Dodge the question more, please.
How is Rocks negative?
Because right now, the entire emphasis of your argument is that it's basically omnipresent and that alone is a really bad argument lopl.
because it alone makes a pokemon significantly worse: case in point moltres, which
wrecks in the no sr meta, but others that're formerly weak to sr are even better as well. this isn't just in ou, either - this is
every tier that allows sr.
because it's practically required on every team in every archetype in every tier in order for said team to be good, and it could always be made better with rocks, no matter which kind of team it is.
because with the rise of the ghosts due to their buffs, it'll probably be even harder to spin. defog exists, sure, but it means you can't use hazards either, which is very no bueno.
because it has so little opportunity cost, as it only takes one turn to use, and it will probably be there for the entire match; factoring in sr damage is standard procedure in damage calcs, you know that.
because it is often seen as better to sack your pokemon to get rocks up than to conserve it for later, showing how amazing it is.
because it has such good distribution, so it's not like it's hard to find a pokemon that is both good and can use rocks. the amount of rapid spinners, let alone good ones, is paltry in comparison.
more importantly, though,
why the hell are you guys talking about bans in a meta that barely exists yet?
you also don't seem to understand the definition of omnipresent.
http://lmgtfy.com/?q=definition of omnipresent
om·ni·pres·ent(
m
n
-pr
z
nt)
adj.
"Present everywhere simultaneously."
being on a quarter of teams doesn't make you omnipresent, especially in a single tier. being on virtually every good team in
every tier, however, does. at least as far as you can get in a game such as pokemon, with such variety and skill level.