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Item Weakness Policy

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Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Autotomize
- Shadow Sneak
- Flash Cannon
- Hidden Power [Ice]

alexwolf EDIT: Add more substance next time
 
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I'm trying to run a Brave Aegislash with Weakness Policy and the following moves:
King's Shield
Shadow Sneak/Shadow Claw
Sacred Sword/Iron Head**
Sword Dance/Shadow Ball*

*Now the last move slot, and the subsequent EV spread is where I'm having a problem! I can't decide whether to invest in his Defenses and give him Sword Dance, or go with Attack and give him Shadow Ball but given his Weakness Policy, a full STABed super-effective move can hurt quite a lot.
The first 252 are given to his HP to add more bulk though.

** That's the second issue, but from a move coverage point of view, Sacred Sword seems more viable, and will take all the Normal counters easily as well. Suggestions are welcomed here too.
 
Anyone mention weakness policy for Tyranitar? I pretty sure someone in this thread has.

But with Rock Polish + 3 attacks weakness policy T-tar will be devastating
 
Reversal is an option yes. But Weakness Policy is doubling your attack so you could play it a little differently.
AFAIK, the old Endrever wouldn't have had Weakness Policy or even Close Combat.
Close Combat will have more utility throughout the match as it doesn't require low HP.

Mjolnir128
Weakness Policy + Unburden + STAB Acrobatics + Will-o-wisp + Destiny Bond (or Baton Pass if passable) sounds kinda nice for Drifblim.

Has anyone tested if the WP boost is passable? Unburden obviously isn't but that Drifblim set sounds fun for it's respective tier if anything.
 
Goodra was mentioned and dismissed due to it's strong typing; However, an identical pokemon exists named latias with more weaknesses and roost as well as speed and decent bulk
 
Swoobat
WeaknessPolicy
Simple

Bold/Calm
252 HP // 4Def // 252 Spe
220 HP // 40 SpA // 248 Spe


-Reflect /Roost
-Roost /Signal Beam
-Calm Mind
-Stored Power

Use:
Sticky web is a great help.
You don't want to swap in, but to start without a single point of health lost.
Avoid to swap into an attack.
You only want to battle an enemy who doesn't outspeed you in turn 1.
Depending on your opponent you set up Reflect or Calm Mind.
Surving has the highest priority.

If you managed to set up Calm Mind and your opponent triggers WP The following thing will happen:

Why is this awesome?
Explanation:
Stored Power (SP) has 20 base.
Stored Power gains 20 damage for each buff.
-Due to Simple Calm Mind raises your SpA by 2 and your SpD by 2 => 2*(1+1) ->SP base + 4*20 = 80
-Due to Simple Weakness Policy gives you 4SpA and 4 A => 2*(2+2) -> SP base + 8*20= 160
=> Stored Powers damage is (20+ 80+ 160) = 260
- Our SpA has been brought to 6 , thus we get a 400% multiplier
=> 4*260= 1040 Power

Using Reflect instead of CM it still is:
4*(20+160)= 720 damage after Weakness Policy

But:
-Dark is a common type and will render you useless (Roost)
-Weakness Policy can't always be triggered savely.
-Roost can help you to set up in case your opponent doesn't trigger WP, however Signal Beam is much needed coverage and Reflect is a much saver way to set up
-Priority moves are dangerous
-> A scolipede with Iron Defense Baton Pass can make this work!

-In a team with Sticky Web and setup screens Swoobat may risk to swap into a very effective attack on purpose.


Final Words:
Even the bulkiest enemies have to bow to this power in it's purest form.
Combined with a Sticky Web support to outspeed scarfers, or a Scolipede who Baton Passes Iron Defense + Speed Boost, Swoobat has the potential of sweeping 6 enemies in a row.

However, to reliably make use of him you will need at least one other Pokemon to support him.

In my opinion the reward covers the risk.
Give it a shot.


Edit:
With the new spread you should have enough power to setup Reflect and kill Dark types with Signal Beam after weakness Policy.
 
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Okay this may sound ridiculous, but...
What about Victini? The set I was thinking about was:

Victini
Item: Weakness Policy
EVs: 252 HP, 252 Atk, 4 SpDef (Or maybe invest more in the defenses, idk)
Brave nature
-Trick Room
-V-Create
-Bolt Strike
-(Filler coverage move)


Victini has more bulk than you'd think, and plenty of weaknesses. It can take a SE hit, set up TR and then spam boosted V-Creates.

alexwolf EDIT: Use better spelling next time and separate text from the sets.


LNH EDIT: How is any of my spelling wrong?
 
