Please help ubers rain

This is a rain team. Any suggestions would be appreciated.
ferrothorn.gif

Ferrothorn @ Rocky Helmet
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Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
Ferrothorn is my lead. I prefer stealth rocks over spikes, but spike can be layered. Leech seed is my only form of recovery, and power whip is my only move. It is a great groudon lead counter.

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Kyogre @ Choice Specs
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Trait: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Kyogre is vital to this team. It is the rain in my rain team. Water spout wrecks anything that doesn't resist it at full health. Surf is a safer option. Ice beam is necessary because my DEOXYS lacks it and I need to hit rayquaza and shaymin.
Thunder is there for water types ( kyogre manaphy and Arceus)

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Deoxys-Attack @ Life Orb
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Trait: Pressure
EVs: 252 SAtk / 252 Spd / 4 Atk
Rash Nature
- Psycho Boost
- Dark Pulse
- Superpower
- ExtremeSpeed
This is my best revenge killer. Psycho boost hits anything ice beam used to, at the price of switching out. Dark pulse is there because it is a shadow ball that hits normal types too. ( plus I'm not deleting another event-exclusive move besides nasty plot. Superpower is perfect for darkrai. But only dents Arceus. Extreme speed hits other frail pokemon like DEOXYS. I would consider using the slower spread with more attack, but I want to know what I will no longer out speed. ( also, if any of you know what a mild DEOXYS attack forme would survive but a rash one wouldn't, and/ or vice versa, please tell me.)

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Zekrom @ Choice Scarf
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Trait: Teravolt
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bolt Strike
- Outrage
- Dragon Claw
- Volt Switch
This is my other revenge killer. I feel that it goes great with this team because it hits non scarfed dragons hard with outrage and takes out kyogre with bolt strike. Volt switch allows me to get in a DEOXYS occasionally. Dragon claw is more reliable than outrage, but I usually use outrage for its raw power.

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レックウザ(Rayquaza) @ Choice Band
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Trait: Air Lock
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Outrage
- V-create
- Earthquake
- ExtremeSpeed
This is my physical sweeper. While it may seem strange to have a pokemon with air lock on a rain team, it is a good strategy. It can neutralize other weathers that are not rain. Rayquaza hits everyone besides heatran an with outrage and vcreate and uses earthquake on heatran. Extreme speed is for taking out weakened pokemon.

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Arceus (Arceus-water) @ Splash Plate
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Trait: Multitype
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Judgment
- Calm Mind
- Spacial Rend
- Fire Blast
Arceus is my calm mind sweeper. Calm mind is for setting up a sweep. Judgment hits about everything neutrally, and special rend hits dragons( palkia) fire last is for scizor, ferrothorn, and anything else 4x weak to fire.

P.s.
I appologize for any abnormal capitalization, spacing, spelling or phrases that sound similar to pokemon names. It's probably autocorrects fault, although I corrected most of the autocorrect.
 
Don't bother reading my post. At least for now.
Okay, you have 3 choiced pokes on your team. That's not very good. Your team also can't take hits from EK Arceus or KO back. Same goes with other threats like Mewtwo and Darkrai. The team needs some major reworking. I will keep the basis of a rain team though.

So first, let's change Arceus-Water to a support Arceus-Fighting. This set destroys Ferrothorn and Dialga with Judgment and dragons weak to ice (Ice Beam). The best checks/counter to this set (bulky Psychics, Flyings, or Ghosts) do not appreciate a toxic on the switch in (thinking that is the CM Set). Recover is a must. 168 Speed EV's outspeed all positive natured 95's. The rest go into HP and Def for bulk.
Arceus-Fighting @ Fist Plate
Trait: Multitype
EVs: 252 HP / 88 Def / 168 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Toxic
- Judgment
- Recover

Kyogre: I will change this set to scarf Kyogre. Scarfed allows for a good Mewtwo/Darkrai/non-scarfed poke check. It also makes for a good late-game sweeper with surf (or water spout if over 63%). 204 Spd is for Mewtwo/Rash Deoxys-A. Def is for taking E-Speed while lategame sweeping. Water Spout when high HP. Surf when under 63%. Ice Beam for is for coverage. Thunder is for coverage.
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 204 Spd / 52 Def
Modest Nature
- Water Spout
- Ice Beam
- Thunder
- Surf

Deoxys-A: To answer your question about what it survives, the nature runs minus SDef because it gives Genesect a SAtk boost. Currently, your Deoxys outruns Timid Mewtwo. With Naive, it outruns +1 base 95 (neutral nature). If you continue to run Rash, then you should move the speed to 236 and the extras to attack. You still outrun Mewtwo.

