Pokémon Charizard

Which one these MEvos will be OU in your opinion?


  • Total voters
    1,951
Status
Not open for further replies.
That is because they offer more consistent benefits while having just about the same speed. Salamence can run Life Orb to match\exceed the power MegazardX has, without taking up your Mega slot. Admittedly Fire STAB is better than Flying, but I feel like it gets the job done. Meanwhile Megachomp and Kyurem-B all provide a MUCH larger amount of power for wallbreaking, and have similar, if not higher bulky.

I'm just saying that as a standalone wallbreaker, Megazard seems to be somewhat outclassed(but by no means bad), but a mixed sweeping has a lot of potential and quite a few things it can brag about the other options can't.

Except Megazard X has Tough Claws, which equates to a LO boost without recoil. I'd say Megazard outclasses Salamence entirely and Mega Chomp as a mixed attacker.

Kyurem B is a broken mess and shouldn't be OU.
 
I think Charizard's ability to use two Mega's will keep it OU or at the very least borderline, as will Mega X's unique typing. Charizard will generally become a good and hard to predict lead which will punish players who make the wrong choice against it, and X makes Charizard get Dragon Dances off a lot easier/more reliably with his comparably good def to Dragons like Salamance and better typing than most Dragons.


Having a reliable mixed option is also great.
 
Last edited:
Anyone thinking that MegaZard X + Salamence can function like an OU version of Rayquaza + Salamence?

Megazard X
252 Atk 4 SpAtk 252 Spd
Naive
Dragon Dance
Outrage
Overheat
Flare Blitz

Salamence (Intimidate)
4 HP 252 Atk 252 Spd
Jolly
Dragon Dance
Dragon Claw
Earthquake
Hydro Pump/Roost
 
Last edited:
Except Megazard X has Tough Claws, which equates to a LO boost without recoil. I'd say Megazard outclasses Salamence entirely and Mega Chomp as a mixed attacker.

Kyurem B is a broken mess and shouldn't be OU.
Fair enough. We gonna have to wait and see, but personally I just believe Salamence seems to be a more consistent choice if you want to keep momentum going(Intimidate and moxie are both really good for this), while Mega Chomp and Kyurem-B trade that speed advantage for a higher amount of power and bulkyness. I DO get your point, though. Tough Claws is a niche the other options don't share. I believe each of them has their own strong points and which one you use depends on your team and what it can cover.

As far Kyurem-B's place in the tiers last gen go, this ain't really the place to discuss it, but I understand why you would say that(Personally I disagree but I don't have enough experience with gen 5 OU to give a valid opinion). Regardless, this is a new generation and Kyurem-B might not be as as much of a 'broken mess' as he was before, so it's better we take all possibilities into consideration at the moment.
 
I know I mentioned mixed X Zard up there, but what about a similar set for Y zard? Only switching Overheat for Fire Blast and possibly the Dragon move for something else that gives coverage. Reason I say that is because I believe it could do a better job at keeping a consistent amount of pressure in the enemy since it already has a natural gigantic amount of special attack, and Drought only ups any Fire STAB he is gonna be using to the point it can barely be walled at all by anything not named Blissey, who is then properly taken care of by the physical move boosted by DD. It also helps patch up the speed issue.

I don't know if it would be as effective, but hey...could work in a sun team, maybe?
 
Last edited by a moderator:
I think Charizard will probably end up in OU like Darmanitan and Chandlure at the start of BW ("OMG look at that damage!") but once people will get over the initial hype and realize both Charizard mega evos are more trouble than they're worth they'll fall down to UU.
Charizard is ridiculously popular though. It might be stuck in OU like forever... (Like DPP Electivire/Umbreon)
 
Again, what makes Charizard viable is that even with Team Preview, your opponent has NO IDEA which mega you're going for until it evolves, forcing him to take chances and guess which one it is. He has to, say, keep Blissey alive incase it's Y, but also a physical thing alive incase it's X. And he has to prepare for mixed sets as well.
 
Adding to the posts above me is the fact that Charizard Y CAN possibly run a physically-based mixed set, seeing as Drought automatically boosts its Fire-type moves and its Special Attack is already enormous enough that it can spare some in Attack. So in Blissey and in some special walls' cases, they're not actually completely safe from sun-boosted Flare Blitzes in addition to extra coverage moves.
 
