=~Solar Frost~=
Hi! I have been playing on PO / PS on and off since the beginning of 5th gen, but to this point have never bothered signing up for the forums, let alone posting. What better way to introduce yourself than an RMT? Anyway, this is a balanced sun team I made featuring the criminally underused Kyurem, who is undoubtedly the MVP. Kyurem is a monster in the current metagame, primarily because it eats rain for breakfast- when it gets a sub up the opponent is in for a world of pain. This team has no significant peak as of yet (currently 11-0 and ACRE still provisional), but I will be sure to update with its progress.
Edit: I've gone on to lose 3 games, two because of my internet crashing. ;-;
I don't have too much time to ladder in but I'm sure a better, more dedicated ladder player could go pretty far with this team.
Team at a Glance
A Closer Look
Ninetales @ Leftovers
Trait: Drought
Evs: 156 HP / 136 SDef / 216 Spd
Calm Nature
- Flamethrower
- Hidden Power Fighting
- Roar / Sunny Day
- Will-o-Wisp
Yeah, Ninetales sucks, but drought is a thing, and an important thing at that. Ninetales serves simply to summon the sun that Venusaur and Heatran benefit greatly from, as well as to check certain special attackers, Scizor etc and provide burn support. HP ground is used over Roar for Heatran and other opposing fire types which would otherwise be hard to deal with, and need to be weakened for Venusaur to sweep. Sunny day to turn the tables on Politoeds that switch in or are defensive- standard stuff.
Kyurem @ Leftovers
Trait: Pressure
Evs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
- Substitute
- Roost
- Ice Beam
- Earth Power
Ah, the beast. Why I don't see Kyurem more often is beyond me. Kyurem not only lets me dismantle archetypal rain teams, but messes with stall too thanks to its 101 HP subs. It's never, ever a dead weight. You think your Ferrothorn can check my Kyurem? Nope. Pressure lets Kyurem beat it 1 on 1 from full HP, stalling out all of its Gyro Balls and escaping the matchup with its sub intact. Ice Beam and Earth Power give phenomenal coverage, and few pokemon that resist it, such as Rotom-W and Bronzong, can do little back. With the given evs Kyurem is able to outspeed and OHKO jolly Dragonite through multiscale, as well reaching that crucial 404 HP. Kyurem's bulk is outstanding too; it can live pretty much any unboosted neutral hit and hit back hard off 130 base special attack. Kyurem works especially well in sun in my opinion because water 'mons such as Keldeo and Politoed must be careful not to give Kyurem a free sub. Also, threats to Kyurem such as Scizor and Blissey are handled well by the rest of my team.
Here's a game I had that demonstrates just how easily Kyurem wrecks rain: http://pokemonshowdown.com/replay/ou-49255580
Starmie @ Leftovers
Trait: Analytic
Evs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Psyshock
- Grass knot
- Ice beam
What Kyurem hates most is hazards. Toxic Spikes ruin its stalling capabilities and Stealth Rocks cuts its HP by a quarter, and it is weak to spikes. So a spinner is pretty much a necessity. I chose Starmie as my spinner because you can never have too many water resists, and my team was a bit slow for my liking. Rapid spin is a given, but the other slots are up for grabs. Grass knot can 2HKO BandTar after rocks due to analytic, and dent any Jellicents that try to spinblock. Psyshock for stab since Hydro Pump is ineffective in sun, and Ice beam to prevent dragons from setting up on me. Although with these moves I can't touch steel types, I don't find this problematic because no Scizor dares pursuit me with the threat of HP Fire, and steel types in general are easily handled by the rest of my team. Starmie also acts as a secondary rain check, as well as taking on Conkeldurr and CM Keldeo effectively.
Venusaur @ Life Orb
Trait: Chlorophyll
Evs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Bomb
No sun balanced or offensive team is complete without a chlorophyll abuser, and Venusaur is arguably the best of the bunch. It's not hard to set up a growth thanks to its more than respectable bulk, and proceed to clean up. Venusaur got even better than it already was with the advent of BW2 move tutors which gave it Giga Drain, remarkably letting Venusaur beat the pink blobs 1 on 1. 180 speed evs and a timid nature gives Venusaur the jump on scarf Latios (and other base 110s), and the spare evs are put in HP and defence to hit a life orb number and let it eat up stuff like Scizor's bullet punch unfazed. Venusaur's Grass / Poison typing provides yet another water resist, and lets it switch into Breloom safely if need be once something has been put asleep, which is a rarity as only Landorus-T fails to outspeed and OHKO it.
