Pokémon Tyrantrum

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I personally am loving Tyrantrum in the main game, and, in my opinion, as a part of a Sandstorm team it may be able to function as a bulky sweeper due to the 50% Special Defense Increase, helping cover it's weaker of the two defense stats it has. In fact I've had an even easier time by also using an Assault Vest held item, it's great for making a bulky sweeper even bulkier if it's lacking in Special Defense, the downside of course being that it will be unable to use any pure buff or support moves.

And I can personally say that, with a Female Tyrunt/Tyrantrum and a male Tyranitar/Ekans/Arbok with the proper moves, Tyrunt CAN get Fire, Ice, and Thunder Fang all at once through breeding (Heck, while breeding for one with a decent Nature I got about a dozen of the suckers, I then proceeded to fill the Wonder Trades with them, and even then my best hatch so far has been a neutral nature with above-average IV's, still no complaints), and assuming Poison Fang too if you give up one of those slots, and obviously by extension Tyrantrum. I'm none too good with the in-depth calculations though, I'll leave the super technical stuff to others.

To be honest, my only regret for Tyrantrum is that they never introduced any STAB-based bite moves for Gen 6 to compliment it's Ability even further, or a steel type bite based move to let it tear through fairies with ease, as steel is, even with poison's new power against fairies, a better offensive coverage type, having 3 Super Effective coverages instead of poison's 2 (and grass is, half the time, covered by a secondary poison type or something similar, plus the fact that a few new fairy types are also covered by the steel type as well, making poison get barely any buff if you ask me)
 
I personally am loving Tyrantrum in the main game, and, in my opinion, as a part of a Sandstorm team it may be able to function as a bulky sweeper due to the 50% Special Defense Increase, helping cover it's weaker of the two defense stats it has. In fact I've had an even easier time by also using an Assault Vest held item, it's great for making a bulky sweeper even bulkier if it's lacking in Special Defense, the downside of course being that it will be unable to use any pure buff or support moves.

And I can personally say that, with a Female Tyrunt/Tyrantrum and a male Tyranitar/Ekans/Arbok with the proper moves, Tyrunt CAN get Fire, Ice, and Thunder Fang all at once through breeding (Heck, while breeding for one with a decent Nature I got about a dozen of the suckers, I then proceeded to fill the Wonder Trades with them, and even then my best hatch so far has been a neutral nature with above-average IV's, still no complaints), and assuming Poison Fang too if you give up one of those slots, and obviously by extension Tyrantrum. I'm none too good with the in-depth calculations though, I'll leave the super technical stuff to others.

To be honest, my only regret for Tyrantrum is that they never introduced any STAB-based bite moves for Gen 6 to compliment it's Ability even further, or a steel type bite based move to let it tear through fairies with ease, as steel is, even with poison's new power against fairies, a better offensive coverage type, having 3 Super Effective coverages instead of poison's 2 (and grass is, half the time, covered by a secondary poison type or something similar, plus the fact that a few new fairy types are also covered by the steel type as well, making poison get barely any buff if you ask me)

I just got an female adamant Tyrunt in GTS, and leveling up a male Seviper right now. I just need a female Ekans to breed poison Fang to the ekans, then I will level it up to 22 to get arbok, move tutor 2 of the fangs, maybe all 3, and breed it all to my Adamant Tyrunt. I know Poison isn't as good as Steel against fairies, and i wish he got a move like Steel Jaws and maybe a signiture bite more like Ancient Jaws which would be a 60 BP Rock bite move but also healed himself. I mean that would make sense.

Assault Vest... that's a very good idea... I don't run a sandstorm team, but still, that would make my Bulky Adamant Tyrantrum even better bulkier! I am thinking running this set

Item:Assault Vest
Nature: Adamant
Earthquake
Ice Fang
Fire Fang
Poison Fang/Rock Slide/Stone Edge/Crunch

252 Attack, Split rest in HP and Defense.

With those first 3 moves,according to Psypokes calculator, you hit every pokemon in the game for at least neutral except for Rotom. Not sure if it looks at gen 6 pokemon though. As for the last slot... it depends if one wants to hit Fairies SE or not. I will debate with both moves and see which I like best. Poison Fang would be SE on Fairies(except the 1 steel fairy), but then you have fire Fang for it, or EQ. Stone edge is more powerful then rock slide, but less accurate. Crunch gives you a powerful bite that gives you SE against psychic's and Ghosts. However, with Poison you have SE attacks against 11 types, Rock you are SE against 10, and Dark you are SE against 12. I say what that last move is just depends on your team and what you need. My team Already has Mega Gengar and Delphox with ghost moves and Helipotiles evo with Dark pulse, so I got Dark covered. I just need to debate Rock or Poison...
 
