are you really arguing over a .4% difference...
god what the hell is the opposite of a luvdisc can we begin voting on most frustrating and bad thread of all time yet or what
Mr E.- Skill beats wrap. Wrap only 'beats' M2 on occasion if it just sits there just hoping for a miss. If you think something is OP because you can't beat without having a mindless counter then we have very different opinions on what being OP is.
I also never said wrap outright beats M2, I just said it makes it more manageable.
you say "mindless counter" but all you mean is hard counter or check. seriously, a pokemon that doesn't have anything that can simply switch into it and either force it out or beat it, IS overpowered, because it doesn't have a "counter."
I never was a fan of the "it doesn't have a counter" justification for broken-ness because it places too much emphasis on face-smashing offense as being the defining factor of a broken mon. Granted, it's probably a good way to look at it for newer gens given the speed at which those games are played, but for older, slower gens that line of reasoning is questionable. It can lead to glass cannons being considered suspect-worthy and questionable defensive mons being ignored.
Tauros has no counters, although Starmie/Slowbro/Zapdos can switch into it and Thunder Wave it. On the other hand, it can't counter many things itself either.
Dragonite has no sure counters, because anything switching into it is switching in as it uses Agility and is thus vulnerable to Wrap (and Gengar risks 4HKO from Blizzard before it can 4HKO with Night Shade).
Snorlax has no sure counters, because it's got a ton of viable sets and a crapload of bulk. Any non-Amnesia Snorlax is forced to Selfdestruct by Withdraw Slowbro, but Amnesialax can boost alongside it and either try to freeze it with Ice Beam or directly kill it with Thunderbolt. Amnesialax will always have issues getting past something, and Alakazam's crits make it cry, but honestly getting better than a 1-for-1 trade is pretty hard.
None of these are anywhere near as powerful as Mewtwo.
snorlax and tauros can both be switched in on by lapras, cloyster, slowbro, exeggutor, and a few other things and get beaten one on one.
the fact that snorlax can use multiple sets doesnt mean anything because all of its sets have something that can come in and beat it or force it out (or in other words, counter the sets).
Isn't the idea of a good OU team to not counter Tauros but instead have all the Pokemon check it if it tries to attack them? That way Tauros doesn't weaken off your team for a sweep and instead at the worst you cripple it and lose a Pokemon, and a crippled Tauros is basically dead. Even Chansey can paralyze it or threaten with Counter. The only Pokemon that might have to switch are a weakened Golem or Rhydon, as they can be finished off with Blizzard, and at that point, the predicted attack... becomes rather predictable.
idk that's just my experience, I am kind of new at RBY
Magic- A healthy cloyster switches into lax pretty comfortably. If it gets paralysed it can comfortably rest loop lax. It can technically rest loop tauros too, but tauros is likely to crit through it.
Dragonite is 'countered' by a specific strategy rather than a specific pokemon, so it's manageable.
I just explained that this is not the case... it has a lot of good switch ins, and it has to rely on not missing with wrap to beat them. and there's also gengar, just to top it all off. switching back and forth between multiple checks isn't really "strategy" and it's certainly not a "strategy" that will almost guarantee that you have to sack something before you beat dragonite, like this "use para and use or bluff explosion and use wrap to beat mewtwo" strategy will.
Also Shrapn3l, by your logic Zapdos would be Uber against teams that don't run rocks. Nothing other than rocks really force it out, and it has a chance to beat anything 1v1. So according to you, it'd be Uber without rocks, but that's rubbish because I constantly beat Zapdoses with my non-rock team. Apart from rocks, Zapdos doesn't have a definitive counter, but can be played around and beaten with skill.
this is not true. zapdos can't beat electric types easily either, or reflect zam, or chansey, or amnesialax, and has difficulty getting in with strong blizzards and psychics and paraslams flying around. and regardless, rock types are very useful and common in OU and they can switch directly into zapdos. again, wrappers cannot get in on mewtwo directly, and they need para support to threaten it at all. this is not true of zapdos or any other ou pokemon, all of which have checks or counters that can switch directly into them and threaten them immediately. mewtwo is also not particularly afraid of any attack. it is much more threatening and durable than zapdos, and even tauros and snorlax as you have agreed. you need skill to beat any pokemon regardless of whether or not you have a hard counter for it on your team. frivolous comparison and pretty null point.
