Pokémon Charizard

Which one these MEvos will be OU in your opinion?


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Jut came up with a Sun team that involves both MCY and Ninetales. You would not believe how effective a combo it is having two Drought users on the same team. Shores up the weather problem rather well.

Im intersted in this, how's it going for you? Maybe you could post a core or something? I was told to stay away from weather teams this gen as I'm just starting out and it's not the most newb-friendly team right now, but I'm really interested.
 
with tough claws being 1.333x it's like you get a 100 BP hidden power for charizard X
100 BP Eletric, 10% chance to paralyze
100 BP Fire, 10% chance to burn
100 BP Fight, breaks barriers
100 BP Ground, doesn't make contact

+ other stuff not really that usefull like
93 BP Ghost, high crit chance
106 BP Dark, 20% chance to lower target def

even if you can't grab all those coverage moves, you can at least make your opponent afraid of what you may have...


I really like Brick break, but I can't see why you would run with shadow claw.

I was thinking Gengar or Aegislash...then again your unresisted STABs are likely more than enough.
 
Im intersted in this, how's it going for you? Maybe you could post a core or something? I was told to stay away from weather teams this gen as I'm just starting out and it's not the most newb-friendly team right now, but I'm really interested.

It's actually working out quite well. Yes, Weather was nerfed this gen but it has always been one of my favourite strategies, so I'll always use weather teams. I currently run YZard, Venusaur with Chlorophyll, Mamoswine, a support Starmie, Ninetales, and Flygon. Keeping the sun up is never really a problem with two Drought users, but even if I can't Mamoswine and Flygon function just fine without it. It has been working out very well for me so far.
 
Char Y and Venasaur are best friends now.

What would be the best defog mon for Char Y on a sun team, though? Starmie is great, but sometimes you have those Spin Blockers and they just read you like a book until you kill it.
 
If your running dedicated Sun, I.E also running Ninetales or a backup inducer with Heat Rock, I'd say Donphan. With Sun up, his Water weakness is nonexistent, he can OHKO most spinblockers with S.E damage from Assurance assuming he survives the initial damage (ghost hit him hard since most run SPA and his SPD sucks) he can remove opposing Fires with S.E Earthquake and he can either run Ice Shard for Dragons or Stealth Rocks an entry hazard.
 
Char Y and Venasaur are best friends now.

What would be the best defog mon for Char Y on a sun team, though? Starmie is great, but sometimes you have those Spin Blockers and they just read you like a book until you kill it.
I'd say Empoleon or Zapdos. Zapdos lost HP Ice so it has room in it's moveslot for Defog, it also has Heatwave to take advantage of the fire boost sometimes. Empoleon doesn't really care about the water damage drop as Scald is mainly for the burn, it can also run SR to immediately set up SR after a defog and punish the opponent for using hazards before you. Empoleon resists SR as well, unlike Zapdos, but Zapdos has a recovery move that empoleon lacks. Zapdos also has the advantage of having 2 useful abilities, whereas Empoleon's aren't very great. However, you can't deny the power of being able to Defog and set up rocks on the same mon. I think Gliscor might work very very well too, but I'm not sure how well he can run SR+Defog since it limits him to only one attacking move if he also picks up Roost (He also can't get Poison Heal with Defog, which blows).

Scizor and Skarmory are also good, but fear the sun a lot more, however generally you will defog before sending out Yzard, so it's not too big of a deal. Crobat is probably the worst option with Yzard as it is weak to rocks like Zapdos but also isn't as bulky (Not to mention it runs Bravebird generally and the recoil hurts).
 
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After much shuffling and testing, I have settled on a team of: ZardY, Tyranitar, Garchomp, Gengar, Tentacruel and Ferrothorn - and the results have been excellent (within top 500 of PO). I highly recommend Tentacruel as a Rapid Spinner for Zard.
 
After much shuffling and testing, I have settled on a team of: ZardY, Tyranitar, Garchomp, Gengar, Tentacruel and Ferrothorn - and the results have been excellent (within top 500 of PO). I highly recommend Tentacruel as a Rapid Spinner for Zard.

I really like the first four, and I figure Ferrothorn is a must on a team like this. Is there any viable replacement for Tentacruel? How does ZardY fit on your team with Tyranitar though? And who do you lead with (TTar for rocks?)?
 
