Royal Buttwhoopin' (A Humble RMT)

Welcome to my RMT!

The Team

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My name is SinisterxKid, and I'm an avid Pokemon fan, but not much of a competitive battler. I'm learning the ropes and beginning to understand many important things and getting used to the meta. This is my favorite team I have made so far, so I hope you enjoy it!



Teambuilding Process:
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Now, starting this team off, I wanted to have a powerful pokemon that I could base the rest of the team around and allow it to sweep lategame. I was really intrigued by Choice Scarf Moxie Heracross, which provided a powerful revenge killer as well as a late game sweep if I'm able to beat its counters.

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I knew that, if Hera is going to sweep late game, I have to be able to keep it alive as well as destroy that which prevents it from sweeping. Heatran provided a fantastic match to this, as he can switch in to take "Not Very Effective" or even 0 damage from all moves that threaten Hera (namely, Flying, Fire, and Psychic). Heatran also provides a good threat to the defensive walls in the tier like Forretress and Ferrothorn that can wall out Hera before he Moxie's up.

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For my next pokemon, I was looking for a strong and versatile pokemon that could flexibly destroy the counters to Heracross and set him up for a sweep. I love to have Ground types on my teams because of the ability to get a free switch in on Electric moves. I also needed someone that could function as a scout, with Volt Switch or U-turn. Landorus seemed to fit the bill, with the ability to hurt any Poison types that take "Not Very Effective" damage from both Close Combat and Megahorn with a STAB EQ, as well as Ground and Electric immunities for easy switch ins.

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I always like to have SR on my teams, as, among other things, it greatly lowers the threat from many Flying types, completely checks Volcarona, aand breaks Dragonite's Multiscale. As far as SR users go, the list was pretty long, but Mamoswine works well with this team. STAB Ice Shard allows for consistent revenge kills and shreds Dragonite, Salamence, and opposing Landorus'. STAB EQ is always nice as well, as another option to clear Poison types for a Hera sweep, and the Focus Sash+Endeavor set I run, although somewhat gimmicky, works fantastically well to stop a sweep or take an opponent off guard.

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Looking over my team, I saw a blaring weakness to Water types, especially in the rain, and with my new Focus Sash+Endeavor Mamoswine, I wanted a Rapid Spin user that could sweep away the entry hazards that prevented it from working. Tentacruel works fantastically. Rain Dish provides great recovery and a decent check to many Rain teams, it's bulk allows it to take Fighting moves aimed at Heatran or Water moves aimed at my whole team like a champ, and heal them off. Scald burns physical sweepers, stopping then in their tracks, and is a strong STAB in the rain. Toxic+Protect allows me to scout out what move they're using as well as Toxistall effectively. Tentacruel works fantastically as a wall for my team and a pivot to take hits that would destroy the rest of my team.

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Even after Tentacruel, the weakness to Water types in my team was incredibly apparent. I wanted a powerful Grass type to counter Rotom-W and threaten other Water types. I also love sleep, as sleeping an opponent's Pokemon is massive. I originally tried a SubSeed Breloom, for a bit of bulk, and then a Choice Scarf Breloom, and then Amoonguss, but none of these sets really made an impact in any of my matches.

So, I settled on SD Breloom. With max speed and powerful attack, Breloom can switch in to many Water types, or even lead, and guarantee a sleep on someone, and then SD+BulletSeed+Mach Punch provides extreme power.

And with that, my team was made.



Here's a closer look at
ROYAL BUTTWHOOPIN'


Any changes made are in RED.

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King Shroom (Breloom) (M) @ Lum Berry
Trait: Technician
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Bullet Seed
- Spore
- Mach Punch


SD Breloom is a force to be reckoned with. While it's speed is something I wish I could fix, if I know that I'm against someone I can outspeed, Spore hits for sleep 100% of the time, and you're guaranteed a SD. After one SD, Jolly Breloom's attack stat hits 718, and with a Technician+STAB priority Mach Punch and a Technician boosted Bullet Seed that can it for 187.5 base power, you can wreak havoc upon the opponent's team. I find many people don't understand the power of Technician Bullet Seed, and Breloom is often shredding walls and Subs alike when the opponent does not expect such high damage output. That being said, Breloom is incredibly fragile, and is often OHKOed, so you have to know your opponents speed or else it's likely you'll have lost your dear King Shroom. Anyways, besides the SD sweep possibility, Breloom also provides a fantastic check to the bulky Waters of OU. I run Lum Berry on this so I can absorb opposing status, including other Brelooms that win speed ties or walls that try to Will O Wisp or Scald to hinder a sweep.

