I'm just going to stick with my guts @ flame orb set, worked surprisingly well last gen, don't see anything that might change that.
Based on your own criteria Hera seems like a good switch in for Aegislash at least. And like you said I wouldn't try to switch Hera into those moves, I'm trying to bait their Sucker Punch. Switch to a Ghost for the Return, then to Hera for the Sucker Punch.If a Pokemon is only 3HKO'd by the opponent's BEST move against it, that's a good switch in. If Heracross switches into the moves it resists (you know... if you actually try to predict...), those things barely manage a 4HKO, often a 5HKO. The opponent can only 3HKO at BEST (often relying on Stone Fail), but will on average 4-6HKO? Damn man, that's a good switch in!
Baton Pass Blaziken can turn any physical attacker into a monster. My question is, how does Heracross earn its spot when things go wrong? Say Ttar's KO'd by a lucky critical hit, you couldn't keep sneaky pebbles off the field, and out of no where, you find yourself with just 2 pokemon left, Blaziken and Heracross. Blaziken comes and takes 25% damage from SR, and finds itself getting hammered by aqua jets from Azumarill. How do you salvage this situation? Some megas can single handedly change the course of a battle, I want to know how Heracross earns its spot among them.Something I have been running to decent success is an offensive core of baton bass blaziken, mega hera, and tyranitar (anything that can handle talonflame, really). Sash blaziken passes an almost guarenteed +2 attack and speed with swords dance and protect. Depending on the opponents team, as well as what poke is currently in play against blaziken, i either pass to mega hera or ttar, both of which have good type synergy with each other as well as having decent bulk to tank the incoming hit on the turn of baton pass. I also run guts on heracross in case of a status move on the switch. Both of these pokes really apprectiate the speed boost, and of course the attack boost too. After the bpass not much is stopping a sweep, and it is not too hard to pull off with smart playing. Priority can be an issue from the likes of scizor and azu, but with smart teambuilding (I run defensive rotom), this shouldnt be too much of an issue. Anyways, if anyone is interested, here are the sets I have been running:
Blaziken@focus sash
Jolly nature
252 Spe/252 Atk/ 4 HP (sash for a reason)
Swords dance
Protect
Baton Pass
Sky Uppercut/Decent powered STAB of choice
Heracross@Heracrosite
Adamant Nature
96 HP/252 Atk/160 Spe (iirc, will check later)
Rock Blast
Pin Missle/Earthquake
Close Combat/Arm Thrust
Bullet Seed
The speed evs allow this set to outspeed scarf 100s at +2, and with all the scarf genesects running around in OU i thought it was pretty important. I think i got the evs right, but I did the speed calcs a while ago, so sorry if they are wrong.
Old Times (Tyranitar) @Babiri Berry (Scizor is common enought to justify imo)/Lum Berry
Jolly Nature
252 Spe/252 Atk/ 4 HP
Earthquake
Crunch
Fire Punch
Stone edge
Since Im mainly trying to justify the use of a mega hera, i wont say much about ttar except the obvious in that he handles what heracross cannot (namely talonflame)
If anyone still pays attention to this thread, maybe let me know what you think. Imo, these pokes form a good offensive core, and i have swept quite a few teams with mega hera with this set up, though i am not that high on the ladder so thats not much of an accomplisment i guess.
You bring up a good point, other megas could definitley be viable in heras spot. Heck, probably any bulky physical attacking mega could be on the receiving end of blazikens boosts and proceed to sweep. I guess i chose hera because of its great attack, decent bulk, and the fact that its number 1 counter, talonflame, is very easy to prepare for, though its probably up to the teambuilder, as well as the last three pokes on the team.Baton Pass Blaziken can turn any physical attacker into a monster. My question is, how does Heracross earn its spot when things go wrong? Say Ttar's KO'd by a lucky critical hit, you couldn't keep sneaky pebbles off the field, and out of no where, you find yourself with just 2 pokemon left, Blaziken and Heracross. Blaziken comes and takes 25% damage from SR, and finds itself getting hammered by aqua jets from Azumarill. How do you salvage this situation? Some megas can single handedly change the course of a battle, I want to know how Heracross earns its spot among them.