Ferrothorn: this is a great poke for rain teams, so I will keep it. The EV's should be changed so all the Atk is in SDef. The other 4 can do what you wish. My reasoning is that your team won't need to power to break 252 Arceus subs (they aren't common anyways). The moveset is great, hazards are especially good for Deoxys-A.

Giratina-O: Giratina-O works well for this team. It is immune to Fighting, Ground, and Normal, and has key resistances common types (fire, water, electric, ect.). I chose a dual phazing rest-talk set to synergise with Ferrothorn. Why not Giratina-A? Giratina-O gets Levitate to ignore ground/spikes/toxic spikes. Physical bulky to switch into Groudon/EK Arceus.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -SAtk)
- Dragon Tail
- Roar
- Rest
- Sleep Talk

Palkia: all that's left is a Kyogre counter. Palkia fits the job nicely, while being an offensive poke. I chose Haban Berry as the set because to bluff a choice set and bait out revenge killers (ex:other Palkia trying to KO with Spacial Rend) to KO them. It is an amazing lure if used correctly and still has wallbreaking powers. Surf is the main spamming move. Spacial Rend cleans up when there are no Steel types. Thunder is Kyogre/waters. Fire Blast hits Ferrothorn and Forretress hard even in rain.
Palkia @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Fire Blast
- Spacial Rend
- Thunder

Edit: Just realized how many pokes I changed. Will fix latee.
 
This isn't too bad of a team. However, there are some things that can be fixed. Firstly, over Zekrom I'd use Haban Berry Palkia, as it does a magnificent job at bluffing the Scarf, whilst being able to fight opposing Dragons that can cause this team trouble such as Latias, Palkia straight up 6-0s if played correctly, and Rayquaza can sweep given the correct entry. Nextly, make Deoxys-A Focus Sash, and change Dark Pulse to Thunder. This allows you to deal with Scarf Kyogre a lot better, as it also can wreck this team to some extent. Finally, you have a HUGE EXTREMEKILLER ARCEUS WEAKNESS!!!! Use Calm Mind Ghostceus over your current Waterceus, as Ghostceus not only checks the Extremekiller fairly well, but it also can spinblock so your hazards will stay. If you're having trouble with hazards wearing down your team, you can use Forretress over Ferrothorn so you can have a spinner. Hope I helped and good luck in your future endeavors.

EDIT: If you do change Zekrom out, you can dump the Scarf on Kyogre, and just change the EVs to Max Speed and Special Attack.
 
@MewTheDestroyer
Deo-a does not need a focus sash, it is meant to be a revenge killer or lategame sweeper. Secondly, running focus sash won't help with scarf kyogre, something will die if it comes in. Haban berry Palkia is enough for Kyogre, as I have mentioned on my post. Cm Arceus Ghost needs to hit 2 focus blasts to kill EK Arceus. The Giratina-o set I mentioned would be better. Sorry if this sounds rude, but I am just trying to help their team. P.S. max speed is not the way to go on scarf Kyogre.
 
Don't bother reading my post. At least for now.
Okay, you have 3 choiced pokes on your team. That's not very good. Your team also can't take hits from EK Arceus or KO back. Same goes with other threats like Mewtwo and Darkrai. The team needs some major reworking. I will keep the basis of a rain team though.

