizor needs a Jolly nature to outspeed Azelf. While Scarf Scizor definitely demolishes team 1 right now, it is an awful revenge killer as it is pretty weak and pretty slow. It gets outspeed by anything that boosts its Speed and even by scary stuff such as LO Alakazam, which murders our team right now and its stronger move is a 90 BP STAB move. Compare this to revenge killers such as Keldeo, Terrakion, and Latios, and you will realize how weak Scizor is, and thus how vulnerable to getting set-up on. Right now, we should pick Pokemon that are very difficult to set up on, and Pokemon that get set up on by Pokemon which our team already can check. Offensive Volcarona with Fire Blast / Giga Drain / Bug Buzz and LO can OHKO everything we have at +1 after SR. SubDD Dragonite demolishes team 2, as after a boost it 2HKOed everything that can get past it and uses everything else as setup fodder. Agility Lefties Modest Thundurus-T with Tbolt / HP Ice / FB OHKO-2HKOes everything on team 2 after SR. SD Poison Heal Gliscor with EQ / Facade / Ice Fang or Protect 2HKOes everything on team 2. Offensive DD Gyarados OHKOes everything in team 2 after SR after a boost (Double-Edge handles Rotom-W). WishCM Jirachi owns team 2 and the only check they have, Garchomp, is stopped cold by Azelf, or gets revenge killed by Kyuerm-B if it goes for Outrage. What do all of those Pokemon have in common? They gladly set-up on Scizor. Note, that i didn't even mention more uncommon threats that can be used in such a project, i just took a look at the 30 most used Pokemon in OU and quickly found some Pokemon that can greatly threaten team 2.

And while it is true that Scizor will be spamming U-turn most of the time, it must use other moves if it wants to threaten Jirachi, Slowbro, Kyurem-B, and Landorus on the 1 v 1 matchup, which means that sooner or later Scizor will become setup bait.

Also let's not forget that team 2 needs a spinner, if it wants Zapdos to be relevant against Landorus, and now is the best time to pick it, as we need to make the most out of our last pick to make sure that team 1 doesn't have a field way against us. Offensive Starmie seems as our best bet right now, as it can greatly threaten everything on team 1 and is not easy to set-up on. I am particularly interested on a LO Analytic variant which can do impressive feats such as OHKO Slowbro after SR with Tbolt, do an average of 77.5% damage to Jirachi with Hydro Pump, and always 2HKO Rotom-W without SR with Psyshock and have a decent chance of 2HKOing Rotom-W with Hydro Pump followed up by Psyshock, all of those with Analytic boosting the first hit on the switch.

We could also do with a check/counter to Scarf Kyu-B, which is a nightmare atm, because as i said again we want our last pick to be as free of limitations as possible in order to focus on threatening team 1 and not covering team 2's weaknesses. SpD Heatran with Roar / Toxic / Protect / Lava Plume seems as a great option, walling Kyu-B and Azelf, while greatly threatening everything on team 1. It also wins 1 v 1 against Jirachi, as avoids the 2HKO from HP Ground and 2HKOes back with Lava Plume, while also winning the 1 v 1 against Slowbro, due to Toxic and Protect. Generally, Heatran will be a pain for team 1 to switch into, and provides us with a counter to the last two picks of team 1, something that we really need.

Finally, we could combine the needs that team 2 has currently, namely a check to Kyu-B and a spinner, which means that Forretress is a decent option as well, but has the problem of being very easy to set-up on, similarly to Scarf Scizor. However, Forretress is better than Scarf Scizor due to its ability to help team 2 much more with its problems, which are Stealth Rock and lack of Kyurem-B switch-ins.

Starmie seems as the best option right now, as it pairs well with SD Iron Plate Scizor with max HP / max Atk, a Pokemon that checks Kyurem-B very well, and effortlessly sweeps team 1 after a boost. SD / BP / Bug Bite are musts, and on the last slot Roost, Superpower, Quick Attack, and Brick Break are all decent options.
 
Scizor needs jolly to Outspeed azelf.
40hp/ 252 Atk/ 216spe Jolly outspeeds azelf.

Is bug bite that useful?
From the calcs, the only cases where bug bite is a better choice would be when
1. Against Slowbro, in which scizor dies to a flamethrower
2. Against Jirachi, which they 3hko each other, and the match up is decided by thunder hax.
And the rest of the team deals pretty well with rachi after it takes a u-turn anyway.

I think you should run both pursuit and super peer over bug bite.
 
