Other Good Cores

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I'm not much of a team builder (literally my first post), but drapion and weezing are both immune the only weakness of the other. Feel free to suggest a completely different setup with these 2 pokes, any decent person's advice would be greatly appreciated.

Drapion@Black Sludge
Battle Armor:Careful
248 Hp 244 SpD 16 Def
- Crunch
- Posion Jab
- Whirlwind
- Taunt

Special Bulk and Phaze, with STABs

Weezing@Black Sludge
Levitate:Bold
252 Hp 252 Def 4 SpD
- Sludge Bomb
- Flamethrower
- Will 'o Wisp
- Pain Split

Physical Bulk with Pain Split
 
New to Competitive scene here. (This is my first post btw.) Anyway, I was thinking of this core and I would like to ask some suggestions or advice to round up my core.
EDIT: I was thinking of a Bulky Offensive team since, as what I have read, it is the most basic style.

Greninja@ Life Orb
Ability: Protean
Nature: Hasty
EV: 4 Atk/ 252 SpA/ 252 Spe
U-Turn
Dark Pulse
Ice Beam
Hydro Pump


Venusaur@ Venusaurite
Ability: Chlorophyll (Thick Fat)
Nature: Adamant
EV: 252 HP / 252 Atk / 4 SpDef
Synthesis
Petal Blizzard
Earthquake
Sleep Powder
 
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Oh, hai. I'm a Grass/Fairy that has Prankster

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oh, can we be frens?

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This is really interesting to me. I'm just getting back into competitive battle after ~10 years of not really being into it and I was wondering if I could get some help for a defensive work I think is really interesting. The core consists of Gogoat plus Florges, with the former being a defensive beast and the latter being a special sponge.

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Gogoat @ Leftovers
Sap Sipper
Impish, 252 Def, (?)
-Leech Seed
-Bulk Up
-Horn Leech
-Rock Slide

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Florges @ Leftovers
Grass Veil
Calm, 252 HP, 252 Sp. Def, 4 Def
-Wish
-Moonblast
-Toxic
-Aromatherapy

I think these will both work wonders, but they obviously have their problems; namely, anything Fire- or Poison- type. Is there anything that can effectively deal with those two types, or would Heatran be my only option? And, while I'm at it, what would be a good EV spread for a defensive Gogoat?
 
Sorry for my earlier post. This should be better:

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@Leftovers
Ability: Sturdy
Evs 252HP/ 252Def/ 4Spe
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice shard
SR and Spin, nuff said. Covers Azumarill's weakness to Grass and Electric.

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@Sitrus Berry
Ability: Huge Power
Evs 242Atk/ 252Spe/ 4Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Early game sweep, after a Belly Drum set up, this guy can almost eat anything. Also covers Bisharp's 4x weakness to fighting and weakness
to fire, this will kick the nuts out of Terrakion and Infernape if those are the main problems of Bisharp.

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@Leftovers / Lifeorb
Ability: Defiant
Evs: 252Atk/ 252Spe/ 4HP
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Iron Head
Late game sweep, cleans all the mons left. Substitute to scout, to set up SD, and for a more successful Sucker Punching.


Thoughts for improvement? any recommendations for addition and replacement? etc2... is highly appreciated.
 
^ as most said, put in a little more depth into your posts, like what do you plan with that core (offensive, defensive, etc2), your mons' sets, what do you plan with each of your mons, etc2...
 
^ as most said, put in a little more depth into your posts, like what do you plan with that core (offensive, defensive, etc2), your mons' sets, what do you plan with each of your mons, etc2...
My bad will edit specifics into this post thanks for the help in advance brb gotta get specifics
Edit:

Mawhile
Nature: Admant
Ability: Intimidate -> Huge Power
Item: Currently Unnamed Mega Mawile Megastone
EVs: 252 HP / 252 Atk / 4 Sdef
- Rough Play
- Sucker Punch
- Iron Head
- Ice Punch/Stone Edge/Thunder Punch

Mixmence (is the better mence though correct me if I'm wrong)
Nature: Naive/Jolly
Ability: Moxie
Item: (not sure advice would be helpful)
EV: 64 attack/192 Sp.Attack/252 speed (not quite sure so point out a better one)
-Draco meteor
-Earthquake
-Fireblast
-??? (Halp)


Aegislash
Nature: Relaxed (Open to suggestions)
Ability: Stance Change
Item: Unsure, debating leftovers since I figured left overs would be better on a tanky lead like ferrothorn but I honestly don't know, maybe air balloon?
EV: 252 HP/252 defense(open to suggestions)
-Shadow Sneak
-Sacred Sword
-Sword Dance
-King's Shield

Any changes/advice would be heavily appreciated (also I'm assuming I'm gnna need a spinner so advice on and maybe the team around that would be great


Hopefully this has enough info for you guys to help me out with

(Also wouldGarchomp form a better core than Salamence? Just curious)
 
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I'm completely new to the battle scene and getting my butt kicked so far in the rating system.

Been running Rotom-w, Choiceband scizor, and megaMawile

The weakness to ground/fire, even with rotom who at best can take 2-3 hits and practically dish no damage back, is kicking my tail hard =(
 
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I'm completely new to the battle scene and getting my butt kicked so far in the rating system.

