Hydreigon can learn dragon pulse and pass it down to Charmander.Random question: can Dragon Pulse be passed down or does it need to come from a Gen 5 Pokemon?
Hydreigon can learn dragon pulse and pass it down to Charmander.Random question: can Dragon Pulse be passed down or does it need to come from a Gen 5 Pokemon?
Care to explain what you mean by this? Zard X CAN get Outrage and Dragon Dance, both by breeding, since Haxorus is available in Gen 6 without Pokebank, I have one on my team, I'm looking at it right now.If Xzard gets outrage in the future I think it will be much more dangerous, but for now I think Yzard is the better pick if you can fit him in your team.
Okay. Thank you.Hydreigon can learn dragon pulse and pass it down to Charmander.
Oh, I was probably confusing his move pool with Tyrantrum's for a minute, my bad. So that makes him better than I thought he was, though I'm still not sure if it's enough to outclass Yzard (Speaking objectively of course, as if you were building your teams around them, I know they fill different roles on a team).Care to explain what you mean by this? Zard X CAN get Outrage and Dragon Dance, both by breeding, since Haxorus is available in Gen 6 without Pokebank, I have one on my team, I'm looking at it right now.
That's the thing though, Yzard doesn't NEED (Read: It actually pretty much can't) to set up, so it doesn't need those resistances. Yzard gets a free set up +1 boost for fire moves just by being on the field, not to mention free solarbeams. Overall they fill different aspects of your team, but personally I think Yzard will be more dangerous and reliable as long as it has Defog/RS coverage (Which both Zards need, for the record). If Xzard gets outrage in the future I think it will be much more dangerous, but for now I think Yzard is the better pick if you can fit him in your team.
I don't get why people think that SR only applies to Yzard, or somehow applies to him more. Both need to get rid of it before the switch in. And then if it gets set up again and you have to switch in again, well it's either going to take 25% or 50%, both of which are enough to allow most pokemon to OHKO you, or at least severely hurt you and prevent further setups without support. Just because Xzard takes less damage doesn't mean it's that much more safe, you'd want to avoid that in all cases. .-.He needs to increase his speed at some point in the battle, and he needs to be set up every time he switches if your opponent is persistent about SR's. If your weather gets canceled by another weather-mon, you might need to switch in and out again, thus killing any speed boosts and subjecting himself back to the danger of possible SR's.
And the only Weather mons that scare him are Tyranitar and Hippodon mostly, maybe Politoed. All of which tend to scare Xzard to switch out as well, I'd think. Losing the weather isn't a huge deal when you planned on switching out to save your tail anyway.
+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 252+ Def Politoed: 204-240 (53.12 - 62.5%) -- guaranteed 2HKO(Defensive)
+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Politoed: 297-351 (77.34 - 91.4%) -- guaranteed 2HKO(Specs)
252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Politoed: 198-234 (51.56 - 60.93%) -- guaranteed 2HKO(Specs)
+1 252 Atk Charizard Earthquake vs. 180 HP / 0 Def Tyranitar: 302-356 (78.23 - 92.22%) -- 37.5% chance to OHKO after Stealth Rock(Banded Tar)
252 Atk Charizard Earthquake vs. 180 HP / 0 Def Tyranitar: 202-238 (52.33 - 61.65%) -- guaranteed 2HKO(Banded Tar)
+1 252 Atk Charizard Earthquake vs. 252 HP / 0 Def Tyranitar: 302-356 (74.75 - 88.11%) -- 6.25% chance to OHKO after Stealth Rock(Support Tar)
252 Atk Charizard Earthquake vs. 252 HP / 0 Def Tyranitar: 202-238 (50 - 58.91%) -- guaranteed 2HKO after Stealth Rock(Support Tar)
+1 252 Atk Charizard Earthquake vs. 4 HP / 0 Def Tyranitar: 302-356 (88.3 - 104.09%) -- guaranteed OHKO after Stealth Rock(scarf'd Tar)
4 SpA Charizard Overheat vs. 252 HP / 4 SpD Hippowdon: 229-271 (54.52 - 64.52%) -- guaranteed 2HKO<-This is taking into account Overheats BP nerf to 130.