Both versions are becoming more, and more versatile which I don't think people are noticing + it's other advantages. You have to stop thinking about the fact that it's charizard to appreciate the fact that:

-we have a fire/dragon not in Ubers with amazing physical, mixed, and sweeping potential that has good defenses to boot. Plan to try a trapper set for an easy Dance in some cases.
-And a Upgraded Fire/Flying with the ability to support itself, and nuke things/trap them for massive damage. It too can go into a mixed/dancing set.

Also confirming that Fire Fang can be slashed with fire pwnch, and flare blitz. it hits the same as fire pwnch for the most part, missing maybe 8% in damage in some cases. Plus, I haven't had luck with getting fire pwnch on to him(which hopefully the next set of tutors will have it).
 
Last edited:
In any case, besides the obvious Dragon Dance Charizard-X, I think I'm looking forward to testing out this version of Charizard-y:

mega_charizard_y_sprite_by_flamejow-d6m3y7l.png


name: Mixed Attacker
move 1: Flare Blitz
move 2: Focus Blast
move 3: Earthquake
move 4: Fire Blast / Hidden Power Ice
item: Charizardnite-Y
nature: Naughty / Naive
ability: Blaze (Drought)
evs: 252 Atk / 4 SpA / 252 Spe

A Charizard-Y with maximized Special Attack has no way of getting past Blissey, Chansey, and most other special walls. With Charizard's increased Attack and Drought to boost Fire-type moves, however, it can very well afford to use physical attacks, as dumb as that sounds thanks to Charizard-X and that huge bulging Special Attack stat. However, Charizard-Y's huge Special Attack also comes into play; because it's so damn high, Charizard-Y doesn't really need to invest into it, as it can naturally hit hard with Drought Fire Blast alone. Notably, its uninvested Special Attack reaches 355, which is more than its Naughty maximized Attack.

Anyhow, one of the main pointers of using this set is to lure in get by Blissey and Chansey rather easily; sun-boosted Flare Blitz does a huge number on both of them, with the former being nearly OHKO'd (83.89 - 98.92% with Naughty, 76.84 - 90.33% with Naive) and the latter being 2HKO'd, but unable to abuse Wish + Protect effectively (51.98 - 61.36% with Naughty, 47.3 - 55.82% with Naive). Focus Blast is used over Brick Break since it has similar damage output to it on Tyranitar in sandstorm, and generally gets by common physically-defensive Rock- and Steel-types easier. Earthquake is for the occasional Heatran and Chandelure. In the last slot, Fire Blast also manhandles many physically defensive Pokemon that might otherwise survive Flare Blitz (read: Conkeldurr and Hippowdon), and has higher damage output than Hidden Power Ice when resisted in sun. Hidden Power Ice is only really for Salamence and Dragonite, and with its BP increase, it might disappoint.

As usual, it needs entry hazard control. Specifically, it really appreciate Rapid Spin support (then again, what common draconically-based mixed attacker doesn't?), and enjoys some entry hazards of its own, since without Stealth Rock or Spikes it can't land an OHKO on Blissey. As a disclaimer, the reason why'd you want to use this is to summon sun (and get rid of pesky rain or sandstorm if they're detrimental to your team) and because of the lack of recoil; other similar mixed sweepers have issues since they have to take LO recoil in addition to passive damage.
 
Last edited:
Alright, I decided to make a set for non-mega Charizard. It's best on a Sticky Web + Sun team. The niche with this set is that its Fire Blast in the sun is pretty much the most powerful unboosted move in the game aside from unreliable Flash Fire boosts and possibly Victini's Band/Sun boosted V-Create and Reshiram's Specs/Sun boosted Blue Flare, but I haven't calculated those. There are a TON of downsides, but if you want to keep your opponent guessing and want to use a different mega, this is the set to use.

Make sure you have Sticky Web up and Stealth Rock down before bringing this in.

