Other Looking Ahead to Gen VI Mark II (SEE POSTS #818 & #858)

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I won't be too upset about Megachomp's speed being lowered until I see what new moves, and stats it has to offer. Any "little drop" can ultimately mean something big for chomp, unless it's only by like 2(which I highly doubt). Of course this is being very hopeful since a speed drop of 2 does put him in line with Mence, and others, anything lower then 2 could make it much worse. If it is lower then 2, (which it most likely will be), the only redeeming factor will be what new moves Garchomp will be able to learn, (maybe something else as well), to alleviate the situation.

Loved megachomp's design, but I may have to shelf my megastone slot for something else just to keep my normal chomp.

When I first saw MegaGarchomp, my first and only thought about it was that it was gonna be a tank. It was Sand Force that got me thinking about it really. For some reason I think Sand Force is more associated with tanks than outright sweepers. Anyway, I have a feeling it's speed is gonna be 90/95. With that Base speed it cant really fill the role of sweeper so much as a tank, switching in, taking a hit, and hitting back hard with Powerful Stab Sand Force Boosted Earthquakes.
 
You know, now that I think about it, I suspect Durant will be huge this generation. He has a ton of speed, monstrous attack, and steel stab in case fairies get to confidant.
 
When I first saw MegaGarchomp, my first and only thought about it was that it was gonna be a tank. It was Sand Force that got me thinking about it really. For some reason I think Sand Force is more associated with tanks than outright sweepers. Anyway, I have a feeling it's speed is gonna be 90/95. With that Base speed it cant really fill the role of sweeper so much as a tank, switching in, taking a hit, and hitting back hard with Powerful Stab Sand Force Boosted Earthquakes.

Maybe so, but it'll be hard pulling that off with no form of recovery for himself(granted he may not need it, but the lefties recovery would be nice). I can see a nice support set working, or offensive pivot like Lando-T, but man it's going to be tougher on him. Wish Support would be needed, and if he can't hold lefties due to the stone it'll just make it a tad tougher. Granted, He can probably late game sweep/clean-up, but 90/95 speed is really gonna hurt it. It'll need something like rock polish, priority with SD, or something.
 
You know, now that I think about it, I suspect Durant will be huge this generation. He has a ton of speed, monstrous attack, and steel stab in case fairies get to confidant.

I think scizor outclasses it in every way. It has priority, no accuracy drop, recovery, and pursuit to hit ghosts
 
I think scizor outclasses it in every way. It has priority, no accuracy drop, recovery, and pursuit to hit ghosts
You are forgetting that Durant has several things over scizor. To name a few,:

1. Outspeeds the muskedeers.

2. Can hit hard without a band

3. Thunder Fang. Need I say more?

4. Checks all weather starters in the current metagame minus hippo, hell, even mega charizard with its coverage moves, can have them all on the same set.
 
anybody else think breloom got kind of a nerf? With the fairies resisting fighting attacks and Grass-types being unaffected by spore, it seems like it'll be a lot more difficult for Breloom to do what it does.
Well the answer is a definite yes, Breloom did get nerfed by both Fairy & Gen 6 Grass mechanics and there's no denying that, but it's too early to count it out. Breloom doesn't exactly have it easy in Gen 5 either; a handful of Breloom's checks are also shared by Keldeo, making them extremely common. Spore is Breloom's best way to get around them. Breloom will likely still be a threat against rain teams as they typically prefer Tentacruel over Celebi, which usually leaves Ferrothorn as their Grass-type. Low Sweep + Bullet Seed will still be dangerous as ever and if Excadrill is allowed, Breloom's going to be a common sight. But any number of things could show up between now and the release that either helps or hinders Breloom's XY experience.
 
While it might not do much good competitively, I'm glad to see that my Grass types can't get Poison-Powdered and Stun-Spored into submission. If only Toxic counted towards their new niche resistance...
 
Durant may hit harder but it's less reliable. You're depending on an even less accurate stone edge to check fire types. Swords dance is a better set up move than hone claws. Scizor can handle the musketeers except for keldeo, maybe sashed terrakion and a hp fire user. Also, can't check right now but I think that a super effective thunder fang hits as hard as a neutral tech boosted bug bite.
 
While it might not do much good competitively, I'm glad to see that my Grass types can't get Poison-Powdered and Stun-Spored into submission. If only Toxic counted towards their new niche resistance...
Or spored/sleep powedered. Don't forget them.

Durant may hit harder but it's less reliable. You're depending on an even less accurate stone edge to check fire types. Swords dance is a better set up move than hone claws. Scizor can handle the musketeers except for keldeo, maybe sashed terrakion and a hp fire user. Also, can't check right now but I think that a super effective thunder fang hits as hard as a neutral tech boosted bug bite.