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Knight Magma (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Fire Blast Overheat
- Earth Power
- Hidden Power [Ice]
- Dragon Pulse Flamethrower


Heatran is really just the perfect partner to Heracross. They resist each other's weaknesses, and provide a very powerful offensive core to the team. After absorbing a Fire attack aimed at Hera, Overheat hits even harder. Earth Power is there for Poisons, Tyranitar, and opposing Heatrans. HP Ice allows me to take Flying types out and destroy Gliscor, Landorus, and those pesky Dragons. Flamethrower allows for multiple attacks if I don't want to drop my SpA with Overheat immediately. I used to run Air Balloon so I could switch into EQs from Lando and nail him with HP Ice, but I changed it to a Choice Scarf, and the extra speed has been incredibly useful. I can now take non-Scarfed Landos off-guard by outspeeding, and revenge kill well with powerful special attacks.

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Djinn Ugo (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 Def
Naive Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power [Ice]

Landorus does a lot of things for my team. EdqueQuake hits the whole meta fairly hard, and the Expert Belt is unexpected for many people expecting a Choice set, so they can be taken off guard when I switch moves. This pokemon is also very strong against SS teams, as Sand Force procs and significantly increases his power. HP Ice once again helps me with Gliscor, who is tough to get through, as well as Dragons, and Earthquake provides great damage to Poison types, namely Toxicroak, who takes "Not Very Effective" damage from both of Hera's main STABs. Toxicroak often runs Ice Punch, but is usually frail enough to get OHKOed if it tries to stay in. Gravity allows me to eliminate the immunities and then the health bars of those that think they're safe and threaten my team, such as Skarmory or Rotom-W.

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Queen Crush (Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake


Focus Sash+Endeavor Mamoswine is a very gimmicky, but very strong set. I'm able to stop sweepers in their path and destroy them. I'll often keep Mamoswine in my roster at 1%, and then be able to switch in to slower foes off of a Sac and then use Endeavor+Ice Shard again to guarantee a KO. I've actually swept slower teams with Endeavor Sash, as he is fast enough to outspeed many Pokemon, and if you know they don't have any priority, you can go to town. Anyways, aside from that gimmick, Stealth Rock is a very powerful tool for this team, and EQ does strong damage all around. Ice Shard is also extremely useful against Dragons, Gliscor, and Landorus. I know I run a lot of Ice moves, with Heatran, Landorus, and Mamoswine, but I've found it's very helpful, as opposing Landorus' are extremely threatening, Gliscor is unkillable, and dragons are rampant in the meta.

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King Acid (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Protect


Tentacruel is very important to the function of this team. With the ability to absorb Toxic Spikes and the access to Rapid Spin, Tentacruel clears my team from the danger of entry hazards that threaten to break my Mamoswine's Sash or deal significant residual damage to my team. Scald and Toxic allow me to apply status to the opposing team, crippling physical sweepers or Toxistalling bulky Waters. Protect is great for Toxistall as well as scouting their next move and playing around with prediction, like, you can let them know you know their move, then they may switch it up in case of prediction, and you can just leave Tenta in for another 2 turns racking up Toxic damage. Tenta's bulk and utility are very useful and help keep this offensive team on it's feet during battles.

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Knight Viktor (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Night Slash Earthquake


And here we are at the MVP. Choice Scarf+Moxie Heracross is just so strong, and ever since Hera was moved into UU, the OU metagame is not prepared for the raw power and unique typing that he brings. I used to run Night Slash for Jellicent, but changed it to EQ because Night Slash rarely even 3HKO'd Jelli, and I needed EQ for Toxicroak that took little damage from all my other moves. Earthquake and Stone Edge are mainly used for situational revenge killing, such as Toxicorak or Landorus. He serves as a fantastic revenge killer in his own right, but that's just the start of it. I cannot tell you how many times that I have been able to kill or sleep the one pokemon on the team that resists Megahorn/Close Combat, and then, mid-lategame, proceeded to turn what seems to be a revenge kill on a pokemon into a full out Moxie sweep. With Scarf he outspeeds the whole tier, bar Scarf Landorus, Pranksters, and varius other Scarfusers, and your choice of Megahorn, Close Combat or Stone Edge can generally hit almost the whole team for at least neutral damage.