Charizard@Choice Specs
Solar Power
Timid/Modest
4 HP/252 Sp. Atk/ 252 Spd
-Fire Blast
-SolarBeam
-Dragon Pulse/Air Slash
-Focus Blast

A few calculations with Fire Blast
252+ SpA Choice Specs Solar Power Charizard Fire Blast vs. 4 HP / 252+ SpD Blissey in sun: 343-405 (52.6 - 62.11%) -- 98.83% chance to 2HKO
252+ SpA Choice Specs Solar Power Charizard Fire Blast vs. 248 HP / 0 SpD Vaporeon in sun: 307-362 (66.3 - 78.18%) -- guaranteed 2HKO
252+ SpA Choice Specs Solar Power Charizard Fire Blast vs. 252 HP / 4 SpD Suicune in sun: 259-306 (64.1 - 75.74%) -- guaranteed 2HKO

Mega Charizard Y hits hard, but this thing is ridiculous. 2HKOing Special walls with resisted hits. You also have the benefit of keeping your opponent guessing for the megas. And now with the weather nerf, SP Zard can't be stalled out as easily, because the weather will just end and it will stop losing HP.
 
Last edited:
In any case, besides the obvious Dragon Dance Charizard-X, I think I'm looking forward to testing out this version of Charizard-y:

mega_charizard_y_sprite_by_flamejow-d6m3y7l.png


name: Mixed Attacker
move 1: Flare Blitz
move 2: Focus Blast
move 3: Earthquake
move 4: Fire Blast / Hidden Power Ice
item: Charizardnite-Y
nature: Naughty / Naive
ability: Blaze (Drought)
evs: 252 Atk / 4 SpA / 252 Spe

A Charizard-Y with maximized Special Attack has no way of getting past Blissey, Chansey, and most other special walls. With Charizard's increased Attack and Drought to boost Fire-type moves, however, it can very well afford to use physical attacks, as dumb as that sounds thanks to Charizard-X and that huge bulging Special Attack stat. However, Charizard-Y's huge Special Attack also comes into play; because it's so damn high, Charizard-Y doesn't really need to invest into it, as it can naturally hit hard with Drought Fire Blast alone. Notably, its uninvested Special Attack reaches 355, which is more than its Naughty maximized Attack.

Anyhow, one of the main pointers of using this set is to lure in get by Blissey and Chansey rather easily; sun-boosted Flare Blitz does a huge number on both of them, with the former being nearly OHKO'd (83.89 - 98.92% with Naughty, 76.84 - 90.33% with Naive) and the latter being 2HKO'd, but unable to abuse Wish + Protect effectively (51.98 - 61.36% with Naughty, 47.3 - 55.82% with Naive). Focus Blast is used over Brick Break since it has similar damage output to it on Tyranitar in sandstorm, and generally gets by common physically-defensive Rock- and Steel-types easier. Earthquake is for the occasional Heatran and Chandelure. In the last slot, Fire Blast also manhandles many physically defensive Pokemon that might otherwise survive Flare Blitz (read: Conkeldurr and Hippowdon), and has higher damage output than Hidden Power Ice when resisted in sun. Hidden Power Ice is only really for Salamence and Dragonite, and with its BP increase, it might disappoint.

As usual, it needs entry hazard control. Specifically, it really appreciate Rapid Spin support (then again, what common draconically-based mixed attacker doesn't?), and enjoys some entry hazards of its own, since without Stealth Rock or Spikes it can't land an OHKO on Blissey. As a disclaimer, the reason why'd you want to use this is to summon sun (and get rid of pesky rain or sandstorm if they're detrimental to your team) and because of the lack of recoil; other similar mixed sweepers have issues since they have to take LO recoil in addition to passive damage.
Nice, you could even bluff the X form by launching flare blitzes early on (they might thing you are dodging the spikes that their Prankster Klefki or Greninja set up).

Though as a Megazard Y user myself, I would recommend at least slashing Solarbeam (for waters, especially Jellicent, politoed, and gyarados) and you don't need EQ for Heatran, Focus Blast usually gets the job done (if it hits lol) and Chandy (who doesn't get Shadow Tag anymore) is easy to check/counter with something like TTar, Aegis, or Heatran.
 
As usual, it needs entry hazard control. Specifically, it really appreciate Rapid Spin support (then again, what common draconically-based mixed attacker doesn't?), and enjoys some entry hazards of its own, since without Stealth Rock or Spikes it can't land an OHKO on Blissey. As a disclaimer, the reason why'd you want to use this is to summon sun (and get rid of pesky rain or sandstorm if they're detrimental to your team) and because of the lack of recoil; other similar mixed sweepers have issues since they have to take LO recoil in addition to passive damage.
Does it really hold up that well in terms of longevity when it's got Flare Blitz recoil of its own and has particular concern over Stealth Rock?
 
