Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

SUBREFFING DUTIES REQUIRED

If someone could subref it that'd be great <3
120.png

'Now I don't know this Abs Arena, but Unitas may have been in a hurry, and meant ASB Arena. Either way, I will accept this challenge!'

Need a Ref!
Taking. PM mons where applicable, please.
 
I CHALLENGE CLASSY TO A DUEL

2v2 NFE Doubles
1 Day DQ
2 Substitutions
2 Recovers/5 Chills
Switch = KO
One Ability
Items = ON/Training (you choose)
ASB Arena

I think that's everything
---------------------------

Also reffing Canis and Aweshucks wherever that is
 
I CHALLENGE CLASSY TO A DUEL

2v2 NFE Doubles
1 Day DQ
2 Substitutions
2 Recovers/5 Chills
Switch = KO
One Ability
Items = ON/Training (you choose)
ASB Arena

I think that's everything
---------------------------

Also reffing Canis and Aweshucks wherever that is

Well I'm here, confirming. Training Items

Here are my mons I'll be using.

035Clefairy.png

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
*
Type: Normal
*
Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
*
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Abilities:
*
Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
*
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
*
(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
*
EC: 6/9
DC: 5/5
MC: 1
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
*
Moves:
Damaging

Pound
Magical Leaf
Wake-Up Slap
Meteor Mash
Flamethrower
Shadow Ball
Dig
Hyper Voice
Thunderbolt
Bide
Doubleslap
Ice Beam

Non-Damaging

Double Team
Thunderwave
Protect
Bestow
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
Snatch
After You



Moves: 32
*
271.png

Lombre "Twinkletoes" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
*
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
*
EC: 5/9
DC: 5/5
MC:
*
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
*
Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
*
Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
 
and I shall ref houndoomsday vs kingmitus

This reffing has been nullified due to kingmitus not properly updating his active battles list in his profile.
 
3v3 FE Singles
1 Day DQ
ASB Arena
2 Subs
5 Chills
2 Recoveries
All Items
Switch = OK
All Abilities
 
Challenging Royalkevin

1v1 NFE
2 Subs
infinity chl/rec
all abilities
switch = KO
ASB arena
Training Items
1 day dq

Using my lombre
*
271.png

Lombre "Twinkletoes" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
*
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
*
EC: 7/9
DC: 5/5
MC:
*
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
*
Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch
*
Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
 
Quote:
Originally Posted by Fat kingmitus
I am gonna put another open challenge this one is kinda like a flashy
1 vs 1 NFE
2recoveries/5 chills
ASB arena
1 day DQ (I would have a real flashy DQ like 4 hours, but I may not have the time)
Training items only (even though I don't have any)
If I missed anything the acceptor can add it in.


Quote:
Originally Posted by Fat Mylo Xyloto
Accepting kingmitus
Ref please~


Still need a Ref



 
Open Challenge
3 v 3 Triples (1 FE, 1 NFE, 1 LC)
1 Day DQ (3 Days for Ref)
Items: On
5 Chills
2 Recoveries
2 Subs
Arena: ASB Arena
 
It is time.

Challenging Lady Salamence
6v6 (1 FE, 5 lc)
switch = ko training items
refs mind
matezoide refs it
 
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