Hustle + Hone Claws gives the same boost as one Swords Dance. Your point is moot.

SE thunder fang has equivalent 130 power, neutral tech bug bite has 120. 10 point difference there.
 
Or spored/sleep powedered. Don't forget them.
.
Of course, but out of those two, who isn't going to use Spore when it's available? My concern is that the powder moves are normally ignored in favor of other moves that can accomplish the same goal with better results, like Poison Powder being turned down in favor of Toxic, since literally everything that can learn a TM can learn Toxic.

That doesn't mean I won't enjoy my in-game playtime with Grass Pokémon any less, though. Only chump NPCs use Toxic and Hypnosis :3
 
Katakiri said:
-Steel got nerfed.
For the love of god, Steel didn't got nerfed. Getting a resistance to what seems to be one of the best types in the game (Fairy) and hitting them super effectively with Steel STAB is much better than having a Ghost and Dark resistance.

And Grass-types being immune to powder moves and Spore is amazing. Now Breloom is completely helpless against Celebi and Amoonguss. And it seems that Rotom-C just got a ton more viable.
 
When using scizor is not difficult to get more than one SD up and that is when it is better than HC. And even if Durant can do more than one HC the acc boost stops being useful after a certain point whereas boosting attack is always useful. Also I said I couldn't check the moves but 120 neutral is still better than 130 SE since you are hitting more things neutral. And stone edge is still better than thunder fang. I'm not saying Durant is bad, cuz it's going to benefit a lot from the new meta. But people are going to prefer scizor out of the two.
 
welp, jirachi for uu 2014

I don't see this happening at all. Yes Jirachi won't be nearly as versatile as it is now but you forget that it is going to be able to hit fairies for super effective damage.

Like @alexwolf said fairy is shaping up to be one of the best typing next generation. So I don't really see how Jirachi won't see use in checking fairies.
 
I don't see this happening at all. Yes Jirachi won't be nearly as versatile as it is now but you forget that it is going to be able to hit fairies for super effective damage.

Like @alexwolf said fairy is shaping up to be one of the best typing next generation. So I don't really see how Jirachi won't see use in checking fairies.

Jirachi has Meteor Mash now too, it might see use for Fairy slaying and could function like a much more powerful Flame Charge/Charge Beam now that it has a type worth hitting.
 
welp, jirachi for uu 2014

Why are people agreeing with this? OH NO! Jirachi can no longer paralyze Thundurus-T with Body Slam! It's life is over! It's almost 3HKOed by Sash Zam's Shadow Ball! EGAD!

But honestly, Jirachi is now a lot more comparable to Celebi, and look at how useful Celebi was this Generation. It lost two useful neutrality's, but gained a huge buff in the ability to completely wall Fairy-types to hell, which is probably going to be essential. Yes being Pursuit weak is a shame, and no longer walling Gengar comfortably sucks, but now Jirachi can wall an extremely potent offensive typing that will probably be very common next generation. Don't forget that Jirachi is one of the best OU Pokemon right now, and unless something comes out to replace it, I highly doubt Jirachi will ever drop to UU. It's just so fucking versatile and potent in this metagame that even with the loss of two useful neutrality's it's still going to be great next gen, no doubt. Techinically speaking, GameFreak nerfed Jirachi, but then buffed it by giving it a useful resistance to Fairy. So was Jirachi REALLY effected much by this nerf? Of course not. It got an even more useful niche.

But please god stop saying that Jirachi is heavily nerfed by not being able to paralyze Electric-types. That's just plain silly.
 
I don't see this happening at all. Yes Jirachi won't be nearly as versatile as it is now but you forget that it is going to be able to hit fairies for super effective damage.

Like @alexwolf said fairy is shaping up to be one of the best typing next generation. So I don't really see how Jirachi won't see use in checking fairies.

In exchange for hitting one type super effectively, it gets a counter for one of it's best sets. Paraflinch is all but dead if Electric-type takes off. Taking into account that it's now pursuit bait and can now be hit by arguably the best type of 6th gen, ghost, means that there's a very good chance that Jirachi might just fall down a tier. You can never be to sure of these things but that's the way it looks as of now.
 
@Subject 18
Yes, exactly. Just because it looks like Psychic types are getting outclassed by Fairy types on paper doesn't mean that, in the applied field of the metagame, Psychic types will lose all of their momentum. I won't deny that Jirachi having to watch out for Sucker Punch and Pursuit is a shame, but It's coming into the new meta with a useful defense that, as far as typing goes, puts it about neck and neck with viable Fairy types (mind you, Fairy types must be VIABLE before being considered threats. How many of you are going to pit Wigglytuff against Rayquaza just because of its new immunity?)
 
