OU Simple Questions, Simple Answers (Read the OP First!)

So how does Multiscale work if my Dragonite is at full HP behind a Substitute? What if the Sub does not break?
As long as the Pokemon is at 100% HP, the resulting damage is halved.
From Bulbapedia:
"Multiscale lowers damage taken from damage-dealing moves by half when at maximum HP. It does not reduce the amount of HP deducted by moves that deal a set amount of damage, such as Night Shade."
 
I don't know if this is the right place to ask this, because it includes the sketch for an entire unfinished team (except for that one last Pokemon), but I'm going to go ahead anyway (keeping it short) and pray I didn't break any rules. So far it's:

- Offensive Gyarados
- Bulldoze 192 Atk EVs Ferrothorn
- Scarf Latios
- Air Balloon offensive Heatran
- CB Scizor

I kinda want to put in a Rapid Spinner to support Gyarados (so I can use Life Orb and it will actually be strong enough to be used outside of rain), but if I put in a Starmie I don't really have anything to counter Terrakion with. Is there any advice you could give me regarding this?

Because this question hasn't been answered, I've decided I'm going to be the obnoxious newbie and post it a second time, that's how desperate I am right now. I've made a threatlist for these five Pokemon and Terrakion is the only OU Pokemon that I don't have sufficient checks to (unless I've made a mistake). I'm skeptic about Claydol, because I don't believe it gets the job done (but if you'd say so I would believe it). If I shouldn't post this in the SQSA thread, could you please tell me where? And if you don't want to answer this because the team sucks too hard, could you tell me that? Because at least then I know it might be better to just give up. I'm just so insecure about this team because I want it to be good enough but I'm not really talented at all, so I don't know when to quit...
 
Your question isn't exactly in the OU Metagame SQSA department. What you're looking for is teambuilding advice. For that I suggest you contact any of site mentors (Search for mentors under 'Rate My Team' and 'Battling 101') and they will all gladly help you regarding this.
or secondly if you want to have a hands on approach, you can always join us at IRC on #battling101 and #ratemyteam where any active veteran member will be glad to help you.

I hope that helped.
 
Why is there no guide to Sand Teams in Articles? The other weather teams have a guide.

Because Smogon article content is wholly made up volunteer effort, so there is no 'obligation' for there to be a sand guide.

Simply put, it means that nobody has yet taken the time and/or initiative to write that. If it's absence bothers you then you yourself can head over to the Articles section of 'Contributions and Corrections' and volunteer to write one out yourself with the guidance and help of the experienced folk over there to make it happen. Or successfully bug someone into doing the same.
 
Why is there no guide to Sand Teams in Articles? The other weather teams have a guide.

The need for making a guide for building Sand Teams wasn't really seen necessary and no one has taken the initiate to make one, like Soul Fly said. However if you do need help building one, you can head over to #mentor on IRC and there are quite a few OU mentor who would be willing to help you make a Sand Team. Another option is to go to the OU RMT SubForums and look at how people are structuring their Sand Teams.
 
Is it wise to run a scarf Virizion as my only revenge killer (I play stall btw) because it has the best defensive synergy with my team out of all the scarfers
 
Is it wise to run a scarf Virizion as my only revenge killer (I play stall btw) because it has the best defensive synergy with my team out of all the scarfers
You don't need defensive synergy with your scarfer when running stall.
There 2 kinds of scarfers possible along with a stall team:
-The revenge killer: a pokemon that threatens a lot of pokemon you can't handle by stall.
-The secondary winning condition: the perfect example is scarf moximence that can attempt a sweep after the enemy team is weakened enough.
Note that it is usually better if the chosen pokemon can do both.

You don't pick your scarfer for it's bulk or defensive synergy but rather for it's offensive prowess.

Virizion is way too weak as a scarfer to be reliable.
 
How can I make my team less weak to sand? It fares excellently against both rain and sun, but against sand (especially semi-stallish) it has a terrible matchup. The biggest problems are jellicent combined with ttar and hazards. I substituted in latios for latias and gave it psyshock, but latios gets so easily pursuit trapped (latias had reflect type). Thanks!
 
It really depends on what you are using. Its impossible to give you suggestions without knowing what you use. If the problem is tyranitar, specs/orb latios with surf or grass knot should suffice.
 
Is it wise to run a scarf Virizion as my only revenge killer (I play stall btw) because it has the best defensive synergy with my team out of all the scarfers

What exactly are you checking with Virizion? That would really help us a lot to find a better scarfer for you. All in all though, yeah virizion is usually a poor scarfer as you end up either using focus blast or attacking on it's less powerful physical side.
 
