Consider how long it took us to get confirmation of dual-typed attacks. They're clearly not common, and I don't think we're going to see many combinations that result in 8x or higher SE combos.Gengar was the only one I wasn't sure of because Ghost immunity might take over everything.
However, I still highly doubt that a Fairy/Ice attack for example will deal 8x damage to Flying/Dragons... That's just too ridiculous. Fighting/Ground moves dealing 8x to Tyranitar... Yea right.
We already have the potential for this kind of damage.I agree with your reasoning, but we need to remember that it's unlikely that even Game Freak would go with a mechanic that broken with damage multipliers into the x16-x32. Perhaps they would put a cap on it (x4-8 max maybe).
Now would be a perfect time for it to learn Head Smash and Brave Bird.Tough claws? On a mon that uses rock slide and eq? Well crap
Agreed. I would imagine any cap would be prior to any weather/ability multipliers.We already have the potential for this kind of damage.
e.g. Charizard (in blaze range) @ specs Fire Blast in the sun vs. dry skin parasect. I make that to be around X24 on some quick mental arithmetic.
But yeah, maybe a cap on SE damage may happen. I won't even pretend to know how game freak thinks though.
We have only two examples of moves with unusual SEs. Once is Ice that SEs on Water, the other is FightingxFlying and shares no weaknesses between those two types. I don't know why people are getting so worked up about a theoretical type combo. In *theory*, a Dark/Ghost with Wonder Guard and an attack rating of 580 with Bullet Punch could destroy the whole metagame, in practice that will never happen.Has the 8x+ multiplier theory been confirmed yet? I'm personally hoping they put a 4x cap on multi-type moves, because a 16x super effective multiplier seems way over the top, even by Game Freak's standards.
I view things opposite. Because fighting is SE on two key flying resists, and flying is SE on one key fighting resist, it's a safe move coverage move. Nothing can 4x resist Fighting/Flying and it only has one immune.This pretty much confirms that dual-type moves will have very niche uses. You're losing neutral coverage in exchange for overkilling specific targets. I could see them being useful on something that absolutely needs to OHKO a specific target, but otherwise mono-type moves will be more consistent.
I dont think that'll be the case either. I dont expect dualtyped moves to compound like that.Gengar was the only one I wasn't sure of because Ghost immunity might take over everything.
However, I still highly doubt that a Fairy/Ice attack for example will deal 8x damage to Flying/Dragons... That's just too ridiculous. Fighting/Ground moves dealing 8x to Tyranitar... Yea right.
Specific pokemon are weak to both though.Fighting and Flying share no SEs. Rock, Steel, Ice, Normal, Dark; Fighting, Grass, Bug.
True, but to me that would work the same as a mono type move that's strong against both types of a dual type pokemon. 4x SE damage, plus STAB if applicable.Specific pokemon are weak to both though.
One example off the top of my head is sawsbuck.
Then there's Scrafty.
Scrafty, Shiftry, Cacturne.That's only a 4x SE, even with double STAB (which seems unlikely) that's only 9x Multiplier. There are pokemon with 12x weaknesses including STAB.
Still only a 4x SE, I'm not sure what you're trying to prove.Scrafty, Shiftry, Cacturne.
The hell is that.
There is something wrong with your HP prediction here. Not only does regular aero have base 80 HP but a Lv20 aero before evolution can only hit 62HP if it has an IV of 31 (and 0 EVs) - and it seems highly likely that a revived fossil will come out at ~Lv20 and therefore have no EVs.Re: MegaAerodactyl
<Toast> ~73/136/86/76/101/153
All are + or - 8.
The hell is that.
I'd fall over if that were the Noivern Pre-Evo.
I personally don't think the two combined types will compound, meaning it'll hit Scrafty/Sawsbuck 2x still. At its core, Flying Press is a fighting type move.True, but to me that would work the same as a mono type move that's strong against both types of a dual type pokemon. 4x SE damage, plus STAB if applicable.
It seems to me that the question lies in a what if that hasn't been confirmed yet. What if both types of a dual attack are 4x SE against BOTH types of a dual type pokemon?
Versus an injured Celebi. Could use Acrobatics for SE. Could switch to Close Combat and predict a switch. Could use Flying Press, grab a neutral STAB on Celebi if it stays in, guarantee that short of a ghost, you will still be hitting anything for neutral STAB.If it in fact multiplies damage, what is the point of the move? Hit Scrafty, Caturne, Shiftry and Abamosnow? Have SE coverage on mono dark and mono grass in the same slot?
That seems like such an obscure niche. Why not just use Close Combat and Acrobatics?
Goomy seems to be based on an incredibly obscure animal named dragon slug:
All of these are full of win.Or evolves into Poison/Dragon.