Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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what about
lopunny
switchroo-
protect-
toxic-
healing wish-
hp252
spd252
klutz

this set could destroy blissey and chansey and other support Pokémon by adding a kind of permanent taunt on them. then lopunny could poison something and stall or use healing wish and heal a sweeper and get it in safe. or if it get evolite or something, repeat the cycle of chaos.
I may be making a fuss, but it would cripple support pokemon and lead to a sweep
 
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Bomb/Substitute


That's so nice for trapping or revengekilling purposes. If you want to set up a free sub when you trap stuff like Chansey, use substitute. But i prefer SBomb for STAB, Accuracy and PP, 'cause FBlast has only 8 PP and low accuracy.
 
Prediction Wobbuffet: 6th Gen!

Wobbuffet @ Custap Berry
Trait: Shadow Tag
EVs: 200 Def / 56 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Encore
- Counter
- Mirror Coat
- Destiny Bond

This set is amazing when defending. You literally snap open a counter/mirror coat after you live an attack and proceed to take them out. The speed EVs are for destiny bond, because you can literally destiny bond right before you die and then take someone down with you. Custap Berry is for that priority destiny bond, as this set outspeeds CB Scizor attempting to revenge its countered teammate, as standard 8 EVs in speed mean that it hits 168 speed compared to the 181 speed of Wobbuffet. Encore is for turning opponents into set up fodder, which really helps a teammate get up a SD as they are forced to switch out. If you predict correctly, you can literally remove weather or just flat out destroy a threat. The good thing is that Wobbuffet is bulky, so you can either take out 1-2 Pokemon with Counter/Mirror Coat and Destiny Bond for that extra KO, or you can take out 1 Pokemon and turn the second into complete fodder for that M-Mawile/Dragonite/etc... as you switch out. Then, you switch back in, and use destiny bond once your sweeper has fallen (otherwise it would have been a complete win) or maybe turn another Pokemon into set-up fodder.

The point is that this set is incredibly underrated in our offensive metagame and that Wobbuffet is a Pokemon of prediction; good moves get you a few KOs and bad moves get you KOed too early.
 
Prediction Wobbuffet: 6th Gen!

Wobbuffet @ Custap Berry
Trait: Shadow Tag
EVs: 200 Def / 56 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Encore
- Counter
- Mirror Coat
- Destiny Bond

This set is amazing when defending. You literally snap open a counter/mirror coat after you live an attack and proceed to take them out. The speed EVs are for destiny bond, because you can literally destiny bond right before you die and then take someone down with you. Custap Berry is for that priority destiny bond, as this set outspeeds CB Scizor attempting to revenge its countered teammate, as standard 8 EVs in speed mean that it hits 168 speed compared to the 181 speed of Wobbuffet. Encore is for turning opponents into set up fodder, which really helps a teammate get up a SD as they are forced to switch out. If you predict correctly, you can literally remove weather or just flat out destroy a threat. The good thing is that Wobbuffet is bulky, so you can either take out 1-2 Pokemon with Counter/Mirror Coat and Destiny Bond for that extra KO, or you can take out 1 Pokemon and turn the second into complete fodder for that M-Mawile/Dragonite/etc... as you switch out. Then, you switch back in, and use destiny bond once your sweeper has fallen (otherwise it would have been a complete win) or maybe turn another Pokemon into set-up fodder.

The point is that this set is incredibly underrated in our offensive metagame and that Wobbuffet is a Pokemon of prediction; good moves get you a few KOs and bad moves get you KOed too early.
I'm sorry, I don't get what is so creative/underrated about Wobbuffet this time around. That is how Custap Wob has always worked (EV spreads can vary): kill opponent sweepers and / or help your own setup (and get punished for bad prediction :P), meaning there isn't anything special about it. I'm not denying this set's potency, but this Wob doesn't bring anything new or interesting to the table; different meta, same old Wob.
 
It's my first time posting here, so I hope I"m doing this right...

Klefki@sitrus berry
ability: Prankster
Thunder Wave
Swagger
Foul Play
Spikes

I encountered this one in the battle spot, and got completely wrecked. I didn't have a ground type at the time, so my whole team got thunder-waved and confused. Klefki's moves are mostly status moves -- toxic can replace thunder wave for example.

If we're talking about gimmick-y sets, I would say a red card + recycle Klefki. Set up spikes, and whenever you get attacked use recycle -- they all get shuffled around on the spikes! For something like that, you'd probably want to put EVs in to HP and defensive stats.
 
