Battle Hall Challenge - Geodude6

Let's just go with what's been working so far.

Acrobatics x3
IF Counter THEN use Substitute (15) the first time and Double Team (2) each subsequent time.
IF Bide is issued A1 THEN change actions to Substitute (15)~Double Team (4)~Acrobatics
 
"You lack discipline."
Taunt > Rock Slide > Rock Slide

fletchinder.png

Fletchinder
HP: 100
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

532.png

Timburr
HP: 100
EN: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Ability: Iron Fist
Status: Normal

Fletch's Acrobatics! (-6)
(crit = 4540 no) Damage = (11+3+1.5)*1.5 = 23.25 to Timburr
Timburr's Taunt! (-10)
-
Fletch's Acrobatics! (-10)
(crit = 2705 no) Damage = 23.25 to Timburr
Timburr's Rock Slide! (-6)
(hit = 4018 yes) (crit = 3794 no) Damage = (8+3)*2.25 = 24.75 to Fletch
-
Fletch's Acrobatics! (-14)
(crit = 2318 no) Damage = 23.25 to Timburr
Timburr's Rock Slide! (-10)
(hit = 3965 yes) (crit = 1787 no) Damage = 24.75 to Fletch
-
END:
Fletch: -49.5 HP, -20 EN
Timburr: -69.25 HP, -26 EN

fletchinder.png

Fletchinder
HP: 50
EN: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Taunt 4a
532.png

Timburr
HP: 31
EN: 74
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Ability: Iron Fist
Status: Normal

"Flying Dragon attack!"

Rock Slide > Rock Slide > Rock Slide
IF Flying-type damaging combo AND you are NOT Taunted change remaining actions to Endure > Rock Slide > Rock Slide
IF Roost THEN Drain Punch
 
ded wood a2

"Power is meaningless without skill. Or an evolved Pokémon."
or without being actually not a derp i could have won there

Congradulation! You may now select the following types:
NormalType.png
FireType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Wukong would like to battle!

e120d60214a0d020af353acbff77cb8f.png

"You can't beat me! I was trained by the best!"

(Pokémon roll: 1/5 - Aipom)
"I have Wuju Style, just like him!"

(Ability roll: 1/3 - Run Away)
"I can decieve you, just like he does!"

190.png

Aipom (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Abilities:
Run Away:
(Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (DW): (Passive) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
U-turn
Acrobatics
Dig
Fake Out
Revenge
Bounce

"And now, I'm gonna beat you!"
 
Acrobatics x3
IF Aipom uses a p/e action successfully THEN use Agility.
IF Aipom is in the semi-invulnerable stage of a damaging evasive action THEN use Fly.
 
"Gotcha!"
Agility (Evasive) > Bounce > Bounce
IF Fletchinder is NOT faster when you would use Bounce THEN Fake Out the first time AND Swift the second time, pushing back


fletchinder.png

Fletchinder
HP: 100
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

190.png

Aipom
HP: 90
EN: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Ability: Run Away
Status: Normal

Both mons' Agility! (-7)
(Fletch faster at this point)
-
Fletch flies up!
Aipom sprang up!
Fletch's Fly! (-10)
(hit = 905 yes) (crit = 819 no) Damage = (11+3+1.5) = 15.5 to Aipom
Aipom's Bounce! (-9.33)
-
Fletch flies up!
Aipom sprang up!
Fletch's Fly! (-14)
(hit = 6451 yes) (crit = 7027 no) Damage = 15.5 to Aipom
Aipom's Bounce! (-13.33)
-
END:
Fletch: -31 EN
Aipom: -31 HP, -29.66 EN

fletchinder.png

Fletchinder
HP: 100
EN: 69
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: +1 Spe
190.png

Aipom
HP: 59
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Ability: Run Away
Status: Normal

"No one told me Bounce was faster in the bracket than Fly!"
Acrobatics*3
 
Last edited:
FYI:

Onion_Bubs said:
<Geodude> !move bounce
-Onion_Bubs- Bounce: The Pokemon leaps above an incoming attack and crashes down on the opponent with immense force. The strength of the impact on pinned limbs can cause paralysis. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against an opponent in the eva
-Onion_Bubs- sive stage of Bounce. When used during the evasive stage of Bounce, Smack Down and Gravity will cause the Pokemon to crash to the ground, cancelling Bounce and making it take (2 * Weight Class + 4) crash damage. Gust, Twister, and Whirlwind will also make Bounce miss when used during the evasive stage, but will not deal crash damage.
-Onion_Bubs- Attack Power: 7 + User Weight Class/2.5 (round up) | Accuracy: 85% | Energy Cost: 9 + Weight Class/3 | Attack Type: Physical | Effect Chance: 30% | Contact: Yes | Typing: Flying | Priority: Evasive Action: 0, Hit: -1 | CT: Force