Neutral Stone Edge hits for the exact same damage as a Super Effective Poison Fang on Fairies, only reason you'd use PF is for the Toxic status which is pretty pointless on something aiming to 1 hit everything.

Also Tyrantrum can get DD + 3 elemental fangs from T-tar.
 
Neutral Stone Edge hits for the exact same damage as a Super Effective Poison Fang on Fairies, only reason you'd use PF is for the Toxic status which is pretty pointless on something aiming to 1 hit everything.

Also Tyrantrum can get DD + 3 elemental fangs from T-tar.

You have to factor in Stone Edge's iffy acc as well. Plus it only has 8 PP. I still think it's a toss up on what your Team needs more of. And I know yopu didn't bring it up, but I think Head Smash would only be good on the Rock Head Tyrantrum. The massive damage you are taking would hurt your bulk.

DD is a tempting offer. 71 speed is not as low as I thought... What would he outspeed after 1 DD? Because if you combine it with Assault Vest and 125 HP investment or so(the other 125 to defense) I think he should be able to shrug off any hits while it DD's and retaliate next turn and start sweeping.

I have a Larvitar in the Day Care(I am only at the 4th badge. Going way to slow) That I got via a trade. Might take some time, but by the time I get to the move re-learner he should be at evolving time as a T-tar to get 3 fangs and D-dance. I would probably remove Poison Fang for D-Dance.

Item: Assault Vest
Adamant
Dragon Dance
Earthquake
Ice Fang
Fire Fang
252 Att, split rest in HP and Defense/speed

You lose the SE against fairy, but that one DD SHOULD give you as much damage you would do against hose fairies. And Outspeed them all except for Whimsiscott.
 
DD is a tempting offer. 71 speed is not as low as I thought... What would he outspeed after 1 DD? Because if you combine it with Assault Vest and 125 HP investment or so(the other 125 to defense) I think he should be able to shrug off any hits while it DD's and retaliate next turn and start sweeping.
Assault Vest places a Taunt effect on you, you can't use any support moves whilst wearing it so if you want a s.def boost you'll have to use it in Sand. Also Jolly 252 speed at +1 DD lets Tyrantrum outspeed all +speed base 130's. So basically MegaGengar, MegaManectric, Aerodactyl, Jolteon, Mewtwo, Crobat.
 
Assault Vest places a Taunt effect on you, you can't use any support moves whilst wearing it so if you want a s.def boost you'll have to use it in Sand. Also Jolly 252 speed at +1 DD lets Tyrantrum outspeed all +speed base 130's. So basically MegaGengar, MegaManectric, Aerodactyl, Jolteon, Mewtwo, Crobat.

I just saw that. I thought Assault vest just stopped you from using moves like T-wave, because the description says status moves. I thought wrong.

Hmm, that is quite tempting, but I already have a Adamant female Tyrunt ready for breeding once I get the needed fangs... So I may go with my Adamant full attacking Assault vest set. It may not hit AS hard as a DD set after 1 DD, but I think the added Bulk will balance it out and make it live longer. At least that's my thoughts. I still need to test.
 
Most attacks that is feared by Tyrantrum is strictly coming from the Physical, or sometime too powerful to be Vested without Sand support, which is nerfed this gen.

I think an exception can be made for Bulky Fairies attack

Example:
Uninvested Sylveon vs Tyrantrum no Investment w/Vest:
67.7% - 80.4%

Straight down from OHKO range


I dunno, I think it still need an experiment, but I prefers using Weakness Berry instead which, while is more limited, allows you to set up DD.
 
Most attacks that is feared by Tyrantrum is strictly coming from the Physical, or sometime too powerful to be Vested without Sand support, which is nerfed this gen.

I think an exception can be made for Bulky Fairies attack

Example:
Uninvested Sylveon vs Tyrantrum no Investment w/Vest:
67.7% - 80.4%

Straight down from OHKO range


I dunno, I think it still need an experiment, but I prefers using Weakness Berry instead which, while is more limited, allows you to set up DD.