Threat List:
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Toxicroak under the rain is hell to deal with. Landorus can kill him with an EQ, but I have to be wary of Ice Punches. EQ on Heracross can deal with him, and that's usually what I rely on to take him out.

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A Venasaur under the sun is a threat to every team out there. It has the capabilities to sweep my entire team with a Growth up. Whenever I see a Venasaur in the team preview, I always save my Mamoswine, and as Sun teams rarely run entry hazards, and I have Tentacruel to protect the Focus Sash, I'm usually able to Endeavor+Sash+Shard the opposing Venasaur. If Mamoswine's 100% has been compromised, I have to resort to Mach Punch/Ice Shard and the possibility of Hera tanking one Giga Drain/Sludge Bomb, and hitting back with EQ.

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Gliscor is a terribly and ridiculously annoying wall. The status absorption + healing + substitute + damage is just too strong, and as a result, I have 3 pokemon on my team that hit hard with Ice damage, and this is my only way of checking him.

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Jellicent is another pokemon that is just hell to play against. With Recover and Scald and Cursed Body, it can just shut you down. Breloom can handle Jellicent, but he is my only way to deal with it, as Jellicent completely walls the rest of my team. I used to run Night Slash on Hera, but I calculated it, and realized it wasn't worth it:
252 Atk Heracross Night Slash vs. 248 HP / 216+ Def Jellicent: 140-166 (34.73 - 41.19%) -- 67.33% chance to 3HKO
My other option would be possibly running HP Grass or HP Electric on Landorus, allowing me to hit Jellicent a little harder as well as other bulky waters, but again, the damage is underwhelming:
0 SpA Expert Belt Landorus Hidden Power Electric vs. 248 HP / 0 SpD Jellicent: 132-156 (32.75 - 38.7%) -- 4.57% chance to 3HKO

My best bet is to just bank on Breloom, let Tentacruel take some hits, and hope I can land a Bullet Seed some time or another.



Thanks for reading!

Good job getting this far! I look forward to hearing everyone's suggestions, and learning a lot about playing Pokemon. If you'd like to play with this team, and feel it out, the importable text is below, just remember to wreck shop with it. Much love.



Importable:
King Shroom (Breloom) (M) @ Lum Berry
Trait: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Seed
- Spore
- Mach Punch

Lieutenant Magma (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Overheat
- Earth Power
- Hidden Power [Ice]
- Flamethrower

Djinn Ugo (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power [Ice]

Queen Crush (Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake

King Acid (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Protect

Knight Viktor (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
 
I am going to return the RMT favor and give you a quick critique. :)

Let's start with your main threats. Toxicroak can be walled to high heaven with a RestTalk Gyarados. I would suggest possibly replacing Breloom with the aforementioned Gyarados. You may be sacrificing the ability to directly counter bulky Waters, but Gyarados and Tentacruel together can stall them to death. Gyarados may add an unwanted Electric weakness, but remember that your opponent will be hesitant to fire off Thunderbolts when Landorus and Mamoswine are waiting in the wings. This will also help alleviate your weakness to Gliscor (Through Waterfall and possibly Taunt/Dragon Tail).

To counter Jellicent, I would go with your gut feeling and replace Landorus's HP type with Grass or Electric. (Latter recommended) Remember, you have HP Ice on Heatran and Ice Shard on Mamo. Finally, (just my opinion) I feel that you should have a Scarf Heatran. Keep Earth Power and HP Ice, but change Fire Blast and Dragon Pulse to Flamethrower and Overheat. This will also help alleviate your Gliscor weakness, as Heatran should be able to outspeed and OHKO with HP.

Good team overall.
 
Thanks for the rate goldenthunderbird!

Let's start with your main threats. Toxicroak can be walled to high heaven with a RestTalk Gyarados. I would suggest possibly replacing Breloom with the aforementioned Gyarados. You may be sacrificing the ability to directly counter bulky Waters, but Gyarados and Tentacruel together can stall them to death. Gyarados may add an unwanted Electric weakness, but remember that your opponent will be hesitant to fire off Thunderbolts when Landorus and Mamoswine are waiting in the wings. This will also help alleviate your weakness to Gliscor (Through Waterfall and possibly Taunt/Dragon Tail).