Been running Rotom-w, Choiceband scyther, and megaMawile

The weakness to ground/fire, even with rotom who at best can take 2-3 hits and practically dish no damage back, is kicking my tail hard =(
Why on gods green earth are you using a scyther in OU?
 
So guys, guess I'll share my thoughts with you. Past generation I had a pretty trusty team of bulky Scizor, physical Blastoise the spinner, Zapdos, LO Alakazam, AcroBat Glascor with SR, and it all was led by a Jolteon with Ghost Gem Shadow Ball and a Light Screen.
But this generation brought somewhat drastic changes to the metagame, and some cool new mons. So, here's what I have so far:

Venomoth @ Sitrus Berry
Tinted Lens
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Bug Buzz
- Quiver Dance
- Baton Pass

I'd literally stumbled upon this one safarying for Galvantula, but it had 4 stats, right nature and ability, so I decided to keep this little moth instead. It's quite ok as a lead, boosting one of two of my Special sweepers quite nicely and also capable of dealing with some threats like the majority of grass types and Greninja, as it can't do any real damage to Venomoth.

Noivern @ Silk Scarf
Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Boomburst
- Flamethrower
- Draco Meteor

Quite unusual item, I know, but I'm just fascinated with the move and technically use it for a main one. Provided with that nice buff from Venomoth, it is really capable of sweeping, without - makes an excellent late-game cleaner. i really considered giving it a Scope Lens to patch up Hurricane so it cold be used more often, but basically don't have enough BP and would hate loosing additional BB's might.

Lucario @ Lucaronite
Steadfast
EVs: 4 HP / 252 SpA / 252 Spd
Modest Nature
- Flash Cannon
- Aura Sphere
- Vacuum Wave
- Shadow Ball

It seems a waste to use Mega Lucario on the special side and without a boosting move, but really, 140 base is more than enough to sweep with 160 Aura Sphere. And with a Quiver Dance Baton Passed to it, it actually outspeeds modest Mega Alakazam to finish it off with Flash Cannon or Shadow Ball. This uncertanty makes to think if Ball is sufficient to use at all, but it is definitely the best available option against dat omnipresent Aegislash, God I hate him.

Greninja @ Life Orb
Protean
EVs: 4 HP / 252 At / 252 Spe
Adamant Nature
- Water Shuriken
- Shadow Sneak
- U-turn
- Power-Up Punch

Another gimmick set, but this ninja frog is just awesome and those two sweet STAB priorities just forced me into building a Physical set. Power-Up Punch serves as a boosting move, as the standard damage output is actually not especially great. This set deals perfectly with Mega Alakazam and Mega Gengar, which I predict to overcrowd the metagame due to their off-the-charts SpA and Speed. The only important thing there is to keep in mind that it is not likely to outspeed mons faster than 105 on the U-turn.

And the other two are still under a concideration. I want a Gliscor with a Defog, but seriously doubt it is even possible, even after 27 December. So I might take a Choice Scarf Timid Galvantula with Sticky Web to set it up on the first turn, switch and than return with an accurate Thunder and Subs-ignoring Bug Buzz. Or I'll simply run a Focus Sash on it and try to cripple Malamars with Gastro Accid.
And the last place is completely undecided, but my favourite Leftovers Roost/SD Scizor comes to mind, and it would be nice to run an unexpected Defog on a Red Ripper, having its semi-signature Bullet Punch or maybe a Bug Bite, which prooved to be a perfect Ferrothorn/Lati@s buster. Starmie with Gravity is also an interesting option, as it will ground averythin right into a Sticky Web and also let Noivern to spam deadly and accurate Hurricanes.
What do you think? Any other suggestions?
 
I think you're combining Freeze Dry and Frost Breath together into one move. Freeze Dry hits Water-types SE while Frost Breath always results in a crit. Gyro Ball isn't a very good idea on Aegislash, as the opponent will need to be rather fast to get it to be more powerful than Iron Head. This is made even more difficult by the fact that you're running Sticky Web, which will end up lowering the BP.
I was talking about Freeze Dry getting 4x SE hits on Bulky waters like Gyarados and Quagsire.
 
Trevenant + Heatran + Rotom-W is a very good FWG core on a stall team that I have been using, and it is very successful; basically, these pokemon cover all of each other's weaknesses extremely efficiently. Heatran and rotom-w cover Talonflame, which trevenant can obviously cannot handle. Trevenant handles the odd Celebi that switches in on rotom-w, by setting up a substitute on it and 2HKOing with shadow claw, its substitute intact in the process. It can then set up Leech Seed on the pokemon that comes in after celebi. Both trevanant and heatran can handle any bulky grass types that dare stand in rotom's way. Trevenant and rotom-w can handle ground types, which heatran gets raped by. Trevenant and rotom both resist water, which heatran is weak to. Trevenant is immune to fighting, which heatran is weak to, and rotom can set up will-o-wisp on most fighting types (aside from Blaziken, certain guts pokemon, and the irrelevant Infernape), and can kill blaziken, a pokemon that both trev and heatran have trouble with. The rotom's set is physically defensive with volt switch, hydro pump, rest, and will-o-wisp. This is a chestorest set that is quite annoying for stall that relies on Toxic to wear down rotom. Heatran is standard, with roar/lavaplume/protect/stealth rock. Not much to say here, other than that it contributes a lot to this core, but I've already aforementioned its uses. Trevenant is a fantastically underrated subseed set with substitute, leech seed, shadow claw, and will-o-wisp. Trevenant walls a lot of pokemon, and can set up substitute on a lot of things. All in all, this core is very successful and very good on stall, in my experience.
 