<Geodude> !move fly
-Onion_Bubs- Fly: The Pokémon flies up high, and strikes down in a tackle. While in the air the Pokemon can evade almost any attack, and can remain airborne, delaying the strike of the attack at the cost of six (6) energy per action. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and
-Onion_Bubs- Whirlwind cannot miss against an opponent in the evasive stage of Fly. When used during the evasive stage of Fly, Smack Down and Gravity will cause the Pokemon to crash to the ground, cancelling Fly and making it take (2 * Weight Class + 4) crash damage. Gust, Twister, and Whirlwind will also make Fly miss when used during the evasive stage, but will not deal crash damage. If a Pokémon is in the air at the end of th
-Onion_Bubs- Attack Power: 9 | Accuracy: 95% | Energy Cost: 11 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: Evasive Action: 0, Hit: -2. Hit can be suspended, and Fly will have 0 priority on the turn the Pokemon attacks. | CT: Deferring


Bolds by me. Therefore, Bounce should not have hit and Fly should have done damage.
 
fletchinder.png

Fletchinder
HP: 100
EN: 69
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: +1 Spe
190.png

Aipom
HP: 59
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Ability: Run Away
Status: Normal

Fletch's Me First! (-8.75)
(crit = 1433 no) Damage = (11*1.5 + 3 +1.5) = 21 to Aipom
Aipom's Acrobatics! (-7)
(crit = 9058 no) (fb =2944 yes) Damage = (11+3) = 14 to Fletch
-
Fletch's Acrobatics! (-6)
(crit = 9021 no) Damage = (11+3+1.5) = 15.5 to Aipom
Aipom's Acrobatics! (-11)
(crit = 185 yes) Damage = (11+3+3) = 17 to Fletch
-
Fletch's Me First! (-8.75)
(crit = 7400 no) Damage = 21 to Aipom
Aipom fainted!

Annie would like to battle!

annie-e1358372353890.png

"Have you seen my friend?"

(Pokemon roll: 1/5 - Magby)
"Oh! There he is!"

(Ability roll: 1/2 - Flame Body)
"He's so warm to the touch!"

240.png

Magby (M)
Nature:
Lonely (+1 Atk, -1 Def)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Abilities:
Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Attacks:
Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Double Team
Brick Break
Toxic
Flare Blitz
Belly Drum
ThunderPunch

"Wanna play with us?"
 
Last edited:
"Teehee! I wanna fly too!"
Confuse Ray > Toxic > Feint Attack
IF Fletchinder hits himself in confusion THEN Thunder Punch and push back


fletchinder.png

Fletchinder
HP: 100
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

240.png

Massacre the Magby
HP: 90
EN: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

Fletch's Acro! (-6)
(crit = 4788 no) Damage = (11+3+3) = 17 to Magby
Magby's Confuse Ray! (-5)
(duration = 2 3a)
-
(hitself = 7088 yes) (-3)
Damage = (4+1.5) = 5.5 to Fletch (-2duration)
Magby's Thunder Punch! (-6)
(crit = 6100 no) (para = 5570 no) Damage = (8+3)*1.5 = 16.5 to Fletch (duration0)
-
Fletch's Acro! (-10)
(crit = 4702 no) Damage = 17 to Magby
Magby's Toxic! (-7)
(hit = 1511 yes)
(-1 F)
-
END:
Fletch: -23 HP, -19 EN
Magby: -34 HP, -18 EN

fletchinder.png

Fletchinder
HP: 77
EN: 81
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Toxic 2DPA
240.png

Massacre the Magby
HP: 56
EN: 82
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

"Go, Magby, go!"
Thunder Punch > Thunder Punch > Thunder Punch
IF Fletchinder uses a non-suspended Fly AND you are slower THEN Smokescreen (Fog) the first time and Thunder Punch^2 the second time, pushing back every time
IF Fletchinder uses a suspended Fly AND you are slower THEN begin a string of Ember > Smog > Ember during the suspended actions and use Thunder Punch on the attacking action
 
fletchinder.png

Fletchinder
HP: 77
EN: 81
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Toxic 2DPA
240.png

Massacre the Magby
HP: 56
EN: 82
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

Fletch flies up!
Magby's Smokescreen (Fog)! (-5)
Fletch's Fly! (-10)
(hit = 5113 yes) (crit = 8110 no) Damage = (9+3+3) = 15 to Magby
-
Fletch flies up!
Fletch's Fly! (-14)
(hit = 8644 no) The attack missed! (Note: The move has 95%*(3/4) =~ 71% acc.)
Magby's Thunderpunch^2! (-28)
(hit = 6079 yes) (crit = 4926 no) (para = 2003 OHHHH so close) Damage = (8*2.25 + 3)*1.5 = 31.5 to Fletch
-
Fletch's Sub (25)! (-24)
Magby cools down!
-
END:
Fletch: -62.5 HP, -48 EN
Magby: -15 HP, -33 EN

Fog 4a​
fletchinder.png

Fletchinder
HP: 14
EN: 33
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Toxic 3DPA, Sub 25
240.png

Massacre the Magby
HP: 41
EN: 49
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

"Are you enjoying our company?"
 