As much as I agree that RestTalk walls Toxicroak and would help remove that counter, I'm looking more for ways to KO Toxicroak then wall it. I'm trying to clear it out of the way, because it's one of the only pokemon that takes Not Very Effective damage from all of Heracross' attacks. I'm also very hesitant to remove Breloom, because without him, Jellicent literally walls my whole team forever. A non-boosted Bullet Seed can OHKO a Specially Defensive Jellicent in 4 hits, and so I'm really banking on Breloom to take care of Jellis. I'll test the Gyara set, but I feel that I will probably keep Breloom on my team, or at least a strong Grass type.

I'm going to test EQ over Night Slash on Heracross, and see if that alleviates the Toxicroak problem:

252 Atk Heracross Earthquake vs. 24 HP / 0 Def Toxicroak: 302-356 (96.48 - 113.73%) -- 75% chance to OHKO

With one Moxie stack:

+1 252 Atk Heracross Earthquake vs. 24 HP / 0 Def Toxicroak: 452-532 (144.4 - 169.96%) -- guaranteed OHKO

So, I think EQ over Night Slash stops Toxicroak from walling Hera.
I'm sacrificing Night Slash to damage Jellicent, because it never really did all that much damage anyways:

252 Atk Heracross Night Slash vs. 248 HP / 216+ Def Jellicent: 140-166 (34.73 - 41.19%) -- 67.33% chance to 3HKO

If I do run this though, I become even more reliant on Breloom to handle Jellicent, and I need him on the team.


To counter Jellicent, I would go with your gut feeling and replace Landorus's HP type with Grass or Electric. (Latter recommended) Remember, you have HP Ice on Heatran and Ice Shard on Mamo. Finally, (just my opinion) I feel that you should have a Scarf Heatran. Keep Earth Power and HP Ice, but change Fire Blast and Dragon Pulse to Flamethrower and Overheat. This will also help alleviate your Gliscor weakness, as Heatran should be able to outspeed and OHKO with HP.

Good team overall.

I just did the damage calculations, and HP Electric/Grass on Landorus is a 4HKO on Jellicent, and with Recover that's meaningless, so I'm not even going to try and run it. I guess for now I'll just depend on Breloom to deal with Jelli and hope the opponent is not running it.

Finally, I totally agree with you on the Heatran thing. Too many times he is outsped and OHKO'd. I think running Choice Scarf will also work fantastically to take opposing Gliscor and Landorus off-guard with the outspeed. I did a few games with ScarfRan, and loved it, so that's definitely a change I'll make. Thanks so much for the rate, man!
 
Alright, time to diagnose the new threat of Venusaur.

I have a few options in mind:

1. Check it with Heatran. Pretty sure Scarftran doesn't outspeed, but it is either immune (HP Fire and Sludge Bomb) or pitifully damaged (Giga Drain) by all of Venusaur's moves. Watch out for Sleep Powder though.

2. Change the weather. Venusaur becomes just eh when not under sun. I think T-tar would work best on this team. (Your choice)

3. Continue bashing it with Mamoswine.

4. Hit it with fast Scarfers (Infernape, Terrakion, possibly Latios)
 
Alright, time to diagnose the new threat of Venusaur.

I have a few options in mind:

1. Check it with Heatran. Pretty sure Scarftran doesn't outspeed, but it is either immune (HP Fire and Sludge Bomb) or pitifully damaged (Giga Drain) by all of Venusaur's moves. Watch out for Sleep Powder though.

2. Change the weather. Venusaur becomes just eh when not under sun. I think T-tar would work best on this team. (Your choice)

3. Continue bashing it with Mamoswine.

4. Hit it with fast Scarfers (Infernape, Terrakion, possibly Latios)


Yeah, I agree with all of this. I only put Venasaur on the threat list because I think everyone has trouble countering that pokemon. I want to have some weather control, but I'm not sure I want to run a TTar/Hippowdon/Politoed set in this team. I guess if I did, I could run a more defensive oriented SS poke in favor of Landorus or Mamo.

As far as Heatran goes, you're right, he actually is a pretty strong check to Venasaur, the one problem is that many people run EQ on their Vena for coverage. I will calculate the Speed to see if he can outspeed with the new scarf set, but maybe I'll try and scout the EQ and if they aren't running it I can counter him with Heatran.

I have considered using a faster scarfer, as Hera, even with Scarf, is just too slow to compete with some of the very fast threats. Thinking about it though, I don't really want to, as Hera has proved to be so powerful with Moxie lategame, and Heatran compliments him perfectly, but I'll check around.

EDIT: Under the sun, a Venasaur sweeper set with 180 Speed EVs and a Timid nature hits 528 speed.
In comparison, this completely beats a Max speed Scarfed Heatran who only hits 417 speed.