+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Hippowdon: 204-240 (48.57 - 57.14%) -- 94.14% chance to 2HKO after Stealth Rock(mixed Hippo)
Those stats are all from my Mixed DD Char X set using Naive nature with Max attack/speed EV's, and only 4 Sp.Atk EV's. They have to be either Choiced, and/or have SR up to be able to OHKO him in return(or at least have a chance with their respective stabs). None of them can reliably switch in on an attack with out being put in K.O range in the process. Even with out a boost he can still 2HKO the scarier sets making switching in on him even harder. You also have to take into account his newly found 111 base defense which helps tremendously against Tar, and Hippo.
Honestly, I'd say he's not vary afraid.
This is all assuming of course that when the opponent switches out, you will have picked exactly the right move to counter whatever was coming in. Flareblitz would be resisted on all 3 of them were you to use it. Earthquake resisted on 2 of them. Some calcs also assume that you already set up prior to them switching out... so what did they switch to a Ferrothorn, decide that was stupid and then switched to one of these? Doubt it, most situations would go: Xzard enters on something to force switch, Xzard uses DD while opponent switches to one of those 3, and then (I don't know the calcs for the damage here but I assume) a possible OHKO with earthquake while you use a move that could only 2HKO them.+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 252+ Def Politoed: 204-240 (53.12 - 62.5%) -- guaranteed 2HKO(Defensive)
+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Politoed: 297-351 (77.34 - 91.4%) -- guaranteed 2HKO(Specs)
252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Politoed: 198-234 (51.56 - 60.93%) -- guaranteed 2HKO(Specs)
+1 252 Atk Charizard Earthquake vs. 180 HP / 0 Def Tyranitar: 302-356 (78.23 - 92.22%) -- 37.5% chance to OHKO after Stealth Rock(Banded Tar)
252 Atk Charizard Earthquake vs. 180 HP / 0 Def Tyranitar: 202-238 (52.33 - 61.65%) -- guaranteed 2HKO(Banded Tar)
+1 252 Atk Charizard Earthquake vs. 252 HP / 0 Def Tyranitar: 302-356 (74.75 - 88.11%) -- 6.25% chance to OHKO after Stealth Rock(Support Tar)
252 Atk Charizard Earthquake vs. 252 HP / 0 Def Tyranitar: 202-238 (50 - 58.91%) -- guaranteed 2HKO after Stealth Rock(Support Tar)
+1 252 Atk Charizard Earthquake vs. 4 HP / 0 Def Tyranitar: 302-356 (88.3 - 104.09%) -- guaranteed OHKO after Stealth Rock(scarf'd Tar)
4 SpA Charizard Overheat vs. 252 HP / 4 SpD Hippowdon: 229-271 (54.52 - 64.52%) -- guaranteed 2HKO<-This is taking into account Overheats BP nerf to 130.
+1 252 Atk Draco Plate Charizard Dragon Claw vs. 252 HP / 4 Def Hippowdon: 204-240 (48.57 - 57.14%) -- 94.14% chance to 2HKO after Stealth Rock(mixed Hippo)
Those stats are all from my Mixed DD Char X set using Naive nature with Max attack/speed EV's, and only 4 Sp.Atk EV's. They have to be either Choiced, and/or have SR up to be able to OHKO him in return(or at least have a chance with their respective stabs). None of them can reliably switch in on an attack with out being put in K.O range in the process. Even with out a boost he can still 2HKO the scarier sets making switching in on him even harder. You also have to take into account his newly found 111 base defense which helps tremendously against Tar, and Hippo.
Honestly, I'd say he's not vary afraid.
Just for clarification, is Draco Plate used for calculating the contribution Tough Claws would give to the damage?
Also, I do think that the Hippo does do well against Charizard. From my calculations, the hippo 2HKOs Charizard:
0 Atk Hippowdon Earthquake vs. 4 HP / 0 Def Charizard: 218-258 (73.15 - 86.57%) -- guaranteed 2HKO with 81% to OHKO after Stealth Rock.