This is my favorite suicide lead.

Blaziken@ focus sash
Adament 252 ATK and 252 Spd

Blaze Kick
Sword Dance
High Jump Kick
Brave Bird

Sword Dance and then wreck fucking havoc. Brave Bird is a suicide attack to kill water and dragons.
 
After I found out that Delphox has access to Wish, I thought I'd test it out. Here's one set I made:

~Wish Stall ~
Delphox @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 SDef/ 252 Spd
Timid Nature
- Protect
- Will-o-Wisp/Toxic
- Wish
- Mystical Fire

It's nothing new, but because of Delphox's typing (7 resistances), I figure this set could boast a great effectiveness. Also, her signature attack Mystical Fire is fun to play with. You can cripple foes while staying healthy or pass Wishes safely due to crippling the foe's stats. There are a few things that don't help this set. Firstly, her defense is a bit low, and her ability doesn't really assist her other than a boosted Mystical Fire. I thought of trading magician for blaze and leftovers for a sitrus berry, but it didn't feel right to take away leftovers from this set.

There's that. Now... On another note, can Delphox learn nasty plot through breeding, by chance?
 
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Talonflame @ Salac Berry
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 4 Def / 60 Spd
Adamant Nature
- Swords Dance
- Brave Bird / Acrobatics
- Flare Blitz
- Natural Gift

I think we're looking at the epitome of the word "gimmick" with this set. It's by no means the best set Talonflame can run, and is useful only in very specific situations. However, the set is still hilarious enough to make the satisfaction from pulling it off worth it. In case you didn't realise it already, Salac Berry turns Natural Gift into an 80 BP Fighting move. With Tyranitar being as dominant as it was last generation, quite frequently this fiery bird has to retreat due to being completely hard walled. But no more! Watch as Tyranitar is completely destroyed in a flash, and Talonflame is now cleared from its primary obstacle that stands in the way of a sweep. At +2, Natural Gift is a guaranteed OHKO. No one ever sees this set coming, although it'll become far less effective if it becomes more common.

Regarding Brave Bird vs Acrobatics - although Acrobatics is usable after Natural Gift has been used, I still recommend Brave Bird because you may still need that Flying priority for emergency revenge killing situations. If you haven't yet used up the Salac Berry, Acrobatics will hit as hard as a wet paper towel. You can still run it though if you don't mind taking that risk, or already other dedicated revenge killers on your team.
 
Natural Gift Talonflame doesn't sound bad at all. If people can stand the Brave Bird recoil, that might be its best option.

I've been having fun with this little diamond in the rough in current OU.
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Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock (Can be Sucker Punch/Fire Punch in PokeBank OU)
- Autotomize / Rock Polish

I originally just wanted a Custap lead, but I had to get creative since it's unreleased. So this guy is basically an anti-lead/revenge-mon. It has so many weaknesses that the opponent is bound to have one of them and Autotomize makes Adamant Golem out-pace Greninja by one point so Weakness Policy just seemed like a match made in heaven. The 10 base point boost to Attack that XY gave Golem gives it move power than Aggron can muster and STAB EQ is always fun. Being an amazing Talonflame counter is a nice bonus should Golem be saved for late-game. And with Study intact, Golem can revenge just about anything and, with the Defog buff, keeping Sturdy is easily done.

EdgeQuake coverage is always nice. Stealth Rock is for team support but mostly filler to hold Golem over until the meaty attacks are legal. As for those "meaty" attacks: Fire Punch can help clear out Ferrothorn, Skarmory, and Forretress. Sucker Punch can save Golem if it can't Autotomize and has power that makes even Mega Mawile drool after the Weakness Policy boost. It's especially nice in that, after a Rock Polish, Golem's Sucker Punch will go first against just about every other +1 priority attack including Adamant Talonflame so being at 1 HP doesn't mean it's priority bait.

It's a super dangerous Pokemon late-game but it is certain to be far more successful in lower tiers, but I like running weird Pokemon in OU.
 
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Though it's not "new," (and I don't know if it's been brought up before) I think a Baton Pass MegaMawile set should be considered for certain teams.