Landorus-Therian @ Leftovers
Trait: Intimidate
Evs: 248 HP / 172 Def / 88 Spd
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
At this point of the teambuilding process I was horrifically weak to a host of physical attackers, especially dragons and in need of Stealth Rock supporter, making Landorus-T an obvious choice. The way that it sees such high usage in a metagame dominated by rain is a testimony to how good a pivot it is, largely thanks to initimidate. Terrakion, once the most feared pokemon in the OU tier is shrugged off by Lando-T. After switching in on a physical attacker, Lando-T can either get up rocks or U-turn out to gain vital momentum for my team and keep pressure on the opponent. I chose Stone Edge over HP Ice as a check for bulky Volcarona with roost, which could potentially outstall my Heatran. The unsung hero of the team.
Spanish Inquisition (Heatran) @ Choice Scarf
Trait: Flash Fire
Evs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power Ice
- Lava Plume
Cookie for anyone that gets the nickname. Scarf Heatran patches up a lot of holes in the team, checking Alakazam, Volcarona, Dragonite, Gengar etc, as well as providing another win condition. But the best thing about this 4th gen relic is that nobody ever expects it, which often lets me nab surprise kills. Furthermore, Dugtrio cannot trap scarftran with rocks up unless locked into Earth Power, which stops me from having to be overly cautious whenever I see Dugtrio in the team preview. The speed evs let me outspeed positive base 130s, with max special attack and the rest put in HP to help Heatran switch in to 'mons like Alakazam, and then at the very least bring it down to its sash before being hit by a Focus Blast.
Overview
Kyurem is definitely a fun 'mon to use if you enjoy imagining the opponent tearing their hair out. I'm pretty happy with this team, especially since I have personally never seen Kyurem used on a sun team before. That said, a well-played Alakazam can pose a huge problem late game, but this is the case for a lot of teams. TR Reuniclus and SubCM Latias can sweep my team with the right condtions and I have no proper switch-in to Mamoswine and Kyurem-B. Nonetheless, this team is original and very fun to use, and I expect it will bring me some success on the ladder. ^^
Constructive criticism is much appreciated.
Hi! I have been playing on PO / PS on and off since the beginning of 5th gen, but to this point have never bothered signing up for the forums, let alone posting. What better way to introduce yourself than an RMT? Anyway, this is a balanced sun team I made featuring the criminally underused Kyurem, who is undoubtedly the MVP. Kyurem is a monster in the current metagame, primarily because it eats rain for breakfast- when it gets a sub up the opponent is in for a world of pain. This team has no significant peak as of yet (
Edit: I've gone on to lose 3 games, two because of my internet crashing. ;-;
I don't have too much time to ladder in but I'm sure a better, more dedicated ladder player could go pretty far with this team.
Team at a Glance
A Closer Look
Ninetales @ Leftovers
Trait: Drought
Evs: 156 HP / 136 SDef / 216 Spd
Calm Nature
- Flamethrower
- Hidden Power Fighting
- Roar / Sunny Day
- Will-o-Wisp
Yeah, Ninetales sucks, but drought is a thing, and an important thing at that. Ninetales serves simply to summon the sun that Venusaur and Heatran benefit greatly from, as well as to check certain special attackers, Scizor etc and provide burn support. HP ground is used over Roar for Heatran and other opposing fire types which would otherwise be hard to deal with, and need to be weakened for Venusaur to sweep. Sunny day to turn the tables on Politoeds that switch in or are defensive- standard stuff.
Kyurem @ Leftovers
Trait: Pressure
Evs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
- Substitute
- Roost
- Ice Beam
- Earth Power
Ah, the beast. Why I don't see Kyurem more often is beyond me. Kyurem not only lets me dismantle archetypal rain teams, but messes with stall too thanks to its 101 HP subs. It's never, ever a dead weight. You think your Ferrothorn can check my Kyurem? Nope. Pressure lets Kyurem beat it 1 on 1 from full HP, stalling out all of its Gyro Balls and escaping the matchup with its sub intact. Ice Beam and Earth Power give phenomenal coverage, and few pokemon that resist it, such as Rotom-W and Bronzong, can do little back. With the given evs Kyurem is able to outspeed and OHKO jolly Dragonite through multiscale, as well reaching that crucial 404 HP. Kyurem's bulk is outstanding too; it can live pretty much any unboosted neutral hit and hit back hard off 130 base special attack. Kyurem works especially well in sun in my opinion because water 'mons such as Keldeo and Politoed must be careful not to give Kyurem a free sub. Also, threats to Kyurem such as Scizor and Blissey are handled well by the rest of my team.