His SR weakness is still a very crippling weakness - especially since he might be taking 50% on his initial switch in to Mega Evolve. This makes him very easy to revenge kill and threaten back. However, I agree that its best to not write him off. After all, Volcarona saw play and we're getting more ways to clear hazards from the field.
This is all assuming of course that when the opponent switches out, you will have picked exactly the right move to counter whatever was coming in. Flareblitz would be resisted on all 3 of them were you to use it. Earthquake resisted on 2 of them. It also assumes that you already set up prior to them switching out... so what did they switch to a Ferrothorn, decide that was stupid and then switched to one of these? Doubt it, most situations would go: Xzard enters on something to force switch, Xzard uses DD while opponent switches to one of those 3, and then I don't know the calcs but a possible OHKO with earthquake while you use a move that could only 2HKO them. And I fail to see how Overheat 2HKO's Hippowdon when the second time you use Overheat it is coming off of -2 SpA.
I'm not saying that Xzard is bad or anything, but people are acting like so many things counter Yzard when they counter or hurt Xzard badly as well. It's just a double standard that I've been seeing a lot and it annoys me.
Personally I'd still use Dragon Claw, since you've already got a 120 STAB in Flare Blitz that isn't as risky as Outrage. If you get a DD and a Flash Firer switches in on you to absorb your Flare Blitz, it's going to take some guts (or an Air Balloon) for them to stay in and risk an Earthquake. On the other hand, Outrage invites stuff like Azumarill and Mawille (with powerful priority) and steel types in general. If you have both, every time you're going to use a STAB move, you'll have to consider either recoil damage or the chance of getting locked on Outrage. That's not a good situation. Dragon Claw offers a solid STAB with no drawbacks for dragons and finishing off stuff and, you can always resort for Flare Blitz for power or coverage. Having two 120 STABs might be good for a late game sweep, but other than that, I think Dragon Claw complements Flare Blitz better.
Do you WANT Heatran and Tyranitar to hard wall you?!?Solar beam, air slash, dragon pulse
Focus miss is prob its worst option as coverage. Since sun boosted fire blast does more to dark.
Speed and rocks are its enemy so galvantula and a fog or spinner is ideal as a core.
Tyranitar is going to hard wall you either way, he ruins your sun, has SE moves, and with AV he can surviveDo you WANT Heatran and Tyranitar to hard wall you?!?
Tyranitar is going to hard wall you either way, he ruins your sun, has SE moves, and with AV he can survive upwards of 4 focus blasts. Better to just swap pokemon and live to fight another day. Heatran is also going to be running AV a lot to resist focus blasts. I dunno if it's worth it, considering.
Seriously, unless Heatran is running hidden power rock or ancient power its really not enough to justify using earthquake on Zard-Y, chances are if theyre running the rock move, you'll OHKO after rocks anyways due to the fact they're gonna be offensively EV'd. Pretty sure focus blast does more than half to Vest Tyranitar anyways, something that will be scared of switching into Zard-Y anyways. Dugtrio support really is not necessary, Dugtrio's usefulness is severely dampened this gen anyways due to weather no longer being is common and multiple inducers for sun. The chances are if you're wanting to make a really sun dependent team you'll be running Ninetales and Zard.
Really though, the only support Y-Zard needs is something to deal with Chansey/Blissey and preferably defog. Sticky web can be nice too for dropping speed on problematic pokemon such as Terrakion, Garchomp, etc.
Clear the field, destroy everything.
Probably better to just run Earthquake (regardless of either Dance being on the set or not) to get a hit off on their weak stat, provided you run Y with either -Def or -SpDef rather than -Atk.
252+ SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Assault Vest Sand Stream Tyranitar: 219 - 258 (54.3 - 63.9%)Tyrat'nitar is going to hard wall you either way, he ruins your sun, has SE moves, and with AV he can survive upwards of 4 focus blasts.
