ok why are drought and sand stream banned and not drizzle?
There's no Pokémon that can have Drizzle in UU or below. For sand there's Hippopotas and for sun there's Vulpix. Neither of Politoed's pre-evos got Drizzle, so unless it drops to UU usage levels (lol), there wouldn't be any need for a ban.ok why are drought and sand stream banned and not drizzle?
Honchkrow can definitely be hard to use sometimes, but it has the potential to sweep entire teams. This'll be the set I'll analyze and recommend for you to use:Also I am wondering what do you guys do with Honchkrow? It doesn't really lend a tonne of defensive synergy to teams, it gets worn down really quickly, Sucker Punch makes it easy to play around, and even if it gets a boost there are the ubiquitous fighting types to tank a Sucker Punch and revenge kill. Help me learn to stop worrying and leave the bird.
First off Brave Bird is an excellent move in UU, looking at a lot of teams you'll find no more than 1 resistance to Flying, and some teams don't have a Flying resist at all. Honchkrow's other 2 STAB moves Sucker Punch and Pursuit are what make Honchkrow even more deadly. These two moves result in huge mind games for your opponent, as both hinge on whether or not they attack or switch out, and predicting wrong can often lead to an early Honchkrow sweep.Honchkrow @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Pursuit
HP Ice Meinshao is a good Pokemon for that specific core, as it can HJK Umbreon (Foul Play hurts, despite the resist), and HP Ice Gligar. There aren't too many Pokemon that can break through both special and physical walls, although Mixed Pokemon can give them trouble. Examples of such Pokemon in UU include: Arcanine, Azelf, Houndoom, Kingdra, Sharpedo, Tornadus, Victini, and Zoroark.which pokemon can deal well or significantly weaken the gligar + umbreon core? or say any core revolving around a physical wall and a special wall? the only thing i can think of now is scrafty :/
Hey I'm pretty qualified to answer this as I've played BW UU since it was created. We started off with just OU and a banlist, we banned stuff and after a while (I don't know how the decision was made) we took the usage stats and everything under the cut off point was UU. BW UU tiering will not affect XY UU at all, we'll start fresh.This is a bit more of a general question than a specifically UU AASQGASA, but I think it's worth putting out there anyway.
When Gen 6 is released, how will the pokes in it trickle down into each tier? Will they all start at OU and either be banlisted or dropped, or will their relative usability in each tier be calculated based on ability and stats and placed in provisional tiers to start with?
The reason I'm curious about this for UU is because it's basically the most well-balanced metagame currently out there. Gen 6 pokes could severely threaten this balance depending on how they are implemented into UU. I've never been around for a gen shift before, so I was curious as to how it would work. Thanks :)
Here is a great guide released in the smog!Can I get a link to a good team building guide (specifically for UU). I can't seem to find a good one. I've reached 1900+ with a couple of RMT teams, but I've only gotten past 1700 once with a team of my own. Is it just supposed to be a continuous process of fail until you strike gold, or am I just bad?