Admittedly, this is not a completely fair test, but things like this happen more than we like to admit. Its in these situations that pokemon become more than just chess pieces to be maneuvered in a video game and become the things we believed them to be when we were children.
I'll take that answer, especially since it shows people are realizing how overrated Talonflame is. But I'm kinda disappointed that my little tirade at the end hasn't gotten flocks of people discussing whether I've taken pokemon too far or I have achieved a higher form of enlightenment.You bring up a good point, other megas could definitley be viable in heras spot. Heck, probably any bulky physical attacking mega could be on the receiving end of blazikens boosts and proceed to sweep. I guess i chose hera because of its great attack, decent bulk, and the fact that its number 1 counter, talonflame, is very easy to prepare for, though its probably up to the teambuilder, as well as the last three pokes on the team.
For every example you could show where having Heracross gets you screwed you can think of one where he is your saving grace. Random scenarios like that aren't indicative of a mon's true potential and honestly sometimes it won't matter because you simply got played by a better opponent. You can however statistically measure the amount of likely scenarios you'll encounter, based on usage rates and common sets. It is impossible to build a successful team for any tier unless you know what the opposition is. That is when you're able to better decide what pokemon benefit your idea better based on type, stats, ability and moves.I'll take that answer, especially since it shows people are realizing how overrated Talonflame is. But I'm kinda disappointed that my little tirade at the end hasn't gotten flocks of people discussing whether I've taken pokemon too far or I have achieved a higher form of enlightenment.
If you Out predict an Aegislash it instantly dies from Earthquake, and even if you don't no attack decrease. MegaHeracross will easily be OU. A baton passed speed boosted Heracross will murder everything. I'm looking into using barbaracle to smashpass too. As a bonus with Barbaracle around you can wipe that smug face off talonflame. Besides, how does an Hp invested MegaCross stand up against Talon Flame if it was just baton passed a swords dance/ speed boost. If it can take the first hit, it can easily OHKO with rock-blast and sweep. So yeah, OU. Especially with Stealth rock support a somewhat prepared team can roast talonflame. Heracross can demolish teams even without support. It has Great coverage moves.
Heracross @ Mega Stone
Evs: 252 atck, and a balance of Hp/speed, or if you are baton passing, just HP.
Earthquake
Pin Missile
Armthrust
Rock Blast/swords dance
It gets pretty awesome coverage with this set. It can chew through Aegisslash, and can literally spam earthquake without fear, or swords dance.
wow yea i actually really like that. Might swap out CC for bulldoze!How viable is this set?
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulldoze
- Bullet Seed
- Pin Missile
- Rock Blast
Bulldoze has always been considered unviable in gimmicky, but I think that Heracross makes it work. It has a measly 75 Base Speed, so the -1 Speed it really appreciates. It is actually pretty powerful thanks to Heracross' Attack. It complements well and actually works decently in tandem together!
ikr, its like cloyster except reasonably better typing, butt load more attack, better coverage, and yea like you said can destroy stuff unboosted. Im loving it so far.This thing is so good ffs, people should use it more. with Sticky Web support this thing wrecks entire teams even unboosted.
i dunno depends on what you need to cover right? I have a rain team that gets shut down by ferrothorn and water/ground types so bullet seed def helps on the latter. Also, a bunch of bulky water types that try and abuse the rain dont see a base 125 100% accurate grass type move coming off of 515 attack in the face.I have one in game with Rock Blast, honestly i think Bullet Seed is not worth a move I'd rather have Earthqauke or Rock Slide (Doubles)
I'm playing with doubles, and in my team there is a Speed Boost Scolipede that I baton pass to him sometimes, but on his own he's still very good, the problem I've been facing repeatedly with Rock Blast / Close Combat / Protect / Pin Missile is Garchomp's Dragon Rush, Aegislash, and Talonflame.