I'm currently looking into M-Gengar, Scizor, and Rotom-W as my core.

Gengar @ Gengarite
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe
Substitute
Hypnosis
Shadow Ball
Dazzling Gleam

Scizor @ Choice Band
Nature: Adamant
EVs: 248 HP/252 Atk/8 SpD
U-Turn
Bullet Punch
Brick Break
Pursuit

Rotom-W @ Choice Specs
Nature: Modest
EVs: 252 HP/252 SpA/4 Spe
Hydro Pump
Volt Switch
Hidden Power Ice
Thunder Bolt

Seeing as the team has a Dark weakness in Gengar (as well as a ghost one), I'd probably also have Sylveon acting as a wish and Calm Mind passer.

Sylveon @ Leftovers
Nature: Bold
EVs: 252 HP/252 Def/4 Spe
Wish
Calm Mind
Baton Pass
Moonblast

Any thoughts?
 
I'm currently looking into M-Gengar, Scizor, and Rotom-W as my core.

Gengar @ Gengarite
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe
Substitute
Hypnosis
Shadow Ball
Dazzling Gleam

Scizor @ Choice Band
Nature: Adamant
EVs: 248 HP/252 Atk/8 SpD
U-Turn
Bullet Punch
Brick Break
Pursuit

Rotom-W @ Choice Specs
Nature: Modest
EVs: 252 HP/252 SpA/4 Spe
Hydro Pump
Volt Switch
Hidden Power Ice
Thunder Bolt

Seeing as the team has a Dark weakness in Gengar (as well as a ghost one), I'd probably also have Sylveon acting as a wish and Calm Mind passer.

Sylveon @ Leftovers
Nature: Bold
EVs: 252 HP/252 Def/4 Spe
Wish
Calm Mind
Baton Pass
Moonblast

Any thoughts?
That is my exact team plus tyranitar lol crazy. Im thinking of using garchomp as my 6th
 
Trevenant + Heatran + Rotom-W is a very good FWG core on a stall team that I have been using, and it is very successful; basically, these pokemon cover all of each other's weaknesses extremely efficiently. Heatran and rotom-w cover Talonflame, which trevenant can obviously cannot handle. Trevenant handles the odd Celebi that switches in on rotom-w, by setting up a substitute on it and 2HKOing with shadow claw, its substitute intact in the process. It can then set up Leech Seed on the pokemon that comes in after celebi. Both trevanant and heatran can handle any bulky grass types that dare stand in rotom's way. Trevenant and rotom-w can handle ground types, which heatran gets raped by. Trevenant and rotom both resist water, which heatran is weak to. Trevenant is immune to fighting, which heatran is weak to, and rotom can set up will-o-wisp on most fighting types (aside from Blaziken, certain guts pokemon, and the irrelevant Infernape), and can kill blaziken, a pokemon that both trev and heatran have trouble with. The rotom's set is physically defensive with volt switch, hydro pump, rest, and will-o-wisp. This is a chestorest set that is quite annoying for stall that relies on Toxic to wear down rotom. Heatran is standard, with roar/lavaplume/protect/stealth rock. Not much to say here, other than that it contributes a lot to this core, but I've already aforementioned its uses. Trevenant is a fantastically underrated subseed set with substitute, leech seed, shadow claw, and will-o-wisp. Trevenant walls a lot of pokemon, and can set up substitute on a lot of things. All in all, this core is very successful and very good on stall, in my experience.

awesome reply! Thanks a ton. If i were to take out scyther, but keep mawile for dragon/other destruction and bring in heatran, would that be effective?
 
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Sorry for my earlier post. This should be better:

232.gif
@Leftovers
Ability: Sturdy
Evs 252HP/ 252Def/ 4Spe
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice shard
SR and Spin, nuff said. Covers Azumarill's weakness to Grass and Electric.

184.gif
@Sitrus Berry
Ability: Huge Power
Evs 242Atk/ 252Spe/ 4Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Early game sweep, after a Belly Drum set up, this guy can almost eat anything. Also covers Bisharp's 4x weakness to fighting and weakness
to fire, this will kick the nuts out of Terrakion and Infernape if those are the main problems of Bisharp.

625.gif
@Leftovers / Lifeorb
Ability: Defiant
Evs: 252Atk/ 252Spe/ 4HP
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Iron Head
Late game sweep, cleans all the mons left. Substitute to scout, to set up SD, and for a more successful Sucker Punching.


Thoughts for improvement? any recommendations for addition and replacement? etc2... is highly appreciated.
bumps for help
 
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