Other possible scarfers:
Max Speed Scarf Infernape: 519 speed
Max Speed Scarf Terrakion: 519 speed
Max Speed Scarf Latios: 526 speed

Looks like Venasaur is going to outrun every scarfer in OU, bar Starmie.
 
Neat team dude! Really like the use of an underrated threat like Heracross! First off, I would suggest possibly running Offensive Ferrothorn over your Breloom. It sounds stupid at first but it works really nicely and catches a lot of things on the switch in. Even though its offensive, Ferrothorn retains its natural bulk to still counter annoying water/electric types (aka Rotom-W) and blends nicely with your team to counter Jellicent. It has great utility in SR and strong Gyro Balls+Power Whip to fit the offensive role.

Ferrothorn @ Choice Band/Leftovers
Trait: Iron Barbs
EVs: 252 HP/ 252 Atk/ 4 Def
Brave Nature
- Gyro Ball
- Power Whip
- Stealth Rock
- Bulldoze


Second, replace Lando with Landorus-T!It gains a lot more power this way and helps you check Fighting types that can plow through your team once Tentacruel is weakened. Although you lose out on speed, I think the extra bulk and power can really ease Heracross's sweep and come in on Ground/Fighting attacks aimed at half of your team. Yache allows you to live an Ice Punch from Toxicroak and allows you to retaliate with EQ while Lefties offers recovery.

Landorus-T @ Leftovers/ Yache Berry
Trait: Intimidate
EVs: 200 HP/ 252 Atk/ 56 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power (Ice)

That's all I got! Good luck!
- B)
 
Neat team dude! Really like the use of an underrated threat like Heracross! First off, I would suggest possibly running Offensive Ferrothorn over your Breloom. It sounds stupid at first but it works really nicely and catches a lot of things on the switch in. Even though its offensive, Ferrothorn retains its natural bulk to still counter annoying water/electric types (aka Rotom-W) and blends nicely with your team to counter Jellicent. It has great utility in SR and strong Gyro Balls+Power Whip to fit the offensive role.

Ferrothorn @ Choice Band/Leftovers
Trait: Iron Barbs
EVs: 252 HP/ 252 Atk/ 4 Def
Brave Nature
- Gyro Ball
- Power Whip
- Stealth Rock
- Bulldoze

Thanks for the rate, man! Now, offensive Ferrothorn, that is something you don't see much of. Although I do love Breloom, the thought of firing off massive Gyro Balls is also very tempting. This set looks really unique, and I'm definitely going to try it out, as it looks like a strong check to that Jellicent that plagues me. Since I already have SR in Mamo, I can run Explosion in this as well for massive damages. Spikes is also a good possibility, although with SR and Spikes, I'll feel a little awkward with no spinblocker, aha! But, thanks for the suggestion definitely testing this set.

Second, replace Lando with Landorus-T!It gains a lot more power this way and helps you check Fighting types that can plow through your team once Tentacruel is weakened. Although you lose out on speed, I think the extra bulk and power can really ease Heracross's sweep and come in on Ground/Fighting attacks aimed at half of your team. Yache allows you to live an Ice Punch from Toxicroak and allows you to retaliate with EQ while Lefties offers recovery.

Landorus-T @ Leftovers/ Yache Berry
Trait: Intimidate
EVs: 200 HP/ 252 Atk/ 56 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power (Ice)

That's all I got! Good luck!
- B)

I was thinking about this when I built the team, and I originally choose Landorus Incarnate for the extra speed, but you're definitely right. Sand Force isn't giving me much, and a bulkier Intimidater with a Gravity set is fantastic.

Yache Berry is also great to run, because of things like this:

-1 252 Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Yache Berry Landorus-T: 127-151 (39.68 - 47.18%) -- guaranteed 3HKO


Testing these changes, they look great, thanks so much for the rate!
 