MegaMawile @mawilite
252 HP, 252 special def, 4 def | 0 speed IVs | careful nature
Ability (pre mega): Intimidate
~Swords Dance
~Iron Defense/Stockpile
~Baton Pass
~Sucker Punch/Substitute

Most people expect megamawile to be a huge attacker, but many forget about its previous role as a decent baton passer. Mega Mawile's even better with 50/125/95 defenses and steel/fairy typing, making it one of the bulkiest baton passers around.
Brought in on dark or fighting types, usually those without coverage with quake or fire punch should trigger a switch and a free turn to set up iron defense (if you suspect a physical attacker incoming) or swords dance (for incoming special attackers). In the former's case you can usually throw up a swords dance afterwards with your increased bulk.

Intimidate is the preferred ability pre-mega as it drops your opponent's attack, allowing you to take another hit, or increases the likelihood of a free switch.

Stockpile is there because it can boost special def as well, but you're limited to 3, and you lose out on one def boost.

Substitute is there for status mostly, as most attackers will still break it in one hit.

Once you've set up, you can take that last hit, then use a slow baton pass to ensure a safe entry for a fast, but rather weak, physical sweeper.

Sucker Punch is there in case things go wrong and you don't think you'll get off your baton pass and can severely damage or KO the opponent. This also still lets you hurt anything else dragged in before going down, as usually you're at +2 att.

The drawbacks to using this set is of course losing your one mega slot, Mawile's pathetic 50 HP stat, and
there's passers with more and better boosting moves to pass, though few if any are as bulky or have better resistances than mawile. Most are also faster than mawile, making passing without an intact substitute painful.
 
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Flareon finally gets Flare Blitz!

Flareon (M) @ Toxic Orb
Ability: Guts
EVs: 252 HP / 252 Def / 4 Atk
Adamant Nature

- Rest
- Sleep Talk
- Flare Blitz
- Facade

Flareon has no work in the upper tiers. So it can utilize this set in the lower tiers. Of course, it's completely walled by rock types, but it's at least better than the current standard sets, especially because of the sleep counter nerf.
 
I've been playing with this set for quite some time, and it is extremely effective. In my honest opinion, it may be one of Noivern's best sets, enabling it to take on some threats it can't take care of with its normal sets.
noivern.png

Noivern @ Leftovers
Ability: Infiltrator
EV's: 252 HP / 4 SpA / 252 Spe
Nature: Timid
Moveset:
- Substitute
- Toxic
- Roost
- Flamethrower / Dragon Pulse

As you can see, Noivern appears to be very well suited to a SubToxic role. Here's what it has going for it: first off, its base Speed of 122 is very high, out-speeding Greninja by exactly one point. This means that, with the exception of things like Talonflame and Jolteon, it's going to out-speed most things in the tier and be able to stall them out. Its typing is also pretty good for a SubToxic user. Dragon/Flying has a decent number of good resistances, including Fighting, Fire and Water. It is also immune to Spikes and TSpikes naturally. In conjunction with Roost, it can essentially neuter its Rock weakness and halve its 4x Ice weakness (and even gain an Electric resistance). 85 / 80 / 80 bulk is not anything to write home about, but it's at least decent for a Pokemon with its Speed and enough for it to take decent neutral and powerful resisted hits. It gets access to Flamethrower, which hits Steels like Skarmory and Scizor for a good deal of damage. If you're looking for STAB or if you can take care of Steels (ala Magnezone or etc.), then Dragon Pulse is a good option to hit things like Gengar and Tentacruel.

Here's the wild card: Infiltrator. Thanks to the Gen VI buff, Infiltrator now gives Noivern the ability to hit Pokemon behind Substitute. This means that things can't block Toxic (or Flamethrower / Dragon Pulse for that matter) by hiding behind a Sub. That's a huge niche for a SubToxic user, and something that most other SubToxic threats in the past dreamed about doing. It's still open to Taunt threats, but at least it has a decent attack to hit things with (Skarm won't like Flamethrower if it tries to Taunt, for example). While Spin support is always appreciated, thanks to it being immune to Spikes/TSpikes and Sticky Web, plus using Roost, it doesn't have as much issue with survivability when compared to other Noivern sets.
 
okay this is mainly for dealing with the infamous mega gengar and it has been working for me quite well.

