- Lum Berry
Timid nature, Compoundeyes
- Thunder
- Bug Buzz
- Energy Ball
- Sticky Web
EVs: 4 HP, 252 SpA, 252 Spe
Sets up Sticky Web and deals a good number to opponents if it lives thereafter. I didn't have Sash at the time, but Lum Berry is a suitable replacement, and I almost lost because of a Luxray who froze Galv with Ice Fang. Energy Ball because its Hidden Power type is meh.
->
- Kangaskhanite
Jolly nature, Scrappy -> Parental Bond
- Return
- Rock Slide
- Sucker Punch
- Power-up Punch
EVs: 4 HP, 252 Atk, 252 Spe
After Sticky Web, this monster outspeeds everything that doesn't fly. For anything that outspeeds it, that's why I have Sucker Punch. Things that Galv fails to finish (and that Kanga outspeeds), Kanga can get a +1 or maybe a +2 for free. I debated what coverage move I should get, but I ultimately went with Rock Slide so that it doesn't get walled by Gengar or any of the other airborne Ghosts. (Yeah, Sucker Punch is there, but what if they don't attack?) It also has a 51% chance (if I calculated it right) to cause flinching, which is quite useful.
- Choice Scarf
Modest nature, Blaze
- Flamethrower
- Psyshock
- Grass Knot
- Switcheroo
EVs: 4 HP, 252 SpA, 252 Spe
Modest nature because it's the event one from Shauna. I use it to either clean up after Kanga or to provide an opening for Kanga to Power-up Punch for the finish and sweep. I don't use Switcheroo all that often; I only have it just in case. Plus, its Hidden Power is meh.