I was thinking about Scarf Jirachi instead of Scizor. Jirachi doesn't need to lose power to outspeed things, and since they already have their scarfer (and I doublt they'll pick two) it can even afford to run Adamant to boost its power. Iron Head owns Cube much harder than Bullet Punch does, while also dealing over 50% minimum to Azelf which will probably die thanks to Serene Grace. Ice Punch and U-Turn are quite straightforward (although one may want to throw Fire Punch in the mix, could use some discussion on this, but Adamant Fire Punch doesn't even 2HKO opposing Jirachi so it's questionable I guess). What Jirachi offers over Scizor is better bulk and speed, but the most attractive thing is Trick. Both Jirachi and Scizor have troubles dealing with opposing Jirachi and Slowbro since they're not that powerful and the opposing pokemon is quite bulky. Trick ruins both easily (they can lock themselves in whatever they want, we can easily exploit that: Thunder -> Chomp, everything else -> Rotom-W). Overall, it will be a pain to switch into Jirachi, since it both has the chance to flinch to death things, cripple them with Trick, or U-Turn to a counter, which looks much more tricky to deal with compared to Scizor: they just need a good switch-in for U-Turns and they basically neuter that proposal.

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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 216 Spd / 40 HP
Adamant Nature
- Iron Head
- Ice Punch
- Trick
- U-turn

(EVs are to outspeed Adamant Cube and to get a little more bulk, but I guess they're up to discussion as well)

EDIT: since it was requested, I'm adding some calcs:

4 SpA Slowbro Flamethrower vs. 40 HP / 4 SpD Jirachi: 136-162 (38.74 - 46.15%) -- guaranteed 3HKO after Stealth Rock
152 SpA Jirachi Thunder vs. 40 HP / 0 SpD Jirachi: 101-119 (28.77 - 33.9%) -- 51.39% chance to 3HKO after Stealth Rock
252+ Atk Kyurem-B Fusion Bolt vs. 40 HP / 0 Def Jirachi: 147-173 (41.88 - 49.28%) -- 19.92% chance to 2HKO after Stealth Rock
252 SpA Life Orb Azelf Fire Blast vs. 40 HP / 0 SpD Jirachi: 333-393 (94.87 - 111.96%) -- guaranteed OHKO after Stealth Rock

252+ Atk Jirachi Ice Punch vs. 0 HP / 0 Def Landorus: 328-388 (102.82 - 121.63%) -- guaranteed OHKO
252+ Atk Jirachi U-turn vs. 252 HP / 252+ Def Slowbro: 96-114 (24.36 - 28.93%) -- possible 4HKO after Stealth Rock
252+ Atk Jirachi Fire Punch vs. 200 HP / 0 Def Jirachi: 150-178 (38.36 - 45.52%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Jirachi Iron Head vs. 0 HP / 0 Def Kyurem-B: 240-284 (61.38 - 72.63%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Jirachi Iron Head vs. 0 HP / 4 Def Azelf: 160-189 (54.98 - 64.94%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Jirachi U-turn vs. 0 HP / 4 Def Azelf: 186-220 (63.91 - 75.6%) -- guaranteed 2HKO after Stealth Rock

So as you can see Jirachi is not particularly powerful, but it offers a good amount of bulk for a revenge killer, and thanks to Serene Grace it has a good chance to do its work where it's needed (Kyurem-B, Azelf, Landorus basically).
 
I like the Jirachi suggestion. One question however since the damage calculator I use is down (Kalashnikov), how much damage does your Jirachi spread take from Kyurem B's bolt strike?

If it's less than 44%, I'd happily vote for that, as right now, as strange as it seems, I honestly believe bolt strike to be the most problematic move kyurem B can use against team 2, forcing team 2 to keep garchomp alive, and unfortunately as a result, turning azelf into a counter against garchomp (since once garchomp outrages, it will be revenge killed, and thus, no safe switch-in against Kyu-B's bolt strike). The reason I say less than 44%, is factoring in SR damage, that would give Jirachi 2 safe switch-ins against Cube, which would be pretty good if team 2 can keep SR on team 1's field.

Also I apologize for going on like a broken record about bolt strike.
 
I'm guessing you mean Fusion Bolt because Kyurem-B doesn't get Bolt Strike.

252 Atk Kyurem-B (+Atk) Fusion Bolt vs 40 HP/0 Def Jirachi: 41,88% - 49,29% (3 hits to KO)

So depending on rolls, Kyurem can potentially 2HKO rachi with rocks.
 