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I really like the swoobat, that's some beefy damage, but a difficult manuver to pull off. It would seem with WP, neutral STABs are universally a good idea vs. mons who may commonly run WP.

That'ld be an argument in favor on Roost.
(So he can set up with Calm Mind)

We're facing the 4 slot syndrome on this one :P

However, Reflect can quite reiably be used by another team partner.
And as mentioned before an Iron Defense Scolipede makes a great partner for Swoobat.
 
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Here's my break down:

Weaknesses: Electric, Dark, Ghost, Rock, Ice. 5 things that do 2x. Stealth Rock is a big wrench in this set up, and since Calm Mind only buffs sDef, not Def, Reflect is a MUST if you want to survive any big physical threats. Here's a few other wrenches: Set-up, STABed neutral moves. Trick Room (gimmicky, but common enough). Ditto. Red Card (obviously). Getting shut down by Stalls and Status Effects (Paralyze being the biggest threat)

Obviously there's no perfect way around ALL of these. SR is "simple" enough to handle, and all the gimmicky/item ones are negligible as well. The major problem is the 5 move slot syndrom. For this to work incredibly well you need: Stored Power, Signal Beam, Roost, Reflect, Calm Mind. Without Roost: Need heal support or Physical Attackers have advantage (Especially w/ Assault Vest being a thing...). Without Reflect: Physical moves are still a big threat (This means a lot of Priority moves, like Sucker Punch), relying on Roosting. Without Calm Mind: No Sp. Def.

Also, I'd say use Amnesia over Calm Mind. More buffs faster. A 4x buff to Sp. D on the same turn you take a SE attack means Stored Power gets 260BP. With which ever risk you subscribe to (I'd recomend dropping Reflect in favor of Roost and Amnesia), I think it's about getting as much as you can as fast as you can, and Amnesia doesn't stack w/ WP, so you can cap out your Stored Power potential in only two moves and two hits. (IF) you can switch into a Special Electric or Ice move, survive, and use Amnesia faster than your opponent, your are ready to kill everything. (IF)
 
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I tried Amnesia, however Calm Mind (in my opinion) is superior for 2 reasons:
It doesn't make a big difference; like 20~25% health. Calm Mind most often is enough to survived even strong special attacks with like 35% (Okay, after rocks it DOES make a difference)
BUT:
Even after Weakness Policy Signal Beam lacks the power to 1hit KO stronger (OU) dark types.
So Calm Mind can make an essential difference (in OU; Talking about you Tyranitar....).

However, Amesia is great when combined with Roost.
And great for UU as well.

BUT, in case WP doesn't get triggered your SpA won't be impressive at all.

As you said, a typical 5 slot syndrome ;)

Edit:
Btw. just said "more buffs faster" - the amount of buffs with Amenisa or with Calm Mind is the same.
(1+1)*2=4 for CM and 2*2=4 for Amesia.

In case WP is triggered to an amount which would be >+6 attack it doesn't matter anyways.
I tested this against Ferrothorn, Assault Vest Goodra and Multiscale Dragonite.
There is nothing (at least without 4x resistence) that survives Stored Power after WP+CM.

So the amount of extra buffs AFTER WP+CM got triggered is completely irrelevant.
 
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I'm trying to run a Brave Aegislash with Weakness Policy and the following moves:
King's Shield
Shadow Sneak/Shadow Claw
Sacred Sword/Iron Head**
Sword Dance/Shadow Ball*

*Now the last move slot, and the subsequent EV spread is where I'm having a problem! I can't decide whether to invest in his Defenses and give him Sword Dance, or go with Attack and give him Shadow Ball but given his Weakness Policy, a full STABed super-effective move can hurt quite a lot.
The first 252 are given to his HP to add more bulk though.

** That's the second issue, but from a move coverage point of view, Sacred Sword seems more viable, and will take all the Normal counters easily as well. Suggestions are welcomed here too.

Weakness Policy Aegislash is pretty terrible because it's weak to Knock Off, which removes the item without triggering it. Since Knock Off is everywhere now I don't see this set being viable at all honestly.
 
