Not so standard pokes that can work

Anyone? I have one...

Scyther@ Choice Band
Ability-Technician
Adamant Evs:252 atk ,252 spd,6hp
Aerial Ace
X-Scissor
Rock Smash/Brick Break
Night Slash/Double Hit

Its not a standard Choice Bander but it can work with high attack(higher than Ambipom, the other fast technician user)and good speed.
Hitmonchan@Focus Sash
Ability-Iron Fist
Adamant/Jolly Evs:252 atk,252 spd,6hp
Mach Punch
Sky Uppercut
Ice Punch
Thunderpunch/Fire Punch

The lord of the punches... it has pratically Stab in all his moves!!! Good for anti-leader(Mach Punch OHKO Weavile and maybe(MAYBE)Tyranitar,Ice Punch for Sala/Gablias,Thunderpunch for any flying and Gyarados, and Fire Punch for Skarm and Hera. With Focus Sash,you´ll survive at least one attack(since hitmonchan is too slow)


Any ideas?
 
Hitmonchan@Focus Sash
Ability-Iron Fist
Adamant/Jolly Evs:252 atk,252 spd,6hp
Mach Punch
Sky Uppercut
Ice Punch
Thunderpunch/Fire Punch

The lord of the punches... it has pratically Stab in all his moves!!! Good for anti-leader(Mach Punch OHKO Weavile and maybe(MAYBE)Tyranitar,Ice Punch for Sala/Gablias,Thunderpunch for any flying and Gyarados, and Fire Punch for Skarm and Hera. With Focus Sash,you´ll survive at least one attack(since hitmonchan is too slow)

I think that Sky Uppercut should be replaced by Close Combat, here. It only hits a little less hard (assuming it isn't boosted by Iron Fist), but it has 100 accuracy, and on a Focus Sash set, defenses aren't as much of an issue. Alternatively, Drain Punch (assuming it IS boosted by Iron Fist) would help to regain some HP after the Focus Sash survival. It just seems that the small advantage gained from Sky Uppercut due to the power and Iron Fist is countered by the danger of it missing (which could be costly on a Focus Sash set).

Also, I thought I'd point out that Thunderpunch will hit Skarm just as hard as Fire Punch, and Ice Punch will hit most flying types (with a few exceptions such as Skarmory and Gyarados). Personally, I would choose Ice and Fire Punches, and leave off Thunderpunch. So long as the foe doesn't know that you don't have Thunderpunch, you can still use 'chan to drive Gyarados out (or trigger them to try to catch you with an Electivire switch), because of the high risk of Thunderpunch.
 
I think that Sky Uppercut should be replaced by Close Combat, here. It only hits a little less hard[...]

The bonus of Iron Fist is only a 20% or 30% in "punch moves". Close Combat is always stronger than Sky Uppercut.

Close Combat: 120 BP
Sky Uppercut: 85 x 1'2 or 1'3 = 102 or 110 BP
 
Really, imo, I think you should use
- Close Combat
- Fire Punch
- Ice Punch
- Mach Punch
The only good thing Sky Uppercut has going for it is it's CH rate, really.
 
Scyther@ Choice Band
Ability-Technician
Adamant Evs:252 atk ,252 spd,6hp
Aerial Ace
X-Scissor
Rock Smash/Brick Break
Night Slash/Double Hit

I would use Brick Break over Rock Smash, even with Technician, it is still 15 points less than BB. Also, the Defense drop isnt that good on a pokemon that is going to die in 2 hits, and you probably will get more out of BB. And I would probably put a Choice Scarf on him, other pokemon do the Choice Band thing better, and at least you can OHKO an unsuspecting Weavile.
 
Iron Fist is a 20% boost, so elemental punches go to 90 base power. Really, there is too much trying to force variety in this forum. Standards are standards for a reason, and while occasionally a more underused option may triumph over standards, more often than not it won't.
 
Iron Fist is a 20% boost, so elemental punches go to 90 base power. Really, there is too much trying to force variety in this forum. Standards are standards for a reason, and while occasionally a more underused option may triumph over standards, more often than not it won't.

Well, it's a bit boring to discuss standards, isn't it? Besides, most of the standards are only standards because they were in Advance or they have obvious merits (high stats). Discussions about non-standards may reveal something that will then make them standards.
 
As said, standards are standards for a reason. Therefore, the UU pokemon that "can work" must have a niche that the standard pokemon cannot fill.

Currently, hitmonchan is under heavy discussion:
http://www.smogon.com/forums/showthread.php?t=18656

The gist is... there are so many fighting pokemon each that fills a niche. There might not be room for Hitmonchan. Medicham has higher base speed and hits harder on all the punches than Hitmonchan. Machamp gets GUTS and No Guard and also does slightly more damage with the punches because of his massive base Attack. Infernape is the best special attacker statwise, Lucario gets STAB endure/reversal and immunity to Sandstorm and Toxic as well as a decent special movepool and stats. Heracross gets Megahorn to kill psychics. Hitmontop gets Technician and thus benefits from Mach Punch more (making it perhaps the best weavile killer) Gallade gets all those status attacks (Will-o-Wisp, Thunder-Wave and Hypnosis), Breloom gets Spore Focus Punch. Toxicroak gets a niche in Rain Dance teams as well as water immunity.

