Sound Stadium
Field Type: Neutral
Complexity: Moderate
Format: All
Resrictions: No Weather
Welcome to the sound stadium. This is the birth place of everyone favorite songs like "I Want To Pikachu Up", "Kroko-Rock!", and "Grizabella: The Glameow Cat" as well as the favorite recording studio of The Kricketots, The New Elekids on the Pokeblock, and Mar!ll. Speakers are set-up all over the building to create the perfect sound. The echoes are divine. The building itself was designed to naturally amplify all forms of sound. The only failure of the Sound Stadium, and we all feel horrible about it, is that Soundproof Pokemon are still tone deaf. It is our goal to bring the joy of music to their ears.
Summary:
Sound Based moves target all pokemon on the field.
Some moves that are not normally classified as sound based moves are amplified to sound based status. These moves include Embargo, Encore, Flatter, Howl, Lucky Chant, Sleep Talk, SonicBoom, Synchronoise, Taunt, and Torment.
Bug Buzz's effect chance becomes 50%.
Chatter's Confusion will last exactly six (6) actions
Echoed Voice's BAP becomes 4 * Times used by Team in last nine (9) actions (Max: 20).
Embargo's priority becomes +1.
Encore's EN cost becomes 5.
Flatter does not raise the target's SPA.
GrassWhistle's Accuracy becomes 85%
Growl lowers the targets' ATK and DEF one (1) stage.
Heal Bell cures all status effects a team receives that action, be it before or after Heal Bell is used.
Howl raises the user's ATK by three (3) stages.
Hyper Voice has a 50% chance of causing the targets to become Sluggish.
Lucky Chant also lowers the target's secondary effects to zero percent (0%).
Metal Sound's accuracy becomes 100%.
Perish Song's duration is reduced from three (3) rounds to two (2) rounds.
Roar's priority becomes 0.
Round's Base Attack Power becomes six (6) plus (+) the number of pokemon using this move this action (# of users) times (*) three (3).
Screech lowers the targets' DEF and SPD two (2) stages.
Sing's priority becomes +1.
Sleep Talk will not concur the consecutive energy cost penalty.
Snarl lowers the targets' SPA and SPD one (1) stage.
Snore's effect chance is doubled, becoming 60%.
SonicBoom causes a fixed twelve (12) damage.
Supersonic's Accuracy becomes 85%.
Synchronoise can be combined with Uproar to target all pokemon who do not share a type with the user.
Taunt's energy cost becomes eight (8).
Torment's energy cost becomes eight (8).
Uproar's BAP becomes 11.
Soundproof will also lower the total EN cost of all sound based moves by half.
EN Formula: (Base EN Cost + Ability Effect + Consecutive Use Penalty - STAB) / 2
DAT Entries said:
Bug Buzz: The Pokemon emits a concentrated sound vibration by quickly vibrating its wings or arms. The intense noise can damage the target's thought patterns, lowering their Special Defense by one (1) stage.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 50% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental
Chatter: The Pokemon yells meaningless statements at the opponent loudly. The inanity of the speech has a chance of confusing the foe. Pokemon confused by this speech remain confused for exactly six (6) actions. This move can hit any single Pokemon on the field, regardless of position.
Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Special | Effect Chance: 31% | Contact: No | Typing: Flying | Priority: 0 | CT: Passive
Echoed Voice: The Pokemon puffs itself up and yells with a cry welled up from within, producing a sound wave that echoes throughout the area. Each time this is used by a member of the same team, that team's echo frequency builds up and the attack's Base Attack Power is magnified. An echo created in this way only lasts for six (6) actions, and after that won't factor into the multiplier for the Base Attack Power of newly used instances of this move.
Attack Power: 4 * Times Used by Team in last nine (9) Actions (Max: 20) | Accuracy: 100% | Energy Cost: 3 * Times Used by Team in last 6 Actions (Max: 15) | Attack Type: Special | Contact: No | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Deferring
Embargo: The Pokemon declares a cessation to all use of held items for the next two rounds. They and their teammates, however, are naturally not subject to this embargo.
Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Dark | Priority: +1 | CT: Passive
Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last successful action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action or whose last successful action was a combo or a cooldown.
Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Flatter: The Pokémon makes a series of flattering comments and gestures to the opponent. It confuses the target.
Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive
GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing song puts the target Pokemon to sleep. Even if the music does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
Attack Power: -- | Accuracy: 85% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive
Growl: The Pokemon emits a low growl, endearingly or threateningly depending on the user. Upon hearing this growl, the opponent is more hesitant to apply full force, lowering its Attack and Defense by one (1) stage. This move targets up to three (3) adjacent opponents in a multi-battle. This move locks its changed stat for the round within which it was used.
Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Heal Bell: The Pokemon glows dimly and releases blue energy waves. The energy is released with a bell-like noise. The energy waves heals all Pokemon on the side of the user of all status conditions and prevents them, including Burn, Freeze, Paralysis, Poison, and Sleep, for the remainder of the action. This move targets all allied Pokemon in a multi-battle, and also affects Pokemon in their Poke Balls.
Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Howl: The Pokemon lets out a spine-tingling howl, raising its attack by three (3) stages. If Howl is used in a combination, any stat-changes affected by the combination double. This move locks its changed stat for the round within which it was used.
Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive
Hyper Voice: The Pokemon lets out a powerful shout with such a high frequency that it damages the opponent. The high frequency of the sound has a chance to cause all those that hear it to become sluggish for one action. This move targets up to three (3) adjacent opponents in a multi-battle.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 50% | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Lucky Chant: The Pokemon starts to murmur ancient words. While doing this, pink tentacles sprout from its body and wrap the foe. The tentacles prevent the foe from landing a critical hit. It also reduces the chance of the opponent's moves' secondary effects to zero (0). The duration of this effect is six (6) actions. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Passive
Metal Sound: The Pokémon releases light blue sound waves with the sound of ringing metal. All Pokémon that hear it suffer a 2-stage Special Defense drop for one round.