So first, let's change Arceus-Water to a support Arceus-Fighting. This set destroys Ferrothorn and Dialga with Judgment and dragons weak to ice (Ice Beam). The best checks/counter to this set (bulky Psychics, Flyings, or Ghosts) do not appreciate a toxic on the switch in (thinking that is the CM Set). Recover is a must. 168 Speed EV's outspeed all positive natured 95's. The rest go into HP and Def for bulk.
Arceus-Fighting @ Fist Plate
Trait: Multitype
EVs: 252 HP / 88 Def / 168 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Toxic
- Judgment
- Recover

Kyogre: I will change this set to scarf Kyogre. Scarfed allows for a good Mewtwo/Darkrai/non-scarfed poke check. It also makes for a good late-game sweeper with surf (or water spout if over 63%). 204 Spd is for Mewtwo/Rash Deoxys-A. Def is for taking E-Speed while lategame sweeping. Water Spout when high HP. Surf when under 63%. Ice Beam for is for coverage. Thunder is for coverage.
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 204 Spd / 52 Def
Modest Nature
- Water Spout
- Ice Beam
- Thunder
- Surf

Deoxys-A: To answer your question about what it survives, the nature runs minus SDef because it gives Genesect a SAtk boost. Currently, your Deoxys outruns Timid Mewtwo. With Naive, it outruns +1 base 95 (neutral nature). If you continue to run Rash, then you should move the speed to 236 and the extras to attack. You still outrun Mewtwo.

Ferrothorn: this is a great poke for rain teams, so I will keep it. The EV's should be changed so all the Atk is in SDef. The other 4 can do what you wish. My reasoning is that your team won't need to power to break 252 Arceus subs (they aren't common anyways). The moveset is great, hazards are especially good for Deoxys-A.

Giratina-O: Giratina-O works well for this team. It is immune to Fighting, Ground, and Normal, and has key resistances common types (fire, water, electric, ect.). I chose a dual phazing rest-talk set to synergise with Ferrothorn. Why not Giratina-A? Giratina-O gets Levitate to ignore ground/spikes/toxic spikes. Physical bulky to switch into Groudon/EK Arceus.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -SAtk)
- Dragon Tail
- Roar
- Rest
- Sleep Talk

Palkia: all that's left is a Kyogre counter. Palkia fits the job nicely, while being an offensive poke. I chose Haban Berry as the set because to bluff a choice set and bait out revenge killers (ex:other Palkia trying to KO with Spacial Rend) to KO them. It is an amazing lure if used correctly and still has wallbreaking powers. Surf is the main spamming move. Spacial Rend cleans up when there are no Steel types. Thunder is Kyogre/waters. Fire Blast hits Ferrothorn and Forretress hard even in rain.
Palkia @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Fire Blast
- Spacial Rend
- Thunder

Edit: Just realized how many pokes I changed. Will fix latee.
Deoxys-A does not make sense on this team. The original team is extremely offensive and certainly has a place for Deoxys-A, but your team is much more of a balance team. What it really wants is a solid win condition, to take advantage of the hazards that Giratina-O has been shuffling the opponent into and the holes Palkia leaves. Personally I would find a CM Arceus (Fighting works, Ghost is probably even better though) great here, because nothing pulls CM off as well as it, with its beautiful bulk+offenses+speed. Deoxys-A's spot would then be quite open for something like Kabutops for offense+spinning, or a support Pokemon such as Jirachi. However, if you insist on a more defensive Fightceus, Mewtwo is also excellent. It just doesn't make sense for a team that isn't fully defensive not to have a set up Pokemon though. These changes would also be more in keeping with the original team's offensive style (although what I suggest is more bulky offense), even though a lot of the Pokemon changed.

I'm also not sure of Palkia as a Kyogre counter. The team you're proposing has 4 water resists, a Pokemon that is OHKO'd by anything at all, and Arceus (which is quite unpredictable). If a Kyogre with coverage moves comes in, it'll be blasting off Thunders (hits Palkia, Kyogre and Deoxys-A) and Ice Beams (hits Palkia, Ferro, Giratina-O and Deoxys-A), making Palkia (especially unscarfed) a pretty mediocre answer to it. However, between all the bulk and resists on the team, a dedicated Kyogre counter probably isn't necessary anyways.
 
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