Pokémon Venusaur

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No more questions that can be answered with one sentence and no more posting of sets that have been posted a million times with small movepool changes and no comments at all about how those sets function un the metagame. Instead, discuss what Pokemon each set helps deal with, what teammates are good for each set, and what secondary moves are the best options for each set, explaining it with solid reasoning. For example, my favorite Mega Venusaur set is this one (which is also the first set in Mega Venusaur's preview):

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Nature: Relaxed
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis

With this EV spread, Venusaur walls or checks Azumarill, Mega Lucario, and Excadrill, all big threats in the metagame. Giga Drain is needed to deal with Water-types and Sludge Bomb is a must to deal with Fairy-types and opposing Grass-types. Earthquake 2HKOes Mega Lucario or OHKOes it after a CC drop with Spikes in play, 2HKOes Excadrill, and deals good damage to Aegislash, preventing it from coming in for free. Sleep Powder can fit somewhere there if you really need to, but Sludge Bomb and EQ are too important for Venusaur to deal with the threats it is good at handling to give up.

With the same moveset (or Hidden Power Fire over EQ for Scizor, Forretress, Ferrothorn, and Skarmory), you can use max SpA instead of Defense with a Modest / Quiet nature to make Venusaur a potent tank. Still deals good with Azumarill, but it's not that easy to switch in anymore.
 
Venusaur @ Venusaurite
Nature: Modest
Ability: Chlorophyll
252 SpA/252 Spe

Growth
HP fire
Giga Drain
Sludge bomb

I've been running this set paired with Heat rock klefki and it's pretty damn good. Depending on how you play you can often bring venusaur in on something it can take hits from, get off a single growth, and just put dents into everything and MEvo when necessary to pick up more bulk
 
Venusaur @ Venusaurite
Nature: Modest
Ability: Chlorophyll
252 SpA/252 Spe

Growth
HP fire
Giga Drain
Sludge bomb

I've been running this set paired with Heat rock klefki and it's pretty damn good. Depending on how you play you can often bring venusaur in on something it can take hits from, get off a single growth, and just put dents into everything and MEvo when necessary to pick up more bulk
This is already the standard set for sweeping Venusaur. At least you mentioned a teammate in Klefki. However, add more content to your post. How do you deal with sand teams, as Hippowdon can easily switch into Klefki and change the weather back again? Do you manage to have sunny day up long enough for Venusaur to often get the +2 boost from Growth? At what point of the game do you usually forfeit sweeping and MEvolve? Is using Venusarite worth losing all that power you get from Life Orb?

Come on people, let's try to get some real discussion going instead of reposting the same sets again and again, with rarely anything that promotes good discussion.
 
well when you try to ask for some advice you get ignored, so the only thing I can really say is Cholorphyll venusaur has a useful partner in klefki because I am still in the process of constructing a team
 
This is already the standard set for sweeping Venusaur. At least you mentioned a teammate in Klefki. However, add more content to your post. How do you deal with sand teams, as Hippowdon can easily switch into Klefki and change the weather back again? Do you manage to have sunny day up long enough for Venusaur to often get the +2 boost from Growth? At what point of the game do you usually forfeit sweeping and MEvolve? Is using Venusarite worth losing all that power you get from Life Orb?

Come on people, let's try to get some real discussion going instead of reposting the same sets again and again, with rarely anything that promotes good discussion.


I apologize for how you feel about it but you really are not helping the discussion by saying that. Encourage them, dont shut them down.
Venasuar has a pretty limited move pool offensive move pool, his support sets have been discussed to death and have not changed much (sub seeding)

What you are probably seeing is that regardless of the moves, saur has issues getting past his natural counters regardless of the set which may make it feel like the conversation is going in circles (glaring at u Skarmory >:[). I am still experimenting with my tanky set (the one that appears so often), with +12 speed evs mind you Saur out speeds standard togekiss sets and can flat out kill it (no longer counters saur at all). Thing is small tiny variances like that make a huge difference, some of these sets seem great on paper but in practice do not perform well.

Team mates have been discussed as well, aside from the obvious Ninetails; Tyranitar was mentioned to catch psychic attacks on saur. I like slowbro as it fills the same niche, but gets a free switch in to threaten with its own stab; or set up calm mind.

Edit: Magnezone would make another excellent partner; trapping and murdering that damn bird skarmory <3

As stated before everyone here has been supporting giga drain, and I simply do not like it, in practice it has not lived up to what I felt it should have thus I believe Leaf Storm would be more sutable? Will it? IDK on paper it looks great, In practice I will see.