Why are people agreeing with this? OH NO! Jirachi can no longer paralyze Thundurus-T with Body Slam! It's life is over! It's almost 3HKOed by Sash Zam's Shadow Ball! EGAD!

But honestly, Jirachi is now a lot more comparable to Celebi, and look at how useful Celebi was this Generation. It lost two useful neutrality's, but gained a huge buff in the ability to completely wall Fairy-types to hell, which is probably going to be essential. Yes being Pursuit weak is a shame, and no longer walling Gengar comfortably sucks, but now Jirachi can wall an extremely potent offensive typing that will probably be very common next generation. Don't forget that Jirachi is one of the best OU Pokemon right now, and unless something comes out to replace it, I highly doubt Jirachi will ever drop to UU. It's just so fucking versatile and potent in this metagame that even with the loss of two useful neutrality's it's still going to be great next gen, no doubt. Techinically speaking, GameFreak nerfed Jirachi, but then buffed it by giving it a useful resistance to Fairy. So was Jirachi REALLY effected much by this nerf? Of course not. It got an even more useful niche.

But please god stop saying that Jirachi is heavily nerfed by not being able to paralyze Electric-types. That's just plain silly.
While i definitely agree that Jirachi will still be a very relevant OU Pokemon (its Scarf set will still be one of the best scarfers and able to revenge kill Fairy-types comfortably, and lure / SubCM sets will still be effective) its SpD set was fucked up big time. With Rotom-W and Thundurus-T as common Pokemon immune to paralyze, SpD Jirachi will find it really hard to paralyze something on offensive teams and avoid being setup bait. One of the biggest reasons why SpD Jirachi was such a bitch to handle for so many offensive teams was because Body Slam + Iron Head had the potential to fuck up most of the Pokemon they had, making switching into it really hard. But now SpD Jirachi will be useless in the face of those two extremely common Electric-types (which also don't care about Thunder on rain SpD Jirachi) and will need to U-turn constantly to avoid losing momentum for its team as those Pokemon come in.

tl;dr almost any team packing a hard counter to SpD Jirachi is going to make this set much worse. Add to this the inability to wall Gengar and Choice Scarf Tyranitar and its very likely that SpD Jirachi will be a mediocre and rare set.
 
In exchange for hitting one type super effectively, it gets a counter for one of it's best sets. Paraflinch is all but dead if Electric-type takes off. Taking into account that it's now pursuit bait and can now be hit by arguably the best type of 6th gen, ghost, means that there's a very good chance that Jirachi might just fall down a tier. You can never be to sure of these things but that's the way it looks as of now.
Dugtrio helped get Tornadus-T and Genesect banned, but it won't help Jirachi lure Electrics in OU?

Edit: Yea Jirachi will probably start using more Scarves
 
I think the biggest thing to note is that Mega Garchomp is probably not going to see much use. It got an Attack and Special Attack raise, but it got a Speed nerf, which is HUGEEEE. Such a shame for a Pokemon that could of had a lot of potential. Wish they would have just dropped its SpA and rose its Speed and Attack instead.....
 
Let's not forget that while MegaGarchomp won't take the role of a sweeper, it could become one of the best and sturdiest wallbreakers. Earthquake / Fire Blast / Iron Head (for fairies) / Surf or Dragon Claw or Outrage would be difficult as fuck to take two hits from. It will have a bigger Attack and SpA stat, and i don't see them increasing those stats for less than 20 points, so let's assume that it will have 150 Atk and 100 SpA. Also sand is up. Check those, admittedly scary calcs:
  • 252+ Atk Sand Force Garchomp Earthquake vs. 252 HP / 4 Def Hippowdon in sand: 225-265 (53.57 - 63.09%) -- guaranteed 2HKO
  • 252+ Atk Sand Force Garchomp Earthquake vs. 252 HP / 252+ Def Hippowdon in sand: 166-196 (39.52 - 46.66%) -- guaranteed 3HKO after Stealth Rock
  • 0 SpA Garchomp Fire Blast vs. 224 HP / 32 SpD Skarmory: 222-262 (67.88 - 80.12%) -- guaranteed 2HKO
  • 252+ Atk Sand Force Garchomp Iron Head vs. 252 HP / 252+ Def Cresselia in sand: 88-104 (19.81 - 23.42%), which actually becomes 40.6% - 46.8% if Cresselia becomes a Fairy-type
  • 0 SpA Garchomp Surf vs. 248 HP / 0- SpD Landorus-T: 184-218 (48.29 - 57.21%) -- guaranteed 2HKO after Stealth Rock
And note that i am assuming the smallest possible stat increases that it could get (i think, as MEvos have pretty big drawbacks so it would only seem logical to give them a drastic stat increase on specific stats, especially when lowering some others, in Garchomp's case its Speed) and 0 SpA EVs. MegaGarchomp could easily use more SpA EVs, enough to always 2HKO physically defensive Hippowdon with Surf, or even enough to maim it with Draco Meteor. Finally, it's going to be one of the sturdiest wallbreakers due to sand immunity, inability to be played around with LO recoil, SR resistance, T-Wave immunity, and good defenses, making it a nightmare for stall teams.
 