breloom is fine. Scarf heatran is a huge momentum killer and dusnt outspeed much. If u relly need two scarfers thn I think u shud scarf ur landorus because gravity is pretty gimmicky and relly only gets the edge on skarmory(u turn over gravity). I would replace heatran with an alakazam because it gives a strong special presence and can easily 2hko jellicent which can kind of wall/sweep ur team after breloom is gone. I prefer life orb zam but u can use sash zam so u can live 2 hits. psychic shadowball focus blast substitute(life orb)/hidden power fire or ice(sash). Mamoswine needs to be replaced as ur team is a little too offensive. I think u shud run a hippowdon to power up landorus eq and it can set up rocks while bein able to tank physical attacks thrown at ur team. Stealth rock ,slack off, eq ,whirlwind/yawn.max def and hp. Finally, after ur done takin the def evs off of landorus and putting them back in att...consider a toxic/flame orb heracross. two scarfers dusnt make sense and juss leaves you even more helpless agaisnt stall. Guts heracross provides enough power to 2hko jellicent and dent a lot of walls that u will hav truble agaisnt since ur team is very offensive. you can even replace night slash wit swords dance to bust through most stall teams(Jellicent is actually set up fodder at this point). You can also use sleep talk so breloom dusnt hav too much fun. Hope this helped
 
Alright, well, let's see if I can respond to this rate in an orderly fashion...

breloom is fine.
Breloom is a very fine pokemon, but he is very fragile. I haven't tested it enough yet, but Offensive Ferrothorn looks to be a very strong set that takes a lot of people off guard and completely walls waters with it's inherent defense. So, whether or not I keep Breloom depends on more testing.

Scarf heatran is a huge momentum killer and dusnt outspeed much. If u relly need two scarfers thn I think u shud scarf ur landorus because gravity is pretty gimmicky and relly only gets the edge on skarmory(u turn over gravity). I would replace heatran with an alakazam because it gives a strong special presence and can easily 2hko jellicent which can kind of wall/sweep ur team after breloom is gone. I prefer life orb zam but u can use sash zam so u can live 2 hits. psychic shadowball focus blast substitute(life orb)/hidden power fire or ice(sash).
Scarf Heatran may kill momentum, but it provides fantastic checks to Hera's problems, and play an important role in countering Volcarona and absorbing Fire moves. As far as replacing Heatran goes, I'm not totally for it, because of how well he synergizes with Hera (takes "Not Very Effective" or 0 damage from every type that threatens Hera). I doubt Jellicent will ever be "sweeping" my team, but it certainly walls very hard, and Sash Zam is a possibility that I will take into account.

I'll consider a Scarf Landorus set, as you're right about Gravity being a bit gimmicky, but Lando generally only really needs 3 moves to hit hard, and Gravity provides a strong answer to Skarm/Gengar/Rotom-W, and I'm currently really liking the Gravity Landorus-T set as a strong offensive pivot, so I'm not sure I want to scarf it.

Mamoswine needs to be replaced as ur team is a little too offensive. I think u shud run a hippowdon to power up landorus eq and it can set up rocks while bein able to tank physical attacks thrown at ur team. Stealth rock ,slack off, eq ,whirlwind/yawn.max def and hp.

Mamoswine plays a very important role in my team by setting SR, stopping sweeps, and revenge killing dragons, Gliscor, and Landorus. I've considered running Hippowdon, as weather control is great to have, and it's a very strong wall. I'm only a little reluctant because residual damage from the SS definitely hurts Hera if he's sweeping on low hp, but I've definitely considered the set. If I was going to run the set, though, I'd probably run it over Landorus and keep Mamo because my team needs a bit of priority.

Finally, after ur done takin the def evs off of landorus and putting them back in att...consider a toxic/flame orb heracross. two scarfers dusnt make sense and juss leaves you even more helpless agaisnt stall. Guts heracross provides enough power to 2hko jellicent and dent a lot of walls that u will hav truble agaisnt since ur team is very offensive. you can even replace night slash wit swords dance to bust through most stall teams(Jellicent is actually set up fodder at this point). You can also use sleep talk so breloom dusnt hav too much fun. Hope this helped

The defense EVs on Lando were a mistake, I must have accidentally put those in from an older poke that occupied the slot, or something.

About changing Hera's set, he doesn't just play a role of a scarfer, he completely sweeps teams late game. Even though Guts Hera is very powerful, Scarf Hera takes many people off guard with the speed, and that in combination with Moxie is just too good for me to pass up or change. Adding to that, this team is built around a Choice Scarf Hera, so to change that would be to completely change the team instead of improving the current one.