For the record, again, if the opponent makes the wrong guess against Charizard as to which Mega it's using, that's an easy free turn, which leads to an easy Dragon Dance/Flame Charge. I already did this, in fact. They used Earthquake, thinking it would be X, but I brought Y out instead. The same concept works for X. It really sets them back because sometimes they even have to switch out the next turn just to try and deal with them.

Mew2 and Zard are so lucky to have two Mega's.

Also, Char Y can beat Mega Blastoise even without solar beam, lol. Such a good feeling.
 
Last edited:
Nice, you could even bluff the X form by launching flare blitzes early on (they might thing you are dodging the spikes that their Prankster Klefki or Greninja set up).

Though as a Megazard Y user myself, I would recommend at least slashing Solarbeam (for waters, especially Jellicent, politoed, and gyarados) and you don't need EQ for Heatran, Focus Blast usually gets the job done (if it hits lol) and Chandy (who doesn't get Shadow Tag anymore) is easy to check/counter with something like TTar, Aegis, or Heatran.
You got some good points. Earthquake however is good on that set since 90% of the time Charizard-Y is going to run a full-on-special set, and most will be under the assumption that it won't waste its EVs or time on physical hits. Chandelure's a small bonus, but Earthquake's main target it going to be Heatran (granted, it's unavailable until December, but let's assume), whom I predict will be as popular as ever thanks to a surge in Fairy-types and its ability to stop many threats besides them. Earthquake's main draw is to OHKO defensive Heatran on the spot, no bullshit, since it takes two Focus Blasts to KO it, and in the process, Heatran might stall out Focus Blasts with Protect and cripple Charizard with Toxic. Water-types are always a problem with Charizard-Y regardless, so you can get some team support for that. All in all, Solarbeam really belongs on a special set where it can actually hit Waters harder in the process of sweeping, as this set is more on wallbreaking.

Does it really hold up that well in terms of longevity when it's got Flare Blitz recoil of its own and has particular concern over Stealth Rock?
Common sense dictates that without appropriate teammates and assets, it lasts as long as a Volcarona using its Offensive set with Life Orb; meaning, no. The main thing is to let it be useful for as long as possible before being terminated.
 
Hell Fire/NU-KED
Suggested by Alphanex20, Edited by X5Dragon


Charizard@CharizarditeY
Timid/Modest/Naive
EVs: 252 SPA/ 252 Speed/ 4HP

Fire Blast
Solar Beam
Focus Blast/Dragon Pulse
Air Slash/Roost/Tail Wind/Flame Charge


Set Description:

Aiming to make the best out of CharY's huge increase in SpA and the Drought Boost, Fire Blast hits so strong it even manages to 2HKO some resistant pokemon to Fire. Solar Beam benefits from the sun by becoming a 1 turn attack, and heavily dents Water/Rock/Ground pokemon. Focus Blast is a must if you want to have a snow balls chance in hell when facing Heatran...just jk this OHKO's the (BAN ME PLEASE) straight up yo. You could run Dragon Pulse to Dragons who are notoriously Grass/Fire care free if you have something else to handle Heatran confidently. The last slot can either be used to Roost off SR damage or use Air Slash to nail Fighting types mostly and hit things like Breloom with a 100% accuracy move.


Calcs:

252+ SpA Mega Charizard Y SolarBeam vs. 248 HP / 232+ SpD Rotom-W: 234-276 (77.22 - 91.08%) -- 25% chance to OHKO after Stealth Rock

252+ SpA Mega Charizard Y Fire Blast vs. 4 HP / 0 SpD Latias in sun: 137-162 (45.36 - 53.64%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Mega Charizard Y Focus Blast vs. 0 HP / 4 SpD Heatran: 316-374 (97.83 - 115.78%) -- guaranteed OHKO after Stealth Rock


Counters & Checks:
Just use SR like everyone else does. As always, 100 base speed is nothing to gloat about in the OU metagame, even more so with the new MEvos laying around and scarfers. Blissey still tanks and manages to pull off a paralyze most of the time, and I'm not even mentioning Chansey here. Pranksters are annoying and their status moves are never welcome.



Synergy:

Spinner. A pokemon that spins. Don't allow hazards on your field. Something that deals with the special walls that aren't weak to either Grass or Fire are appreciated. Getting rid of pranksters as well as Scarfers and other +101 base speeds and above is recommended as well. Charizard could really benefit from Sticky Web support as well.