Looking back on the curse set proposed by Jaroda

Playing a bit on unpredictability, Megasaur doesnt actually HAVE to abuse stab (since grass is piss poor as an attacking stat), instead using it as a defensive ability he can run a pretty interesting curse set using outrage/eq/synthesis/curse Sitting on 80/120/122 defenses, a nice handful of useful resistances water,fighting, grass, fairy , and electric he can do a great job of clean up. Waiting for high priority pokemon to be murdered/weakend before he comes in.

In anycase let the conversation go at its own pace, by hitting the field and practicing we can learn much more than just running calculations. People will report there findings, dont worry.

With that in mind, megaSaur absolutely loves paralysis support, klefki, or dragonite make good buddies to spread it.
 
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If you have something else on your team to cover grass-types (and really, it shouldn't be hard), it seems to me that Mega Venusaur could profitably drop Sludge Bomb for Sleep Powder or Leech Seed. It'll kill Azumarill anyway with Giga Drain, and should be able to grind down most other Fairy types.

Ajwf just posted a very interesting stallish set in his RMT with held from RDJcobian and McBarrett:

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 68 Def / 188 SDef
Relaxed Nature
- Synthesis
- Giga Drain
- Earthquake
- Roar

I'd personally change Synthesis -> Leech Seed and Roar -> Sleep Powder, but the mixed defensive IVs and Giga Drain/Earthquake attacking combination are very appealing to me, although I'm not quite clear on what precisely the EVs are meant to survive.
 
Should da checked with you guys first, but I always wanted to try a Chloro Venusaur. I'm Iv breeding this pokemon, But wouldn't Venusaur being a sunnybeamer work better instead?

and I'm still learning Meta terms, whats Nerf mean?
 
As much as I want to use an awesome Thick Fat Venusaur wall set, I find its lack of team utility to be a hindrance. Roserade, Ferrothorn, Tangrowth, Gourgeist/Trevenant, Amoonguss, and Chesnaught all have superior utility to offer. Gourgeist and Trevenant in particular usually end up being my grass-type mon of choice just because of how strong of a spinner Excadrill is.
 
As much as I want to use an awesome Thick Fat Venusaur wall set, I find its lack of team utility to be a hindrance. Roserade, Ferrothorn, Tangrowth, Gourgeist/Trevenant, Amoonguss, and Chesnaught all have superior utility to offer. Gourgeist and Trevenant in particular usually end up being my grass-type mon of choice just because of how strong of a spinner Excadrill is.
This very much. I made a (admittedly pretty sucky) stall team a while back. At one certain point, I wanted to add some more special bulk to my team so I considered replacing Gourgeist with MegaVenu, but in the end I didn't do it, simply because that'd mean that I'd have to replace another Pokemon in order to be able to spinblock, while MegaVenu doesn't do much more than sit there and tank hits, which isn't ideal for a stall team (on top of that, I had already used up my megaslot). In the end, it just happens too often that one shafts MegaVenu because it has to combat for a team slot with both fellow bulky grasses that exchange raw stats for extra utility, AND other Megas.
 
While Venusaur lacks the sheer utility of some other grass-type mons, it also has a defensive typing they'd kill for, with a resistance to Fairy and Fighting, and a neutrality to Ice, Fire, and Dark. Because of this, it's a fantastic counter to a variety of threats that would otherwise potentially pose a threat to the standard stall team, like Tail Glow Manaphy, Mega Lucario, and Thundurus.

I'm honestly surprised I'm not seeing more Mega Venusaur on the ladder; it's a great team player. Perhaps it's because some of the other megas give it pretty intense competition. Ah well.
 
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Kakimori the thing is, you are assuming Azumarill would stay in on mega saur, but he never will; mega saur is about a hard counter as azumarill can get (resisting both stabs, and surviving a +6 ice punch). So saying he can be beaten isnt too reliable. If you are looking to stall, I strongly recommend keeping leech seed, as it is unaffected by typing (except grass); and its more reliable than using giga drain on your target. + pokemon. Also, roar does not really have a place on that set, honestly what would you try to accomplish? You use roar to psuedo phase but the pokemon Msaur would come in on, he scares out anyway; and since it attacks second are you gonna roar the switch in? If you added say toxic, and your goal was to spread status it would make more sense. (my 2 cents) Mega saur does not get leftovers recovery, so leech seed is more important than ever for stalling.

In this case, trap setters would be mandatory (omastar, Greninja, ect) and a spin blocker on the side.