Anyways, thanks a ton for the rate, I'll definitely be looking into Hippowdon, and checking out Zam sets.
 
oh well i am going to test your team then i will comment it, but stop mentioning toxicroak and jellicent i mean both of them are not as used as other threats

also if you hate opposing weathers so much you can use a weather move to alter the weather after the intuser dies many people use inducers as death fodder in early game especially when they see that they are battling a weather less team
 
Hey there! Nice lookin team u got there, I agree that SD+technician Breloom is nothing to laugh about! I only have couple suggestions :)

-Maybe you should try running focus sash on Breloom instead of Lum Berry. Although I understand why you run LB, but since your team is so offensive it's making opponent thinkin twice before throwing rocks... But you should test it out and smell it how it works :)
-Next thing i would test would be either Choice specs Heatran or Choice Banded Heracross. Maybe Heatran to Choice specs( because ScarfHera+ moxie is lethal lategame sweeper). Heatran is a threat so it cause switches and when predicted right Specs set does shit loads of damage. If you decide to run specs Heatran, you should use HP-Grass over HP-Ice and Dragon Pulse over Fthrower or Overheat. Landorus is fine and you should not change the set to scarf(IMO). Even though gravity is very gimmick it's still going to work very well when used right, still it's very situational.

-And even though Jellicen and Toxicroak aren't used so often, they're threatning to your team, especially Jellicent. That's why I suggested you to run something strong to hit Jelly hard in switch-in :)

@Grey Night
-Dude, even if some pokes aren't top in usage, they're still threatning... So pls don't say that "stop mention toxicroak and jellicent, both aren't used as much as other threats".
One can't just simply build a team that covers 5 most used pokemon in the tier. Every team has it's weaknesses no matter if the pokemon is high in usage or not.


Hope I helped :) Good luck with your team!
 
First off, why are you using Sand Force Landorus? You don't have Sandstorm support so you're wasting a fantastic ability in Sheer Force you could be using instead. You're also having problems with Venusaur, so you could use Rock Polish on Landy and outspeed. That's situational though, so it's not necessary, and my main concern anyways is the lack of using Landorus to its full potential.
Landorus @ Life Orb (or ebelt if you prefer)
Trait: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Naive Nature
- Earth Power
- Psychic
- Hidden Power [Ice]
- Rock Polish/U-Turn/Gravity

Earth Power for STAB, HP Ice hits pretty much whatever you want, and Psychic is actually far more useful here than Focus Blast. It allows you to fully counter Toxicroak and deal with Fighting types you seem to have worries about. Psychic also hits those Levitatemons that you use Gravity for, namely Rotom-W. Skarmory unfortunately can't really be dealt with this way, but Gravity was also unreliable in the first place. If you choose to sack Rock Polish and Gravity, use U-Turn and a Naive nature, as it gives you huge momentum against checks that think they can beat you.

To deal with your Jellicent (and Gengar/Psychics) problem, I suggest you throw out Breloom and pick a Pursuit user. I'd personally choose Scizor at this point, but if you choose Tyranitar you can keep your earlier Landorus set. All Breloom is doing for you right now is giving you priority and stacking Heracross' weaknesses, as they are almost identical in type. Scizor fixes this problem, only compounding the Fire weakness which Breloom already had. Weavile is generally unappealing because you already have Mamoswine. At any rate, here's the Scizor set, though a Choice Band Tyranitar could also work.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

Scizor functions very similarly to Breloom, only trading out Sleep for Pursuit to fix your Pursuit-weak Pokemon problem. Scizor also has a Technician boosted Prioirty, but it hits harder off the bat with his Choice Band. U-Turn once again gives you momentum, Pursuit traps Jellicent, and Superpower rounds off coverage to make sure you aren't walled by Steels.

Fantastic team by the way, love the concept.
 
Thanks a bunch for the rate, homeslice!

First off, why are you using Sand Force Landorus? You don't have Sandstorm support so you're wasting a fantastic ability in Sheer Force you could be using instead. You're also having problems with Venusaur, so you could use Rock Polish on Landy and outspeed. That's situational though, so it's not necessary, and my main concern anyways is the lack of using Landorus to its full potential.
Landorus @ Life Orb (or ebelt if you prefer)
Trait: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Naive Nature
- Earth Power
- Psychic
- Hidden Power [Ice]
- Rock Polish/U-Turn/Gravity

Earth Power for STAB, HP Ice hits pretty much whatever you want, and Psychic is actually far more useful here than Focus Blast. It allows you to fully counter Toxicroak and deal with Fighting types you seem to have worries about. Psychic also hits those Levitatemons that you use Gravity for, namely Rotom-W. Skarmory unfortunately can't really be dealt with this way, but Gravity was also unreliable in the first place. If you choose to sack Rock Polish and Gravity, use U-Turn and a Naive nature, as it gives you huge momentum against checks that think they can beat you.

