Belch does not consume a berry upon use. Instead it just fails when you're holding a berry :C
Yeah this happened to me once before and it quickly fixed itself but this remained like that for like 3 minutes (I had to actually leave the battle, so I neever got to see it fix itself, I assume it would stay like that forever in that battle)GCSChris, thats just some lag, given a few seconds the sprite will change to mega kangaskhan and size will be normal. This has aways happened on PS (cherrim changing formes) but most people have only noticed now with mega evolutions
Belch does not consume a berry upon use. Instead it just fails when you're holding a berry :C
normal banette outspeeds sableye as well, so this is incorrect. make sure you're running max speed on banette.
I was playing LC with Unburden Swirlix, used berry juice, thus activating Unburden. Then, I thieved an item and was outsped by a 19 speed 'mon (i was well over that accounting Unburden). From as far as I can remember, Unburden activates when you lose your item, and stays that way regardless of whether or not you acquire another (including when using trick, remember that from the trickfloon days).
Has this changed in Gen VI or is it a bug?
i meant that on mevo turn mbanette gains prankster but keeps reg banette's speed, which is still faster than sableyeNormal Banette does not have Prankster which is where I think you guys are getting confused. Prof Toke is correct.
nvm, if i put it in the second slot it worksMy Zoroark has not been using Illusion at all in Gen 5 OU (It comes in as a Zoroark, my opponent noticed it also so it's not just from my view. I have tried mixing up the team slots but it never works regardless of where/when I play it.
i believe hydration only cures major status conditions, such as burn, poison, paralysis, freeze, and sleepWhen I was using a Hydration Goodra, my confusion was not cured when I activated Rain Dance
Fighting moves didn't affect Liepard in Furry Space Goat Random Battle.
http://pokemonshowdown.com/replay/pokecommunity-furryspacegoatrandombattle-68336
I can't get on the official server since I'm behind a VPN at school and you guys apparently don't allow that.
In this case, MonkeyPaul should have won the match as per the rules:Turn 6
The opposing Talonflame used Brave Bird!
Azumarill lost 49.3% of its health!
The opposing Talonflame is damaged by recoil!
The opposing Talonflame fainted!
Azumarill used Aqua Jet!
The opposing Garchomp lost 33.3–35.3% of its health!
Azumarill is hurt by the opposing Garchomp's Rough Skin!
The opposing Garchomp fainted!
Azumarill fainted!
Tie between MonkeyPaul and Firestorm!
Ladder updating...
MonkeyPaul's rating: 1333 → 1365
(+32 for tying)
Firestorm's rating: 1626 → 1613
(-13 for tying)
Full Rules: http://nuggetbridge.com/forums/topic/327-standard-ruleset/A player wins by making his or her opponent’s final Pokémon faint.
A player who selects “Run” during a battle will count as the loser of that game, whether selected intentionally or not.
- If the player’s final Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both players’ final Pokémon faint as a result, the player who used the move loses that game.
- If a player’s final Pokémon used Double‐Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave Bird, Wood Hammer, Head Smash, Struggle, Head Charge, or Wild Charge, or was holding Life Orb, and both players’ final Pokémon faint as a result, the player who used the move wins that game.
- If both players’ final Pokémon faint due to a weather condition, such as Hail or Sandstorm, the player whose Pokémon faints last wins the game. This includes the effects of Perish Song.
- If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability or held item wins the game.
Could just be missing something, but hyper beam does not seem to be working correctly. On VGC2014, used Hyper Beam with Gardevoir and it allowed me to use Protect on the next turn. Happened in another match as well, but when used again later in the game it worked correctly.
http://pokemonshowdown.com/replay/vgc2014beta-67155111
If Hyper Beam doesn't connect, the Pokemon does not need to recharge, and being blocked by Protect (what happened here) counts as not connecting.