From the Physical side? The thing has High HP AND Def, not sure how physical threads will hurt it too much... I suppose priority STAB Bullet Punches from Mega pokemon will hurt it ALOT, but I can't see much other physical attacks hurting too much...

Weakness berry to set up a DD is an excellent idea. I think that would be perfect for a DD set.

I still want to fully test out a Vested Tyrantrum, mainly because I got an Adamant Tyrunt ready, and DD would be best with a Jolly. I mean, you are not going to be switching in on fairies really. And with either Max or Half HP investment with Vest, I wonder how it will stand up. Will it survive attacks from the attacking Fairies? What Program are you guys using to test? the calculators I use I don't think are upgraded to XY yet.
 
From the Physical side? The thing has High HP AND Def, not sure how physical threads will hurt it too much... I suppose priority STAB Bullet Punches from Mega pokemon will hurt it ALOT, but I can't see much other physical attacks hurting too much...

Weakness berry to set up a DD is an excellent idea. I think that would be perfect for a DD set.

I still want to fully test out a Vested Tyrantrum, mainly because I got an Adamant Tyrunt ready, and DD would be best with a Jolly. I mean, you are not going to be switching in on fairies really. And with either Max or Half HP investment with Vest, I wonder how it will stand up. Will it survive attacks from the attacking Fairies? What Program are you guys using to test? the calculators I use I don't think are upgraded to XY yet.
I wouldn't say that Tyrantrum has High HP. The HP stat in the OP is wrong and his defenses are more accurate to what Serebii has on their site being 82/119/59. Even a Max EV'd Tyrantrum in HP and Def with a Def boosting nature is getting chunked by strong Physical attackers like Scizor and Terrakion. Even neutral hits from strong physical attackers like Gyarados are guaranteed 2HKOs with Waterfall. With Assault Vest, Sand, and 4 SpDef EV's Tyrantrum can survive one hit from Fairies (It can survive a Moonblast from a hypothetical 110 base SpAtk 252EV'd Modest LO Fairy), but it is still a 2HKO. A Bulky Tyrantrum seems to be fine if you want to really take down one threat as he can OHKO most of these Pokemon with the appropriate move after taking a hit but after that Tyrantrum will most likely go down to the next Pokemon. So despite being bulky, Tyrantrum's longlivety is a bit short when running defensive investment compared to the offensive sweeper/cleaner sets. This by no means says that bulky Tyrantrum is bad, just that he isn't really able to shrug off hits as some people have been suggesting.
 
I wouldn't say that Tyrantrum has High HP. The HP stat in the OP is wrong and his defenses are more accurate to what Serebii has on their site being 82/119/59. Even a Max EV'd Tyrantrum in HP and Def with a Def boosting nature is getting chunked by strong Physical attackers like Scizor and Terrakion. Even neutral hits from strong physical attackers like Gyarados are guaranteed 2HKOs with Waterfall. With Assault Vest, Sand, and 4 SpDef EV's Tyrantrum can survive one hit from Fairies (It can survive a Moonblast from a hypothetical 110 base SpAtk 252EV'd Modest LO Fairy), but it is still a 2HKO. A Bulky Tyrantrum seems to be fine if you want to really take down one threat as he can OHKO most of these Pokemon with the appropriate move after taking a hit but after that Tyrantrum will most likely go down to the next Pokemon. So despite being bulky, Tyrantrum's longlivety is a bit short when running defensive investment compared to the offensive sweeper/cleaner sets. This by no means says that bulky Tyrantrum is bad, just that he isn't really able to shrug off hits as some people have been suggesting.

Ah. I thought it had more HP then that. Hmm, Maybe a vest Tyruntram might not be best... I wonder if a Adamant DD set is good. I want the extra attack rather then extra speed. Can anyone tell me what Tyrantrum can outrun with an Adamant instead of Jolly?. Max EV's in Speed.

I mean, I may have my Tyrantrum wall some physical hits, just not ones he is weak against.
 
Ah. I thought it had more HP then that. Hmm, Maybe a vest Tyruntram might not be best... I wonder if a Adamant DD set is good. I want the extra attack rather then extra speed. Can anyone tell me what Tyrantrum can outrun with an Adamant instead of Jolly?. Max EV's in Speed.