Here's a game I had that demonstrates just how easily Kyurem wrecks rain: http://pokemonshowdown.com/replay/ou-49255580
Starmie @ Leftovers
Trait: Analytic
Evs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Psyshock
- Grass knot
- Ice beam
What Kyurem hates most is hazards. Toxic Spikes ruin its stalling capabilities and Stealth Rocks cuts its HP by a quarter, and it is weak to spikes. So a spinner is pretty much a necessity. I chose Starmie as my spinner because you can never have too many water resists, and my team was a bit slow for my liking. Rapid spin is a given, but the other slots are up for grabs. Grass knot can 2HKO BandTar after rocks due to analytic, and dent any Jellicents that try to spinblock. Psyshock for stab since Hydro Pump is ineffective in sun, and Ice beam to prevent dragons from setting up on me. Although with these moves I can't touch steel types, I don't find this problematic because no Scizor dares pursuit me with the threat of HP Fire, and steel types in general are easily handled by the rest of my team. Starmie also acts as a secondary rain check, as well as taking on Conkeldurr and CM Keldeo effectively.
Venusaur @ Life Orb
Trait: Chlorophyll
Evs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Bomb
No sun balanced or offensive team is complete without a chlorophyll abuser, and Venusaur is arguably the best of the bunch. It's not hard to set up a growth thanks to its more than respectable bulk, and proceed to clean up. Venusaur got even better than it already was with the advent of BW2 move tutors which gave it Giga Drain, remarkably letting Venusaur beat the pink blobs 1 on 1. 180 speed evs and a timid nature gives Venusaur the jump on scarf Latios (and other base 110s), and the spare evs are put in HP and defence to hit a life orb number and let it eat up stuff like Scizor's bullet punch unfazed. Venusaur's Grass / Poison typing provides yet another water resist, and lets it switch into Breloom safely if need be once something has been put asleep, which is a rarity as only Landorus-T fails to outspeed and OHKO it.
Landorus-Therian @ Leftovers
Trait: Intimidate
Evs: 248 HP / 172 Def / 88 Spd
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
At this point of the teambuilding process I was horrifically weak to a host of physical attackers, especially dragons and in need of Stealth Rock supporter, making Landorus-T an obvious choice. The way that it sees such high usage in a metagame dominated by rain is a testimony to how good a pivot it is, largely thanks to initimidate. Terrakion, once the most feared pokemon in the OU tier is shrugged off by Lando-T. After switching in on a physical attacker, Lando-T can either get up rocks or U-turn out to gain vital momentum for my team and keep pressure on the opponent. I chose Stone Edge over HP Ice as a check for bulky Volcarona with roost, which could potentially outstall my Heatran. The unsung hero of the team.
Spanish Inquisition (Heatran) @ Choice Scarf
Trait: Flash Fire
Evs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power Ice
- Lava Plume
Cookie for anyone that gets the nickname. Scarf Heatran patches up a lot of holes in the team, checking Alakazam, Volcarona, Dragonite, Gengar etc, as well as providing another win condition. But the best thing about this 4th gen relic is that nobody ever expects it, which often lets me nab surprise kills. Furthermore, Dugtrio cannot trap scarftran with rocks up unless locked into Earth Power, which stops me from having to be overly cautious whenever I see Dugtrio in the team preview. The speed evs let me outspeed positive base 130s, with max special attack and the rest put in HP to help Heatran switch in to 'mons like Alakazam, and then at the very least bring it down to its sash before being hit by a Focus Blast.
Overview
Kyurem is definitely a fun 'mon to use if you enjoy imagining the opponent tearing their hair out. I'm pretty happy with this team, especially since I have personally never seen Kyurem used on a sun team before. That said, a well-played Alakazam can pose a huge problem late game, but this is the case for a lot of teams. TR Reuniclus and SubCM Latias can sweep my team with the right condtions and I have no proper switch-in to Mamoswine and Kyurem-B. Nonetheless, this team is original and very fun to use, and I expect it will bring me some success on the ladder. ^^
Constructive criticism is much appreciated.
nintels (Ninetales) @ Leftovers
Trait: Drought
EVs: 156 HP / 136 SDef / 216 Spd
Calm Nature
- Will-O-Wisp
- Flamethrower
- Roar
- Hidden Power [Fighting]
venosur (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 184 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
kiurm (Kyurem) @ Leftovers
Trait: Pressure
Shiny: Yes
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Roost
stamy (Starmie) @ Leftovers
Trait: Analytic
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Grass Knot
- Rapid Spin
- Psyshock
- Ice Beam
Spanish Inquisition (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Lava Plume
landrus t (Landorus-Therian) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Impish Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Trait: Drought
EVs: 156 HP / 136 SDef / 216 Spd
Calm Nature
- Will-O-Wisp
- Flamethrower
- Roar
- Hidden Power [Fighting]
venosur (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 184 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
kiurm (Kyurem) @ Leftovers
Trait: Pressure
Shiny: Yes
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Roost
stamy (Starmie) @ Leftovers
Trait: Analytic
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Grass Knot
- Rapid Spin
- Psyshock
- Ice Beam
Spanish Inquisition (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Lava Plume
landrus t (Landorus-Therian) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Impish Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
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