442.gif


Spiritomb Leftovers
Ability:Inflitrator
Evs: 252 HP/252 Attack/4 Spec Def
Adamant Nature

-Will O wisp
-Sucker Punch
-Shadow Sneak
-Pain Split/Pursuit

So i needed something to beat mega gengar because it was a huge threat to my team and this was one of my "experiments " and it worked out quite well.Sub gengar does not stop spiritomb thanks to the inflitrator buff.Im running duel priority because it lets you run a bulkier attacking spread.While now this poke does have a weakness i found it being very useful even when there wasn't a mega gengar to deal with.Its Duel typing priority let you choose which would be best to hit a poke.Yu can use it as a trapping mechanism as well or Pan split for some recovery :)
 
okay this is mainly for dealing with the infamous mega gengar and it has been working for me quite well.

442.gif


Spiritomb Leftovers
Ability:Inflitrator
Evs: 252 HP/252 Attack/4 Spec Def
Adamant Nature

-Will O wisp
-Sucker Punch
-Shadow Sneak
-Pain Split/Pursuit

So i needed something to beat mega gengar because it was a huge threat to my team and this was one of my "experiments " and it worked out quite well.Sub gengar does not stop spiritomb thanks to the inflitrator buff.Im running duel priority because it lets you run a bulkier attacking spread.While now this poke does have a weakness i found it being very useful even when there wasn't a mega gengar to deal with.Its Duel typing priority let you choose which would be best to hit a poke.Yu can use it as a trapping mechanism as well or Pan split for some recovery :)

If you want something against Mega Gengar, I also have this :

Greninja Choice Band
Ability : Protean
Evs : 252 Att, 252 Spe, 4 HP
Adamant nature
Water Shuriken
Shadow Sneak
U-turn
Return (or any other physical move)

Shadow sneak or water shuriken to revenge kill particularly the pokemon who rely on speed to sweep and has low defenses like Mega Gengar, (Mega) Alakazam, (Mega) Blaziken, Volcarona, etc. Shadow sneak is particularly good because Greninja can turn into a ghost type and take coverage moves against dark type, particularly fighting type moves.
 
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Talonflame @ Salac Berry
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 4 Def / 60 Spd
Adamant Nature
- Swords Dance
- Brave Bird / Acrobatics
- Flare Blitz
- Natural Gift

I ran this exact set and KOed an unsuspecting Tyranitar. It is of course easily understood in theory, but seeing it it action is another thing. This also helps against one more important threat: Heatran.

KOing Tyranitar with Salac Berry Natural Gift: http://pokemonshowdown.com/replay/oubeta-60691262
 
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120px-303Mawile.png
120px-303Mawile-Mega.png

Mawhile (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Play Rough

I've been using this set for a while and it just dominates basically you want to send this in with intimidate to scare out a physical attacker and mega with swords dance. With a single swords dance this pokemons attack gets up to over a thousand and hits with the power of a train. Your going to mainly be sweeping with sucker punch but you have iron head and play rough stabs just in case your oppents decides to be clever and not attack you have those for backup. Oh and with max attack boosts this pokemons attack is over 2500. The only real way to counter this is to not let is set up.
 
120px-303Mawile.png
120px-303Mawile-Mega.png

Mawhile (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Play Rough

I've been using this set for a while and it just dominates basically you want to send this in with intimidate to scare out a physical attacker and mega with swords dance. With a single swords dance this pokemons attack gets up to over a thousand and hits with the power of a train. Your going to mainly be sweeping with sucker punch but you have iron head and play rough stabs just in case your oppents decides to be clever and not attack you have those for backup. Oh and with max attack boosts this pokemons attack is over 2500. The only real way to counter this is to not let is set up.

Its speed lets it down, unfortunately.
I've been running a similar set. Things like Tyranitar or WallChomp like to come in and KO you with Earthquake, but it's incredibly hard to beat late game with partners like Klefki twaving threats.
 
I've been playing with this set for quite some time, and it is extremely effective. In my honest opinion, it may be one of Noivern's best sets, enabling it to take on some threats it can't take care of with its normal sets.
noivern.png

Noivern @ Leftovers
Ability: Infiltrator
EV's: 252 HP / 4 SpA / 252 Spe
Nature: Timid
Moveset:
- Substitute
- Toxic
- Roost
- Flamethrower / Dragon Pulse