Cheeze Ballz if you are going to sunny beam, I recommend just staying normal saur. Once sunlight wears off you have to switch out or lose your speed boost. If you insist on sunny beam strat regardless on megasaur; I imagine using scoliopede (baton pass)would be a better bet on that. The moment you transform to mega saur you will be alot slower next turn so hopefully you did enough damage.

On an interesting note; I do not see a reason why you could not, growth up twice and just do as much damage til Msaur is kiled using giga drain/sludgebomb.

Meru and Robert there is something to think about when running Mega saur. You really should not treat him as a grass type poke (even though he is, bare with me); he only has 2 weaknesses, thats it. (and the psychic one can be dealt with easily by a dark type or steel type who can pursuit trap the psychic offender. Leaving him with basically 1 weakness) You should treat him as a different niche instead. Thick fat+ poison typing removed alot of issues he had prior. Hell Trevenant and saur only share 1 weakness together (flying). I know normally you should not have repeat typing, but the two pokemon share totally different positions and therefore there is no reason to think MSaur will cost you your spin blocker. In fact Saur would make a good partner for him; since Trevenant lures out special attacks, both from typings that are uncommon to get stabs on (ice, fire) and M saur has no problem walking in on those.

Example: Ttar, Msaur, Trevenant. Msaur lures psychic/ flying attack; swap to Ttar. Ttar gets free rocks set up and sand storm up, Ttar lures in fighting attacks or coverage water attack; switch to Saur/Tree, Ttar lures in spin blocker lure tree. Fairy lure? Msaur. Toxic spikes? Msaur. I could go on but you get the idea. The biggest benefit Msaur can actually murder the opposing grass types; giving tree free set ups.

Honestly what type of utility does he lack? Spore? Toxic spikes?

Super Mario Bro Offense is usually much easier to build for than defense; and while megasaur is a good pokemon. He is not MKengaskhan, or Mblaziken, or Mgengar; ect. Hes a good Pokemon, very under rated; but if your looking for the optimal Mega poke, any of those are probably better picks. You use Msaur because you have a specific defensive strategy in mind so you do not see him as much because hes niche. But for his niche no mega does it better i think=P
 
If you want a good defensive core, MVenusaur is a top pick. Seriously, I have not been more annoyed by a wall than with MVenusaur coming in and ruining my fun. Sure, Talonflame eats it for breakfast, but MVenusaur paired with, say, Rotom-W is one of the most annoying things ever.

The reason I see MVenusaur not being used that much is because it is a defensive mon. Most players are all "which mon does the most damage" when seeing a Mega. But MVenusaur just stops offensive tactics cold if played correctly.
 
If you want a good defensive core, MVenusaur is a top pick. Seriously, I have not been more annoyed by a wall than with MVenusaur coming in and ruining my fun. Sure, Talonflame eats it for breakfast, but MVenusaur paired with, say, Rotom-W is one of the most annoying things ever.

The reason I see MVenusaur not being used that much is because it is a defensive mon. Most players are all "which mon does the most damage" when seeing a Mega. But MVenusaur just stops offensive tactics cold if played correctly.


Actually I ran the calcs some time back, talon cannot come in on Megasaur' he gets 2 shotted by the variants with sludge bomb=P
 
Actually I ran the calcs some time back, talon cannot come in on Megasaur' he gets 2 shotted by the variants with sludge bomb=P
Oh no, I never meant Talonflame to come into MVenusaur. I mean that generally, if you have Talonflame out against a MVenusaur, Talonflame demolishes it. This makes it super annoying when the only mon on your team (like mine) who can reliably beat MVenusaur is Talonflame and I have to keep it healthy in order to eventually one-shot MVenusaur.
 
Oh no, I never meant Talonflame to come into MVenusaur. I mean that generally, if you have Talonflame out against a MVenusaur, Talonflame demolishes it. This makes it super annoying when the only mon on your team (like mine) who can reliably beat MVenusaur is Talonflame and I have to keep it healthy in order to eventually one-shot MVenusaur.

Oh I see, then ya:)
 
I'm honestly surprised I'm not seeing more Mega Venusaur on the ladder; it's a great team player. Perhaps it's because some of the other megas give it pretty intense competition. Ah well.

I've been using it, and I gotta say-it, and Ditto, are basically the only reason I've made it around 1850.