Although if you rely on Flare Blitz mostly for damage, isn't it better to go with Charizard Y ? Before you call me nuts or something, Flare Blitz in Sun will hit harder from Charizard Y then X without it when we take into account same damage boosting moves. If you pull it off properly, it should clean up late game easily. Although problem is that your best second STAB attack is Fly, which kind of suck (and Aerial Ace is just too weak), but if you Steels/Rock types are weakened late game it won't be that troublesome especially as there are no immunities to Flying (although protect is annoying here), so your opponent can't just switch into immunity. Well, if Ghost Arceus can still work around side effect of Shadow Force (and I heard some people used with decent success Fly version of SD Flying Arceus, than this one should works as well). Or you may just use another coverage move instead and rely just on Flare Blitz (and with Sun Flare blitz should decimate many resists anyway).
Charizard @ Charizardite Y
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~ Swords Dance
~ Flare Blitz
~ Fly / ThunderPunch / Brick Break / Overheat / Roost
~ Earthquake
Idea behind this set is simple - clean up late, while it also works as a fantastic lure to beat straight up Pink Blobs (although they still don't like taking sun boosted Fire blasts, but I see people switching into this version of Charizard with them), Tyranitar and Heatran, which really like to switch into special versions of Charizard Y. While at first Talonflame may totally outclass it, it has some neat advantages over our favorite fire hawk. First one of those is much stronger Flare Blitz - After Swords Dance it really, really hurts. Second - it has much easier time against targets like Heatran, Tyranitar or Tyrantrum because of access to Earthquake - something that Talonflame would kill for. Third one - higher base attack, which after Swords Dance hit 614 (with Jolly) or 674 (with Adamant) which are pretty high numbers. Forth reason - You resist ALL types of priority except Water, from which you take neutral damage and Normal (And also Flying type from MegaPinsir). If you don't like the side effect of Fly, go with ThunderPunch for coverage (or Brick Break if you hate Snorlax and don't want to take recoil damage from pink blobs). Overheat is also an option as even uninvested will hurt like hell in Sun. Roost is possible as an option as well. Anyway damage calcs.
Damage Calcs:
+2 Flare Blitz in Sun vs Standard Bulky Rotom-W
79.26%-93.31% (33.33% to OHKO with SR up)
Technically you actually KO Rotom-H, thing, which actually 100% counter Talonflame. It also shows that Flare Blitz under sun hurts.
+2 Flare Blitz in Sun vs Max HP/Max Def Positive Nature Donphan
83.07%-97.92% (28.21% to OHKO with SR up)
Well this one hurts as well, taking into account how bulky Donphan on physical side is.
+2 Flare Blitz in Sun vs Max HP/Max Def Positive Nature Suicune
40.59%-47.77%
While this one doesn't look as impressive, taking into account that we look probably on the bulkiest bulky water I would actually be content with this damage score. Also his Scald under sun tickles Charizard and he's immune to burn as fire type, so you win this matchup anyway (unless he phazes you out). Heck, phazing is the only way he beats you up.
+2 Flare Blitz in Sun vs Max HP/Max Def Positive Nature Slowbro
42.89%-50.51% (41.55% to 2HKO with SR up counting Leftovers)
Again, good damage.
+2 Flare Blitz in Sun vs Max HP Conkeldurr
126.33%-148.79%
+2 Flare Blitz in Sun vs Standard Support Garchomp
51.43%-60.48%
Taking into account how bulky invested Garchomp is this is actually pretty good calc. Also this version of Garchomp doesn't carry Stone Edge, so it straight up looses 1vs1. The best it can do is to phaze (if he picks Dragon Tail that is). 4 HP Garchomp takes 72.91% - 86.03% from the same Flare Blitz, but without Sticky Web or Body Slam paralysis I would really not recommend doing this one, as he outspeeds you. Body Slam Support Jirachi should work like a charm - baits Garchomp like honey baits bears and has good 60% chance to paralyze him on switch. Also has great synergy in resistances with Charizard Y.
+2 Flare Blitz in Sun vs Standard Defensive Gliscor
88.64%-104.26%
OHKO with SR up. And we talk about most defensive Gliscor version there is.
