In this thread, we're going to create the DAT entries for all of the abilities introduced to us in Gen VI. We can start by writing basic text that ports their direct in-game function, then changing as necessary any obviously overpowered abilities (however, we are going to LEAVE UNDERPOWERED ONES ALONE—at least until they have seen actual play). Here is a list of the new abilities from Gen VI:
There are also abilities which have changed since Gen V:
If the ingame description is not enough to make the ability's function obvious, then check the Pokemon Battle Mechanics Research Thread for clarification: it will be updated as more is learned, so check back frequently
IAR EDIT: Added the auto-weather abilities which are now no longer permanent.
Aerialate | Normal-type moves become Flying-type moves.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher | Powers up aura and pulse moves.
Parental Bond | Parent and child attack together.
Pixilate | Normal-type moves become Fairy-type moves.
Protean | Changes the Pokémon's type to the type of the move it's using.
Refrigerate | Normal-type moves become Ice-type moves.
Stance Change | The Pokémon changes form depending on how it battles.
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil | Prevents itself and ally Pokémon from falling asleep.
Symbiosis | The Pokémon can pass an item to an ally.
Tough Claws | Powers up moves that make direct contact.
Aroma Veil | Protects allies from attacks that limit their move choices.
Aura Break | The effects of "Aura" Abilities are reversed.
Bulletproof | Protects the Pokémon from some ball and bomb moves.
Cheeck Pouch | Restores HP as well when the Pokémon eats a Berry.
Competitive | Boosts the Sp.Atk stat when a stat is lowered.
Dark Aura | Powers up each Pokémon's Dark-type moves.
Fairy Aura | Powers up each Pokémon's Fairy-type moves.
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat | Halves damage from physical moves.
Gale Wings | Gives priority to Flying-type moves.
Gooey | Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt | Boosts the Defense stat in Grassy Terrain.
Magician | The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher | Powers up aura and pulse moves.
Parental Bond | Parent and child attack together.
Pixilate | Normal-type moves become Fairy-type moves.
Protean | Changes the Pokémon's type to the type of the move it's using.
Refrigerate | Normal-type moves become Ice-type moves.
Stance Change | The Pokémon changes form depending on how it battles.
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil | Prevents itself and ally Pokémon from falling asleep.
Symbiosis | The Pokémon can pass an item to an ally.
Tough Claws | Powers up moves that make direct contact.
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts.
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes. (breaks substitutes apparently!)
Drizzle | Summons Rain Weather that lasts 5 turns (Or 8 with a Damp Rock)
Drought | Summons Sun Weather that lasts 5 turns (Or 8 with a Heat Rock)
Sand Stream | Summons Sandstorm Weather that lasts 5 turns (Or 8 with a Smooth Rock)
Snow Warning | Summons Hail Weather that lasts 5 turns (Or 8 with a Icy Rock)
[only one I am aware of, pmods add more if you become aware of them]
Overcoat | Protects the Pokémon from things like sand, hail and powder.
Infiltrator | Passes through the opposing Pokémon's barrier and strikes. (breaks substitutes apparently!)
Drizzle | Summons Rain Weather that lasts 5 turns (Or 8 with a Damp Rock)
Drought | Summons Sun Weather that lasts 5 turns (Or 8 with a Heat Rock)
Sand Stream | Summons Sandstorm Weather that lasts 5 turns (Or 8 with a Smooth Rock)
Snow Warning | Summons Hail Weather that lasts 5 turns (Or 8 with a Icy Rock)
[only one I am aware of, pmods add more if you become aware of them]
IAR EDIT: Added the auto-weather abilities which are now no longer permanent.
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