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Pokémon Pinsir

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I haven't tried MegaPinsir in Showdown yet, but the thing is an absolute monster in-game. I'll totally take back anything negative I said about Thrash; Flying-type Outrage with the 1.33x boost on top of STAB is just wonderful. <3 And Quick Attack-- holy shit, it does a ton of damage even unboosted. Move over, Scizor. (notreallybutseriouslyit'ssostrong)

EDIT: Since I've written this I've done a lot of testing with him, and he performs wonderfully on Showdown as well. ~w0 Give him some Defog/Spin support and a cleric to keep him free of status and he wrecks. Has some trouble getting out there, but when he does... oh man.
 
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If by "destroys" you mean "only hits with 75% of Close Combat's power" than yes, you are right.

I think it only makes sense to use this move if you can back it up with STAB. Problem is that distribution of this move is limited to Pinsir and... Throh. That's it, unfortunately distribution of this move is just pathetic. Just stick to Earthquake, it hits what you need. Or Stone Edge.

BTW when we talk about abusing abilities before transformation - I wouldn't totally ditch out Hyper Cutter. If you can force switch and get +2 Boost, this technically means middle finger on anything that tries to Intimidate you (Granbull, Gyarados, Landorus-T, etc.). And when they switch on you, you transform after they are on field. Yeah, Moxie is better in most situations, but Hyper Cutter is interesting idea as well to make sure nothing lower your attack after Swords Dance in pre-Mega form.
 
I think all 3 abilities have at least some use. Moxie can give you a head start, Hyper Cutter protects you from Intimidators prior to evolving, and even Mold Breaker can be used with Earthquake if for some reason you fear a Bronzong switch in.
 
I prefer Hyper Cutter to avoid Intimidate. I almost always mega evolve first turn, it would only be fairly rare situations where I would get the chance for a Moxie boost.
 
I don't think moxie will see lasting use. Mega Pinsir is decisively OU, but regular Pinsir is kind of terrible. If someone sees Pinsir in team preview, they know its Mega. Tripping people up and getting a moxie boost before mega evolving isn't going to last incredibly long, the second he comes out they're going to prepare for Mega Pinsir. God forbid you actually ARE using banded Pinsir.

Hyper Cutter is probably better in the long run.
 
I agree with the Hyper Cutter notion, unless Pinsir in the hands of a skilled player were able to predict some sort of turn in order to get a free attack boost and then start mega evolving.

Though at that point as a late-game sweeper it might be a bit redundant if you're simply cleaning up the plate. I do like seeing Pinsir's final rise to some glory after so long resting on the bottom since Gen I though, and then being overshadowed by Heracross (was that really supposed to be its evolution GameFreak?). The thing looks like a beast, just never played like one in game or not - happy to see it might happen to some extent to whatever sort of tier it lands in.
 
I did some minor testing with Pinsir on Showdown... Good god, he hits so hard, but it's SO difficult to set up. Maybe I'm just using him wrong, but I'm thinking of switching to a set with 4 attacking moves; my team already has pretty heavy Gliscor Defog support.
 
Gale Wings Talonflame, I imagine would hurt the most against the likes of Mega Pinsir and Mega Heracross, though whether Talonflame and others demand a spot on a team is another story
 
Aerilate. Turns out it, Pixilate, and Refrigerate all have that as a secondary effect.
Do you have the source for this? I've heard it else where and I don't want to get my hopes up.

This makes Quick attack more amazing than it already was. In addition it hits much harder than Starptor's Reckless Brave Bird.
 
Gale Wings Talonflame, I imagine would hurt the most against the likes of Mega Pinsir and Mega Heracross, though whether Talonflame and others demand a spot on a team is another story
Actually I'm running Gliscor and Rotom-W that can deal with Talonflame allright. If anything, Pinsir is struggling against... well, just about everything else.

So far I've been running Swords Dance with 252 Atk/Spe. I think next I'm gonna try a Bulk Up variation with 252 Atk/HP.
 
I don't think moxie will see lasting use. Mega Pinsir is decisively OU, but regular Pinsir is kind of terrible. If someone sees Pinsir in team preview, they know its Mega. Tripping people up and getting a moxie boost before mega evolving isn't going to last incredibly long, the second he comes out they're going to prepare for Mega Pinsir. God forbid you actually ARE using banded Pinsir.

Hyper Cutter is probably better in the long run.

Moxie still will get use. Thats like saying MagicGuard Zam won't get use simply because of MegaSageModeActivated got released. And just because he has massively more power (most powerful Thrash in the game!?) doesnt mean he's going up to OU. Rocks arent his friend in his normal form and unless you can sweep the moment you mega-evolve rocks will hurt even more. You are right in that hyperCutter may be better if you plan on mega-evolving but like I posted up top...how pissed would you be if that pinsir DID get +2 before megaevolving into PerfectlyUltimatePinchBeetle. And even then Moxie will get used over his abilities with any Pinsir that isnt gonna be megaevoling
 
Moxie still will get use. Thats like saying MagicGuard Zam won't get use simply because of MegaSageModeActivated got released. And just because he has massively more power (most powerful Thrash in the game!?) doesnt mean he's going up to OU. Rocks arent his friend in his normal form and unless you can sweep the moment you mega-evolve rocks will hurt even more. You are right in that hyperCutter may be better if you plan on mega-evolving but like I posted up top...how pissed would you be if that pinsir DID get +2 before megaevolving into PerfectlyUltimatePinchBeetle. And even then Moxie will get used over his abilities with any Pinsir that isnt gonna be megaevoling

Fair points, but saying Mega Pinsir won't be OU because of stealth rock is exactly what people said about Volcarona.

I also don't think Moxie is that great on a pokemon as slow and frail as Pinsir. People are going to play accordingly when Pinsir comes out, no one is going to let regular Pinsir kill something and risk setting up momentum that way, he's better off mega-evolving as soon as possible and muscling through whatever regular Pinsir can't.
 
im using mega pinsir and i love him xD before mega evolving i always make sure i get a moxie boost , wich its easy if your oponent has a worn down pokemon to quick attack and return does so much damage its rediculous no need for trash imo xD
 
Unfortunately, I think showdown doesnt have the 30% boost yet, and power has been an issue. Once that happens, its time to take souls
 
Fair points, but saying Mega Pinsir won't be OU because of stealth rock is exactly what people said about Volcarona.

Mega Pinsir is a whole speed tier faster than Volcarona, has the unboosted attacking stat of Life Orb Groudon, actually carries useful priority and doesn't even need to take full SR damage upon switching in. That's not even a fair comparison, really.
 
Mega Pinsir is a whole speed tier faster than Volcarona, has the unboosted attacking stat of Life Orb Groudon, actually carries useful priority and doesn't even need to take full SR damage upon switching in. That's not even a fair comparison, really.
That was his point? Impy was saying people thought Volcarona wouldn't be OU because of SR, yet he was, and the other guy was suggesting Mega Pinsar wouldn't because of SR, yet as you mentioned, Mega Pinsar has even more going for it, so as Impy was saying, there is no reason rocks would stop him being OU. It's a fair comparison because if rocks didn't stop Volcarona, it sure as hell won't stop Mega Pinsir.

Edit: Is Quick Attacks base power equivlent after the bonus 79 or 80?

1.33 would make it 79.5 if rounded before stab, 79.8 after stab (both round down to 79), but if the damage isn't 1.33 but 4/3 (which I imagine is more likely, since I believe pokemon works off of fractions not decimals), then if it's rounded off after STAB, it become equivalent to base 80 instead of 79.

I know it probably makes no difference at all, but I'm just curious.

Nevermind, it's 1.3x boost.
 
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