What about Jellicent ? Standard Utility Counter Jellicent (Physically Bulky)
56.08%-66.25%
He also tickles in Sun with Scald. While you can also just KO it with ThunderPunch.
Ok, let's continue. Now Standard Offensive Pivot Landorus-T (most bulky OU set, counting Intimidate)
90.03%-106.30%
Yep, no chance for him as well. Ok, next. This time OU Defensive Cresselia.
72.01%-84.88%
Taking into account how bulky Cresselia is on physical side, this one is looking cute as well. She better be really healthy before trying to wall Charizard Y.
Ok, some quick Earthquake calcs as well.
Max HP Tyranitar
85.15%-100.50%
Max HP Tyrantrum
105.57%-124.59%
Anyway as calcs prove this Charizard Y version actually hurts. Support him well and he should do this job. And when climbing on ladder, baits/lures are a good way to secure win in a games, as not many will except this kind of set coming from Charizard Y. Unfortunately it is countered by Hippowdon (weather change), Defensive Politoad (also weather change), Swampert (seeing how he counters/checks TTar, Talonflame, Hippowdon, Tyrantrum, Gyarados, etc. he actually may be viable in Gen 6 OU) , but it's harder to wall than you would expect.
Dragon Dance should be fine as well (always run Brick Break for it, otherwise you can't KO TTar and Heatran without rock attack can't hurt you for crap anyway), but I think Swords Dance is the set which you should use for this guy IMO.
Moral of the story ? If you don't run Outrage - use Charizard Y for physical sets (no, it's not a joke). Dragon Claw IMO is not strong enough to break through many walls/bulky pivots while Flare Blitz is weaker coming from Charizard X than Charizard Y. Especially in a metagame which shapes up to be much bulkier than last one with Defog buff, so SR is not THAT big of a problem. Although if you don't want to give that much anti-SR support, than Charizard X is still better pick. And also if you go mixed dancing - Charizard Y is better again. Heck, even double dancing set of Flare Blitz/Earthquake/Dragon Dance/Swords Dance sounds credible (using one of boosting moves according to opponents team) - Flare Blitz hits really hard even resists anyway and EQ hits most other stuff (watch out on Gyarados though). Although this kind of set would require more support.
Well, there is also Tough Claws to figure in, but really that doesn't even work on earthquake and gives a much smaller boost to Flare Blitz than sun does, so really you only get the boost on Thunder Punch which is nice but eh. He does get a higher attack to use these moves with so idk.I....I.... I don't know how to feel about this. I really like the cookie cutter way the MegaZards currently work, but I can't deny math.
I haven't felt this much self turmoil since college applications. KEJMUR WHAT HAVE YOU DONE?!
In all seriousness, excellent work. I admit I forgot Charizard learned swords dance. Please don't take this another step further and say that Charizard Y is definitively better than X in every way. It'd break my heart.
I'm also kind of mad that GF did not take a ballsy step and make the two Zards reverses of each other in terms of stat spread.
I....I.... I don't know how to feel about this. I really like the cookie cutter way the MegaZards currently work, but I can't deny math.
I haven't felt this much self turmoil since college applications. KEJMUR WHAT HAVE YOU DONE?!
In all seriousness, excellent work. I admit I forgot Charizard learned swords dance. Please don't take this another step further and say that Charizard Y is definitively better than X in every way. It'd break my heart.
I'm also kind of mad that GF did not take a ballsy step and make the two Zards reverses of each other in terms of stat spread.
Well, there is also Tough Claws to figure in, but really that doesn't even work on earthquake and gives a much smaller boost to Flare Blitz than sun does, so really you only get the boost on Thunder Punch which is nice but eh. He does get a higher attack to use these moves with so idk.
I like Xzard more because it has DD which raises 2 very important offensive stats.
0 SpA Drought Mega Charizard Y Overheat vs. 252 HP / 4 SpD Hippowdon: 411 - 483 (97.9 - 115.1%)BTW I'll need to check how much SpA EVs Charizard Y needs (if any) to KO Physically Bulky Hippowdon with Overheat. Because if amount is really small, this advantage of Charizard X may be lost as well, lol.