Pokémon Gengar

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252 SpA Starmie Psyshock vs. 80 HP / 0 Def Mega Gengar: 278-330 (98.93 - 117.43%) -- 93.75% chance to OHKO -- guaranteed OHKO after Stealth Rock.
I'm pretty sure you meant EV's, not IV's, so...that's what I went with. Gengar's chances of survival are...very slim, sadly.


Yes, I did mean Ev's lol. Haha Starmie won't be getting past me anytime. Tho if stealth rocks are not up, I think MGengar will shadowball it to death. Also, those stats are asuming Starmie was sent in first, so not many people will risk spinblocking with MGengar.
 
Yes, I did mean Ev's lol. Haha Starmie won't be getting past me anytime. Tho if stealth rocks are not up, I think MGengar will shadowball it to death. Also, those stats are asuming Starmie was sent in first, so not many people will risk spinblocking with MGengar.

They are actually meant for Starmie going in to combat MGengar after it KOing another pokemon. Also assumes Starmie is packing a Choice Scarf.

I personally use a Starmie, so Ill definitely have a scarf set now.
 
They are actually meant for Starmie going in to combat MGengar after it KOing another pokemon. Also assumes Starmie is packing a Choice Scarf.

I personally use a Starmie, so Ill definitely have a scarf set now.

I know scarf works, but it seems like more people run LO, thinking they can scare MGengar.
 
Has anyone tried a Curse gimmick set yet on MGengar?

Gengar@Gengarite
Nature: Timid
EVs: 252 SpA/252 Spe/4 HP
- Curse
- Protect
- Substitute/Dazzling Gleam/Focus Blast
- Shadow Ball

You bring Gengar on something that it can force out and then fire off a Curse while mega evolving. Your opponent, who will likely have switched to his Gengar/MGengar counter now takes a 25% hit from Curse. You Protect the next turn, bringing your opponent down to 50% for free. Now, if you're faster, you can either sub up or hit with a neutral/super effective move, depending on your moveset. If not, switch out to something that can take the hit. At this point your opponent has to switch out or sack his pokemon.
 
Has anyone tried a Curse gimmick set yet on MGengar?
Problem is you have no regen (unless you plan on running Wish support, which seems tricky to pull off with a fragile poke like Gengar) so you're only going to get the combo off once at best.

At this point your opponent has to switch out
MegaGengar has Shadow Tag so there's not many things that will have that option, which is a plus obviously.
 
Problem is you have no regen (unless you plan on running Wish support, which seems tricky to pull off with a fragile poke like Gengar) so you're only going to get the combo off once at best.


MegaGengar has Shadow Tag so there's not many things that will have that option, which is a plus obviously.

The no recovering is an issue, but the set's purpose is to take out pokemon that would otherwise beat Gengar. Also, I might not have worded my post clearly, but I meant that if you can't outspeed and finish off/sub on a pokemon that has taken 50% from curse so far, you then switch out gengar while your opponent takes another 25% curse damage. At that point your opponent has to switch or die.
 
Perish Song or Destiny Bond seems superior on Mega-Gengar, although I do recall some shenanigans with Ghost-typed 'Mon with Curse + Substitute Dugtrio in past generations...
 
Perish Song or Destiny Bond seems superior on Mega-Gengar, although I do recall some shenanigans with Ghost-typed 'Mon with Curse + Substitute Dugtrio in past generations...

It is a similar concept, yeah. Aside from Perish Song not being available yet, Curse at least does significant damage should you not be able to keep the opposing pokemon in for the full duration, unlike Perish Song.
 
Wouldn't mega Gengar's shadow tag make keeping them in easy though? Unless the mechanics don't work this way, all you do is stay in until the turn Perish Song activates, then switch out. At the beginning of the turn, Shadow tag is still in effect, and therefore they cannot switch out, but you can, therefore sparing your MGengar the effect of Perish song while royally screwing their pokemon over. Unless they're using a ghost type, which would just let them switch out, regardless of whether you hit them with Curse or Perish song.
 
The no recovering is an issue, but the set's purpose is to take out pokemon that would otherwise beat Gengar. Also, I might not have worded my post clearly, but I meant that if you can't outspeed and finish off/sub on a pokemon that has taken 50% from curse so far, you then switch out gengar while your opponent takes another 25% curse damage. At that point your opponent has to switch or die.
The problem I see here tho, is not being able to outspeed your opponent or them having Bullet Punch. If this happens you are already pretty well damaged, which then leaves you damaged already, and then you have what shadowball? Being as that is your only method of dealing damage besides curse will likely need to switch. a damaged Mega Gengar can be useless alot of the time. Tho I do like it somewhat, Protect fails the more you use it to. Curse just doesn't seem viable with all the scarfers and priority running around.
Replace subsitute with Giga drain and it might work better. Tho idk
 
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The problem I see here tho, is not being able to outspeed your opponent or them having Bullet Punch. If this happens you are already pretty well damaged, which then leaves you damaged already, and then you have what shadowball? Being as that is your only method of dealing damage besides curse will likely need to switch. a damaged Mega Gengar can be useless alot of the time. Tho I do like it somewhat, Protect fails the more you use it to. Curse just doesn't seem viable with all the scarfers and priority running around.

