"Ask a simple question, get a simple answer" mark 4.

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@ Andren: Thanks a bunch, I guess thats why I couldn't find anything. My guess then is that they probably won't fully come to be until Competitor comes out.
 
What are the most commonly used items? I'd prefer around the top 12 most used.

What's the current threat list?
 
Bleh, my question got swamped. Here it is again-

What's the point of hitting 207 speed on CB Ttar? Is it really that important? I would assume so because it's sacrificing a lot of HP, but what exactly are you outspeeding?
 
Threat List - http://www.smogon.com/forums/announcement.php?f=52&a=29

Commonly used Items:
1. Leftovers
2. Choice Band
3. Choice Scarf
4. Choice Specs
5. Expert Belt
6. Focus Sash
7. Life Orb

These are the only ones I can remember. I have to leave!

Lum and Salac berries are quite common

So, I guess Focus Band just died out?

Would Roost, on say...Salamence make Ice attacks 2x effective on the turn that it Roosts?

i.e.:
Salamence used Roost! Salamence restored HP!
Milotic used Ice Beam! It's super effective!

So would that be 2x or 4x effective?
 
Does anyone know the chance of finding a Lucky Egg on Chansey in comparison to Oval Stone? I think Lucky Egg is 5%, but I'm not sure.
 
I dont really get how wifi battle tower works? Does it just download other peoples teams and save them for you to fight> Or are you actually playing with them?
 
You go into the wifi battle tower, and you choose a room. You battle the people in that room. Once you win or are defeated, the attendant will ask if you want to download your results or something like that. This will download your team to that room, so other people can battle the team you just used. You are battle the teams of actual people that are controlled by the computer.
 
Suppose i got Electrode with Focus Sash and he uses Explosion (and assume that he's not hurt before). Does the Focus Sash activate and Electrode stay alive with 1 hp ?
 
Would 218 HP / 112 Defense / 116 Special attack / 64 Special defense be good for Bulky Tail Glow Manaphy? *Mine* gets 384 HP for max lefties recovery, and it's defenses are evened out at 246. The Special Attack becomes 552 after a Tail Glow. Yay? Nay?

Max Attack Rhyperior + Choice band always 2HKOs this Manaphy with it's EQ, but Manpahy OHKOs Rhyperior with 252 HP/0 S Def EVs and Max IVs, after Tail Glow it does at least 355% damage to Rhyperior.
 
Would 218 HP / 112 Defense / 116 Special attack / 64 Special defense be good for Bulky Tail Glow Manaphy? *Mine* gets 384 HP for max lefties recovery, and it's defenses are evened out at 246. The Special Attack becomes 552 after a Tail Glow. Yay? Nay?

That sounds decent, considering how absurdly hard it is to get great IV'd manaphies.
 
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