Reversal is an option yes. But Weakness Policy is doubling your attack so you could play it a little differently.
AFAIK, the old Endrever wouldn't have had Weakness Policy or even Close Combat.
Close Combat will have more utility throughout the match as it doesn't require low HP.
Mjolnir128
Weakness Policy + Unburden + STAB Acrobatics + Will-o-wisp + Destiny Bond (or Baton Pass if passable) sounds kinda nice for Drifblim.
I really like the swoobat, that's some beefy damage, but a difficult manuver to pull off. It would seem with WP, neutral STABs are universally a good idea vs. mons who may commonly run WP.
I'm trying to run a Brave Aegislash with Weakness Policy and the following moves:
King's Shield
Shadow Sneak/Shadow Claw
Sacred Sword/Iron Head**
Sword Dance/Shadow Ball*
*Now the last move slot, and the subsequent EV spread is where I'm having a problem! I can't decide whether to invest in his Defenses and give him Sword Dance, or go with Attack and give him Shadow Ball but given his Weakness Policy, a full STABed super-effective move can hurt quite a lot.
The first 252 are given to his HP to add more bulk though.
** That's the second issue, but from a move coverage point of view, Sacred Sword seems more viable, and will take all the Normal counters easily as well. Suggestions are welcomed here too.
This is incorrect, please stop spreading this information everywhere.Weakness Policy Aegislash is pretty terrible because it's weak to Knock Off, which removes the item without triggering it. Since Knock Off is everywhere now I don't see this set being viable at all honestly.
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon danceWeakness Policy Aegislash is pretty terrible because it's weak to Knock Off, which removes the item without triggering it. Since Knock Off is everywhere now I don't see this set being viable at all honestly.
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon dance
Sword Dance (you may want to scout with King's Shield and possibly a -2 ATK for the target). Take your SE hit on your Shield Mode. +4 Shadow Sneak everything in sight the next turn. Unless they're using a priority move to outspeed you (in which case, you likely know it and can King's Shield their ass), you're going to beat up a lot of opponents right there.
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon dance
Important note for those using this item in Pokemon Showdown: At the time of this posting, the programming is flawed in PS, and it is not triggering properly. I was testing a Dragonite @ WP set up, and I got rocked by a series of Rock Moves (SE vs. Dragonite), and the item didn't trigger. I'm guessing the Aegislash problem (above) is also part of the same programming flaw/s. I'd recommend testing uses of this item elsewhere until such a time that PS fixes its WP bugs.