Hitmonchan simply cannot win against those pokemon at what those pokemon do best. So we cannot use Hitmonchan as a sweeper as Medicham and Scarf Heracross fit that role so much better. This doesn't even discount non-fighting pokemon, like Electravire, who can also Electric/Ice combo in his punches as well as hitting 13 types for super effective as well as electric immunity to help out Gyarados.

The current discussion is whether or not Drain Punch + Agility Hitmonchan can do anything better than anyone else. As that takes advantage of Hitmonchan's high special defense.
 
Typhlosion. Poor girl lost Thunderpunch. I suppose with Sunny Day/Flamethrower/Solarbeam/HP Ice she could work in a Sunny Day team, but who uses those?
 
Typhlosion. Poor girl lost Thunderpunch. I suppose with Sunny Day/Flamethrower/Solarbeam/HP Ice she could work in a Sunny Day team, but who uses those?

I'd say Typhlosion came out significantly ahead this gen, along with Meganium and Feraligatr. Typhlosion is the first and only fast Fire-type with Eruption. I've had it nearly decimate me a couple of times in Doubles. Thank goodness for Sucker Punch. Lava Plume's no slouch of an attack, either.
 
I was talking about the loss of Thunderpunch. She shoulda gotten shockwave or Energy Ball. But Eruption on the first turn sounds like fun.
 
I was talking about the loss of Thunderpunch. She shoulda gotten shockwave or Energy Ball. But Eruption on the first turn sounds like fun.

Yeah, another special attack would be nice, I agree. Typhlosion's base attack is high enough to support the use of powerful physical moves, though. You could still put Earthquake and/or ThunderPunch on it. It just won't hit as hard. That and Gyarados's Intimidate will lower its power... Yeah, I guess ThunderPunch isn't such a hot idea after all.

Focus Blast is always an option, I suppose.
 
Well, I kinda believe that Typhlosion has just enough special attacks for an effective set. How about this set to abuse Typhlosion's Eruption?

Typhlosion @ Choice Scarf
Blaze
Modest (+Satk, -Atk)
-Eruption
-Focus Blast
-Hidden Power [Grass]
-Overheat
EVs: 6 Hp/ 252 Spd/ 252 Satk

Same type coverage as your standard mixed ape. This should be deadly even in singles, especially with weather and, perhaps, wish support. Should anything go wrong, one can opt for a Blazed Overheat.
 
This is a Rotom lead that can work. Although it is ripped from the Analysis, it could possibly work in OU:

Rotom @ Choice Scarf
Trait: Levitate
Nature: Modest
EVs: 4 HP / 252 SAtk / 252 Spd
~Hidden Power [Ice]
~Thunderbolt
~Shadow Ball / Will-o-Wisp
~Trick

This is nice to catch stuff like Gyara into a bind. If you predict the opponent will be foolish enough to keep in a pokemon (such as Hippowdon / Salamence / Flygon) then HP Ice or Thunderbolt can easily destroy them. If you think that someone will possibly set-up, Trick Choice Scarf to them. If there is a physical sweeper you think you just can't kill, WoW them, or you can run Shadow Ball instead to hit more types
 
Infernape is the best special attacker statwise

I find it hilarious that just after you said that, you mentioned Lucario.

Qwilfish @ Salac Berry
252 Attk/252 Spd/6 HP
Waterfall
Substitute
Flail/Explosion
Destiny Bond

Bring it in on something slower, and hope it doesn't die/get statused on the switch. Sub down and lol.
 
I'm actually planning on using a Venomoth.

Venomoth
EVs: ...uh... I have no idea. Guess that's a bad way to introduce a moveset.
Nature: Calm
Ability: Shield Dust
Item: Wide Lens, Focus Sash
1. Stun Spore
2. Disable
3. Bug Buzz
4. Psychic/Energy Ball

The idea is to Stun Spore Choice Item users, then Disable them for massive strugglage (Disable's accuracy has been upped to 80% this generation). Then fire away with that base 90 Special Attack.

While I'm thinking about it, does anyone know if the effects of Disable remain if the opponent's Pokemon switches out?
 
I find it hilarious that just after you said that, you mentioned Lucario.

What are you talking about?

*Checks stats*

Crap. Thats why you don't do things from memory. Lol. I stand corrected. I always mix up Infernape and Lucario's stats.
 
In my battles today, I find Ludicolo to be quite helpful, even though it's not extremely overused. It can take a special hit or two before it goes down, and Leech Seed helps it. Its moves allow it to take on a few super standards, and outstall a few others.

Although I bred for good IVs, I find Bronzong to be overrated. He doesn't seem to do that much in the battles that I use him in (he's not really a wall, but not really a sweeper).
 
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