I added calcs to my submission. You're forgetting that Jirachi resists Rock, so it only takes 6.25% from SR. That means it won't be 2HKO'd like 80% of the times, which looks quite good to me (even if I'm not that concerned about Fusion Bolt anyway).
 
I added calcs to my submission. You're forgetting that Jirachi resists Rock, so it only takes 6.25% from SR. That means it won't be 2HKO'd like 80% of the times, which looks quite good to me (even if I'm not that concerned about Fusion Bolt anyway).

Thank you. It does still seem like a good pick, though my fusion bolt concerns come from Kyurem-B being able to play dangerous mind games with team 2 as to what has to be sacked when it comes in or can we get away with leaving our current pokemon out and pray team 1 selects the wrong move, Since other than garchomp and jirachi (most of the time), bolt strike will 2HKO any switch in. This I would consider to be unacceptable, especially if team 2 is desperate to add rapid spin starmie as it's final pick (assuming jirachi is chosen).

Although team 2 may have to go with starmie anyway as the final pick. I suppose I say this as team 1 to me looks like it could drive team 2 insane with something such as a custom tormentran spread (enough speed EV to outpace Rotom-W would give it quite a few set-up opportunities) so in my mind I'd be keeping trick on jirachi over fire punch.
 
Well, if we're going to go for Starmie anyways why not this to beat Bolt Strike?
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Landorus-T@Life Orb
Ability: Sheer Force/Intimidate(open to discussion)
EVs: 252 Atk/252 Spe/4 Def
Nature: Adamant
- Gravity
- Earthquake
- Stone Edge
- U-Turn

Well, think about it guys. Firstly, this gets a free switch in on Locked Kyurem-B on Bolt Strike. Secondly, it has U-turn to hit Azelf hard and get in Starmie to spin / OHKO.
Now you may think Gravity is a gimmick, but in reality Gravity makes Starmie a MUCH bigger threat vs team 1. With Gravity in play, Starmie can abuse Thunder and Blizzard as opposed to the weaker T-bolts and Ice Beams, thus putting pressure on team 1.
Also, Gravity means 100% accurate Stone Edge, which helps take on mons such as Kyurem-B.
Jirachi and Landorus, the mons with Ice moves on Team 1 are both countered as Jirachi is OHKOed by LO Earthquake while a Lando that switches in on Lando-T can be easily subjected to Gravity before Starmie comes in on a resisted HP Ice and OHKOes with Hydro Pump, proceeding to wreck general havoc.
Heatran, a generally feared proposition as of now is not viable at all thanks to Gravity in place.

This has synergy with other mons on our team as well - Terrakion simply loves a SE that won't be missing, as does Zapdos re Heat Wave and Rotom-W re Hydro Pump

Overall, I think this is a good pick as it puts a LOT of pressure and has really good synergy with Starmie, who can as a result run much better STABs like Hydro Pump vs Surf, Blizzard vs Ice Beam and Thunder vs Thunderbolt.

Cry and let slip the dogs of war. Lando-T is just waiting
 
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Heracross@Choice Scarf
EV's: 252 Attack/252 Spe/4 SpD
Trait: Moxie
Jolly Nature
-Megahorn
-Close Combat
-Earthquake
-Stone Edge

This is one of my favorite pokemon to use throughout this entire generation. I feel like a scarfer is absolutely necessary to have if we do not want Kyurem-B to completely ruin our day by spamming Outrage after our steel-type is KO'd. HeraBOSS gets stronger with each kill thanks to Moxie. Jolly nature allows him to outspeed and OHKO Kyu-B like 80% of the time I believe. The only Pokemon that doesn't get 2HKO'd is Lando who will not only be dealt with through Zapdos and Terrakion, but here is the calc that shows Heracross gives no fucks when it comes to the possible suspect.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Heracross: 120-141 (39.86 - 46.84%) -- 36.33% chance to 2HKO after Stealth Rock

As you can see, it cannot do much to the fighting beetle and needs very high rolls to have a shot at 2HKO'ing. We already have a good teammate in Rotom-W who can take flying and fire hits that kill Hera. A good future teammate for him would be Forretress who can take those psychic hits and spin hazards away and set them up. I am aware they are both weak to fire, but we also have 3 pokemon who are resistant to it as well, so I do not see this being a problem. Here are some calcs to show the power of this bug:

252 Atk Heracross Close Combat vs. 0 HP / 4 Def Kyurem-B: 380-450 (97.18 - 115.08%) -- guaranteed OHKO after Stealth Rock

252 Atk Heracross Earthquake vs. 200 HP / 0 Def Jirachi: 214-252 (54.73 - 64.45%) -- guaranteed 2HKO after Stealth Rock

(Megahorn and CC are also 2HKO's after SR.)