I mean, I may have my Tyrantrum wall some physical hits, just not ones he is weak against.

Assuming 75 base speed, Tyrantrum will hit a final speed stat of 410 after a single Dragon Dance. This gives him enough speed to outrun anything with less than 140 base speed (everything without a scarf save electrode, deoxys-s, etc.) He will not, however, outrun anything with more than 75 base speed with full Spe EVs and a beneficial nature that holds a scarf. Think of him as on the level of DD Dragonite, with only a few points less in speed.
 
Assuming 75 base speed, Tyrantrum will hit a final speed stat of 410 after a single Dragon Dance. This gives him enough speed to outrun anything with less than 140 base speed (everything without a scarf save electrode, deoxys-s, etc.) He will not, however, outrun anything with more than 75 base speed with full Spe EVs and a beneficial nature that holds a scarf. Think of him as on the level of DD Dragonite, with only a few points less in speed.

Ah. That should be good enough then. I prefer all that extra power then to speed. Give it the fairy weakening Berry, or another item to help it's survival in that 1 turn DDing, and then watch it clear house.
 
just tested myself and serebiis stats should really be correct. I got x/121/119/x/59/71

so after a DD with a beneficial nature it gets to 397. outspeeding base 130s with a +speed nature (they get 394 speed).
with a neutral nature it gets to 265*1.5 speed after a DD/scarf, which is 361, making it tie with Starmie and some others.
 
just tested myself and serebiis stats should really be correct. I got x/121/119/x/59/71

so after a DD with a beneficial nature it gets to 397. outspeeding base 130s with a +speed nature (they get 394 speed).
with a neutral nature it gets to 265*1.5 speed after a DD/scarf, which is 361, making it tie with Starmie and some others.

duly noted
 
just tested myself and serebiis stats should really be correct. I got x/121/119/x/59/71

so after a DD with a beneficial nature it gets to 397. outspeeding base 130s with a +speed nature (they get 394 speed).
with a neutral nature it gets to 265*1.5 speed after a DD/scarf, which is 361, making it tie with Starmie and some others.
Can you tell me how you calculated base stats. I really would like to test my own Tyrantrum but I can only get rough estimates and not definite answers. This is how I did my calculations.
My Tyrantrum at lvl 100 Neutral Nature, 4HP/252Atk/252Spe has the following stats: 280/325/274/146/135/223
According to the stat judge, his Def IV "can't be beat" meaning it is 31 while his overall IV's are decent all around. According to Bulbapedia, gen IV and onward "decent all around" means a max of 90 total IV's. So to estimate the rest of the stats I did 90-31=59 and then divided 59/5 which is an average of 11 IV's in the remaining stats. Using these numbers I calculated the Base Stats to be roughly 79/123/119/65/59/72. This is of course inaccurate as I used the average of my remaining IV's without knowing the actual individual IV's but it is the best I can come up with using my knowledge of stat calculation. How can I come to a better conclusion than this? I appreciate any advice.
 
just tested myself and serebiis stats should really be correct. I got x/121/119/x/59/71

so after a DD with a beneficial nature it gets to 397. outspeeding base 130s with a +speed nature (they get 394 speed).
with a neutral nature it gets to 265*1.5 speed after a DD/scarf, which is 361, making it tie with Starmie and some others.

Tieing with Starmie is not to bad I think. Plus, if he somehow can get a second DD in...

Yeah, I'm going to swap Poison Fang with DD, and run DD, EQ, Fire Fang, Ice Fang, one my Adamant Tyrantrum. Maxing Attack and Speed EV's. I loose a bit of bulk, but I think it will be fine.
 
Can you tell me how you calculated base stats. I really would like to test my own Tyrantrum but I can only get rough estimates and not definite answers. This is how I did my calculations.
My Tyrantrum at lvl 100 Neutral Nature, 4HP/252Atk/252Spe has the following stats: 280/325/274/146/135/223
According to the stat judge, his Def IV "can't be beat" meaning it is 31 while his overall IV's are decent all around. According to Bulbapedia, gen IV and onward "decent all around" means a max of 90 total IV's. So to estimate the rest of the stats I did 90-31=59 and then divided 59/5 which is an average of 11 IV's in the remaining stats. Using these numbers I calculated the Base Stats to be roughly 79/123/119/65/59/72. This is of course inaccurate as I used the average of my remaining IV's without knowing the actual individual IV's but it is the best I can come up with using my knowledge of stat calculation. How can I come to a better conclusion than this? I appreciate any advice.