Why not have Earthquake or any Ground Type move instead of Focus Blast? It covers Electric Type Pokemon that Mega Charizard Y is still weak to, AND does 4x damage to Heatran. Am i missing something? I'm not claiming to be an expert... but I wanna make sure I'm teaching my Charizard the right moves. Is it because of the chance of a Balloon? If so, then what covers Electric Types?
 
Last edited:
Why not have Earthquake or any Ground Type move instead of Focus Blast? It covers Electric Type Pokemon that Mega Charizard Y is still weak to, AND does 4x damage to Heatran. Am i missing something? I'm not claiming to be an expert... but I wanna make sure I'm teaching my Charizard the right moves.
Charizard-Y's Earthquake can't really hit hard off its base 84/104 Attack without significant investment (which would be my set). Additionally, that set basically covers the most out of Charizard-Y's special attacking prowess, and has no particular problems with electric-types since it can simply KO them with sun-boosted Fire Blast, while Heatran is 2HKO'd (albeit uncomfortably) with Focus Blast. Remember! Just because something is super effective against other threats doesn't mean it's a good option (read: Electivire).
 
So with the Defog buff. Charizard can no longer rely on Sticky Web to boost it's speed, but more importantly, it doesn't have to deal with Sneaky Pebbles. Thoughts?

Sticky Web+ Defog Smeargle will be Charizard's best friend.

I think Defog gives us another reason to use Charizard over Ninetales as a Sun Summoner. It can't hold a Heat Rock, but it's MUCH better offensively, has a better typing, has better defensive stats, and now can run an improved Defog. So I made a bulky summoner set

FU Stealth Rock Bulky Sun Summoner
Charizard @ Charizardite Y
Bold Nature
252 HP/ 252 Def/ 4 Spd
Defog
Will-o-Wisp
SolarBeam
Fire Blast/Flamethrower

Also, a completely non-viable novelty set for the hell of it:

FU Heatran/DIE SR DIE Defog Sweeper
Charizard@Charizardite Y
Timid/Modest
4HP/ 252 Sp. Atk/ 252 Spd
Defog
Focus Blast
SolarBeam
Fire Blast
 
Last edited:
Everyone loves Charizard, and for some reason, this seems to equate to everyone thinking of the most complicated sets possible for it. If my experience using Charizard in NU has taught me anything, it's that the best solution is usually the simplest. In vanillaZard's case this was a simple three special attacks + Roost to dodge Sucker Punches and remedy Stealth Rock problems.

Megazard X
Naive w/ some mixed attacking EVs optimized for whatever
- Dragon Dance
- Fire Blast
- Dragon Claw / Outrage
- Earthquake
Megazard X gets a boost in physical defense and both offenses, giving it regular Kyurem's offensive stats With better speed. Thus, I'd say he's best at going mixed for wallbreaking rather than remaining purely physical, and Dragon Dance is his best bet the fix his middling 100 base speed; increased defense allows him to take priority attacks better (since most of what he's vulnerable to after boosting is liable to be physical). Outrage MIGHT be good, but since Zard has no means of fixing his confusion problem without running away and losing his boost, Dragon Claw seems like the superior option. In fact, I wonder if it might be a good idea to invest a bit in physical bulk to get more Dances off (probably not, but it's a thought).

Megazard Y
Timid, 252 SAtk / 4SDef / 252 Spe
- Flamethrower / Fire Blast
- Focus Blast / Solarbeam
- Air Slash / Dragon Pulse
- Roost / (any of the other attacking moves not yet picked)
Megazard Y gets better SDef and Attack, but a MONSTROUS boost to Special Attack, so all-out special offense seems like the best way to go. This Zard has more than a few offensive options open to it, and I suppose which ones you choose will largely depend on how the individual team deals with various threats like Azumarril and Stealth Rock/Sticky Web. As for Flamethrower VS Fire Blast, I dunno if FB gives Zard any kills that Flamethrower doesn't, but I'm attracted to the higher-acc move given how monstrous ZardY's special attack already is.