What are people finding to be good partners with ZardY? I really want to build a team around him.
So far I'm thinking a Bulky Excadrill Spinner since he resits Rock and immune to Electric while providing Rapid Spin support. In return ZardY is immune to ground and resist fighting and also weakens his water weakness with drought. Maybe a defog user like Emploeon who can also set up SR. Venusaur to complete Fire, Water grass Core and can also abuse Drought while its up. Then from there I'm kind of stuck
 
Gah, no matter how hard I try, I'm having trouble finding teammates for Zard X, even though I've pretty much got Zard X's moveset in stone. What I'm asking is, what would be some good Teammates for Zard X? It's been awhile since I've played Competitive, so I'm afraid my team building skills have gotten rusty.
 
Gah, no matter how hard I try, I'm having trouble finding teammates for Zard X, even though I've pretty much got Zard X's moveset in stone. What I'm asking is, what would be some good Teammates for Zard X? It's been awhile since I've played Competitive, so I'm afraid my team building skills have gotten rusty.
New here, but a hazard clearer should go without saying (having maybe both defog and rapid on separate guys just to ensure Stealth rocks can't ruin your day). Him and Scizor are also best friends, too, each resisting the other's weaknesses.
 
I really like the first four, and I figure Ferrothorn is a must on a team like this. Is there any viable replacement for Tentacruel? How does ZardY fit on your team with Tyranitar though? And who do you lead with (TTar for rocks?)?

I've tested out several spinners, but quite frankly none of them really did the trick except Cruel. Excadrill and Starmie are worthy mentions, but they were just not bulky enough to be effective for me.

As for Cruel, be sure to give him a Bold nature, as his Defence is low. Other than that, I have no complaints. Cruel can lay down Toxic Spikes and absorb them, and he has important resistances to Grass, Fighting and Bug. Most importantly however, he complements Ferrothorn like a dream, resisting the Fire and Fighting moves that give Ferro trouble; meanwhile Ferro resists Electric and Psychic attacks often directed at Cruel and takes minimal damage from Earthquake.

Ferro is the Stealth Rock user in my team, and my lead is never the same - I shift the lead based on what I see in team preview.
 

Thanks for getting back to me. I was hoping that Excadrill would work, I wanted a more offensively oriented spinner and Tentacruel is one of my least favorite 'Mons.. I was thinking of something like Tyranitar, Yzard, Garchomp, Scizor, Ferrothorn, and Alakazam. Haven't put much thought into it, and it seems awfully weak to rain.
 
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how is it weak to rain if you have two weather users in your team + Ferrothorn? The guy is a walking rain counter. Thing is, my team requires a spinblocker, which is why Gengar is there. Entry hazards in my team are not used to stall but to help Garchomp and YZard sweep. And why the Cruel hate? The guy is like a chibi Cthulhu haha :D
 
What are people finding to be good partners with ZardY? I really want to build a team around him.
So far I'm thinking a Bulky Excadrill Spinner since he resits Rock and immune to Electric while providing Rapid Spin support. In return ZardY is immune to ground and resist fighting and also weakens his water weakness with drought. Maybe a defog user like Emploeon who can also set up SR. Venusaur to complete Fire, Water grass Core and can also abuse Drought while its up. Then from there I'm kind of stuck

I'm trying to figure out exactly how to build the team, particularly what Spinner and Drought abusers to run with, but as a core I am finding an Assault Vest Snorlax with Earthquake and Galvantula with Sticky Web work very well with Char Y. I am also liking Breloom with Drought. Bulky dragons are a challenge so I have been testing a Rapid Spinning Cloyster, but I'm not sold. May try the Tentacreul after suggestions in this thread.

But yes, I'm loving the Char Y / Snorlax / Galvantula combo. Multiscale Dragonites are the only real issue here, and you have three slots to come up with a solution.
 
I've been running this set on a few different teams and while it is good I've found I can't find adequate partners. Thoughts? What specific counters would aid this charizard set besides the obvious stuff like spinning and hazards support?