The reason I ran Sand Force over Sheer Force is because the only thing increased by Sheer would be Stone Edge, which I don't use much anyways. Rock Polish Landy is an idea, but I'm not totally attracted to it. You're right that my landy set should change. A Special Attacking set is something that I've tried, but currently I'm liking the offensive pivot Landorus-T set, and I think I'm going to change it to that. Either that, or throw a scarf on Landorus T and switch Heatran back to a Balloon set.

To deal with your Jellicent (and Gengar/Psychics) problem, I suggest you throw out Breloom and pick a Pursuit user. I'd personally choose Scizor at this point, but if you choose Tyranitar you can keep your earlier Landorus set. All Breloom is doing for you right now is giving you priority and stacking Heracross' weaknesses, as they are almost identical in type. Scizor fixes this problem, only compounding the Fire weakness which Breloom already had. Weavile is generally unappealing because you already have Mamoswine. At any rate, here's the Scizor set, though a Choice Band Tyranitar could also work.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

Scizor functions very similarly to Breloom, only trading out Sleep for Pursuit to fix your Pursuit-weak Pokemon problem. Scizor also has a Technician boosted Prioirty, but it hits harder off the bat with his Choice Band. U-Turn once again gives you momentum, Pursuit traps Jellicent, and Superpower rounds off coverage to make sure you aren't walled by Steels.

Fantastic team by the way, love the concept.

You're definitely right about Breloom and Hera's typing repeating, and this has been something I've wanted to shift. Scizor is a pokemon I haven't looked much into, but it's very strong and good typing for this team, providing a check to Gengar/Jellicent who demolish my team, and providing another priority user to be able to break down LO Vena. Going to test this set, optimistic about the outcome. Thanks for the rate, I think Scizor may fill a great niche in this team.

As for CB TTar, I've never really been a fan of it, but it would certainly counter a Venasaur. I'll try that if Scizor doesn't work like I hoped.
 
Hi there. I have a few suggestions which i think will help improve your team. Firstly, you'd be much better off with a Special Landorus (unless you want to incorporate sand but that would take quite a bit of changes) over your current expert belt set. The reason for this change is that you aren't abusing Sand Force without a Sand Streamer like Tyranitar or Hippowdon and sheer force works 100% of the time without weather. There's a reason Lando-I is being suspected and the sheer force set is why it is. The standard set onsite will work well with your team and you can give lando quite a few opportunities to rock polish sweep with a spore or a forced switch.

Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]

Another suggestion i'd like to make is for you to use a Scarf Moxie Salamence over Heracross. Salamence is faster, bulkier, and even more powerful than Heracross is; the only downside to mence is that he's Stealth Rock weak but you do have a spinner in Tentacruel. The way i see your team is that you want to do a ton of damage as early as you can and then clean up with the appropriate scarf sweeper. Salamence can do a better job than Heracross imo because of the aforementioned attributes and better movepool

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw / Hydro Pump
Make sure to try out these changes and I hope you end up liking them! Good Luck with your team :)
 
Hey there,

Nice team. Working with the threats that you listed, I think that you should change Tentacruel to a defensive Starmie. Tentacruel and Starmie are both viable as a Water type spinner, but without rain, Tentacruel can be rather unreliable and can be dead weight you're not facing a rain team. Starmie, unlike Tentacruel, can have reliable recovery in, well, Recover in any sort of weather. A defensive Starmie has the capability to take an unboosted Sucker Punch from a Toxicroak and KO with a Psyshock, unlike Tentacruel is purely set up fodder. As for your Gliscor weakness, I really don't see where the weakness lies. Ice moves are plentiful on this team, so doesn't seem like much of an issue at all. Next, I feel like you should go with Joshe's suggestion of Sheer Force Landorus. Like Tentacruel, its ability is dependant on weather, and since this team is weatherless, it wouldn't be doing as much as say a Sheer Force set. On a side note, you can run Sleep Talk on Heracross, presumably over Earthquake with the option of Guts over Moxie. This will allow your Heracross to switch into any status, like a Jellicent's Will-o-Wisp, and proceed to do a lot damage to it with Megahorn or Stone Edge. With Sleep Talk, you can switch Heracross into a Spore from a Breloom and hit something hard with a Guts boosted move.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 44 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Recover
- Rapid Spin

Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]


Optional:

Heracross
Earthquake --> Sleep Talk
Moxie --> Guts

Good luck!
 
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