Attack Power: -- | Accuracy: 100% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Steel | Priority: 0 | CT: Passive
Perish Song: The Pokemon lets out a horrible shriek that envelops the entire field. At the end of two (2) rounds, any Pokemon that hears Perish Song will faint. The haunting shriek can even echo through caves and other places. The effect is removed on that Pokemon if the Pokemon switches. This move strikes all Pokemon on the field, including the user. In Switch=KO battles, this effect, when inflicted by a Pokemon on itself or its ally cannot be removed by any means other than switching out, including moves that would switch the Pokemon out in a Switch=OK battle like U-turn, Volt-Switch, and Teleport. This effect also disables the effect of Shed Shell on the user and its allies.
Attack Power: -- | Accuracy: -- | Energy Cost: 15 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: -1 | CT: Passive
Roar: The Pokemon takes air into its lungs and roars at the foe with all its might, terrifying it. In Switch = KO, the shock of the attack resets all of the opponent's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment. In Switch = OK, the Pokemon is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon, however the trainer that commanded Roar must attack first.
Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Round: The Pokemon raises its voice. If more Pokemon join in the same action, the power of all attacks increases by the number of users * three (3).
Attack Power: 6 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Deferring
Screech: The Pokemon screeches harshly at its opponent. The pitch of the screech is so high that it breaks down parts of the opponent's body, lowering their Defense and Special Defense by two (2) stages. This move will fail if the opponent cannot hear the screech.
Attack Power: -- | Accuracy: 85% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Elemental
Sing: The Pokemon sings a calming lullaby to its opponent. The lullaby calms the opponent down to the point where they fall asleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
Attack Power: -- | Accuracy: 55% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: +1 | CT: Passive
Sleep Talk: The Pokemon mumbles one of 4 of its own selected attacks in its Sleep. Each has a 25% chance of manifesting. All attacks selected will have their regular properties, and any damaging attacks called will be used as direct attacks.
Sleep Talk will not incur a consecutive energy cost penalty either if it is used consecutively (even if summoning different potential attacks) or if one of the attacks it summoned is used consecutively.
Sleep Talk move will not select Assist, Bide, Copycat, Focus Punch, Me First, Metronome, Mirror Move, Sleep Talk, or Uproar.
Attack Power: -- | Accuracy: -- | Energy Cost: 3 + Called Attack | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: None
Snarl: The Pokemon releases a piercing bark the emits dark waves. The waves scramble the opponent’s concentration, lowering their Special Attack and Special Defense one (1) stage until the end of the next round. This move targets up to three (3) adjacent opponents in a multi-battle.
Attack Power: 6 | Accuracy: 95% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Elemental
Snore: The sleeping Pokemon snores loud enough to cause mild internal damage to the listening opponent. The harsh noise may cause the listener to flinch, losing an attack turn. Snore can be combined with Chatter, Echoed Voice, Hyper Voice, Metal Sound, Round, Screech, Snarl, Supersonic, and Uproar. When combined, the combination has 100% Accuracy and the BAP of Snore is doubled (x2). The Pokemon will remain asleep through the Cooldown of the combination, even if it would have bee awakened by damage.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 60% | Contact: No | Typing: Normal | Priority: 0 | CT: Deferring
Sonicboom: The Pokemon slices the air before it, creating a shock wave projectile. The trainer can direct the Pokemon to create a slow but long-lingering wave, a fast but quickly dissipating one, or an in-between option. This attack always causes ten (10) HP Damage, regardless of stats, typing, STAB, or any other effects.
Attack Power: Fixed Damage = 12 | Accuracy: 90% | Energy Cost: 5 | Attack Type: Special | Contact: No | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive
Supersonic: The Pokemon sends out a supersonic screech, confusing the Pokemon that hears it. Supersonic can drown out other sound attacks without an accuracy check.
Attack Power: -- | Accuracy: 85% | Energy Cost: 4 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Elemental
Synchronoise: The Pokemon sends out a psychic pulse of a certain frequency, damaging all other Pokemon that share any types with the Pokemon. This move hits all Pokemon except the user. If combined with Round, Echoed Voice, or Hyper Voice, increases the final power of the combo by 1.5x, rounded. (e.g. 7 + 6 = 13 * 1.5 = 19.5 = 20). If combined with Screech or Supersonic, the power of the combination doubles (7 * 2 = 14) and has 100% Accuracy. If combined with Uproar, the resulting combination targets all pokemon who do not share a type with the user.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive
Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using damaging attacking moves (no commands, no chills) for the following six (6) actions. If a combination used while Taunted includes a non-attacking move, it may be used so long as the combination does damage. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.
Attack Power: -- | Accuracy: 100% | Energy Cost: 8 | Attack Type Other: | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive
Torment: The Pokemon imbues itself with dark energy and torments the foe, preventing the opponent from using using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior for six (6) actions.
Attack Power: -- | Accuracy: 100% | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive
Uproar: The Pokemon uses great blasts of sound while enraged to damage the opponent, overpowering all other sound-based effects in the arena and preventing all Pokemon in the arena from sleeping until it dissipates. Uproar lasts for three (3) actions, and all Pokemon will wake up and become immune to sleep while Uproar is being used. Uproar does not suffer from the consecutive attacks penalty. This move attacks an enemy Pokemon at random. When combined with any suitable move, the Pokemon is not forced to use Uproar after the cooldown turn. The Pokemon must not be locked into a move in order to use this move in a combo.
Attack Power: 11 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive