The Dovahneer
UPL Champion
Alright, ive receved feedback on my team and ive applied relevent updates. Ive gone up to 1700(higher than my old team!) And 45/19(W/L).
How, here is the new RMT.
Groudon @ Leftovers
Trait: Drought
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Roar
- Stone Edge
- Stealth Rock
- Thunder Wave
I first started with Groudon here because of his bulk and his ability to start the sun. Not to mention he is a great shuffler, he can also spread para and set up stealth rock. He is by far the most important member of this team and should be alive at all costs if the opposeing weather starter is alive.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 48 HP / 208 SDef / 252 Spd
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Thunderbolt
Alright, the major new edition.She replaced Reshiram because he was just never seeing use in practical terms because Ho-Oh cleans up everything fairly well. Now, this beast is another answer to Kyogre, taking full power spouts from SpecsOgre(3HKO) unboosted, and retaliating with powerful attacks of her own.I chose thunderbolt over thunder due to this team most likely having sun up, and a 50% accuracy in sun just will not cut it.Not to mention she is fast, outspeeding most Kyogre varents(bar ScarfOrge) and being able to roost off mostly everything Kyogre can throw at her.Ice beams from SpecsOrge 3HKO after a calm mind(252+ SpA Choice Specs Kyogre Ice Beam vs. +1 48 HP / 208 SpD Soul Dew Latias: 114-136 (36.42 - 43.45%) -- guaranteed 3HKO) meaning even the mighty and powerful SpecsOgre WILL get taken care of.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 216 HP / 252 Atk / 40 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
A bulkier take on the popular ekiller set, this varient still can sweep teams, but still takes hits better than the normal set. Mainly here as a backup sweeper. Arceus has the benifit of being able to functon in any weather, includeing the unpopular hail. A 6+ Espeed from this thing OHKOs groudons, Now that something.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Rapid Spin
- Toxic
- Volt Switch
- Spikes
Forre is the spinner and haserd setter of the set, I replaced TSspikes with toxic because in a tier filled with things that can OHKO him on a whim, he would be hard pressed to set up spikes and TSspikes. I dumped the def EVs into spdef, rounding out his bulk. Other then setting up spikes and spinning, he can dish out a small ammount of damage in volt switch before he finnaly switches out.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 192 HP / 8 Atk / 252 Def / 56 Spd
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
Ho-oh is simply one of the best sun tanks in the uber tier, haveing specal bulk through the roof and physical bulk to match, while also haveing that base 130 attack stat, and 2 powerful moves in brave bird and sacred fire.Brave bird hits hard no matter the wether, and sacred fire hits harder in sun with a semi reliable 50% burn rate. Ekiller, raquaza, and other physical sweepers beware of his burn-inflicting sacred fire.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Dragon Claw
Zekrom, preveous kyogre counter, turned scarfing sleep absorber. This guy is my first darkrai switch in, being able to OHKO or 2HKO darkrai and haveing sleep talk to be able to use more than one move(Although what one is out of his will), all of them being able to OHKO or 2HKO darkrai. He also can handle a number of other threats such as reshiram, ho-oh, lugia, and possibly even kyogre.
Now, this is the end of my revised/revamped RMT, now I hope you like it and give me more constructive critizem.
Importible:
The origional RMT:
How, here is the new RMT.