Also, stop assuming all I'm going to do is wrap-boom and be as predictable as someone who has never played the game before. The point is you pressure the M2, and it has to decide whether it wants to stay in or not. Saying stuff like 'well if it switches out when you boom you just lost a pokemon for nothing' is pointless theorycraft because that's player dependent.
you started it, and that's what you explained you'd do. also if mewtwo stays in and smashes you with +2 psychic because you felt like bluffing with an explosion that wouldn't kill mewtwo anyway then what have you accomplished? just like you're capable of playing "unpredictably" so is your opponent.
The reality is, on pure mechanics, M2 has a good chance to lose to a wrap team if it's just going to sit there and rely on its uberness to try and win.
mewtwo doesn't have to start the game off and 6-0 a team to be an uber. but there's a good chance that it'll take out half of your team if it just sits there and relies on its uberness and you try to para it and wrap it or explode until it dies.
Cloyster can't 2HKO Tauros, while Lapras only does with max damage rolls, and it 4HKOs and outspeeds them. So no, they don't counter it. Cloyster counters physical Snorlax with Clamp if and only if it's not paraslammed before it gets Clamp off (35%), and Lapras is 3HKOed by Snorlax more often than not even discounting the possibility of paraslams.
Exeggutor 3HKOs Tauros and 4HKOs Snorlax while they both 3HKO it, so no, it doesn't counter them either.
this doesn't really matter that much and i will explain why later.
Slowbro beats Tauros straight up with little difficulty, but switching into it is almost a coin-flip. Slowbro has to switch in, use Thunder Wave/Reflect/Withdraw, and then successfully Rest in order to defeat Tauros (due to Tauros's guaranteed 4HKO on unboosted Slowbro allowing it to fish for a crit otherwise), and even then it's not guaranteed. Also, Tauros can use Thunderbolt, which will break Slowbro's Rest with a 3HKO unless it somehow managed to set up Amnesia before Resting.
Slowbro cannot switch into all Laxen and win - it beats physical Lax but not Amnesialax.
Because you can totally tell by looking at the words "magic9mushroom sent out Snorlax" what moves it has? The correct "counters" for some sets (e.g. Rest Rhydon for Body Slam Tanklax) are complete suicide against others (in the case above, Blizzard Amnesialax would OHKO and Fishlax would usually OHKO after a Body Slam).
you don't have to know what set it has. it isn't going to kill anything before you find out what set it has unless you for instance leave rhydon in to get surfed or something. meanwhile, mewtwo has one set and smashes almost every pokemon you throw at it.
(Besides, the most common Lax set - Slam/Beam/Quake/SD - has only two OU counters, and they're both hilariously shaky because Cloyster has to not get paraslammed and Snorlax will just blow up Slowbro.)
What Mewtwo has that Tauros/Snorlax/Dragonite all don't is the combination of brute power (Amnesia + STAB Psychic + 154 base Special + 130 base Speed = ZOMG), durability (no weaknesses, physical bulk approaching Snorlax's, special bulk second only to Chansey even before Amnesia, and of course Recover) and versatility (epic movepool by RBY standards, and it switches into any unboosted special attacker for free while not being at all vulnerable to a double-switch). Compared to Mewtwo, Snorlax is lacking in the power department, Tauros is somewhat lacking in both the power and durability departments, and Dragonite is extremely lacking in durability and somewhat limited in versatility (because it 100% needs AgiliWrap, and Wrap is a lock-in move).
correct, this is what i just said in my last post. it is too threatening and too durable, and nothing in OU has comparable capabilities in either of those categories, never mind in both
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Saying that you've played Ubers for years is pointless here because I know people didn't play with wrap all that time. It's a different meta.