"Weee!"
Dodge > Double Team (4) > Dodge

fletchinder.png

Fletchinder
HP: 14
EN: 33
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Toxic 3DPA, Sub 25
240.png

Massacre the Magby
HP: 41
EN: 49
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Normal

Magby's Dodge! (-5)
(Acc change = (40-(1/5)) = 39.8)
Fletch's Acro! (-6)
(hit (<3520) = 1185 yes) (crit = 1564 no) Damage = (11+3+3) = 17 to Magby
(-3 F)
-
Fletch's Acro! (-10)
(hit (<7500) = 8566 no) The attack missed!
Magby's Double Team (4)! (-16)
-
Magby's Dodge! (-5)
Fletch's Acro! (-14)
(hit = 63 yes) (real (<2000) = 6497 clone) Fletch hit a clone!
-
END:
Fletch: -30 EN, -9 HP
Magby: -17 HP, -26 EN

fletchinder.png

Fletchinder
HP: 5
EN: 3
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Toxic 4DPA, Sub 25
240.png

Massacre the Magby
HP: 24
EN: 23
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability: Flame Body
Status: Double Team 3

"Yay, we won!"
Chill*3
 
wow
such toxic
much dead
many damage
DOGE.png

Sorry, but your Battle Hall Challenge has ended! You may rechallenge in 3 days from this post.
Fletch: 10 KOC
Geodude6: 10 CC
Canis: 14.5 UC
Cheers!
 
Name: Graveler
Thread: Here ya go!
Rank: 4
Pokemon: Angel the Charizard
Ability: Blaze Tough Claws
Items: ON
Item: Charizardite X
006.gif
charizard-mega-x.png

Angel [Charizard] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type: Fire/Flying, Fire/Dragon
Abilities: Blaze, Solar Power (HA unlocked), Tough Claws (MEvo X), Drought (MEvo Y)

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Stats:
(Normal Charizard)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 20

(Mega Charizard X)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Inferno
Flare Blitz

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Toxic
Hidden Power (Ice)
Sunny Day
Solarbeam
Earthquake
Dig
Double Team
Reflect
Bide
Fire Blast
Rest
Attract
Overheat
Steel Wing
Endure
Sky Drop
Rock Slide
Shadow Claw
Fly

Blast Burn
Body Slam
Dragon Pulse
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind
Thunderpunch


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png




lolMegascomeatmebrah
 
RNG = 5/5

272.png

Ludicolo (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swift Swim:
(Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Item: Water Stone

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive

RNG: 1/3

Swift Swim!
 
I hate you.

(Mega Evolve!) Dragon Claw x3
IF Counter THEN use Dragon Pulse.
IF Dive AND the active weather is rain THEN use Fly.
 
Leech Seed -> Fake Out -> Hydro Pump

charizard-mega-x.png

100 HP
100 EN
5/4/5/4/85
-10% Evasion
Tough Claws

272.png

100 HP
100 EN
2/3/4/4/70
Swift Swim

Action 1

Char used Dragon Claw - 5 energy
To crit (8299) - No
(8 + 2 + 3 + 3) = 16 damage

Ludi used Leech Seed - 9 energy
+3 HP to Ludi
-3 HP to Char

Action 2

Ludi used Fake Out - 4 energy
To crit (6674) - No
(4 - 3) = 1 damage

Flinch!
+3 HP to Ludi
-3 HP to Char

Action 3


Char used Dragon Claw - 5 energy
To crit (9882) - No
(8 + 2 + 3 + 3) = 16 damage

Ludi used Hydro Pump - 7 energy
To hit (1991) - Yes
To crit (2223) - No
(11 - 1 + 3) = 13 damage


+3 HP to Ludi
-3 HP to Char

charizard-mega-x.png

77 HP
90 EN
5/4/5/4/85
-10% Evasion
Tough Claws
3 Actions Leech Seed

272.png

77 HP
80 EN
2/3/4/4/70
Swift Swim



Hydro Pump*3 i guess

If Charizard is flying when you would move and it isnt raining, use Rain Dance that action
If Charizard is flying when you would move and it is raining, Dive

Or something like that, i dunno lol


Fuk megas
 
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