Charizard @ Charizardite X
Ability: Blaze ------->Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Outrage
- Earthquake
- Dragon Dance
 
how is it weak to rain if you have two weather users in your team + Ferrothorn? The guy is a walking rain counter. Thing is, my team requires a spinblocker, which is why Gengar is there. Entry hazards in my team are not used to stall but to help Garchomp and YZard sweep. And why the Cruel hate? The guy is like a chibi Cthulhu haha :D
I mostly meant if I used Excadrill, I just didn't edit it properly.
 
Wow, Charizard-Y is basically a Fire type Sky Kyogre. Anyone who's played Ubers should know Kyogre does well over 50 percent to every single PKMN with it's water moves, Ferrothorn included. I don't really see anything messing with it in 3 on 3 where Blast Burn is super viable btw. Probably the greatest PKMN of all time, I can't stop dreaming about it.

Anyone else here delirious from XY yet?
 
Hah, have you ever used it?

Based on what I can see, the best Merit of Blast Burn on Zard Y would be to nuke anything in the Sun. I'm not gonna bother calculating, but it certainly would dent alot of things it dosen't completely obliterate. However, Blast Burn's recharge is it's biggest flaw, as giving your opponent a turn to do what they want is bad no matter how you slice it, whether it's 3 v 3 or 6 v 6. If you want to Nuke something, I'd say Overheat is the way to go as at least you won't be locked into doing absolutely nothing.
 
If you want to Nuke something, I'd say Overheat is the way to go as at least you won't be locked into doing absolutely nothing.

Providing they left the Hyper-Beam 'esque' attacks at 150 base power (they did), in the sun Blast Burn would annihilate anything that didn't resist it outright, putting anything but the bulkiest of special walls and x4 fire resistant mons in easy KO range. Remember that this is OU and not ubers, so there isn't as much crazy defense/HP pools around.

At best it's a situational last-ditch effort to do as much damage as possible to weaken/remove a threat that would otherwise kill you. At worst it's completely outclassed by every fire-type attack worth using.

I can't agree with the use of Overheat on ZardY. He's almost entirely special based (you could run something like Earthquake, but why bother?) so lowering that stat is no-bueno in my book.
 
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I can't agree with the use of Overheat on ZardY. He's almost entirely special based (you could run something like Earthquake, but why bother?) so lowering that stat is no-bueno in my book.

I'm personally going for Overheat over Blast Burn as if you use Overheat, you actually get to do something the next turn as opposed to sitting there like a Deer in Headlights. I think Flamethower/Fire Blast would be the better STAB for Zard Y, but if your gonna use Overheat or Blast Burn, I'd say Overheat would be the better out of the two. A very possible scenario with Blast Burn is Zard Y nukes something with it, but then they are forced to sit back and watch what your opponent does, which can easily be a Pokemon carrying Stone Edge or any reasonably powerful Rock move and KO it in response. So nothing can reliably switch into Blast Burn except maybe Assualt Vest Tyranitar, but quite a bit of things can easilly take care of it while it's Recharging.
 
Might actually try that, I was passing some Special attack to him so it would compensate for the power drop sort of....

Blast Burn is a nice guarantee OHKO on a lot of things and I must say Yizard is quite resilient in the sun, can live through a lot of things with only rock/electric weak... two types you'll not see in every match.

Also, Blast Burn is a great move to nuke a last Pokemon with.

Kyogre is probably the 2nd or 3rd best Pokemon in the game because of Water Spout's 150 Base Power. Charizard gets more special attack and speed, double stabs but unforunately no Specs. Plenty of ways to damage every single pokemon, at least.

Charizard @ Charizardite-Y
- Heat Wave / Flamethrower / Fire Blast
- Blast Burn / Overheat
- Flare Blitz
- Focus Blast / Roost / Protect

Flare Blitz is so good against this Sp Def Fairy army btw.

Protect is a guaranteed weather for your team, so that's a synergy 'mon.
 
Blast Burn vs Overheat

At the risk of sounding troll'ish, using Overheat as anything more than a last ditch effort is stupid on Yzard. He's a special attacker and he needs that stat to operate when the sun ends or is overwridden by other weather, also his coverage moves. Even then you have no business running two fire STAB's on him. It's a waste of a much needed move slot.


Where's my facepalm meme when I need it?
 
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