Who thinks this generation is overall lacking fluidity.. if that makes any sense.
I think its because theres barley any three stage evo's. Besides the starters, and generic beginning bug and bird lines, theres only the honedge line and goomy line making it to 3rd stage evolution -.-
I really don't think it's lacking fluidity, on the opposite. It seems they've finally found a balance between the old and the new. They don't need to add 100 new pokémon, if they could bring some of the old ones back and stop that annoying thing of Tentacool /Rattata / Zubat spamming in every route.
I really don't think it's lacking fluidity, on the opposite. It seems they've finally found a balance between the old and the new. They don't need to add 100 new pokémon, if they could bring some of the old ones back and stop that annoying thing of Tentacool /Rattata / Zubat spamming in every route.
So, by your logic, one would be able to make it through any game easily, using only a team consisting of six Pidgey. Including Johto-based games. Which involve not only beating a Steel-type Gym Leader who uses a pair of Magnemite and the defensive beast known as Steelix AND an Ice-type Gym Leader, but also getting past the Miltank of Death. Yeeeaaaah, that ain't happening without significant and noticeable overleveling. Point is, in-game may not be the biggest challenge ever, but it's no cakewalk.dude in-game is a joke, you could beat it with a team of pidgeys if you wanted
So, by your logic, one would be able to make it through any game easily, using only a team consisting of six Pidgey. Including Johto-based games. Which involve not only beating a Steel-type Gym Leader who uses a pair of Magnemite and the defensive beast known as Steelix AND an Ice-type Gym Leader, but also getting past the Miltank of Death. Yeeeaaaah, that ain't happening without significant and noticeable overleveling. Point is, in-game may not be the biggest challenge ever, but it's no cakewalk.
In the same way that referencing pidgey as meaning in-game is easy, i think referencing an all pidgey team is an awful way to say "it's no cake-walk"So, by your logic, one would be able to make it through any game easily, using only a team consisting of six Pidgey. Including Johto-based games. Which involve not only beating a Steel-type Gym Leader who uses a pair of Magnemite and the defensive beast known as Steelix AND an Ice-type Gym Leader, but also getting past the Miltank of Death. Yeeeaaaah, that ain't happening without significant and noticeable overleveling. Point is, in-game may not be the biggest challenge ever, but it's no cakewalk.
Not everyone.The point is, everyone wants to get their weak baby mons to the final stage, as thats the main reason to train them to begin with, and 3rd stage evos makes the process longer.
Yeah, most likely, I just wanted to get my point across. Might actually be interesting attempting to play through a game with a gimmicky team like that... Most I've done was mono-type challenges, usually Poison. Including one I did in Emerald, without trades. Having to solo Roxanne with just a Dustox, now that is a challenge.Don't quote me on this, but I'm pretty sure with the "six Pidgeys" thing he was joking/exaggerating/whatever floats your boat.
How is it useless if it has an average of higher stats? lolAll 3rd stage evolution lines does is add an useless mid evo that serves no ingame purpose other than making you take longer to get to the final stage. Im glad we are having less of those.
Between 2nd and 3rd stage being their final is situational IMO.
If the final stage is realized at lvl 52 (such as Bisharp IIRC), then a middle-staged pokemon would do some real justice for this evolution line. The middle stage makes the pokemon itself more bearable.
But pokemon like Excadrill who are evolved in the early 30's is great for a 2-stage evolution line. Though for course, Excadrill is one of those God-tier pokemon in-game.
I'd personally prefer the latter since Gamefreak's design team for gen VI sucks with final evos (see "starters")
Then you would prefer the simple baby-final evo line as that allows you to keep the baby for a longer time then a 3rd stage line which usually forces the baby to get to mid evo at lower levels (think every starter mon)Not everyone.
I love using baby pokes ingame for as long as I can. Until a certain move or additional type is needed. Baby pokemon are the shit.
What is the point of a mid evo that will just become the final one later anyway when i could just get straight to final.How is it useless if it has an average of higher stats? lol
I believe certain Pokemon are designed that way for balancing reasons. Three stages allows for the Pokemon players that invest in the early parts of the game to be useful throughout latter parts of the game being entirely overpowered. For instance, Staravia not only exists to make your early game Starly more useful, but also because Staraptor would be far too powerful for the level 20-40 zones. It's certainly true, however, that many 3 stage lines are entirely unnecessary.All 3rd stage evolution lines does is add an useless mid evo that serves no ingame purpose other than making you take longer to get to the final stage. Im glad we are having less of those.
Cuz that would be boring as hell and eliminate one of pokemons main themes from the gecko. Diversity. The whole game is built on the basis of evolution -.-Then you would prefer the simple baby-final evo line as that allows you to keep the baby for a longer time then a 3rd stage line which usually forces the baby to get to mid evo at lower levels (think every starter mon)
What is the point of a mid evo that will just become the final one later anyway when i could just get straight to final.
Dude i was exaggerating, i mean i suppose you could if you wanted to train them to a really high level. who knows it could be fun, maybe not pidgeys but making in game a challenge could be cool. Anyway the point i was trying to make is that it probably doesnt matter whether Yveltal is just good or totally broken, from an ingame standpoint it will be plenty powerfulSo, by your logic, one would be able to make it through any game easily, using only a team consisting of six Pidgey. Including Johto-based games. Which involve not only beating a Steel-type Gym Leader who uses a pair of Magnemite and the defensive beast known as Steelix AND an Ice-type Gym Leader, but also getting past the Miltank of Death. Yeeeaaaah, that ain't happening without significant and noticeable overleveling. Point is, in-game may not be the biggest challenge ever, but it's no cakewalk.
Because some Pokemon just don't work that way. Some Pokemon are standalone, some have an evolution, and others have two evolutions.. Heck, Eevee has 8 branched evolutions!Then you would prefer the simple baby-final evo line as that allows you to keep the baby for a longer time then a 3rd stage line which usually forces the baby to get to mid evo at lower levels (think every starter mon)
What is the point of a mid evo that will just become the final one later anyway when i could just get straight to final.
Thats true. What I meant was specifically to the new pokemon though, there just doesn't seem to be as much of a balance compared to previous gens. especially with it lacking many third stage pokemon
All 3rd stage evolution lines does is add an useless mid evo that serves no ingame purpose other than making you take longer to get to the final stage. Im glad we are having less of those.
TWhat is the point of a mid evo that will just become the final one later anyway when i could just get straight to final.
Fair enough. I can definitely understand the early game bugs and birds having this evo line and the starters to some extent. Though stuff like horsea really tick me off.I believe certain Pokemon are designed that way for balancing reasons. Three stages allows for the Pokemon players that invest in the early parts of the game to be useful throughout latter parts of the game being entirely overpowered. For instance, Staravia not only exists to make your early game Starly more useful, but also because Staraptor would be far too powerful for the level 20-40 zones. It's certainly true, however, that many 3 stage lines are entirely unnecessary.
If anything's screwing up the fluidity it's probably the presence of the expshare. Coupled with the purported variety of pokemon, players may be given too many powerful options at once. What I loved Gen 5's balancing was that it forced me to be prudent with what limited the limited number options I had after playing for a reasonable amount of time, i.e
Speaking of difficulty, is there any word of a challenge mode?