As you can see, Noivern appears to be very well suited to a SubToxic role. Here's what it has going for it: first off, its base Speed of 122 is very high, out-speeding Greninja by exactly one point. This means that, with the exception of things like Talonflame and Jolteon, it's going to out-speed most things in the tier and be able to stall them out. Its typing is also pretty good for a SubToxic user. Dragon/Flying has a decent number of good resistances, including Fighting, Fire and Water. It is also immune to Spikes and TSpikes naturally. In conjunction with Roost, it can essentially neuter its Rock weakness and halve its 4x Ice weakness (and even gain an Electric resistance). 85 / 80 / 80 bulk is not anything to write home about, but it's at least decent for a Pokemon with its Speed and enough for it to take decent neutral and powerful resisted hits. It gets access to Flamethrower, which hits Steels like Skarmory and Scizor for a good deal of damage. If you're looking for STAB or if you can take care of Steels (ala Magnezone or etc.), then Dragon Pulse is a good option to hit things like Gengar and Tentacruel.

Here's the wild card: Infiltrator. Thanks to the Gen VI buff, Infiltrator now gives Noivern the ability to hit Pokemon behind Substitute. This means that things can't block Toxic (or Flamethrower / Dragon Pulse for that matter) by hiding behind a Sub. That's a huge niche for a SubToxic user, and something that most other SubToxic threats in the past dreamed about doing. It's still open to Taunt threats, but at least it has a decent attack to hit things with (Skarm won't like Flamethrower if it tries to Taunt, for example). While Spin support is always appreciated, thanks to it being immune to Spikes/TSpikes and Sticky Web, plus using Roost, it doesn't have as much issue with survivability when compared to other Noivern sets.

Noivern's often fast enough to set up a sub before taunt, so there's that, too.
I never thought of using Noivern defensively, but that's not a bad set at all.
 
I don't know how creative this set is, but I've been loving my knock off donphan recently. With rocks not being allowed on it yet, I have found that using knock off helps the team more than any other option.

Donphan Leftovers
Ability:Sturdy
Evs: 252 HP/200 Attack/56 Defense
Impish Nature

-Earthquake
-Knock Off
-Rapid Spin
-Ice Shard

Donphan is not quite as bulky a rapid spinner as say Fortress, but it still packs plenty of bulk for multiple switch ins and hits a lot harder in my experience. I am a lower ladder player, but this donphan has shown it is a force to be reckoned with.
 
I've been thinking about maybe running a trick set with ability capsule for maybe whimsicott or sableye...I dunno how well it would work though but if you get the right pokemon (like klefiki) you could get rid of the prankster ability.
 
I've been thinking about maybe running a trick set with ability capsule for maybe whimsicott or sableye...I dunno how well it would work though but if you get the right pokemon (like klefiki) you could get rid of the prankster ability.

Ability capsule is a use item, not a held item. That won't work.

That said:


a set I've found useful on meowstic (male):

Meowstic (male) @ Choice Scarf
Ability: Prankster
~Trick
~Thunderwave
~Torment
~Psyshock/Psychic

The point of this set is to get off a priority trick on a set-up or support pokemon. Torment can be used if they decide to stay in, or used on choice'd pokemon that come in later game.
Thunderwave for spreading paralysis on whatever decides to switch in, and then psychic or psyshock as an attacking move.

I'm still not sure on nature/EVs, but since speed isn't really an issue on this set, I'd go for HP/def.

This can be run along with Dual Screens/spikes Klefki to rack up a lot of damage, weakening the team for your attackers.
 
This is a kind of gimmick, I guess. I personally think it counts more as creative, though, so I'm gonna post it.
Smeargle Leftovers or focus sash or binding band
Timid 252 spe 252 hp
-infestation
-will o wisp
-leech seed
-spore
Pretty simple and similar to a set I posted before. This king of stall can take out many threats in a couple if turns. Spore allows you time to set up the other moves except wow. Once they wake, use wow. And spam infestation. Surprisingly effective. Btw, the vivillon set I posted has worked surprisingly well In ubers.
 
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Naive Nature
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Welcome to Dual Venusuar. I don't know of a single person who runs this besides me. Credit goes to Psych over nine from Showdown for the idea.

The premise is simple. Abuse Chlorophyll in normal form, mega evolving only after Sun is gone, you need the special attack, or you expect a Flamethrower or Ice Beam from Genesect.

The moves and ev spread are actually from the old Life Orb set on Smogon. It lets you survive an Ice Shard from Mamoswine, and by extension, any unboosted Cloyster or Weavile, and have a speed of 528 in Sun, outspeeding Scarf Latios. I have had great personal success with this set.
 
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