Is it wise to run a scarf Virizion as my only revenge killer (I play stall btw) because it has the best defensive synergy with my team out of all the scarfers

For a revenge killer in a stall team, you shouldn't care about defensive synergy. You want a strong revenge killer that could reliably take care of things when they get out of control. Virizion is good, but her power isn't just enough. I think Keldeo or Terrakion(or whatever else with good enough speed and power with enough moves to cover all threats) could do the job better.
 
For a revenge killer in a stall team, you shouldn't care about defensive synergy.

I just want to point of that this isn't completely true, if a scarfer can fit onto a stall team, the better. Take Keldeo for example, it can make a solid check to Swords Dance Scizor, and using it can help one discover and scout what kind of Scizor it is. Blindly going for a power and speed grab isn't always the best choice.

That said, I really can't think of a situation where Scarf Virizion is helpful.
 
I just want to point of that this isn't completely true, if a scarfer can fit onto a stall team, the better. Take Keldeo for example, it can make a solid check to Swords Dance Scizor, and using it can help one discover and scout what kind of Scizor it is. Blindly going for a power and speed grab isn't always the best choice.

That said, I really can't think of a situation where Scarf Virizion is helpful.

I never said "Blindly go for a powerful revenge killer." I assumed he is wise enough to choose which "Powerful and fast enough" revenge killer fits his team better.
 
well my team is physical wall slowbro/physical skarmory/specially defensive amooguss/pivot landorus-t/tentacruel/scarfer.

so what would be a good scarfer? sorry for all the questions btw
 
meerkat13, this is a SQSA thread, so it would be inappropriate to fill it up with teambuilding discussion. I'm oferring you the same answer I gave to some other user.



Your question isn't exactly in the OU Metagame SQSA department. What you're looking for is teambuilding advice. For that I suggest you contact any of site mentors (Search for mentors under 'Rate My Team' and 'Battling 101') and they will all gladly help you regarding this.
or secondly if you want to have a hands on approach, you can always join us at IRC on #battling101 and #ratemyteam where any active veteran member will be glad to help you.

I hope that helped.


That said. If any user here is willing to help you, then it's totally his call, but please do not expect consistent help/advice to go through every detail of your team.
 
Your question isn't exactly in the OU Metagame SQSA department. What you're looking for is teambuilding advice. For that I suggest you contact any of site mentors (Search for mentors under 'Rate My Team' and 'Battling 101') and they will all gladly help you regarding this.
or secondly if you want to have a hands on approach, you can always join us at IRC on #battling101 and #ratemyteam where any active veteran member will be glad to help you.

I hope that helped.

Eh, although that is good advice, for sure, a simple question about team synergy is fine to ask here imo

To answer meerkat13's question, I would recommend using a Scarf Gengar. It can protect your vital hazards from Rapid Spin, which can be important for a stall team. It also gives you somewhat of an answer to Sheer Force Landorus, which walks all over you right now. You could also consider Scarf Celebi, although you would still lose to U-Turn Landorus and not have a spinblocker.
 
well my team is physical wall slowbro/physical skarmory/specially defensive amooguss/pivot landorus-t/tentacruel/scarfer.

so what would be a good scarfer? sorry for all the questions btw

disregard the above posts and use scarf tyranitar, it checks your weather weakness (especially to sun) and grants you the ability to pursuit trap starmie in order to keep your hazards around for as long as possible. also checks your pretty massive gengar weakness and gets celebi out of the way since you don't have a great switch for that either. ice beam will help with the landorus weakness and also guard against trash like taunt gliscor trying to ruin you. it even checks volcarona :)!

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Stone Edge
- Crunch
- Pursuit
- Ice Beam
 
Better sun check and overall good addition to a team? Calm mind Latias or (insert set here) Latios.

Latias (F) @ Life Orb
Trait: Levitate
EVs: 74 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock / Hidden Power [Fire]
- Surf / Hidden Power [Fire]
- Recover
 
How does a new generation of pokemon get tiered? Do they get lumped into OU, while a few gets into Ubers?

There is no such precedent, and frankly given the scarce information we have, I don't think any such deliberations have started.

If generation five is anything to go by then We'll have a initial test play period with all the pokemon allowed in the standard metagame (including some previously uber mons) and then hold mass suspect testings at first banning the obviously broken ones and move on to the nitty-gritty stuff. It'll probably take anywhere from a few months to over a year to achieve a stable metagame, depending on the cards Gamefreak deals us.
 
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