252 Atk Heracross Megahorn vs. 248 HP / 248+ Def Slowbro: 258-306 (65.64 - 77.86%) -- guaranteed 2HKO after Stealth Rock

+1 252 Atk Heracross Megahorn vs. 248 HP / 248+ Def Slowbro: 390-458 (99.23 - 116.53%) -- guaranteed OHKO after Stealth Rock

Azelf is obviously destroyed. Now here are some calcs against hera:

152 SpA Jirachi Thunder vs. 0 HP / 4 SpD Heracross: 104-123 (34.55 - 40.86%) -- guaranteed 3HKO after Stealth Rock
80 Atk Jirachi Iron Head vs. 0 HP / 0 Def Heracross: 118-141 (39.2 - 46.84%) -- 33.2% chance to 2HKO after Stealth Rock

4 SpA Slowbro Flamethrower vs. 0 HP / 4 SpD Heracross: 144-170 (47.84 - 56.47%) -- 83.98% chance to 2HKO

Azelf OHKO's unless it uses U-turn/SR. Kyu-B OHKO's with Outrage, while 2HKO'ing easily with DC and Fusion Bolt. But:

0- SpA Kyurem-B Ice Beam vs. 0 HP / 4 SpD Heracross: 112-133 (37.2 - 44.18%) -- guaranteed 3HKO

So yea, there's my full submission finally. Once again, we need a scarfer to outspeed Cube otherwise they'll just trap the shit out of our steel type. Heracross causes devastation and can avoid being set up fodder because of Moxie.
 
The only Pokemon that gets past both Fusion Bolt and Azelf right now is Golurk, which is a pretty awful pick considering Slowbro walls it and Kyurem-B can just come back in and use Outrage. The odd fact is, a Defensive Golurk might actually have some potential so long as we get another Pokemon that can deal with Slowbro.

80 Atk Iron Fist Golurk Ice Punch vs. 0 HP / 0 Def Landorus: 364-432 (114.1 - 135.42%) -- guaranteed OHKO
252 SpA Expert Belt Landorus Hidden Power Ice vs. 252 HP / 0+ SpD Golurk: 185-218 (48.42 - 57.06%) -- 92.58% chance to 2HKO after Stealth Rock
(One turn is theoretically all it needs, but probably needs to come in on a Focus Blast)

80 Atk Iron Fist Golurk Shadow Punch vs. 252 HP / 252+ Def Slowbro: 134-162 (34.01 - 41.11%) -- guaranteed 3HKO after Stealth Rock
4 SpA Slowbro Scald vs. 252 HP / 0+ SpD Golurk: 192-228 (50.26 - 59.68%) -- guaranteed 2HKO after Stealth Rock
(Just showing you how bad it is against Slowbro)

80 Atk Iron Fist Golurk Shadow Punch vs. 0 HP / 0 Def Azelf: 270-318 (92.78 - 109.27%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Azelf Fire Blast vs. 252 HP / 0+ SpD Golurk: 182-214 (47.64 - 56.02%) -- 83.98% chance to 2HKO after Stealth Rock

80 Atk Golurk Earthquake vs. 200 HP / 0 Def Jirachi: 278-330 (71.09 - 84.39%) -- guaranteed 2HKO after Stealth Rock
152 SpA Jirachi Icy Wind vs. 252 HP / 0+ SpD Golurk: 102-120 (26.7 - 31.41%) -- possible 4HKO after Stealth Rock

80 Atk Iron Fist Golurk Drain Punch vs. 0 HP / 0 Def Kyurem-B: 168-198 (42.96 - 50.63%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Kyurem-B Outrage vs. 252 HP / 176 Def Golurk: 259-306 (67.8 - 80.1%) -- guaranteed 2HKO after Stealth Rock

Simply taking the onsite set and changing the nature to Careful over Impish gives it the bulk it needs to stop what we want. Kyurem-B can't hit it with Fusion Bolt, however can revenge kill it as noted by the last calc. I only included that to show Kyurem-B can come back in and threaten it. Drain Punch does theoretically give us the possible health needed to survive to make it a 3HKO, though it's unreasonable and would probably only help if it came down to a 1v1. Moves EQ/Shadow Punch/Ice Punch/Drain Punch with Iron Fist used, as SR isn't needed and that spread gives us the coverage we want. (Not my submission, just throwing this out there)
tl;dr: Golurk + Something to threaten Slowbro = Profit
 
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