Groudon @ Leftovers
Trait: Drought
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Roar
- Stone Edge
- Stealth Rock
- Thunder Wave
I first started with Groudon here because of his bulk and his ability to start the sun. Not to mention he is a great shuffler, he can also spread para and set up stealth rock. He is by far the most important member of this team and should be alive at all costs if the opposeing weather starter is alive.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 48 HP / 208 SDef / 252 Spd
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Thunderbolt
Alright, the major new edition.She replaced Reshiram because he was just never seeing use in practical terms because Ho-Oh cleans up everything fairly well. Now, this beast is another answer to Kyogre, taking full power spouts from SpecsOgre(3HKO) unboosted, and retaliating with powerful attacks of her own.I chose thunderbolt over thunder due to this team most likely having sun up, and a 50% accuracy in sun just will not cut it.Not to mention she is fast, outspeeding most Kyogre varents(bar ScarfOrge) and being able to roost off mostly everything Kyogre can throw at her.Ice beams from SpecsOrge 3HKO after a calm mind(252+ SpA Choice Specs Kyogre Ice Beam vs. +1 48 HP / 208 SpD Soul Dew Latias: 114-136 (36.42 - 43.45%) -- guaranteed 3HKO) meaning even the mighty and powerful SpecsOgre WILL get taken care of.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 216 HP / 252 Atk / 40 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
A bulkier take on the popular ekiller set, this varient still can sweep teams, but still takes hits better than the normal set. Mainly here as a backup sweeper. Arceus has the benifit of being able to functon in any weather, includeing the unpopular hail. A 6+ Espeed from this thing OHKOs groudons, Now that something.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Rapid Spin
- Toxic
- Volt Switch
- Spikes
Forre is the spinner and haserd setter of the set, I replaced TSspikes with toxic because in a tier filled with things that can OHKO him on a whim, he would be hard pressed to set up spikes and TSspikes. I dumped the def EVs into spdef, rounding out his bulk. Other then setting up spikes and spinning, he can dish out a small ammount of damage in volt switch before he finnaly switches out.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 192 HP / 8 Atk / 252 Def / 56 Spd
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
Ho-oh is simply one of the best sun tanks in the uber tier, haveing specal bulk through the roof and physical bulk to match, while also haveing that base 130 attack stat, and 2 powerful moves in brave bird and sacred fire.Brave bird hits hard no matter the wether, and sacred fire hits harder in sun with a semi reliable 50% burn rate. Ekiller, raquaza, and other physical sweepers beware of his burn-inflicting sacred fire.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Dragon Claw
Zekrom, preveous kyogre counter, turned scarfing sleep absorber. This guy is my first darkrai switch in, being able to OHKO or 2HKO darkrai and haveing sleep talk to be able to use more than one move(Although what one is out of his will), all of them being able to OHKO or 2HKO darkrai. He also can handle a number of other threats such as reshiram, ho-oh, lugia, and possibly even kyogre.
Now, this is the end of my revised/revamped RMT, now I hope you like it and give me more constructive critizem.
Importible:
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roar
- Stone Edge
- Stealth Rock
- Thunder Wave
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 48 HP / 208 SDef / 252 Spd
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Thunderbolt
Arceus @ Silk Scarf
Trait: Multitype
EVs: 216 HP / 252 Atk / 40 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Rapid Spin
- Toxic
- Volt Switch
- Spikes
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 192 HP / 8 Atk / 252 Def / 56 Spd
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Dragon Claw
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roar
- Stone Edge
- Stealth Rock
- Thunder Wave
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 48 HP / 208 SDef / 252 Spd
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Thunderbolt
Arceus @ Silk Scarf
Trait: Multitype
EVs: 216 HP / 252 Atk / 40 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Rapid Spin
- Toxic
- Volt Switch
- Spikes
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 192 HP / 8 Atk / 252 Def / 56 Spd
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Bolt Strike
- Outrage
- Sleep Talk
- Dragon Claw
The origional RMT:
I'm firstly saying that this is my first RMT. It is not my first team, and ive been play testing it.My final score with this team is 52-31 (Win-Loss).
Now. Onto the actaual RMT.
Groudon @ Leftovers
Trait: Drought
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Thunder Wave
I first started with Groudon here because of his bulk and his ability to start the sun.Not to mention he is a great shuffler, he can also spread para and set up stealth rock. He is by far the most important member of this team and should be alive at all costs if the opposeing weather starter is alive.
Reshiram @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Blue Flare
- Draco Meteor
- Dragon Pulse
- Fusion Flare
Next, what smashes everything in its path once sun is up? Reshiram.
A Blue Flare from this guy in the sun does extremely high damage to anything that is not a chancy, blissy, Palkia, or resists it, and Draco Meteor hits pesky Latas and other dragon types that will attempt to KO.Specs helps in hitting chancys and blissies and just ensures the KO on nearly everything else.I just thought that I would mention that draco and blue flare hit EVERYTHING for at least neutral damage, and that's just the icing on the cake with this bad boy.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
Now, so far, my team is totaly sun-reliant. And I need something that can work outside of the sun so if my Groudon gets KO'ed by a Kyogre, all hope is not lost.Meet Extremekiller Arceus, one of the most reliant sweepers in the uber tier. Nothing short of a Giritina or or Ghost Arecus can stop this beast.At 6+ he can 2hko almost anything, even scarm.Espeed almost garuntees that he will move first, countering anything that hopes to outspeed it.Shadow claw hits pesky ghost types with super effective damage, allowing for his sweep to continue.Recover allows him to, well, recover any lost health.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 176 Atk / 84 SDef
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
To put it lightly, Ho-Oh is an awsome tank.106/90/154 defensive stats are not to be taken lightly, and that base 130 atk helps in him dishing out powerful brave birds and sacred fires. Sacred fire carrys with it a 50% burn rate, allowing him to survive physical sweepers trying to KO Ho-Oh. He has only 2 problems, Stealth rock and 90 speed. The Stealth rock weakness can be partaly negated by regenerator, but its still prevalent nonetheless.The 90 speed dosent matter much on a tank set, but it can still hurt him nonetheless.