If serebiis base 82 hp is correct then...

IVs: 6 / 16 / 31 / ? / 19 / 18

I calculated the base stats by using the stat formular and rearranging it (yay math):
for HP:
Base = (((HPnumber-10) / (Level/100)) -EVs/4 - IVs - 100) / 2

for other stats:
Base = (((statnumber-5) / (Level/100)) -EVs/4 - IVs) / 2

results are rounded up
 
Has anyone checked to see if it can learn dual chop by breeding it would be a good substitute to outrage after a strong jaw boost.
 
My question regarding poison and fairy is this; from what I can assume, most of the viable fairies are dual-typed barring sylveon, which I am not sure will become OU. If they are mostly dual-typed that Tyrantrum can hit through other moves that also do SE damage against other types, what's the point of poison fang? Gardevoir/Mega Gardvoir doesn't resist dark, meaning it'll take a full hit from crunch and Aegislash will also take a nasty hit since Steel no longer resists dark.
 
Potential Movesets
Choiced Tantrum

Tyrantrum@ Choice Scarf/Band
EVs: 252 Spd / 252 Atk / 4 HP
Jolly/Adamant Nature
- Head Smash
- Crunch
- Dragon Claw
- Earthquake

I'm not sure Crunch and Earthquake give any notable coverage that couldn't better be filled by one or two of the Fang moves. Strong Jaw-boosted Fire Fang is only slightly weaker than EQ (about 3 points weaker), and can hit Skarmory and Bronzong while dealing massive damage Ferrothorn, Scizor (on the switch) and Forretress. SJ-boosted Ice Fang has the same power and hits bulky Ground types hard while doing far more damage than Dragon Claw to bulky Garchomp and Dragonite sets; Crunch's only notable coverage is hitting Aegislash slightly harder than Fire Fang / Earthquake... well, and doing better damage to the rare bulky ghosts and psychics like Dusklops / Cofagrigus / Reuniclus, none of which are particularly good at handling a STAB Head Smash.
 
If serebiis base 82 hp is correct then...

IVs: 6 / 16 / 31 / ? / 19 / 18

I calculated the base stats by using the stat formular and rearranging it (yay math):
for HP:
Base = (((HPnumber-10) / (Level/100)) -EVs/4 - IVs - 100) / 2

for other stats:
Base = (((statnumber-5) / (Level/100)) -EVs/4 - IVs) / 2

results are rounded up
Correct me if I am wrong but you are using the base stats on serebii to find my iv's? That is something I know how to do. What I want to know if it is possible to calculate base stats without knowing your definate IVs or if this is only possible with perfect IVs in the stat. I want to find out what base stats I can come up on my own as if I had no knowledge of serebii's stats and then compare them with the ones posted here and on serebii so that I can confirm them for myself.
 
I'm not sure Crunch and Earthquake give any notable coverage that couldn't better be filled by one or two of the Fang moves. Strong Jaw-boosted Fire Fang is only slightly weaker than EQ (about 3 points weaker), and can hit Skarmory and Bronzong while dealing massive damage Ferrothorn, Scizor (on the switch) and Forretress. SJ-boosted Ice Fang has the same power and hits bulky Ground types hard while doing far more damage than Dragon Claw to bulky Garchomp and Dragonite sets; Crunch's only notable coverage is hitting Aegislash slightly harder than Fire Fang / Earthquake... well, and doing better damage to the rare bulky ghosts and psychics like Dusklops / Cofagrigus / Reuniclus, none of which are particularly good at handling a STAB Head Smash.

That was BEFORE I know this thing can learn Fire Fang

Either way, it would be changed soon since the movepool have been updated
 
Correct me if I am wrong but you are using the base stats on serebii to find my iv's? That is something I know how to do. What I want to know if it is possible to calculate base stats without knowing your definate IVs or if this is only possible with perfect IVs in the stat. I want to find out what base stats I can come up on my own as if I had no knowledge of serebii's stats and then compare them with the ones posted here and on serebii so that I can confirm them for myself.
look at the formular. it shows what stuff you need to know. (level, statnumber, IV, EVs)
the IV checker can tell if you have a 31 in a stat or a 0. you have to know the IV to be able to calculate the correct base stat.
 
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