Weakness Policy Aegislash is pretty terrible because it's weak to Knock Off, which removes the item without triggering it. Since Knock Off is everywhere now I don't see this set being viable at all honestly.
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon dance
 
Lapras@Weakness Policy
Shell Armor/Water Absorb
Sassy 126 Df / 252 SpA / 132 SpD
~ Rest
~ Sleep Talk
~ Freeze Dry
~ Surf

Lapras has 135/80/95 defenses and is weak to Electric, Grass, Fighting and Rock. Sounds like the recipe for a Weakness Policy set to me. With HP so high you'll get more mileage investing in the defense stats themselves and +2 252 SpA solves these "power" problems. Rest Talk lets you keep the offensive pressure, not worrying if Rain runs out or not. In fact, you'll probably hang around longer in general with Shell Armor preventing critical hits from ruining your parade. This guy wants Scald SO bad! Imagine full SpD investment and burning your opponent. *kisses fingers*

I thought of this from the Freeze Dry thread. With Surf it's nearly completely unresisted.
 
Important note for those using this item in Pokemon Showdown: At the time of this posting, the programming is flawed in PS, and it is not triggering properly. I was testing a Dragonite @ WP set up, and I got rocked by a series of Rock Moves (SE vs. Dragonite), and the item didn't trigger. I'm guessing the Aegislash problem (above) is also part of the same programming flaw/s. I'd recommend testing uses of this item elsewhere until such a time that PS fixes its WP bugs.

Otherwise...

The major problem I see w/ WP is that you NEED some recovery AND buld enough to survive more than one Super Effective hit, and since you already have an item, that severly limits who you can give this to. Anything w/ Strudy that isn't fast (Everything with sturdy is slow...) won't do more than kill one mon and MAYBE get a priority move off on the switch out, IF they have one. I don't see this being as popular an item as any of the Choice items, or esspecially Life Orb, which does something very similar, but is more universal, because LO can be put on even the most suicidal of mons, where WP demands long term commitment.
 
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon dance

Sword Dance (you may want to scout with King's Shield and possibly a -2 ATK for the target). Take your SE hit on your Shield Mode. +4 Shadow Sneak everything in sight the next turn. Unless they're using a priority move to outspeed you (in which case, you likely know it and can King's Shield their ass), you're going to beat up a lot of opponents right there.
 
Sword Dance (you may want to scout with King's Shield and possibly a -2 ATK for the target). Take your SE hit on your Shield Mode. +4 Shadow Sneak everything in sight the next turn. Unless they're using a priority move to outspeed you (in which case, you likely know it and can King's Shield their ass), you're going to beat up a lot of opponents right there.

Autotomize works better with Weakness Policy since 252/252 Jolly Aegislash can actually outspeed every common non-Scarfed mon and Scarfed Base 83 mons and lower. And you don't need to rely on Shadow Sneak so much since you can now outspeed walls (gasp) and smack them with a +2 Iron Head, which hurts even Gliscor very badly.

Good thing they didn't give Aegislash Shell Smash.
 
With Duel Screen Support, Weakness Policy becomes a lot easier to use. I am planning on using a Weakness Policy Yveltal with a Deoxy's defense with duel screens, but currently trying to think who on the team I am making can benefit from My Espeon with Duel Screens. My Options are Scolipede(to BP to pokemon) or Golurk(No guard Dynamic Punch, EQ, and Stone edge after a WP hurts) I think on Golurk it will be best because it already has.... decent defenses.
 
I think it's safe to say DNite is the best user of Weakness Policy. Thanks to multiscale it will live any super effective hit and you can also use that turn to setup and boost your speed. The only question is whether to use Agility or Dragon Dance. At +1 from Dragon Dance, adamant DNite out speeds everything bar base 130 and most scarfers while with agility you'll out speed basically everything but if you can't get a weakness policy boost you're basically wasting a move slot as Dragonite isn't too threading at only +2 speed.

Another question to be asked is the move set. Since Dragonite is relying on a super effective hit with this set, a follow up priority ice share for example will ruin your sweep. For this reason ESpeed should be considered on this set.
 
As stated above that is false. The reason why weakness policy is terrible on aegislash is because it is way too slow to utilize it. Aegislash can't take a supereffective hit and expect to sweep. The only set that is remotely viable for WP is the automotize set and even then it is gimmicky. It's not a bad option on Dragonite, because he has multiscale and a better boosting move in dragon dance

You don't need to sweep to make good use of Aegislash with Weakness Policy. Weakness Policy guarantees at least one KO when you use Aegislash. For me Aegislash is a battering ram that you use to guarantee at least one KO. It makes for an AMAZING late-game cleaner. Can take a super-effective hit and smack back with a really powerful Flash Cannon/Iron Head/Sacred Sword/Shadow Ball/Shadow Claw and then proceed to finish stuff off with Shadow Sneak.