All-in-All, Ho-Oh is a great pokemon and should not be taken lightly.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 4 SAtk / 252 HP
Relaxed Nature
- Rapid Spin
- Toxic Spikes
- Volt Switch
- Spikes
By now, you have probaly realised that my team gets killed by Srock and crew. Forretress is the answer to that problen, with rapid spin and a myrad of hazerds of his own. He can also serve as an outrage tank with those defensive stats, but otherwise he cant do much.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Bolt Strike
- Outrage
- Volt Switch
- Dragon Claw
At this point there is only one hole in my team, and that hole is Kyogre.
Kyogre can OHKO mostly all of my team and can withstand mostly everything i can throw at him. Zekrom changes all of that. A Bolt strike turns Kyogre into fired fish, and a scarf and max speed insures at least a speed tie.Not to mention that it will most likely OHKO most forms of Darkrai, and hit everything else fairly well. Volt switch allows for scouting, and dragon claw is for when i dont want to lock myself into a move.
I hope you all think my team is good and you give construtive critisim and ideas for this team.
Now. Onto the actaual RMT.
Groudon @ Leftovers
Trait: Drought
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Thunder Wave
I first started with Groudon here because of his bulk and his ability to start the sun.Not to mention he is a great shuffler, he can also spread para and set up stealth rock. He is by far the most important member of this team and should be alive at all costs if the opposeing weather starter is alive.
Reshiram @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Blue Flare
- Draco Meteor
- Dragon Pulse
- Fusion Flare
Next, what smashes everything in its path once sun is up? Reshiram.
A Blue Flare from this guy in the sun does extremely high damage to anything that is not a chancy, blissy, Palkia, or resists it, and Draco Meteor hits pesky Latas and other dragon types that will attempt to KO.Specs helps in hitting chancys and blissies and just ensures the KO on nearly everything else.I just thought that I would mention that draco and blue flare hit EVERYTHING for at least neutral damage, and that's just the icing on the cake with this bad boy.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Swords Dance
- Recover
Now, so far, my team is totaly sun-reliant. And I need something that can work outside of the sun so if my Groudon gets KO'ed by a Kyogre, all hope is not lost.Meet Extremekiller Arceus, one of the most reliant sweepers in the uber tier. Nothing short of a Giritina or or Ghost Arecus can stop this beast.At 6+ he can 2hko almost anything, even scarm.Espeed almost garuntees that he will move first, countering anything that hopes to outspeed it.Shadow claw hits pesky ghost types with super effective damage, allowing for his sweep to continue.Recover allows him to, well, recover any lost health.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 176 Atk / 84 SDef
Impish Nature
- Brave Bird
- Sacred Fire
- Substitute
- Roost
To put it lightly, Ho-Oh is an awsome tank.106/90/154 defensive stats are not to be taken lightly, and that base 130 atk helps in him dishing out powerful brave birds and sacred fires. Sacred fire carrys with it a 50% burn rate, allowing him to survive physical sweepers trying to KO Ho-Oh. He has only 2 problems, Stealth rock and 90 speed. The Stealth rock weakness can be partaly negated by regenerator, but its still prevalent nonetheless.The 90 speed dosent matter much on a tank set, but it can still hurt him nonetheless.
All-in-All, Ho-Oh is a great pokemon and should not be taken lightly.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 4 SAtk / 252 HP
Relaxed Nature
- Rapid Spin
- Toxic Spikes
- Volt Switch
- Spikes
By now, you have probaly realised that my team gets killed by Srock and crew. Forretress is the answer to that problen, with rapid spin and a myrad of hazerds of his own. He can also serve as an outrage tank with those defensive stats, but otherwise he cant do much.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Bolt Strike
- Outrage
- Volt Switch
- Dragon Claw
At this point there is only one hole in my team, and that hole is Kyogre.
Kyogre can OHKO mostly all of my team and can withstand mostly everything i can throw at him. Zekrom changes all of that. A Bolt strike turns Kyogre into fired fish, and a scarf and max speed insures at least a speed tie.Not to mention that it will most likely OHKO most forms of Darkrai, and hit everything else fairly well. Volt switch allows for scouting, and dragon claw is for when i dont want to lock myself into a move.
I hope you all think my team is good and you give construtive critisim and ideas for this team.