Notable MegaZard Y coverage misses:
- without Focus Blast: Tyranitar, Heatran, and to a lesser extent Hippowdon (depending on whether or not it has Stone Edge) cause major problems.
- without Solarbeam: lose coverage on water-types, which are a big attraction for this set to counter given Y-Zard's better Special Defense and Drought's relative Water attack impunity.
- without either Air Slash or Dragon Pulse: Flying dragons and Lati@s wall and threaten with setup or SE moves.
- without Roost: highly vulnerable to SR, can't extend recovery by forcing switches and Roosting

^ Of these, I think my preferred set would be Fire STAB + Focus Blast for Tyranitar/Heatran + Air Slash for STAB/neutral coverage/flinching on both Waters and Dragons + Roost for SR recovery, or otherwise an extra utility attack like Flame Charge/DD to boost speed or Substitute to block status and scout (if the team can get rid of SR).

(Disclaimer: I'm not claiming to be saying anything new and revolutionary here, all this has probably been said, I'm just agreeing with whomever may have said it)
 
Last edited:
Actually, two pokes I would like to mention as potential partners for Megazard Y/X is Florges/Sylveon (they have the same role and are basically the same thing). They keep status away with aromatherapy/heal bell and the wish support helps with the SR problems. For Y especially, they wall the hell out of the dragons who love to drop in on it.
 
Everyone loves Charizard, and for some reason, this seems to equate to everyone thinking of the most complicated sets possible for it. If my experience using Charizard in NU has taught me anything, it's that the best solution is usually the simplest. In vanillaZard's case this was a simple three special attacks + Roost to dodge Sucker Punches and remedy Stealth Rock problems.

Megazard X
Naive w/ some mixed attacking EVs optimized for whatever
- Dragon Dance
- Fire Blast
- Dragon Claw / Outrage
- Earthquake
Megazard X gets a boost in physical defense and both offenses, giving it regular Kyurem's offensive stats With better speed. Thus, I'd say he's best at going mixed for wallbreaking rather than remaining purely physical, and Dragon Dance is his best bet the fix his middling 100 base speed; increased defense allows him to take priority attacks better (since most of what he's vulnerable to after boosting is liable to be physical). Outrage MIGHT be good, but since Zard has no means of fixing his confusion problem without running away and losing his boost, Dragon Claw seems like the superior option. In fact, I wonder if it might be a good idea to invest a bit in physical bulk to get more Dances off (probably not, but it's a thought).

Megazard Y
Timid, 252 SAtk / 4SDef / 252 Spe
- Flamethrower / Fire Blast
- Focus Blast / Solarbeam
- Air Slash / Dragon Pulse
- Roost / (any of the other attacking moves not yet picked)
Megazard Y gets better SDef and Attack, but a MONSTROUS boost to Special Attack, so all-out special offense seems like the best way to go. This Zard has more than a few offensive options open to it, and I suppose which ones you choose will largely depend on how the individual team deals with various threats like Azumarril and Stealth Rock/Sticky Web. As for Flamethrower VS Fire Blast, I dunno if FB gives Zard any kills that Flamethrower doesn't, but I'm attracted to the higher-acc move given how monstrous ZardY's special attack already is.

Notable MegaZard Y coverage misses:
- without Focus Blast: Tyranitar, Heatran, and to a lesser extent Hippowdon (depending on whether or not it has Stone Edge) cause major problems.
- without Solarbeam: lose coverage on water-types, which are a big attraction for this set to counter given Y-Zard's better Special Defense and Drought's relative Water attack impunity.
- without either Air Slash or Dragon Pulse: Flying dragons and Lati@s wall and threaten with setup or SE moves.
- without Roost: highly vulnerable to SR, can't extend recovery by forcing switches and Roosting

^ Of these, I think my preferred set would be Fire STAB + Focus Blast for Tyranitar/Heatran + Air Slash for STAB/neutral coverage/flinching on both Waters and Dragons + Roost for SR recovery, or otherwise an extra utility attack like Flame Charge/DD to boost speed or Substitute to block status and scout (if the team can get rid of SR).
With the addition of the new Defog to the metagame, do you think Roost is still as important on Yzard? Also keep in mind that a predicted roost can lead to a super effective earth quake to the face.
 
With the addition of the new Defog to the metagame, do you think Roost is still as important on Yzard? Also keep in mind that a predicted roost can lead to a super effective earth quake to the face.
I think it depends on the team in question. Suppose that you don't run a defogger (although I suppose it would be dumb not to in this metagame), or that your defogger is KO'd. Using Roost against a Pokemon that can learn Earthquake instead of just switching or KOing it outright is probably a bad idea too.

But again... Depends on the team.
 
