I like Xzard more because it has DD which raises 2 very important offensive stats.
Silly me, forgot that YZard can't Dragon Dance. Oh wait...I like Xzard more because it has DD which raises 2 very important offensive stats.
Okay go ahead and run A DD Yzard...Silly me, forgot that YZard can't Dragon Dance. Oh wait...
Okay go ahead and run A DD Yzard...
+1 252 Atk Drought Mega Charizard Y Flare Blitz vs. 252 HP / 252+ Def Gliscor: 235 - 277 (66.6 - 78.3%)Okay go ahead and run A DD Yzard...
The problem with Zard Y is its Typing which is still awful. i'm not talking Rocks weakness both suffer from that at least on initial switch. its Typing, both defensively and offensively is just worse. And even though Flare Blitz hits harder its other moves do not, on the physical spectrum. It is obviously heavily reliant on weather. Meaning even if it does do decent damage to them, Tyranitar and Hippowdon will force it to switch (Politoed forces both out 9/10). It doesn't have boosting options for its prefered spectrum, nor can it boost speed as effectively, despite having the same options due to its typing again. Plus being that Physically weak in a meta with Talonflame and MegaPinsir and Azumarill (Not as big a deal with Drought up) running around is not that great.
MegaZard X can utilize some better coverage options, which are more powerful and of better use than Ys (A More Powerful EQ, Thunder Punch and of course its STAB to hit most things stupidly hard) Can reliably boost to +2 if you play it right (Thus makiong Dragon Claw more than Viable, but you HAVE to get it to +2 in order to utilize it effectively) and its moves are more reliable (It doesn't have to rely or even run Flare Blitz, Fire Punch is just as viable but you have to be committed to boost, Even still Flare Blitz> Fire Blast on a late game cleaner IMO cause it will hit every time. and Zard Y Relys on Focus Miss.........Nuff Said.)
However Both MegaZards are some of the Scariest Megas out there because both of them are so varied, as much as Charizard itself which, when you see it in team preview has gone from a laughing stock and scrub detector to a fearful prospect until you know what your dealing with. Even when you know which Mega it is you can't be sure of what its carrying because so much is viable on it.
I tried both on showdown against several teams.i really shouldn't post at midnight. i normally double check things... the one time i don't i get shown up eh?
Defensively your right i derped out there for a mo. Fire/Dragon is still better offensively though.......until i look at that math.
still i see one more problem with ZardY which i'm sure you will answer. 4MSS. With ZardX your set is pretty much locked. DD/Outrage/Flare Blitz/EQ.
This theoretical nuke of a ZardY wants something to boost its speed (Unless Sticky Web is up) in Flame Charge or DD. It wants Flare Blitz, and Fire Blast to maximize its wall breaking potential. It wants Focus Blast. It wants Overheat for Hippo. It wants Solarbeam and EQ and others. i'm not nitpicking i never said ZardY wasn't Viable (I was more so defending X than bashing Y.) But what is the theoretical set.
its funny the way i see it, ZardY requires more outside help, than X. it wants stick web bad so it can go all out attacker, it wants Tyranitar and Hippo and Toed gone if possible (Ttar and Toed aren't necessary but even when they die, their sacrifice stops a sweep as You have probably take Flare Blitz damage. if rocks are up and you had initially switched in on them, which is quite possible as you will have a spinner over a Defogger to keep sticky web. then you can stay in and punch holes or switch out as fodder. ) and the fact it needs this help is ironic as weather setters are meant to be support pokes (ZardY is just special and a bit selfish with his weather huh?) but ZardX can set up himself but isn't as immediately threatening. in exchange you don't have to build your team around it.
Nah.I tried both on showdown against several teams.
Y wrecked shit immediately and was more reliable while X took too long to get up to +2 sometimes. Plus I found it easier to build a team around a concept of prankster Tailwinding A Mega Zard Y and Weakness policy Dragonite with proper support rather than trying to mash a team together with X. And the Y one was more successful.
Tl;dr
First Hand Experience > Stats on paper
+1 from DD didn't get the job done for me at least a lot. I also saw +2 for 2HKOs and OHKOs flying around so I thought +2 would be better.Nah.
The real question is why you're even trying to get to +2 in the first place. Charizard-X only needs one boost to be remotely threatening thanks to Tough Claws and the power of its STABs. Bad plays don't make great experiences.
but as I said he indeed struggles against Hippowdon (although there is an option of running 32 EVs with Overheat to KO Hippowdon anyway, so this is easy to fix, so he needs to think twice before switching in)
So... I'm confused by this. Lets look over them (Green is defensive, red is offensive):His typing isn't better than Char X ... [Yzard] has a worse type
Does outrage stops when you hit a fairy?
Fairies are immune to dragon moves, so you will continue using outrage for the 2-3 turns, but it will do nothing. I'm not sure if you will still become confused or not though.
Ah, well still, free switch in is free.Actually, unless what I've been reading is wrong, what happens is that the Outrage will be negated, and then they are free to use any other move. It won't lock them into Outrage, because it doesn't affect them. It's like if you tried to Thrash a Ghost Type. This is why sometimes it's better to have a Dragon resist than an immunity, because if you resist Outrage they're still locked into it, but if you're Fairy then you stopped their Outrage and they're free to switch.
So I've been playing both and my experiences can summed up as such:
CharX : is a FANTASTIC physical sweeper, can go mixed...... provided walls are down. If someone takes care of Hippowdon and physical bulky waters like Gastrodon Char X is unstoppable. As a late game sweeper/cleaner and even as, sometimes, a mixed wall breaker, able to fire blast many threats away (Which I sometimes prefer even over Flare Blitz). However, any kind of defensive pokemon can put a stop to him quickly. tl;dr his momentum is fierce but frail.