252 Hp and 252 special attack.
Giga Drain
Synthesis
Sludge Bomb
Hp Fire
Outside of Talonflame, MegaKang, and Alakazam, it beats just about everything one one one (besides the things that stall even harder I guess, stupid mandibuzz)

Its ability to win fights is so good that I use synthesis to keep it in tip top shape so it can kill the next pokemon.

Seriously, my game plan is often "Kill talonflame, sit on megasaur."

My team isn't that good. I have huge ground and ice weaknesses, and Mamoswine can pick my team apart unless I can plop Megasaur in and kill it in one gigadrain. It might be arrogant to say, but I could probably get much higher with better type coverage- I'm just using the ones I like on this team.
Also, HP Fire? I gotta say its absolutely wonderful. There's nothing better than frying Scizor, Ferrothorn, and Fortress that think Megasaur is good to set up on. It also usually does enough to threaten Skarmory. It doesn't do huge damage to Aegislash unfortunately, but does earthquake do much better?

Definitely try out an offensive variant if you haven't already. Just not against me, I hate dealing with Megasaur.
 
perhaps its good to invest some speed on venusaur, since he tied with togekiss, if togekiss is faster, venusaur is threatened to be Ko'ed without doing anything.
and a 252 Spa Sludge Bomb won't even OHKO togekiss (though with LO it will)
 
I'm not a fan of Msaur even on stall teams. All the threats he handles can be handled by pokes that are more useful in other areas. If you run all of Skarmory + Chansey + Heatran + Lando-T + Rotom-W then you cover all the relevant threats and now your mega slot is open for a Gengar or Kangaskhan to come in and clean up. No need to waste a mega on a mediocre defensive poke.
 
Ooh, I got mentioned and I didn't even know this thread was a thing.

If you have something else on your team to cover grass-types (and really, it shouldn't be hard), it seems to me that Mega Venusaur could profitably drop Sludge Bomb for Sleep Powder or Leech Seed. It'll kill Azumarill anyway with Giga Drain, and should be able to grind down most other Fairy types.

Ajwf just posted a very interesting stallish set in his RMT with held from RDJcobian and McBarrett:

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 68 Def / 188 SDef
Relaxed Nature
- Synthesis
- Giga Drain
- Earthquake
- Roar

I'd personally change Synthesis -> Leech Seed and Roar -> Sleep Powder, but the mixed defensive IVs and Giga Drain/Earthquake attacking combination are very appealing to me, although I'm not quite clear on what precisely the EVs are meant to survive.

Again, the EV spreads were largely experimental, but it was suggested I get another special wall. Well, venusaur was in the best position, so I just developed a mixed wall with and got the defense and SDef to both be +300 until I found a better spread. As mega venu is the main pokemon on that team, I just designed it to survive a hit or two from Lucario on either side and left it until I found better.

As much as I want to use an awesome Thick Fat Venusaur wall set, I find its lack of team utility to be a hindrance. Roserade, Ferrothorn, Tangrowth, Gourgeist/Trevenant, Amoonguss, and Chesnaught all have superior utility to offer. Gourgeist and Trevenant in particular usually end up being my grass-type mon of choice just because of how strong of a spinner Excadrill is.

(First off, I'm a fan of that sand stall team you made :) Got to use it a good bit in the last 4 months, used it because there wasn't a better way to teach stall nor any more consistent stall teams)

See, utility isn't something every pokemon needs, though. While yes, for stall utility is this glorious idea of having each pokemon have an efficient purpose to the whole and some way to advance the team's wincon, Mega venu just tanks and kills basically everything that doesn't have an SE attack for it. For example, mega venu on my team specifically models after your hippowdon from the 5th gen sand stall team. A mixed wall that can roar targets, recover, and attack a few things in battles it can win with incredible bulk. Granted, yours had added benefits of SR but to be honest, SR is common enough that it isn't a huge hit for Venu NOT to have them.

Just wondering, does HP Ice have any merit on a Relaxed Mixed set? Just wanted to know it's not like I bred one ingame or anything

Unfortunately not. On the ladder in about 300+ matches with Saur, I think I've had an ice weak pokemon switch in only once or twice in one match after they discovered I didn't have sludge bomb (it was pure grass, so sludge bomb still was the better option). The major flying type on the game is TF, who is ice neutral and better off getting hit by sludge bomb. Dragons might be worth it, but I've not seen too many dragons I'd not rather just roar away. I guess it could be an issue if ferrothorn is still popular or grass/poison becomes a thing. But that's like Roserade/Venusaur (non mega)/Victoreebel? I haven't even had landorus stick in on me and prefer taking gliscor with giga drain as to neutralize his EQs a bit more.