That's why you carry Protect. You bring in Gengar on something that it can force out, and you mega evolve and use Curse as they switch, which does 25% to the Gengar counter. You then use Protect to deal an extra 25% damage. After that, you switch to avoid being outsped/hit by priority, with the opposing pokemon taking another 25% damage. This leaves them on 57% - 0% HP depending on whether leftovers is held and hazard damage.
 
What if that pokemon has a reliable recovery option like Roost though? In that case, you basically sacrifice 50% of your HP for 25% of theirs.
 
That's why you carry Protect. You bring in Gengar on something that it can force out, and you mega evolve and use Curse as they switch, which does 25% to the Gengar counter. You then use Protect to deal an extra 25% damage. After that, you switch to avoid being outsped/hit by priority, with the opposing pokemon taking another 25% damage. This leaves them on 57% - 0% HP depending on whether leftovers is held and hazard damage.



I wouldn't recomend using curse but if you do, you should carry gigadrain instead of subsitute...
 
I don't see why anyone would run a curse set. Perish Song kills something in 3 turns, curse takes 4-5 turns, at the cost of 50% HP.
 
Destiny Bond > Curse. It was an interesting attempt, but I'd rather run this Specially-Defensive Assault Vest set than run curse:

Gengar @ Assault Vest
Levitate
Calm 252 HP / 252 SpD / 4 Def
-Shadow Ball
-Sludge Bomb
-Dazzling Gleam
-Thunder Bolt
 
Destiny Bond > Curse. It was an interesting attempt, but I'd rather run this Specially-Defensive Assault Vest set than run curse:

Gengar @ Assault Vest
Levitate
Calm 252 HP / 252 SpD / 4 Def
-Shadow Ball
-Sludge Bomb
-Dazzling Gleam
-Thunder Bolt


If you have AV, then wouldn't make more sense to build more in Gengars Defence instead of sp defence?
 
Would most consider Substitute Standard on all Mega sets? I've been running it since I've started playing on Showdown and a properly timed Sub at any point in the game helps me sometimes steal games considering Mega gengar's Shadow Ball 2HKO's the entire metagame not named bulky special wall or Ferrothorn (in said case, a Focus Blast will suffice).
 
Would most consider Substitute Standard on all Mega sets? I've been running it since I've started playing on Showdown and a properly timed Sub at any point in the game helps me sometimes steal games considering Mega gengar's Shadow Ball 2HKO's the entire metagame not named bulky special wall or Ferrothorn (in said case, a Focus Blast will suffice).

I imagine it would be, because it circumvents pretty much all the things that can stop MegaGengar from breaking teams apart (status ailments, priority, Pursuit, stat reductions, Leech Seed, etc) and Gengar forces enough switches to be able to go Mega and Sub for free.

Also, Substitute gives MegaGengar a viable answer to Pursuit Tyranitar, no matter how specially bulky it is. It's got enough firepower to beat AV Tyranitar 1-on-1,

252 SpA (custom) Focus Blast vs. +1 252 HP / 252+ SpD Tyranitar in sand: 204-244 (50.49 - 60.39%) -- guaranteed 2HKO

or use the Substitute to tank an otherwise fatal Pursuit on the switch out,

4 Atk Tyranitar Pursuit vs. 4 HP / 0 Def (custom): 270-318 (103.05 - 121.37%) -- guaranteed OHKO

whereas without the Sub, Tyranitar checkmates MegaGengar even without an Assault Vest.
 
I imagine it would be, because it circumvents pretty much all the things that can stop MegaGengar from breaking teams apart (status ailments, priority, Pursuit, stat reductions, Leech Seed, etc) and Gengar forces enough switches to be able to go Mega and Sub for free.

Also, Substitute gives MegaGengar a viable answer to Pursuit Tyranitar, no matter how specially bulky it is. It's got enough firepower to beat AV Tyranitar 1-on-1,

252 SpA (custom) Focus Blast vs. +1 252 HP / 252+ SpD Tyranitar in sand: 204-244 (50.49 - 60.39%) -- guaranteed 2HKO

or use the Substitute to tank an otherwise fatal Pursuit on the switch out,

4 Atk Tyranitar Pursuit vs. 4 HP / 0 Def (custom): 270-318 (103.05 - 121.37%) -- guaranteed OHKO

whereas without the Sub, Tyranitar checkmates MegaGengar even without an Assault Vest.

This pretty much follows my train of thought. I can't count how many times I've subbed on a Ferrothorn and then it tried to T-Wave xD.
 
I think the prospect of Pain Split on Mega Gengar is the scariest of all; the idea that it can take damage while KOing something, only to switch in later (sup Blissey?!) and recover lost HP. Thankfully, 4 moveslots mean that coverage will be compromised, but Shadow Ball/Focus Blast/Substitute/Pain Split is what I'm thinking.

I mean, why not just let Blissey live? Switch out after Pain Split, kill something else, switch back in to Blissey and repeat.
 
What item would you all say is more effective Gengarite or focus sash.
Focus blast
Shadow ball
Sludge bomb
Destiny bond
Hasty 252 spc atk 252 spd
I use gengar as my main pokemon with destiny bond. I cant decide on item.
 
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