Anything with a speed boosting move is great too as far as I'm concerned. Aggron with Automize/Rock Polish could make good use of this item I think. Also mixed sweepers (like Aegislash and Dragonite) really like it because it combines a Nasty Plot and a Swords Dance. Not just one or the other. So a mixed Aegislash can clean up with Shadow Sneak and hit hard with Shadow Ball at the same time.
 
Rhyperior @WP
Solid Rock
Jolly 252 Atk/Spe
-Rock Polish
-EQ
-SE
-Megahorn

Pretty much the old Rock Polish Rhyperior with different item.
Thanks to natural physical bulk and Solid Rock it can easily switch into physical attacks and set up on them.
The idea is to switch into a physical Fighting/Ground/Steel attack and then Rock Polish on the switch.
 
Carracosta @ Weakness Policy
Sturdy
Jolly 252 Atk/252 Spe/ 4 HP
Shell Smash
Stone Edge
Waterfall
Aqua Jet

Standard sweepcosta cranked to eleven, this turtle with an SS Smash through opponents bulldozer in a glass shop. After a Shell Smash, Carracosta already has enough speed to crush unsuspecting rotoms who are unlucky enough not to have a scarf. With Sturdy, it's almost guaranteed to live the turn it needs to set up SS, and even greater now with Policy, meaning you can set up on rotom or other such checks, SS, and now you have x2 Speed and x3 Attack. From there its just a matter of not getting hit again, and doing as much damage with Stone Edge and Water fall before going down. Aquajet is there if you do happen to find a pokemon faster then you, because at this point they would have to be rather fragile.The only downside is that you need to carry a Spinner or defog on your team to make sure Hazards stay away.
 
I don't know if I have been using WP Dragonite well, but so far, it has bore terrible results and the reason is 4MSS and lack of a physical Poison/Steel move. I ran him with Dragon Dance/Dragon Claw/Fire Punch/Roost and Adamant 252 HP/252 Atk.
First, I found that Roost is almost vital to pull off the WP boost, just because 50% of the time he will be hit by a neutral or not very effective move, breaking Multiscale, so you must Roost to retrieve Multiscale and survive the incoming Ice Beam/Moonblast/Draco Meteor/Stone Edge.
However, you are left with poor coverage that is completely walled by ANY Fairy-type (bar Steel/Fairy types). At +3 Atk, I couldn't even OHKO Sylveon nor Togekiss with Fire Punch and then got killed by Moonblast. You can run Earthquake instead of Dragon Claw, but I doubt it makes any difference, plus the added cons of being unable to touch Togekiss and losing precious STAB that might have helped against Pokémon that don't resist it.
You can switch out against Fairy-types, but you'll lose the +2 boosts that took you so much effort to get and come back later, but it makes almost impossible for Dragonite to support his team by switching into attacks aimed at his teammates, since it will force you to waste a turn Roosting, while the opponent uses an Ice/Fairy/Rock move. This set can only work with the +1/+2 speed provided by Dragon Dance/Agility, so you either stall with Roost while wasting your WP or you just switch out with a huge loss in momentum.
I sincerely think it's not worth all the trouble, since you basically depend on your opponent not carrying any Fairy-type at all for this thing to sweep.
 
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Important note for those using this item in Pokemon Showdown: At the time of this posting, the programming is flawed in PS, and it is not triggering properly. I was testing a Dragonite @ WP set up, and I got rocked by a series of Rock Moves (SE vs. Dragonite), and the item didn't trigger. I'm guessing the Aegislash problem (above) is also part of the same programming flaw/s. I'd recommend testing uses of this item elsewhere until such a time that PS fixes its WP bugs.

Were you using Roost while baiting Rock moves? I had the same thing happen to me, then I remembered that Roost removes your flying type for the turn. This makes baiting a super-effective attack with Dragonite that much more difficult, as its only options are baiting Ice moves (which will hit quadruply effective once you stop roosting) or high-powered dragon moves--and when most dragon-types outspeed Dragonite, you're in for a world of hurt...
 
Sacred Sword is my preference. It loses out on STAB but I think it's important to hit dark types as hard as possible. Fighting also has better coverage otherwise than steel does. If fairies are a problem for your team it's helpful, though.

Don't like Swords Dance on Aegislagh. Shadow Ball prevents it from being walled and helps if you get burned and gives it A LOT more versatility than just boosting your attack. (Also if you're using Swords Dance, it doesn't make sense to invest in bulk Swords Dance multiplies your attack you want it to be as high as possible.) King's Shield and Swords Dance also doesn't give it a lot of synergy and really limits it's coverage to just spamming a weak priority move (or trying to threaten things with it's crummy defenses) it also makes Aegislash REALLY passive.
 
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