Let's not forget that while MegaGarchomp won't take the role of a sweeper, it could become one of the best and sturdiest wallbreakers. Earthquake / Fire Blast / Iron Head (for fairies) / Surf or Dragon Claw or Outrage would be difficult as fuck to take two hits from. It will have a bigger Attack and SpA stat, and i don't see them increasing those stats for less than 20 points, so let's assume that it will have 150 Atk and 100 SpA. Also sand is up. Check those, admittedly scary calcs:
  • 252+ Atk Sand Force Garchomp Earthquake vs. 252 HP / 4 Def Hippowdon in sand: 225-265 (53.57 - 63.09%) -- guaranteed 2HKO
  • 252+ Atk Sand Force Garchomp Earthquake vs. 252 HP / 252+ Def Hippowdon in sand: 166-196 (39.52 - 46.66%) -- guaranteed 3HKO after Stealth Rock
  • 0 SpA Garchomp Fire Blast vs. 224 HP / 32 SpD Skarmory: 222-262 (67.88 - 80.12%) -- guaranteed 2HKO
  • 252+ Atk Sand Force Garchomp Iron Head vs. 252 HP / 252+ Def Cresselia in sand: 88-104 (19.81 - 23.42%), which actually becomes 40.6% - 46.8% if Cresselia becomes a Fairy-type
  • 0 SpA Garchomp Surf vs. 248 HP / 0- SpD Landorus-T: 184-218 (48.29 - 57.21%) -- guaranteed 2HKO after Stealth Rock
And note that i am assuming the smallest possible stat increases that it could get (i think, as MEvos have pretty big drawbacks so it would only seem logical to give them a drastic stat increase on specific stats, especially when lowering some others, in Garchomp's case its Speed) and 0 SpA EVs. MegaGarchomp could easily use more SpA EVs, enough to always 2HKO physically defensive Hippowdon with Surf, or even enough to maim it with Draco Meteor. Finally, it's going to be one of the sturdiest wallbreakers due to sand immunity, inability to be played around with LO recoil, SR resistance, T-Wave immunity, and good defenses, making it a nightmare for stall teams.

The Kyurem-Black of Sand? With a few notable differences of course.
 
Yeah, the current OU Electric types are immune to Thunder Wave anyway, so this really only helps them out against Jirachi and Togekiss. The former has a shiny new Fairy resistance so I'm not worried.

I'm loving these changes, though. They just make so much sense! And reducing Garchomp's speed is the perfect way to distinguish it from normal Chomp. Can't wait to see how this gen shapes up, these next 29 days of waiting are going to be brutal.
 
  • 252+ Atk Sand Force Garchomp Iron Head vs. 252 HP / 252+ Def Cresselia in sand: 88-104 (19.81 - 23.42%), which actually becomes 40.6% - 46.8% if Cresselia becomes a Fairy-type
Here's an interesting thing, something I coined myself in IRC as it makes a lot of sense: Many fairies have to do something with moon-related stuff (official art illutrstaes Sylveon whooping Hydreigon's ass with the moon on the background, that Moon Blast move, et cetera), so it wouldn't be a far stretch to give her fairy type. Now remember how people suddenly are speculating whether Gardevoir might become viable in OU with psychic/fairy typing? Yeah well, take that discussion but then instead of Gardevoir we take something that is ungodly bulky. Cresselia with psychic/fairy typing would become THE premier wall in OU, being immune to the many Outrages and Earthquaked that are around in OU, which is huge. Meanwhile, thanks to fairy typing, she loses Pursuit weakness, meaning Ttar can't trap her for huge damage anymore and U-Turn doen't hit for supereffective damage anymore either. On top of that, fairy STAB would mean she can forgo Ice Beam for a STAB move, which is always nice. She'd become the #1 dragon counter of OU (immune to both of Garchomp's STABs, resists the psychic STAB moves of Lati@s, neutral to Hydreigon's Dark Pulse and OHKO's him in return, et cetera). Please Game Freak, for once, don't be biased towards offense and give stall something to play with.
 
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