The relaxed mixed set, though, has been wonderful. Who needs speed when you have an unstoppable monster?

perhaps its good to invest some speed on venusaur, since he tied with togekiss, if togekiss is faster, venusaur is threatened to be Ko'ed without doing anything.
and a 252 Spa Sludge Bomb won't even OHKO togekiss (though with LO it will)

You have teammates for a reason... And kiss is weak to SR. I'd just rather go to a check/counter for togekiss over trying to use venu to take care of it.

Kakimori the thing is, you are assuming Azumarill would stay in on mega saur, but he never will; mega saur is about a hard counter as azumarill can get (resisting both stabs, and surviving a +6 ice punch). So saying he can be beaten isnt too reliable. If you are looking to stall, I strongly recommend keeping leech seed, as it is unaffected by typing (except grass); and its more reliable than using giga drain on your target. + pokemon. Also, roar does not really have a place on that set, honestly what would you try to accomplish? You use roar to psuedo phase but the pokemon Msaur would come in on, he scares out anyway; and since it attacks second are you gonna roar the switch in? If you added say toxic, and your goal was to spread status it would make more sense. (my 2 cents) Mega saur does not get leftovers recovery, so leech seed is more important than ever for stalling.

Meh. Synthesis is actually quite nice on a team with no sand/rain/hail. But the reason I run roar is roar acts like a reset button to tons of threats. Mainly, Magic guard clefable who is a complete monster otherwise. Sure, I could run sludge bomb over roar in that case, but that doesn't help the cause when clefable gets up a few boosts. Roar also provides a neat niche for causing x2 hazard damage. When Venu comes in and I know there is a switch coming, I roar and get more damage (I do just run rocks, but meh) and perhaps even force another switch. That's the beauty of roar/whirlwind: It is the stall team's equivalent to a pivot. Also, sub users like kyurem thinking I'm a status/seed set lose free health.

Leech seed also provides an issue in that it is simply unreliable and only has 16 PP. On a true stall, 16 pp is absolutely nothing. Also, remember the rest of the set has a combined 40 PP. Roar almost DOUBLES the PP on the set. If going up vs a recover set up sweeper (aka clefable... but there are multiple others), they won't even bother with leech seed. It is a deterrent, but not really a huge one. Mega venu's health is such that most pokemon are only giving about 1/10, even though leech seed recovers 1/8. This is because all mega venu will go max hp investment and a lot of threats vs venu will not. It's not bad, but stall also requires you to keep the opponent switching for that residual damage and leech seed encourages you to keep them in. Leech seed will also draw in grass types that the set cannot really touch w/o sludge bomb.
 
According to Serebii, Venusaur learns Infestation. However, there is not option to use it on Showdown.

Is this a bug?
 
According to serebii Venu has grassy terrain as an egg move. Does venu have the space to use it?
I don't think so, Giga Drain/EQ are pretty important to keep on MVenusaur as they allow him to chip away at most things in OU that aren't flying type or latios/latias (who he shouldn't be facing down anyways). Synthesis is important because it's whats keeping him alive, Giga Drain is appreciated but not nearly as dependable. Meanwhile he really doesn't do all that damage, so roar is important to prevent something like Clefable coming in and setting up on him. Venusaur really can't afford to sacrifice any of those spots. I've also seen some leech seed/sleep powder variants but they still wouldn't have room for it.
 
Nah, grassy terrain is way worse than niche. I think in doubles, it might have the slighest purpose. No point in OU, though. Too focused a result for a terrible type otherwise (and a bad stacked type)
 
Ive been using Msaur alot (the only Mega i use) and its realy reliable with this set:

Venusaur @ Venusaurite
Calm Nature
Leech seed
Toxic
Giga drain
Sludge bomb

I use Leech seed over synthesis, because it also help teamate if you ever need to switch and depending of the enemie Msaur can set a leech seed and still live with is bulk. Poisonheal-Gliscor and Leftover-Rotom love this extra recovery. And sometime its easy to predict the switch to talonflame from the foe, with this, talonflame fall more early. Also, in some situation, the continuous recovery from leech seed is better than synthesis, ifMsaur ever get paralysed/frozen/confuse/or is asleep. If one leech seed is set its quite a relief to still get some HP for the turn you might miss.

Toxic is there to cripple the pkmn who are more bulky, Since i have a problem with accurcy...i dont run Sleep Powder. Giga drain is there for more recovery.

I dont have HP-fire but with my Rotom-H this is not a problem. So Sludgebomb is the move to have.
 
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