Definitely thinking Charizard X will be better overall. However, I want to remind people that Earthquake will not get the Tough Claws boost. With that high Special Attack (for a physically inclined Pokemon at least) a mixed set seems to be really good on it since it picks up STAB on Fire Blast/Dragon Pulse.

Mega Charizard Y is like a less reliable, but much better Drought Ninetales. You have to get the Mega Evo (which will mean surviving a hit on a switch-in and possible SR) but it has muuuuuuuch better stats than Tales. It has decent enough physical attack stat to run a physical STAB move to stick it to the pink blobs. Sets I think that will become popular on it:

Charizard @ Charizardite X
Naive Nature
252 Spe / rest split into offenses with it favoring physical attack

- Fire Blast
- Dragon Claw / Outrage
- ThunderPunch / Earthquake
- Dragon Dance / Flare Blitz

Basically, you get Salamence / Hydreigon level wallbreaking power with the ability to bash bulky Waters or Heatran, depending on your favored coverage move. (remember, Thunder Punch gets the TC boost, but EQ won't) DD gives extra Speed (and physical Attack) but Flare Blitz gives you twin Fire STABs which will be really nice for stuff like Sylveon.

Charizard @ Charizardite Y
Timid or Naive Nature
252 SpA / 4 SpD / 252 Spe
- Fire Blast
- Solar Beam
- Focus Blast
- Air Slash / Flare Blitz

Basic. You come in. You Mega Evo. You wreck shit. Oh, and you spin away SR before coming in. You could use HP Grass over Solar Beam if you think you'll be in for longer than 5 turns. Air Slash for extra STAB. Flare Blitz an option to stick it to special walls that think they can take you on. (use Naive with Flare Blitz and shift the extra 4 EVs to Attack)
 
Definitely thinking Charizard X will be better overall. However, I want to remind people that Earthquake will not get the Tough Claws boost. With that high Special Attack (for a physically inclined Pokemon at least) a mixed set seems to be really good on it since it picks up STAB on Fire Blast/Dragon Pulse.

Mega Charizard Y is like a less reliable, but much better Drought Ninetales. You have to get the Mega Evo (which will mean surviving a hit on a switch-in and possible SR) but it has muuuuuuuch better stats than Tales. It has decent enough physical attack stat to run a physical STAB move to stick it to the pink blobs. Sets I think that will become popular on it:

Charizard @ Charizardite X
Naive Nature
252 Spe / rest split into offenses with it favoring physical attack

- Fire Blast
- Dragon Claw / Outrage
- ThunderPunch / Earthquake
- Dragon Dance / Flare Blitz

Basically, you get Salamence / Hydreigon level wallbreaking power with the ability to bash bulky Waters or Heatran, depending on your favored coverage move. (remember, Thunder Punch gets the TC boost, but EQ won't) DD gives extra Speed (and physical Attack) but Flare Blitz gives you twin Fire STABs which will be really nice for stuff like Sylveon.

Charizard @ Charizardite Y
Timid or Naive Nature
252 SpA / 4 SpD / 252 Spe
- Fire Blast
- Solar Beam
- Focus Blast
- Air Slash / Flare Blitz

Basic. You come in. You Mega Evo. You wreck shit. Oh, and you spin away SR before coming in. You could use HP Grass over Solar Beam if you think you'll be in for longer than 5 turns. Air Slash for extra STAB. Flare Blitz an option to stick it to special walls that think they can take you on. (use Naive with Flare Blitz and shift the extra 4 EVs to Attack)
You realize that Xzard has to switch in to 4x SE stealth rock too? Like, that's not a Yzard only thing. Specifically this line confuses me; "You have to get the Mega Evo (which will mean surviving a hit on a switch-in and possible SR)", you mention it in the Yzard section but it is very true for both X and Y (Even if you meant to compare it to Ninetails, it's still true for Ninetales as well).
 
You realize that Xzard has to switch in to 4x SE stealth rock too? Like, that's not a Yzard only thing. Specifically this line confuses me; "You have to get the Mega Evo (which will mean surviving a hit on a switch-in and possible SR)", you mention it in the Yzard section but it is very true for both X and Y (Even if you meant to compare it to Ninetails, it's still true for Ninetales as well).
With the buff to defog, getting rid of Rocks is much easier this gen, so it's not as hard to get Charizard in as it would have been in Gen 5.
 
Status
Not open for further replies.
Back
Top