http://www.smogon.com/forums/showthread.php?t=3483940 Needs a sub ref
Ref please :(Open Challenge
3 v 3 Babysitter Triples (At least 1 FE and 1 NFE)
All Abilities
Items: On
Switch = Why?
2 Day DQ
2 Subs
2 Recoveries
5 Chills
Arena:
The Ancestree
Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.
A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
Pokemon can have no more than a total of 6 abilities, including its starting abilities.
Banned Abilities: Zen Mode
reffingChallenging Alex to a flashie
NFE 1V1
1 Day DQ
1 Sub
No chills/recoveries
Arena ASB style
BamChallenging Alex to a flashie
NFE 1V1
1 Day DQ
1 Sub
No chills/recoveries
Arena ASB style
Alright :3Ref please :(
I'll take this. Standard stuff is fine.Open challenge:
4v4 Babysitter (2 FE, 2 NFE) Doubles
Rest is standard stuff.
Meh. Taking.1v1 Strong (40+ moves) FE Singles
Training items
1 Sub
1 Day DQ
0 Chills / 0 Recovers
ASB Arena
Idk why people don't do these but
Open Challenge
3v3 Rotation Singles (1FE, 2LC)
3 Day DQ
Switch=lol
All Abilities
Training Items
Any Arena except Soup or something crazy
Rotation rules will be explained in thread or look up "Yoshinite vs. TIO"
So I found this arena that looks really fun, someone wanna join in?
OPEN CHALLENGE
1v1 LC singles
Training Items
0 subs (it'd be hell to sub in this)
2 day dq for battlers, 3 day dq for ref
All abilities
Arena: Glacier's Metronome Madness
Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles
Restrictions:
Metronome Madness:
"Wiggle Waggle! My finger Wiggles! Kekekekeke! I am Mr. Metronome, Wiggle Waggle! You two trainers shall have a fun battle! Wiggle Waggle! Your pokemon i have trained in my art, kekekeke. They can Metronome! The power to harness Metronome though, i have taught them as well! Now, Wiggle Waggle, show me your skill!"
And this is what you get for leaving your red solo cup outside the bathroom at that party. Where are you? a white room with random colored paint splattered erratically here and there (100x100 feet). An odd, creepy man in a full white suit looks at you eagerly, and it freaks you out. Since you are here though, why not battle?
However, Mr. Metronome was true to his word, and taught your pokemon the skill of Metronoming. But, that's all they know now........
But! they can hone Metronome, and be able to make the random move not so random. Confused? here, let me explain.
Mechanics
The only move Pokemon Know is Metronome.
Pokemon have 200 Energy instead of 100
Chills Heals 30 energy
There are two kinds of Metronome: Regular and Focused
Regular Metronome is like in-game Metronome (Randomly generates one move out of all moves and uses it). It costs no energy to perform.
Focused Metronome is special in that you can try to focus your metronome to pull up certain moves (e.g stab attacks, moves that start with "g"). There are many varieties of FM, and each cost different amounts of energy. The more specific you try to be, the more energy it costs
Types of Focused Metronome
FM-A: you name a type, and Metronome randomly picks a move of that type (e.g use the command FM-A (Grass), and then the Metronome will RNG a grass typed move out of all Grass typed moves).
FM-A*: You name a type your pokemon has STAB on, and then Metronome randomly picks a move of that type (E.g you have a Dragonite. if you want to use a Dragon move, you must use the command FM-A* (Dragon), and then the Metronome will RNG a dragon typed move out of all Dragon Typed moves). If your pokemon has only one typing, then you can just use the command FM-A*. However, if the pokemon is dual-typed, you must specify which STAB type
FM-B: You name a letter of the Alphabet, and Metronome randomly picks a move that begins with that letter (E.g you use the command FM-B (D), and then Metronome will RNG a move that starts with D out of all other moves that start with D).
FM-C: Metronome RNG's a damaging move that's Base Power is 6 or less out of all Damaging Moves that have 6 or less BP.
FM-C*: Metronome RNG's a damaging move that's Base Power is 7 or more out of all Damaging Moves that have 7 or more BP.
FM-D: Metronome RNG's a self-targeting move (e.g Protect, Imprison, Swords Dance) out of all self-targeting moves.
FM-E: Metronome RNG's a Status-Inflicting move (E.g Thunder Wave, Toxic, Will-O-Wisp) out of all Status-Inflicting Moves.
FM-G10: You name ten different moves, and Metronome Randomly picks one of them (this is regular ASB metronome).
FM-G5: You name five different moves, and Metronome Randomly picks one of them (E.g use the Command FM-G5 (fire punch/ice punch/thunder punch/needle arm/shadow punch), and then Metronome randomly picks one of those 5)
FM-G2: You name 2 Moves, and Metronome Randomly picks one of them (E.g use the command FM-G2 (Ice Beam/Flamethrower), and then Metronome randomly picks one of the two.)
FM-G1: You name One specific Move, and Metronome turns into that move (E.g You use the command FM-G1 (Blast Burn), and Metronome Turns into Blast Burn)
___________
Now, each FM command costs energy, some being more costly than others.
FM-A: costs 18 EN
FM-A*: costs 25 EN
FM-B: costs 15 EN
FM-C: costs 15 EN
FM-C*: costs 25 EN
FM-D: costs 20 EN
FM-E: costs 25 EN
FM-G10: costs 40 EN
FM-G5: costs 60 EN
FM-G2: costs 80 EN
FM-G1: costs 100 EN
Moves used by metronome do not cost any energy. For example, if you use FM-G1 (Ice Punch), then the pokemon uses 100 energy. ice punch costs no energy, only FM-G1.
Good luck, and happy Metronoming!
(Wiggle Waggle)
Opp/ref can decide anything I forgot
Still need a ref for this if anyone's willing ^u^Oh, this looks crazy awesome, let's go :3